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    <title>DEV Community: GRICHGAMES</title>
    <description>The latest articles on DEV Community by GRICHGAMES (@tonikaren2632_5548d75857a).</description>
    <link>https://dev.to/tonikaren2632_5548d75857a</link>
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      <title>DEV Community: GRICHGAMES</title>
      <link>https://dev.to/tonikaren2632_5548d75857a</link>
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      <title>My First 3D Game Set in the Clockwork Conquest Universe Is Coming Soon</title>
      <dc:creator>GRICHGAMES</dc:creator>
      <pubDate>Thu, 03 Jul 2025 19:19:41 +0000</pubDate>
      <link>https://dev.to/tonikaren2632_5548d75857a/my-first-3d-game-set-in-the-clockwork-conquest-universe-is-coming-soon-epf</link>
      <guid>https://dev.to/tonikaren2632_5548d75857a/my-first-3d-game-set-in-the-clockwork-conquest-universe-is-coming-soon-epf</guid>
      <description>&lt;p&gt;Hey everyone!&lt;/p&gt;

&lt;p&gt;I'm currently working on my first 3D game set in the original steampunk universe I've been building — Clockwork Conquest.&lt;/p&gt;

&lt;p&gt;It’s a world filled with massive airships, mysterious ruins, and a hidden war over ancient technology. The upcoming game is a short 3D runner, featuring Alexandra, a young tank cadet trying to escape a city under attack by mechanoids.&lt;/p&gt;

&lt;p&gt;This is just the beginning. I’ve already released three small browser games in the same universe (you can find them on my itch.io), and I’m now moving into full 3D projects.&lt;/p&gt;

&lt;p&gt;If you're into steampunk, solo dev stories, or worldbuilding, feel free to follow along. I'd love to hear your thoughts, and every bit of feedback or support means the world.&lt;/p&gt;

&lt;p&gt;Thanks for reading! More updates soon.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>unity3d</category>
      <category>clockworkconquest</category>
    </item>
    <item>
      <title>🧭 [DEVLOG] Building a No-Mercy Steampunk Mini-Game in Unity</title>
      <dc:creator>GRICHGAMES</dc:creator>
      <pubDate>Fri, 30 May 2025 13:45:04 +0000</pubDate>
      <link>https://dev.to/tonikaren2632_5548d75857a/devlog-building-a-no-mercy-steampunk-mini-game-in-unity-2mm</link>
      <guid>https://dev.to/tonikaren2632_5548d75857a/devlog-building-a-no-mercy-steampunk-mini-game-in-unity-2mm</guid>
      <description>&lt;p&gt;I’m currently working on my third mini-game in the Clockwork Conquest universe—a narrative-rich steampunk world I’ve been developing through short, focused prototypes.&lt;/p&gt;

&lt;p&gt;This new game is themed around the Northern faction, known for their discipline and brutality. Mechanically, this translates to one key design rule:&lt;br&gt;
👉 No ties. You either win or lose.&lt;/p&gt;

&lt;p&gt;Also, the North’s culture forbids them from playing against each other—so PvP is out. The solo challenge reinforces their rigid worldview.&lt;/p&gt;

&lt;p&gt;💡 Tech stack:&lt;/p&gt;

&lt;p&gt;Unity (2D)&lt;/p&gt;

&lt;p&gt;Custom pressure mechanic UI&lt;/p&gt;

&lt;p&gt;Basic timer system&lt;/p&gt;

&lt;p&gt;Temporary assets (you’ll see a lot of “New Text” in the editor right now…)&lt;/p&gt;

&lt;p&gt;I find that early on, I let structure slide and focus on raw implementation. How do you handle early project organization? Folder structure first or chaos-then-cleanup?&lt;/p&gt;

&lt;p&gt;Next: mini-game for the West, then I’ll shift focus to a larger, narrative-driven game in this universe.&lt;/p&gt;

&lt;p&gt;Would love feedback, especially from solo devs building narrative prototypes in Unity!&lt;/p&gt;

&lt;h1&gt;
  
  
  gamedev #indiedev #unity3d #devlog #steampunk
&lt;/h1&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>beginners</category>
      <category>ai</category>
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    <item>
      <title>Building a Steampunk Mini-Game in Unity — Clockwork Conquest: Trade &amp; Trick</title>
      <dc:creator>GRICHGAMES</dc:creator>
      <pubDate>Mon, 26 May 2025 05:03:16 +0000</pubDate>
      <link>https://dev.to/tonikaren2632_5548d75857a/building-a-steampunk-mini-game-in-unity-clockwork-conquest-trade-trick-pe0</link>
      <guid>https://dev.to/tonikaren2632_5548d75857a/building-a-steampunk-mini-game-in-unity-clockwork-conquest-trade-trick-pe0</guid>
      <description>&lt;p&gt;I recently wrapped up a small Unity project as part of my growing indie game dev portfolio — Clockwork Conquest: Trade &amp;amp; Trick 🛠&lt;/p&gt;

&lt;p&gt;It’s a fast-paced steampunk-themed twist on rock-paper-scissors, set in a lore-rich world where airship cadets train their minds in unexpected ways.&lt;/p&gt;

&lt;p&gt;🔹 Built in Unity (C#)&lt;br&gt;
🔹 All game logic, design, and narrative handcrafted&lt;br&gt;
🔹 Used AI for parts of the soundtrack and a few visual elements&lt;br&gt;
🔹 Included a hidden easter egg mechanic and 3 distinct game modes&lt;/p&gt;

&lt;p&gt;Tech-wise, I wanted to keep things modular, readable, and minimal, using no prefabs or OnClick handlers. Instead, I dynamically process selections and modes.&lt;/p&gt;

&lt;p&gt;Try it on Itch 👉 &lt;a href="https://grichgames.itch.io/cc-trade-trick" rel="noopener noreferrer"&gt;https://grichgames.itch.io/cc-trade-trick&lt;/a&gt;&lt;br&gt;
Would love to hear feedback or suggestions. Happy to answer Unity/C# questions too!&lt;/p&gt;

</description>
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    <item>
      <title>Clockwork Conquest Begins: My First Canon Mini-Game Is Live!</title>
      <dc:creator>GRICHGAMES</dc:creator>
      <pubDate>Tue, 20 May 2025 22:03:49 +0000</pubDate>
      <link>https://dev.to/tonikaren2632_5548d75857a/clockwork-conquest-begins-my-first-canon-mini-game-is-live-45g0</link>
      <guid>https://dev.to/tonikaren2632_5548d75857a/clockwork-conquest-begins-my-first-canon-mini-game-is-live-45g0</guid>
      <description>&lt;p&gt;Hi Dev Community! I'm Bringing a Steampunk Universe to Life — One Game at a Time.&lt;/p&gt;

&lt;p&gt;I'm Toni, an aspiring game developer and storyteller. I'm diving into the world of indie games with a mix of passion for narrative, worldbuilding, and strategy mechanics - and I'm excited to finally share the first public piece of my original universe.&lt;/p&gt;

&lt;p&gt;🎮 Clockwork Conquest: Tic-Tac-Tank&lt;br&gt;
This is my very first browser game, playable here:&lt;br&gt;
➡️ Itch.io - &lt;a href="https://grichgames.itch.io" rel="noopener noreferrer"&gt;https://grichgames.itch.io&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(Works best on PC, but also runs on mobile in landscape mode!)&lt;/p&gt;

&lt;p&gt;At first glance, it’s a twist on Tic-Tac-Toe - but in the steampunk world of Clockwork Conquest, this simple game is canon:&lt;br&gt;
⚙️ Used by one of the four warring factions to train young strategists!&lt;br&gt;
🧠 Considered a cultural tradition/&lt;br&gt;
🔥 Part of military education]&lt;br&gt;
Yes - even a casual game can carry lore!&lt;/p&gt;

&lt;p&gt;🌍 What I’m Building&lt;br&gt;
Clockwork Conquest is more than just a title — it’s a universe I’m slowly crafting, with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Factions inspired by cultural archetypes and steampunk aesthetics&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Political tension, war, and ancient technology&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A plan to expand into visual novels, strategy games, and more&lt;/p&gt;

&lt;p&gt;This mini-game is my way of introducing the world - starting small, testing systems, and showing how even the tiniest mechanics can tie into narrative.&lt;/p&gt;

&lt;p&gt;🤝 Let’s Connect!&lt;br&gt;
I'm here to learn, grow, and share my progress. I’d love to meet others building interactive stories, strategy systems, or unique worlds.&lt;br&gt;
If you're into Unity, gamedev, narrative design, or worldbuilding — drop a comment!&lt;br&gt;
Feedback on the game? Questions about the lore? Let’s talk!&lt;/p&gt;

&lt;p&gt;Thanks for reading, Toni.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>gamedev</category>
      <category>steampunk</category>
      <category>unity3d</category>
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