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    <title>DEV Community: Tony.Rese5</title>
    <description>The latest articles on DEV Community by Tony.Rese5 (@tony5293).</description>
    <link>https://dev.to/tony5293</link>
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      <title>DEV Community: Tony.Rese5</title>
      <link>https://dev.to/tony5293</link>
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    <item>
      <title>Resume Blog</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Sun, 04 Oct 2020 17:02:29 +0000</pubDate>
      <link>https://dev.to/tony5293/resume-blog-2784</link>
      <guid>https://dev.to/tony5293/resume-blog-2784</guid>
      <description>&lt;p&gt;So, where do I begin... I have many different trade skills that I have acquired over the years. I know mechanics, carpentry, culinary arts, and even crafting. I have to say that my best projects so far have been a commercial, a short story that I'm writing and several drawings that I've made for family. I used to lead a team in SU diesel shop. I'd make sure everyone was practicing all the necessary steps for every single thing we had to fix or inspect. My dream job is and will always be a director/producer within the film industry. &lt;/p&gt;

</description>
    </item>
    <item>
      <title>Debugging </title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Wed, 10 Jun 2020 00:29:38 +0000</pubDate>
      <link>https://dev.to/tony5293/debugging-3m16</link>
      <guid>https://dev.to/tony5293/debugging-3m16</guid>
      <description>&lt;p&gt;When will you use breakpoints?&lt;/p&gt;

&lt;p&gt;A- Breakpoints placed within your code where it will pause so that you can inspect the program for any bugging issues. &lt;/p&gt;

&lt;p&gt;Why would you change the iOS simulator?&lt;/p&gt;

&lt;p&gt;A- The reason you'd change the iOS simulator is to make sure the bugs are fixed within all device and aren't localized to one iOS. &lt;/p&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>You decide...</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Thu, 04 Jun 2020 06:00:32 +0000</pubDate>
      <link>https://dev.to/tony5293/you-decide-3nb</link>
      <guid>https://dev.to/tony5293/you-decide-3nb</guid>
      <description>&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;What makes a great app?&lt;/p&gt;

&lt;p&gt;A- In my own words I believe that a great app is made when you truly stand behind what you are creating. &lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;What makes you pay for an app and what makes you decide an app should be free?&lt;/p&gt;

&lt;p&gt;A- I feel as though the content of the app may dictate how it can be monetized. &lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Layouts </title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Mon, 01 Jun 2020 16:20:54 +0000</pubDate>
      <link>https://dev.to/tony5293/layouts-200c</link>
      <guid>https://dev.to/tony5293/layouts-200c</guid>
      <description>&lt;p&gt;Why should developers use adaptive layout tools in their applications?&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt; A- Adaptive layouts would be used if the developer oriented a certain way.  
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;What is the difference between Auto Layout, constraints, and stack views?&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt; A- Auto Layout gives the app a generic way of staying together in screen, Constraints tell the view and buttons what lines not to cross, and Stack Views let you leverage the power of Auto Layout, creating user interfaces that can dynamically adapt to the device’s orientation, screen size, and any changes in the available space.
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Do you have control?</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Fri, 29 May 2020 20:29:46 +0000</pubDate>
      <link>https://dev.to/tony5293/do-you-have-control-kel</link>
      <guid>https://dev.to/tony5293/do-you-have-control-kel</guid>
      <description>&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;What’s the difference between an outlet and an action?&lt;/p&gt;

&lt;p&gt;A- An Outlet is a way to reference part of your UI. For ex. when you need to change a button color or the text of a label you'd need to set up an outlet. An action on the other hand tells the UI what function to call.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;When might a developer want to use control events other than the default event?&lt;/p&gt;

&lt;p&gt;A- The developer may want to use control events when there is some specific they need done. &lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>An App Maybe?</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Fri, 29 May 2020 20:07:26 +0000</pubDate>
      <link>https://dev.to/tony5293/an-app-maybe-36d2</link>
      <guid>https://dev.to/tony5293/an-app-maybe-36d2</guid>
      <description>&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;For the app you’re thinking of, what’s an example of an input the brain would take?&lt;/p&gt;

&lt;p&gt;A- if productLife &amp;lt;= expirationDate {&lt;br&gt;
print("this is still good")&lt;br&gt;
} &lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;What’s an example of a result it would return to display in the user interface?&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A- This would result being told which food is still ok to eat. &lt;/p&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Things to know</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Fri, 29 May 2020 16:46:29 +0000</pubDate>
      <link>https://dev.to/tony5293/swift-stuff-1big</link>
      <guid>https://dev.to/tony5293/swift-stuff-1big</guid>
      <description>&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;What is the difference between a function and a method?&lt;/p&gt;

&lt;p&gt;A- A function returns a value, but a procedure does not. A method is similar to a function, but is internal to part of a class. The term method is used almost exclusively in object-oriented programming. A function is something that takes a bunch of inputs and returns one or more values.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Why are structures a better way to define data than just declaring a series of variables?&lt;/p&gt;

&lt;p&gt;A- A structure definition is like a blueprint for the structure. It takes up no storage space itself instead just specifies what variables of this structure type will look like. An actual structure variable is like a box with multiple data fields inside of it. Consider the idea of a student database. One student record contains multiple items of information (name, address, SSN, GPA, etc)&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Conditonals &amp; Operators</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Tue, 26 May 2020 00:27:17 +0000</pubDate>
      <link>https://dev.to/tony5293/conditonals-operators-1268</link>
      <guid>https://dev.to/tony5293/conditonals-operators-1268</guid>
      <description>&lt;p&gt;1) What is a conditional?&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A- The conditional is used to make decisions in your code using, if, else if, and else. 
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;2) What is a logical operator?&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A- An operator is a special symbol or phrase that you use to check, change, or combine values.
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;3) Which are the most common logical operators?&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A- Logical operators modify or combine the Boolean logic values true and false. Swift supports the three standard logical operators found in C-based languages: 
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;Logical NOT (!a), Logical AND (a &amp;amp;&amp;amp; b), Logical OR (a || b)&lt;/p&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Just the basics. </title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Sun, 24 May 2020 04:21:53 +0000</pubDate>
      <link>https://dev.to/tony5293/just-the-basics-1aag</link>
      <guid>https://dev.to/tony5293/just-the-basics-1aag</guid>
      <description>&lt;ol&gt;
&lt;li&gt;&lt;p&gt;How do you assign a value?&lt;br&gt;
A- The "var" keyword is the only way to declare a variable in Swift. The most common and concise use of the "var" keyword is to declare a variable and assign a value to it. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Which are the basic arithmetic operators?&lt;br&gt;
A- The basic arithmetic operations are (+)addition, (-)subtraction, (*)multiplication, and (/)division.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>The start of it all</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Thu, 21 May 2020 01:33:17 +0000</pubDate>
      <link>https://dev.to/tony5293/the-start-of-it-all-3cf</link>
      <guid>https://dev.to/tony5293/the-start-of-it-all-3cf</guid>
      <description>&lt;ol&gt;
&lt;li&gt;&lt;p&gt;When was Swift introduced?&lt;br&gt;
A- June 2, 2014 by Apple &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;For what platforms is Swift used as the primary programming language?&lt;br&gt;
A- Within apple devices such as iOS, iPadOS, macOS, watchOS, tvOS,&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Which were the primary goals when developing Swift?&lt;br&gt;
A- The primary goal when developing Swift was to build a general-purpose programming language with a modern approach to safety, performance and software design patterns.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
    </item>
    <item>
      <title>bootStrap</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Wed, 19 Feb 2020 21:45:23 +0000</pubDate>
      <link>https://dev.to/tony5293/bootstrap-2o5d</link>
      <guid>https://dev.to/tony5293/bootstrap-2o5d</guid>
      <description>&lt;ol&gt;
&lt;li&gt;Explain why do you think frontend development can be separated into two eras (before and after Bootstrap)?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A- Frontend development can be separated into two eras because you had to declare a lot of classes before and now Bootstrap helps with it.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>beginners</category>
      <category>html</category>
    </item>
    <item>
      <title>Boogie-bot</title>
      <dc:creator>Tony.Rese5</dc:creator>
      <pubDate>Tue, 04 Feb 2020 00:57:07 +0000</pubDate>
      <link>https://dev.to/tony5293/boogie-bot-4ilf</link>
      <guid>https://dev.to/tony5293/boogie-bot-4ilf</guid>
      <description>&lt;ol&gt;
&lt;li&gt;You created combinations of dance moves by assembling various move functions inside functions of your own. To make a working dance routine, did you need to understand how each move function worked or just what it did?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A- I like to know both, first I see what the function does then I dissect it. &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Did you wish that there were more moves available or that you could add your own moves?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A- Yes, and I know that we'll learn ho to do it on our own.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;What would a function that made BoogieBot do multiple moves at the same time look like?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A- Its chaos but funny.&lt;/p&gt;

</description>
      <category>swift</category>
      <category>beginners</category>
      <category>webdev</category>
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