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    <title>DEV Community: Trish</title>
    <description>The latest articles on DEV Community by Trish (@trish_07).</description>
    <link>https://dev.to/trish_07</link>
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      <title>DEV Community: Trish</title>
      <link>https://dev.to/trish_07</link>
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    <item>
      <title>Recreating strlen and strcmp in Assembly: A Step-by-Step Guide</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Wed, 20 Nov 2024 11:37:58 +0000</pubDate>
      <link>https://dev.to/trish_07/recreating-strlen-and-strcmp-in-assembly-a-step-by-step-guide-1jjn</link>
      <guid>https://dev.to/trish_07/recreating-strlen-and-strcmp-in-assembly-a-step-by-step-guide-1jjn</guid>
      <description>&lt;p&gt;Writing low-level functions in assembly might seem daunting, but it’s an excellent way to deepen your understanding of how things work under the hood. In this blog, we’ll recreate two popular C standard library functions, &lt;code&gt;strlen&lt;/code&gt; and &lt;code&gt;strcmp&lt;/code&gt;, in assembly language and learn how to call them from a C program.  &lt;/p&gt;

&lt;p&gt;This guide is beginner-friendly, so don’t worry if you’re new to assembly programming. Let’s dive in! 🚀  &lt;/p&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;Table of Contents&lt;/strong&gt;
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
Introduction to Assembly and C Integration
&lt;/li&gt;
&lt;li&gt;
What Are &lt;code&gt;strlen&lt;/code&gt; and &lt;code&gt;strcmp&lt;/code&gt;?
&lt;/li&gt;
&lt;li&gt;
Setting Up Your Environment
&lt;/li&gt;
&lt;li&gt;
Writing &lt;code&gt;strlen&lt;/code&gt; in Assembly
&lt;/li&gt;
&lt;li&gt;
Writing &lt;code&gt;strcmp&lt;/code&gt; in Assembly
&lt;/li&gt;
&lt;li&gt;
Integrating Assembly with C
&lt;/li&gt;
&lt;li&gt;
Compiling and Running the Program
&lt;/li&gt;
&lt;li&gt;
Expected Output
&lt;/li&gt;
&lt;li&gt;
Conclusion
&lt;/li&gt;
&lt;li&gt;
Connect on Twitter
&lt;/li&gt;
&lt;/ol&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;1. Introduction to Assembly and C Integration&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Assembly language operates at a very low level, close to machine code. When combined with a high-level language like C, you get the best of both worlds:  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;High-level readability.
&lt;/li&gt;
&lt;li&gt;Low-level control and optimization.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In this guide, we’ll write two functions in assembly—&lt;code&gt;my_strlen&lt;/code&gt; and &lt;code&gt;my_strcmp&lt;/code&gt;—and call them from C to demonstrate this integration.  &lt;/p&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;2. What Are &lt;code&gt;strlen&lt;/code&gt; and &lt;code&gt;strcmp&lt;/code&gt;?&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;strlen&lt;/code&gt;&lt;/strong&gt;: This function calculates the length of a null-terminated string (a string that ends with &lt;code&gt;\0&lt;/code&gt;).
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;strcmp&lt;/code&gt;&lt;/strong&gt;: This function compares two strings character by character. It returns:

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;0&lt;/code&gt; if the strings are identical.
&lt;/li&gt;
&lt;li&gt;A negative value if the first string is smaller.
&lt;/li&gt;
&lt;li&gt;A positive value if the first string is greater.
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;We’ll replicate their behavior in assembly.  &lt;/p&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;3. Setting Up Your Environment&lt;/strong&gt;
&lt;/h3&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Tools Required:&lt;/strong&gt;
&lt;/h4&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;NASM&lt;/strong&gt; (Netwide Assembler): To assemble the assembly code.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;GCC&lt;/strong&gt; (GNU Compiler Collection): To compile and link the C and assembly code.
&lt;/li&gt;
&lt;/ol&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Installing the Tools (Linux):&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Run the following commands:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;sudo &lt;/span&gt;apt update
&lt;span class="nb"&gt;sudo &lt;/span&gt;apt &lt;span class="nb"&gt;install &lt;/span&gt;nasm gcc
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;4. Writing &lt;code&gt;strlen&lt;/code&gt; in Assembly&lt;/strong&gt;
&lt;/h3&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Logic of &lt;code&gt;strlen&lt;/code&gt;:&lt;/strong&gt;
&lt;/h4&gt;

&lt;ol&gt;
&lt;li&gt;Start with a counter initialized to &lt;code&gt;0&lt;/code&gt;.
&lt;/li&gt;
&lt;li&gt;Read each character of the string until the null terminator (&lt;code&gt;\0&lt;/code&gt;) is found.
&lt;/li&gt;
&lt;li&gt;Return the counter as the length.
&lt;/li&gt;
&lt;/ol&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Assembly Code for &lt;code&gt;my_strlen&lt;/code&gt;:&lt;/strong&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;section .text
global my_strlen

my_strlen:
    xor rax, rax           ; Set RAX (length) to 0
.next_char:
    cmp byte [rdi + rax], 0 ; Compare current byte with 0
    je .done               ; If 0, jump to done
    inc rax                ; Increment RAX
    jmp .next_char         ; Repeat
.done:
    ret                    ; Return length in RAX
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Registers Used:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;RDI&lt;/code&gt;: Points to the input string.
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;RAX&lt;/code&gt;: Stores the string length (output).
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;5. Writing &lt;code&gt;strcmp&lt;/code&gt; in Assembly&lt;/strong&gt;
&lt;/h3&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Logic of &lt;code&gt;strcmp&lt;/code&gt;:&lt;/strong&gt;
&lt;/h4&gt;

&lt;ol&gt;
&lt;li&gt;Compare the characters of two strings.
&lt;/li&gt;
&lt;li&gt;Stop when the characters differ or the null terminator (&lt;code&gt;\0&lt;/code&gt;) is reached.
&lt;/li&gt;
&lt;li&gt;Return:

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;0&lt;/code&gt; if strings are equal.
&lt;/li&gt;
&lt;li&gt;Difference of ASCII values if they differ.
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Assembly Code for &lt;code&gt;my_strcmp&lt;/code&gt;:&lt;/strong&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;section .text
global my_strcmp

my_strcmp:
    xor rax, rax           ; Set RAX (result) to 0
.next_char:
    mov al, [rdi]          ; Load byte from first string
    cmp al, [rsi]          ; Compare with second string
    jne .diff              ; If not equal, jump to diff
    test al, al            ; Check if we’ve hit \0
    je .done               ; If \0, strings are equal
    inc rdi                ; Advance pointers
    inc rsi
    jmp .next_char         ; Repeat
.diff:
    sub rax, [rsi]         ; Return difference
.done:
    ret
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Registers Used:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;RDI&lt;/code&gt; and &lt;code&gt;RSI&lt;/code&gt;: Pointers to the input strings.
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;RAX&lt;/code&gt;: Stores the result (output).
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;6. Integrating Assembly with C&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Let’s write a C program that calls these assembly functions.  &lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;C Code:&lt;/strong&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stddef.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="c1"&gt;// Declare the assembly functions&lt;/span&gt;
&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="nf"&gt;my_strlen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;my_strcmp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;s1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;s2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Test my_strlen&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Hello, Assembly!"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;len&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;my_strlen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Length of '%s': %zu&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;len&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Test my_strcmp&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;str1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Hello"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;str2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Hello"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;str3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"World"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;result1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;my_strcmp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;str1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;result2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;my_strcmp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;str1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Comparing '%s' and '%s': %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Comparing '%s' and '%s': %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;str3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;7. Compiling and Running the Program&lt;/strong&gt;
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Save the assembly code to &lt;code&gt;functions.asm&lt;/code&gt;.
&lt;/li&gt;
&lt;li&gt;Save the C code to &lt;code&gt;main.c&lt;/code&gt;.
&lt;/li&gt;
&lt;li&gt;Compile and link them:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   nasm &lt;span class="nt"&gt;-f&lt;/span&gt; elf64 functions.asm &lt;span class="nt"&gt;-o&lt;/span&gt; functions.o
   gcc main.c functions.o &lt;span class="nt"&gt;-o&lt;/span&gt; main
   ./main
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;8. Expected Output&lt;/strong&gt;
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Length of 'Hello, Assembly!': 17
Comparing 'Hello' and 'Hello': 0
Comparing 'Hello' and 'World': -15
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;9. Conclusion&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;By writing &lt;code&gt;strlen&lt;/code&gt; and &lt;code&gt;strcmp&lt;/code&gt; in assembly, you gain a better understanding of:  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Low-level memory operations.
&lt;/li&gt;
&lt;li&gt;How strings are processed at the machine level.
&lt;/li&gt;
&lt;li&gt;Integrating assembly with C to leverage the strengths of both languages.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;What other C standard library functions would you like to see recreated in assembly? Let me know in the comments below!  &lt;/p&gt;




&lt;p&gt;&lt;a&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;10. Connect on Twitter&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Enjoyed this guide? Share your thoughts or ask questions on &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;Twitter&lt;/a&gt;! Let’s connect and explore more low-level programming together. 🚀  &lt;/p&gt;

</description>
      <category>c</category>
      <category>assembly</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Create a 2D Pong Game with Rust and Bevy: A Step-by-Step Guide</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Sun, 17 Nov 2024 16:04:16 +0000</pubDate>
      <link>https://dev.to/trish_07/create-a-2d-pong-game-with-rust-and-bevy-a-step-by-step-guide-1dbk</link>
      <guid>https://dev.to/trish_07/create-a-2d-pong-game-with-rust-and-bevy-a-step-by-step-guide-1dbk</guid>
      <description>&lt;p&gt;In this blog, we will create a 2D Pong game using Rust and the Bevy engine. Pong is a classic arcade game and a great starting project for learning game development. The Bevy game engine provides a modern ECS-based architecture that's fun to work with.  &lt;/p&gt;

&lt;p&gt;By the end of this guide, you'll have your own Pong game, and you can find the complete source code &lt;a href="https://github.com/dexter-xD/pong-rs.git" rel="noopener noreferrer"&gt;here&lt;/a&gt;. Connect with me on &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;Twitter&lt;/a&gt; for questions or discussions!  &lt;/p&gt;




&lt;h2&gt;
  
  
  Prerequisites
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Rust Installed&lt;/strong&gt;: If you don’t have Rust installed, get it &lt;a href="https://www.rust-lang.org/tools/install" rel="noopener noreferrer"&gt;here&lt;/a&gt;.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Basic Rust Knowledge&lt;/strong&gt;: Familiarity with Rust basics is helpful.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cargo&lt;/strong&gt;: The Rust package manager, included with Rust.
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Step 1: Set Up a New Bevy Project
&lt;/h2&gt;

&lt;p&gt;Start by creating a new Rust project:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo new pong-rs &lt;span class="nt"&gt;--bin&lt;/span&gt;  
&lt;span class="nb"&gt;cd &lt;/span&gt;pong-rs  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add Bevy and Bevy Rapier to your &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;  
&lt;span class="py"&gt;bevy&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.11"&lt;/span&gt;  
&lt;span class="py"&gt;bevy_rapier2d&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.23"&lt;/span&gt;  
&lt;span class="py"&gt;rand&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.8"&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then, run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo build  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 2: Initialize the Bevy App
&lt;/h2&gt;

&lt;p&gt;In your &lt;code&gt;main.rs&lt;/code&gt;, set up the Bevy application. We’ll configure the window and add core plugins:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;bevy&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;bevy_rapier2d&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="nn"&gt;App&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
        &lt;span class="nf"&gt;.add_plugins&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DefaultPlugins&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;  
        &lt;span class="nf"&gt;.add_plugins&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;RapierPhysicsPlugin&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;NoUserData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;  
        &lt;span class="nf"&gt;.run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 3: Configure the Game Window
&lt;/h2&gt;

&lt;p&gt;Add a window configuration so our game has a fixed size and resolution. Replace the &lt;code&gt;add_plugins(DefaultPlugins)&lt;/code&gt; line with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nf"&gt;.add_plugins&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DefaultPlugins&lt;/span&gt;&lt;span class="nf"&gt;.set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WindowPlugin&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;primary_window&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
        &lt;span class="n"&gt;resolution&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;WindowResolution&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;1280.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;720.&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;  
        &lt;span class="n"&gt;resizable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
        &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
    &lt;span class="p"&gt;}),&lt;/span&gt;  
    &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
&lt;span class="p"&gt;}))&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, when you run the game, a window with the specified size will open!  &lt;/p&gt;




&lt;h2&gt;
  
  
  Step 4: Add the Game Components
&lt;/h2&gt;

&lt;p&gt;Define the components for paddles, players, and the ball. Components are essential for the ECS (Entity Component System) architecture in Bevy.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Paddle Component:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Component)]&lt;/span&gt;  
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Paddle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;move_up&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="n"&gt;move_down&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Player Enum:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Component,&lt;/span&gt; &lt;span class="nd"&gt;Clone,&lt;/span&gt; &lt;span class="nd"&gt;Copy,&lt;/span&gt; &lt;span class="nd"&gt;PartialEq,&lt;/span&gt; &lt;span class="nd"&gt;Eq,&lt;/span&gt; &lt;span class="nd"&gt;Hash)]&lt;/span&gt;  
&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;Player1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="n"&gt;Player2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Ball Component:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Component)]&lt;/span&gt;  
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Ball&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 5: Spawn Entities
&lt;/h2&gt;

&lt;p&gt;Create the paddles, ball, and camera.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Add the Camera:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;spawn_camera&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Commands&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="nf"&gt;.spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Camera2dBundle&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Add the Paddles:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;spawn_players&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Commands&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="nf"&gt;.spawn&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;  
        &lt;span class="n"&gt;SpriteBundle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Transform&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_translation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec3&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mf"&gt;620.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
            &lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
                &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;RED&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
                &lt;span class="n"&gt;custom_size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;10.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;150.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
                &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
            &lt;span class="p"&gt;},&lt;/span&gt;  
            &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
        &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="n"&gt;Paddle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;move_up&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;KeyW&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
            &lt;span class="n"&gt;move_down&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;KeyS&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
        &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="nn"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Player1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="p"&gt;));&lt;/span&gt;  

    &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="nf"&gt;.spawn&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;  
        &lt;span class="n"&gt;SpriteBundle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Transform&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_translation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec3&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;620.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
            &lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
                &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;GREEN&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
                &lt;span class="n"&gt;custom_size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;10.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;150.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
                &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
            &lt;span class="p"&gt;},&lt;/span&gt;  
            &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
        &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="n"&gt;Paddle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;move_up&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ArrowUp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
            &lt;span class="n"&gt;move_down&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ArrowDown&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
        &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="nn"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Player2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="p"&gt;));&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 6: Implement Paddle Movement
&lt;/h2&gt;

&lt;p&gt;Create a system to move paddles based on keyboard input:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;move_paddle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;  
    &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;paddles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Query&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Paddle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Res&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Input&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Res&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;paddle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;paddles&lt;/span&gt;&lt;span class="nf"&gt;.iter_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.pressed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;paddle&lt;/span&gt;&lt;span class="py"&gt;.move_up&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="py"&gt;.translation.y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mf"&gt;300.&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="nf"&gt;.delta_seconds&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;  
        &lt;span class="p"&gt;}&lt;/span&gt;  
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.pressed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;paddle&lt;/span&gt;&lt;span class="py"&gt;.move_down&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="py"&gt;.translation.y&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mf"&gt;300.&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="nf"&gt;.delta_seconds&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;  
        &lt;span class="p"&gt;}&lt;/span&gt;  
    &lt;span class="p"&gt;}&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 7: Add Physics with Bevy Rapier
&lt;/h2&gt;

&lt;p&gt;Use Bevy Rapier to add physics to the ball and paddles.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Ball Initialization:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;spawn_ball&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Commands&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="nf"&gt;.spawn&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;  
        &lt;span class="n"&gt;SpriteBundle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Transform&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_translation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec3&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
            &lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
                &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;WHITE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
                &lt;span class="n"&gt;custom_size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;50.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;50.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
                &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
            &lt;span class="p"&gt;},&lt;/span&gt;  
            &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
        &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="n"&gt;Ball&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
        &lt;span class="nn"&gt;RigidBody&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dynamic&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
        &lt;span class="nn"&gt;Collider&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;ball&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;25.&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;  
        &lt;span class="nn"&gt;Velocity&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;linear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;300.&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;300.&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;  
    &lt;span class="p"&gt;));&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 8: Detect Ball Collisions
&lt;/h2&gt;

&lt;p&gt;Use sensors and events to detect when the ball collides with paddles or goals. This system adds interactivity.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Ball Collision System:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;ball_collision&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;  
    &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;balls&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Query&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Velocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;CollidingEntities&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;collisions&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;balls&lt;/span&gt;&lt;span class="nf"&gt;.iter_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;collisions&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
            &lt;span class="n"&gt;velocity&lt;/span&gt;&lt;span class="py"&gt;.linvel.x&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mf"&gt;1.&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  
        &lt;span class="p"&gt;}&lt;/span&gt;  
    &lt;span class="p"&gt;}&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 9: Add Scoring
&lt;/h2&gt;

&lt;p&gt;Track the score of each player and display it using a UI:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;spawn_score&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Commands&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
    &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="nf"&gt;.spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;TextBundle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
        &lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_section&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;  
            &lt;span class="s"&gt;"0 - 0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
            &lt;span class="n"&gt;TextStyle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;  
                &lt;span class="n"&gt;font_size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;50.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
                &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;WHITE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
                &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
            &lt;span class="p"&gt;},&lt;/span&gt;  
        &lt;span class="p"&gt;),&lt;/span&gt;  
        &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  
    &lt;span class="p"&gt;});&lt;/span&gt;  
&lt;span class="p"&gt;}&lt;/span&gt;  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Step 10: Polish and Play
&lt;/h2&gt;

&lt;p&gt;Tie it all together by adding systems to manage ball resets, scoring, and paddle movement. Finally, run the game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo run  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;You've successfully built a 2D Pong game using Rust and Bevy! Explore further by adding sound effects, enhancing graphics, or implementing AI opponents.  &lt;/p&gt;

&lt;p&gt;Check out the complete source code on &lt;a href="https://github.com/dexter-xD/pong-rs.git" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;. Don’t forget to connect with me on &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;Twitter&lt;/a&gt; for more Rust and game development discussions!  &lt;/p&gt;

&lt;p&gt;Happy coding! 🎮  &lt;/p&gt;




</description>
      <category>rust</category>
      <category>gamedev</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Writing Your Own Memory Pool Allocator in C</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Sat, 16 Nov 2024 18:23:55 +0000</pubDate>
      <link>https://dev.to/trish_07/writing-your-own-memory-pool-allocator-in-c-17l3</link>
      <guid>https://dev.to/trish_07/writing-your-own-memory-pool-allocator-in-c-17l3</guid>
      <description>&lt;h1&gt;
  
  
  Writing Your Own Memory Pool Allocator in C: A Step-by-Step Guide
&lt;/h1&gt;

&lt;p&gt;In C, dynamic memory management is a crucial aspect of developing efficient software, particularly in performance-critical applications. While functions like &lt;code&gt;malloc()&lt;/code&gt; and &lt;code&gt;free()&lt;/code&gt; in the standard library are commonly used, they come with overhead and limitations, such as fragmentation and slower allocation times when called frequently. One solution to these issues is creating a &lt;strong&gt;memory pool allocator&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;In this blog, we will walk through how to write a simple memory pool allocator from scratch in C. By using a memory pool, we can pre-allocate a large block of memory and manage it manually, reducing fragmentation and improving memory allocation performance.&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h2&gt;
  
  
  What is a Memory Pool Allocator?
&lt;/h2&gt;

&lt;p&gt;A &lt;strong&gt;memory pool allocator&lt;/strong&gt; is a custom memory management strategy where a large block of memory is pre-allocated, and smaller chunks of it are handed out to the program as needed. When memory is no longer needed, it is returned to the pool for reuse. This approach allows for faster allocation and deallocation than using &lt;code&gt;malloc()&lt;/code&gt; and &lt;code&gt;free()&lt;/code&gt; directly, as well as better memory utilization.&lt;/p&gt;

&lt;p&gt;Here’s how a basic memory pool works:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Pre-allocate a large block of memory.&lt;/li&gt;
&lt;li&gt;Divide this block into smaller chunks (blocks).&lt;/li&gt;
&lt;li&gt;Keep track of the unused blocks in a free list.&lt;/li&gt;
&lt;li&gt;When a block is requested, allocate it from the pool and return it to the caller.&lt;/li&gt;
&lt;li&gt;When a block is freed, return it to the pool.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step 1: Define the Memory Pool Structure
&lt;/h2&gt;

&lt;p&gt;We will begin by defining a simple structure for the memory pool and the blocks within it. Each block will have a pointer to the next block in the free list, which allows us to quickly allocate and free memory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stddef.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define POOL_SIZE 1024  // Total memory pool size
&lt;/span&gt;
&lt;span class="c1"&gt;// Define a block structure with a pointer to the next free block&lt;/span&gt;
&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Define the MemoryPool structure&lt;/span&gt;
&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;unsigned&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;POOL_SIZE&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="c1"&gt;// Pre-allocated pool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;MemoryPool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this code:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;POOL_SIZE&lt;/code&gt; is the total size of the memory pool. We will allocate a static array to simulate the pool.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;Block&lt;/code&gt; structure represents a single chunk of memory, and it includes a pointer (&lt;code&gt;next&lt;/code&gt;) that links it to the next block in the free list.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;MemoryPool&lt;/code&gt; structure contains the &lt;code&gt;freeList&lt;/code&gt; pointer (which tracks free blocks) and a &lt;code&gt;pool&lt;/code&gt; array that holds the actual pre-allocated memory.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step 2: Initialize the Memory Pool
&lt;/h2&gt;

&lt;p&gt;To initialize the memory pool, we need to divide the &lt;code&gt;pool&lt;/code&gt; into blocks and set up the free list. Each block should point to the next free block.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;initMemoryPool&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MemoryPool&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Create a free list of blocks&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;POOL_SIZE&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)((&lt;/span&gt;&lt;span class="kt"&gt;unsigned&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Last block points to NULL&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this function:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;We initialize the &lt;code&gt;freeList&lt;/code&gt; to point to the beginning of the pool.&lt;/li&gt;
&lt;li&gt;We then loop through the pool, setting the &lt;code&gt;next&lt;/code&gt; pointer of each block to the next one in memory.&lt;/li&gt;
&lt;li&gt;Finally, the last block points to &lt;code&gt;NULL&lt;/code&gt; to indicate the end of the free list.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step 3: Allocating Memory from the Pool
&lt;/h2&gt;

&lt;p&gt;To allocate memory, we need to get the first available block from the free list. Once we allocate a block, we remove it from the free list.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nf"&gt;allocateMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MemoryPool&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Memory pool exhausted!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Get the first free block&lt;/span&gt;
    &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;block&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Move the free list pointer&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function checks if the free list is empty. If not, it takes the first free block, removes it from the free list, and returns it to the caller.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 4: Freeing Memory and Adding it Back to the Pool
&lt;/h2&gt;

&lt;p&gt;When memory is freed, we return the block to the free list. This allows it to be reused for future allocations.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;freeMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MemoryPool&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;block&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Add the block to the free list&lt;/span&gt;
    &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;freeList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, we add the freed block to the front of the free list by setting its &lt;code&gt;next&lt;/code&gt; pointer to the current first block in the free list. This allows the block to be reused in the future.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 5: Example Usage
&lt;/h2&gt;

&lt;p&gt;Now that we have all the necessary functions, let’s put everything together and test our memory pool allocator.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;MemoryPool&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;initMemoryPool&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Initialize the pool&lt;/span&gt;

    &lt;span class="c1"&gt;// Allocate a few blocks&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;block1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;allocateMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;block2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;allocateMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Allocated block1: %p&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;block1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Allocated block2: %p&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;block2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Free the blocks&lt;/span&gt;
    &lt;span class="n"&gt;freeMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;block1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;freeMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;block2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Freed block1 and block2&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;We initialize the memory pool using &lt;code&gt;initMemoryPool()&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;We then allocate two blocks using &lt;code&gt;allocateMemory()&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Finally, we free the blocks using &lt;code&gt;freeMemory()&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;When you run this program, you should see output similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Allocated block1: 0x55f7f6f34a80
Allocated block2: 0x55f7f6f34a88
Freed block1 and block2
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Why Use a Memory Pool?
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Performance&lt;/strong&gt;: Memory pools are typically faster than repeatedly calling &lt;code&gt;malloc()&lt;/code&gt; and &lt;code&gt;free()&lt;/code&gt; because the overhead of system-level memory management is minimized.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Avoid Fragmentation&lt;/strong&gt;: Memory pools help avoid fragmentation by allocating fixed-size blocks of memory.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Predictability&lt;/strong&gt;: Memory allocation becomes predictable since the program controls the allocation and deallocation.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Memory pools are especially useful in &lt;strong&gt;real-time systems&lt;/strong&gt;, &lt;strong&gt;embedded systems&lt;/strong&gt;, and &lt;strong&gt;games&lt;/strong&gt;, where low-latency and memory efficiency are critical.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Writing your own memory pool allocator can significantly optimize memory management for performance-critical applications. By managing memory directly, you can improve allocation speed, reduce fragmentation, and gain more control over how memory is used in your program. While this example is basic, you can extend it with additional features such as different block sizes or thread-safe memory allocation.&lt;/p&gt;

&lt;p&gt;If you’re working on a project that requires efficient memory management, consider implementing your own memory pool. It’s a great way to dive deeper into memory management and improve the performance of your application.&lt;/p&gt;




&lt;p&gt;Feel free to reach out if you have any questions or need further clarification. Happy coding! 🚀&lt;/p&gt;

</description>
      <category>c</category>
      <category>programming</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>📦 Comparing Rust’s Smart Pointers: Box, Rc, and Arc</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Tue, 12 Nov 2024 16:33:26 +0000</pubDate>
      <link>https://dev.to/trish_07/comparing-rusts-smart-pointers-box-rc-and-arc-25c0</link>
      <guid>https://dev.to/trish_07/comparing-rusts-smart-pointers-box-rc-and-arc-25c0</guid>
      <description>&lt;p&gt;Rust provides multiple smart pointers to help manage memory safely and efficiently. Each has a unique purpose, so knowing when to use &lt;code&gt;Box&lt;/code&gt;, &lt;code&gt;Rc&lt;/code&gt;, or &lt;code&gt;Arc&lt;/code&gt; can make a big difference in building performant and safe applications. Let’s dive into each one with detailed examples! #RustLang #MemoryManagement #SmartPointers&lt;/p&gt;




&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;




&lt;h3&gt;
  
  
  🔹 1. &lt;code&gt;Box&amp;lt;T&amp;gt;&lt;/code&gt; - Single Ownership and Heap Allocation
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;Box&lt;/code&gt;&lt;/strong&gt; is Rust’s simplest smart pointer, used to allocate memory on the heap. &lt;code&gt;Box&lt;/code&gt; enforces &lt;strong&gt;exclusive ownership&lt;/strong&gt; of its data, which means only one &lt;code&gt;Box&lt;/code&gt; instance can own and mutate a given value. It’s ideal for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Recursive data types&lt;/strong&gt; (like linked lists or trees) that need heap allocation.&lt;/li&gt;
&lt;li&gt;Large data that would otherwise take up too much space on the stack.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Here’s an example of &lt;code&gt;Box&lt;/code&gt; with a recursive data structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Recursive data type requires Box to allocate on heap&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;node1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;None&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;node2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt; &lt;span class="c1"&gt;// Owned by node2&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Node value: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;node2&lt;/span&gt;&lt;span class="py"&gt;.value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🔍 &lt;strong&gt;Explanation&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;Box&amp;lt;Node&amp;gt;&lt;/code&gt; is used here to allocate each &lt;code&gt;Node&lt;/code&gt; on the heap.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;node2&lt;/code&gt; owns &lt;code&gt;node1&lt;/code&gt; through the &lt;code&gt;next&lt;/code&gt; field, creating a basic linked structure.&lt;/li&gt;
&lt;li&gt;We can only access data through the owner &lt;code&gt;node2&lt;/code&gt;, maintaining Rust’s strict ownership rules.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;🟢 &lt;strong&gt;Use &lt;code&gt;Box&lt;/code&gt; when&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You need &lt;strong&gt;single ownership&lt;/strong&gt; of data.&lt;/li&gt;
&lt;li&gt;You have &lt;strong&gt;recursive data structures&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;You want to store large data on the &lt;strong&gt;heap&lt;/strong&gt; rather than the stack.&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  🔹 2. &lt;code&gt;Rc&amp;lt;T&amp;gt;&lt;/code&gt; - Multiple Ownership in Single-Threaded Contexts
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;Rc&lt;/code&gt;&lt;/strong&gt; (Reference Counted) allows &lt;strong&gt;multiple owners&lt;/strong&gt; of the same data in &lt;strong&gt;single-threaded contexts&lt;/strong&gt;. &lt;code&gt;Rc&lt;/code&gt; keeps track of how many references exist, enabling multiple parts of your program to share data without duplicating it. However, &lt;code&gt;Rc&lt;/code&gt; is &lt;strong&gt;not thread-safe&lt;/strong&gt;, so it can only be used within a single thread.&lt;/p&gt;

&lt;p&gt;Here’s an example of &lt;code&gt;Rc&lt;/code&gt; in action:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;rc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;Rc&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;shared_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Rc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello, Rc!"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// Create an Rc with initial count of 1&lt;/span&gt;

    &lt;span class="c1"&gt;// Cloning increases reference count but does not copy data&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;owner1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Rc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared_data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;owner2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Rc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared_data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Owner1: {}, Owner2: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;owner1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;owner2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Reference Count: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;Rc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;strong_count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared_data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// Shows 3&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🔍 &lt;strong&gt;Explanation&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;Rc::clone&lt;/code&gt; creates new references to the same data instead of duplicating it, making &lt;code&gt;Rc&lt;/code&gt; efficient for sharing.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Rc::strong_count&lt;/code&gt; shows the number of active references, which here is 3.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;shared_data&lt;/code&gt; drops, the data will only be deallocated once all references are out of scope, preventing invalid memory access.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;🟢 &lt;strong&gt;Use &lt;code&gt;Rc&lt;/code&gt; when&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You need &lt;strong&gt;shared ownership&lt;/strong&gt; across different parts of your program.&lt;/li&gt;
&lt;li&gt;Your application is &lt;strong&gt;single-threaded&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;You want efficient, &lt;strong&gt;reference-counted pointers&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;⚠️ &lt;strong&gt;Note&lt;/strong&gt;: Since &lt;code&gt;Rc&lt;/code&gt; isn’t thread-safe, using it in multi-threaded contexts will cause compilation errors.&lt;/p&gt;




&lt;h3&gt;
  
  
  🔹 3. &lt;code&gt;Arc&amp;lt;T&amp;gt;&lt;/code&gt; - Multiple Ownership Across Threads (Thread-Safe)
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;Arc&lt;/code&gt;&lt;/strong&gt; (Atomic Reference Counted) is similar to &lt;code&gt;Rc&lt;/code&gt; but &lt;strong&gt;thread-safe&lt;/strong&gt;, making it suitable for &lt;strong&gt;multi-threaded&lt;/strong&gt; applications. &lt;code&gt;Arc&lt;/code&gt; uses atomic operations to track references, which comes with a small performance cost but ensures safe data sharing across threads.&lt;/p&gt;

&lt;p&gt;Let’s look at an example with &lt;code&gt;Arc&lt;/code&gt; and threads:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;shared_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello, Arc!"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// Arc with initial count of 1&lt;/span&gt;

    &lt;span class="c1"&gt;// Create multiple threads, each with a reference to shared_data&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.map&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared_data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Clone reference safely across threads&lt;/span&gt;
            &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Thread: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="nf"&gt;.join&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🔍 &lt;strong&gt;Explanation&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;Arc::clone&lt;/code&gt; lets multiple threads access the same data safely.&lt;/li&gt;
&lt;li&gt;Each &lt;code&gt;Arc&lt;/code&gt; instance in a new thread increases the reference count, ensuring &lt;code&gt;shared_data&lt;/code&gt; stays valid as long as it’s in use.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Atomic operations&lt;/strong&gt; on &lt;code&gt;Arc&lt;/code&gt; ensure that no data race conditions occur when sharing across threads.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;🟢 &lt;strong&gt;Use &lt;code&gt;Arc&lt;/code&gt; when&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You need &lt;strong&gt;shared ownership across multiple threads&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;You want a &lt;strong&gt;thread-safe, reference-counted pointer&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;You're working with &lt;strong&gt;multi-threaded&lt;/strong&gt; applications.&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  🚀 Key Differences and When to Use Each
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Smart Pointer&lt;/th&gt;
&lt;th&gt;Ownership&lt;/th&gt;
&lt;th&gt;Thread-Safe&lt;/th&gt;
&lt;th&gt;Ideal Use Case&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;Box&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Single&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;Recursive structures, heap allocation, large data&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;Rc&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Shared (Single)&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;Single-threaded shared ownership&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;Arc&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Shared (Multiple)&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Multi-threaded shared ownership&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  🔹 Quick Reference
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;Box&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/strong&gt;: For single ownership and heap storage. Perfect for recursive structures and stack memory savings.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;Rc&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/strong&gt;: For shared ownership in single-threaded contexts. Useful for data sharing without duplication in single-threaded applications.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;Arc&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/strong&gt;: For thread-safe shared ownership. Use this when you need data accessible from multiple threads.&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Rust’s ownership model is unique, but understanding these smart pointers makes it easier to leverage memory safety and concurrency. Each of these pointers is tailored for specific needs, so choose wisely based on your application’s requirements. 😊 &lt;/p&gt;

&lt;p&gt;Happy coding! 🦀 #RustLang&lt;/p&gt;

</description>
      <category>rust</category>
      <category>programming</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>5 Tips for Writing Clean, Idiomatic Rust Code 🦀✨</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Sun, 10 Nov 2024 16:16:32 +0000</pubDate>
      <link>https://dev.to/trish_07/5-tips-for-writing-clean-idiomatic-rust-code-1p0b</link>
      <guid>https://dev.to/trish_07/5-tips-for-writing-clean-idiomatic-rust-code-1p0b</guid>
      <description>&lt;p&gt;Rust is known for its memory safety, performance, and expressive syntax. But writing idiomatic Rust code that’s easy to read and maintain requires practice. Here are five essential tips to help you write clean, idiomatic Rust, with examples to illustrate each one.&lt;/p&gt;




&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;1. Use &lt;code&gt;?&lt;/code&gt; for Error Handling Instead of &lt;code&gt;match&lt;/code&gt;&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Error handling is a common task, and the &lt;code&gt;?&lt;/code&gt; operator simplifies this by propagating errors without verbose &lt;code&gt;match&lt;/code&gt; statements. It’s especially useful when working with functions that return a &lt;code&gt;Result&lt;/code&gt; type, as it allows errors to be passed up the call stack without manual handling in each function.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Example&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Consider a function that reads a username from a file. Without the &lt;code&gt;?&lt;/code&gt; operator, we’d handle errors like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;read_username&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"username.txt"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="nf"&gt;.read_to_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With the &lt;code&gt;?&lt;/code&gt; operator, we can reduce this to a much cleaner version:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;read_username&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"username.txt"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="nf"&gt;.read_to_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This concise approach maintains readability while reducing boilerplate code.&lt;/p&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;2. Leverage &lt;code&gt;if let&lt;/code&gt; for Simple Pattern Matching&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;The &lt;code&gt;if let&lt;/code&gt; construct simplifies pattern matching when only one specific variant matters. It’s ideal for cases where you want to handle &lt;code&gt;Option&lt;/code&gt; or &lt;code&gt;Result&lt;/code&gt; values without the need for exhaustive matching.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Example&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Suppose we want to check if a configuration file path is set and print it only if it exists:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"config.toml"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Using config file: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of a full &lt;code&gt;match&lt;/code&gt; statement, &lt;code&gt;if let&lt;/code&gt; allows us to handle just the &lt;code&gt;Some&lt;/code&gt; case concisely, improving readability.&lt;/p&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;3. Prefer Iterator Methods Over Loops&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Rust’s iterator methods like &lt;code&gt;map&lt;/code&gt;, &lt;code&gt;filter&lt;/code&gt;, and &lt;code&gt;collect&lt;/code&gt; allow for more expressive and functional-style code. Using iterators can make your code more concise, while clearly conveying intent.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Example&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Here’s a simple example of doubling each element in a vector using &lt;code&gt;map&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;numbers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;doubled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;numbers&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.map&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Doubled: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;doubled&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of a &lt;code&gt;for&lt;/code&gt; loop with a mutable vector, &lt;code&gt;map&lt;/code&gt; makes it clear that each item in &lt;code&gt;numbers&lt;/code&gt; is being doubled and stored in a new vector.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Loop Alternative&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;To see the difference, here’s how you’d do the same with a &lt;code&gt;for&lt;/code&gt; loop:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;numbers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;doubled&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;numbers&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;doubled&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Doubled: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;doubled&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Using iterators is cleaner and often preferred in Rust.&lt;/p&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;4. Use &lt;code&gt;const&lt;/code&gt; and &lt;code&gt;static&lt;/code&gt; for Global Values&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;To avoid “magic numbers” and make your code more configurable, define constants at the global scope. &lt;code&gt;const&lt;/code&gt; values are immutable and can be used anywhere, while &lt;code&gt;static&lt;/code&gt; allows global mutable data (with some restrictions).&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Example&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Here’s how to set a constant value for &lt;code&gt;MAX_CONNECTIONS&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MAX_CONNECTIONS&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Max connections allowed: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MAX_CONNECTIONS&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this example, &lt;code&gt;MAX_CONNECTIONS&lt;/code&gt; can be used throughout your code. It makes the code more understandable by eliminating the need for hardcoded values.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Using &lt;code&gt;static&lt;/code&gt; with Global Mutable Data&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;If you need a mutable global variable, use &lt;code&gt;static&lt;/code&gt; with &lt;code&gt;lazy_static&lt;/code&gt; or &lt;code&gt;once_cell&lt;/code&gt; crates to safely initialize and access it.&lt;/p&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;5. Embrace Enums and Pattern Matching for Complex Data&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Enums and pattern matching allow you to handle different types or states of data in a structured way. By matching on enums, you can make your code more readable and expressive.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Example&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Suppose we’re writing a function that prints a user’s online status. We could define an enum to represent each possible status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Online&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Offline&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Busy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;print_status&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Online&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"User is online"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Offline&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"User is offline"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Busy&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"User is busy"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Using enums with &lt;code&gt;match&lt;/code&gt; statements provides clear handling of each case and allows for future extensibility if new statuses are added.&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;strong&gt;Advanced Use: Enum with Data&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;Enums can also hold data, which allows you to handle complex scenarios. For example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dimensions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;print_message&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nn"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Text: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nn"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dimensions&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Image: {} with dimensions {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dimensions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Enums make it easy to manage data of different types within a single type, increasing flexibility.&lt;/p&gt;




&lt;h2&gt;
  
  
  &lt;strong&gt;Conclusion&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Writing clean, idiomatic Rust code doesn’t just improve readability—it also makes it easier to maintain and understand, especially for larger projects. By following these five tips—using &lt;code&gt;?&lt;/code&gt; for error handling, leveraging &lt;code&gt;if let&lt;/code&gt; for pattern matching, preferring iterator methods, defining constants, and embracing enums—you can elevate the quality of your Rust code.&lt;/p&gt;

&lt;p&gt;Whether you’re new to Rust or looking to refine your style, adopting these techniques will help you write more elegant, expressive, and idiomatic Rust. Happy coding! 🦀&lt;/p&gt;

</description>
      <category>rust</category>
      <category>programming</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Top 5 Rust Crates to Make Development Easier 🚀</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Sat, 09 Nov 2024 18:45:58 +0000</pubDate>
      <link>https://dev.to/trish_07/top-5-rust-crates-to-make-development-easier-gi8</link>
      <guid>https://dev.to/trish_07/top-5-rust-crates-to-make-development-easier-gi8</guid>
      <description>&lt;p&gt;Rust is renowned for its safety and performance, but it also has a vibrant ecosystem of crates (libraries) that make development faster and more efficient. In this blog post, we’ll explore five essential Rust crates that simplify common tasks like data serialization, HTTP requests, logging, error handling, and asynchronous programming. Each crate includes an example to help you get started.&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h3&gt;
  
  
  1. &lt;code&gt;serde&lt;/code&gt; - Data Serialization and Deserialization Made Simple
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;serde&lt;/code&gt; is a powerful framework for serializing and deserializing Rust data structures into formats like JSON, YAML, and XML. This crate makes it straightforward to handle structured data, which is especially useful for API development, configuration management, and file I/O.&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing &lt;code&gt;serde&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add these lines to your &lt;code&gt;Cargo.toml&lt;/code&gt; to include &lt;code&gt;serde&lt;/code&gt; and &lt;code&gt;serde_json&lt;/code&gt; (for JSON handling):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;serde&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"derive"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="py"&gt;serde_json&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Example: Serializing and Deserializing JSON
&lt;/h4&gt;

&lt;p&gt;In this example, we define a simple &lt;code&gt;User&lt;/code&gt; struct, serialize it to JSON, and then deserialize it back into a Rust struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;serde&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="n"&gt;serde_json&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Serialize,&lt;/span&gt; &lt;span class="nd"&gt;Deserialize,&lt;/span&gt; &lt;span class="nd"&gt;Debug)]&lt;/span&gt;
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;age&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Alice"&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;age&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// Serialize the struct to JSON&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;serde_json&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;to_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Serialized JSON: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Deserialize the JSON back into a Rust struct&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;deserialized_user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;serde_json&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_str&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Deserialized: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;deserialized_user&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  2. &lt;code&gt;reqwest&lt;/code&gt; - HTTP Client for Rust
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;reqwest&lt;/code&gt; is a flexible, easy-to-use HTTP client. It’s perfect for making API requests, fetching data from external sources, and handling complex HTTP interactions.&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing &lt;code&gt;reqwest&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add &lt;code&gt;reqwest&lt;/code&gt; to your &lt;code&gt;Cargo.toml&lt;/code&gt; file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;reqwest&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.11"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"json"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="py"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"full"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;  &lt;span class="c"&gt;# Needed for async runtime&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Example: Sending a GET Request
&lt;/h4&gt;

&lt;p&gt;In this example, we use &lt;code&gt;reqwest&lt;/code&gt; to send a GET request to a public API and parse the response JSON.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="n"&gt;reqwest&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;serde_json&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nn"&gt;reqwest&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Send a GET request to a sample JSON API&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;reqwest&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"https://jsonplaceholder.typicode.com/todos/1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Parse the JSON response&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="nf"&gt;.json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Response JSON: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  3. &lt;code&gt;log&lt;/code&gt; and &lt;code&gt;env_logger&lt;/code&gt; - Simple Logging for Rust Applications
&lt;/h3&gt;

&lt;p&gt;Logging is essential for debugging and monitoring application behavior. The &lt;code&gt;log&lt;/code&gt; crate provides a logging interface, while &lt;code&gt;env_logger&lt;/code&gt; allows you to configure log levels through environment variables.&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing &lt;code&gt;log&lt;/code&gt; and &lt;code&gt;env_logger&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add &lt;code&gt;log&lt;/code&gt; and &lt;code&gt;env_logger&lt;/code&gt; to your &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;log&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.4"&lt;/span&gt;
&lt;span class="py"&gt;env_logger&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.10"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Example: Basic Logging Setup
&lt;/h4&gt;

&lt;p&gt;In this example, we use &lt;code&gt;info!&lt;/code&gt;, &lt;code&gt;warn!&lt;/code&gt;, and &lt;code&gt;error!&lt;/code&gt; macros to log messages of varying severity levels. &lt;code&gt;env_logger&lt;/code&gt; is initialized to control the output of log messages based on environment settings.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;log&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;warn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="n"&gt;env_logger&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Initialize env_logger to configure log level based on environment variables&lt;/span&gt;
    &lt;span class="nn"&gt;env_logger&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="nd"&gt;info!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"This is an info message"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;warn!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"This is a warning message"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;error!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"This is an error message"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Usage&lt;/strong&gt;: To see specific levels of log output, run the program with &lt;code&gt;RUST_LOG=info cargo run&lt;/code&gt;. This configuration controls which messages are displayed.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. &lt;code&gt;anyhow&lt;/code&gt; - Simplified Error Handling
&lt;/h3&gt;

&lt;p&gt;Rust’s type system makes error handling very explicit, which can sometimes be verbose. &lt;code&gt;anyhow&lt;/code&gt; simplifies error handling by providing a convenient &lt;code&gt;Result&lt;/code&gt; type that can capture complex errors and includes useful context for debugging.&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing &lt;code&gt;anyhow&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add &lt;code&gt;anyhow&lt;/code&gt; to your &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;anyhow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Example: Simplified Error Handling with &lt;code&gt;anyhow&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;In this example, we use &lt;code&gt;anyhow::Result&lt;/code&gt; to handle errors in a function that reads a file. &lt;code&gt;anyhow&lt;/code&gt; allows us to add context to errors, making it easy to understand where an error originated.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_config&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;read_to_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"config.toml"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.with_context&lt;/span&gt;&lt;span class="p"&gt;(||&lt;/span&gt; &lt;span class="s"&gt;"Failed to read config file"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_config&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Config contents: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the file is missing or unreadable, the context message &lt;code&gt;"Failed to read config file"&lt;/code&gt; will be included in the error message, making debugging easier.&lt;/p&gt;

&lt;h3&gt;
  
  
  5. &lt;code&gt;tokio&lt;/code&gt; - Asynchronous Runtime for Rust
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;tokio&lt;/code&gt; is an asynchronous runtime that enables you to write concurrent programs in Rust. It’s widely used for network programming, including building web servers and handling asynchronous I/O operations.&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing &lt;code&gt;tokio&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add &lt;code&gt;tokio&lt;/code&gt; to your &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"full"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Example: Asynchronous Task with &lt;code&gt;tokio::sleep&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;In this example, we use &lt;code&gt;tokio::sleep&lt;/code&gt; to simulate an asynchronous delay between tasks. This example demonstrates how to use async functions and execute them concurrently.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task 1 starting..."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_secs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task 1 done!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task 2 starting..."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_secs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task 2 done!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;tokio::main&lt;/code&gt; enables the async runtime, allowing us to run asynchronous code. Here, &lt;code&gt;sleep&lt;/code&gt; pauses each task independently, demonstrating the non-blocking nature of async programming.&lt;/p&gt;




&lt;h3&gt;
  
  
  Wrapping Up
&lt;/h3&gt;

&lt;p&gt;These five crates—&lt;code&gt;serde&lt;/code&gt;, &lt;code&gt;reqwest&lt;/code&gt;, &lt;code&gt;log&lt;/code&gt;/&lt;code&gt;env_logger&lt;/code&gt;, &lt;code&gt;anyhow&lt;/code&gt;, and &lt;code&gt;tokio&lt;/code&gt;—provide powerful, easy-to-use tools to streamline common tasks in Rust development. From data serialization and HTTP requests to error handling and async programming, they’re essential for writing clean, efficient, and maintainable Rust code.&lt;/p&gt;

&lt;p&gt;Each crate has its own strengths, and together, they cover a wide range of development needs. Whether you’re building web applications, CLI tools, or low-level systems, give these crates a try to take your Rust projects to the next level. Happy coding! 🦀&lt;/p&gt;

</description>
      <category>rust</category>
      <category>tutorial</category>
      <category>programming</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Building a Simple TCP Server in C</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Fri, 01 Nov 2024 19:04:40 +0000</pubDate>
      <link>https://dev.to/trish_07/building-a-simple-tcp-server-in-c-2h85</link>
      <guid>https://dev.to/trish_07/building-a-simple-tcp-server-in-c-2h85</guid>
      <description>&lt;p&gt;In this blog post, we’ll explore how to create a simple TCP server in C that can serve HTML files. We will break down the code, explain how it works, and discuss future plans for enhancing this project. This is an excellent example of how you can "just do things" in C without overcomplicating the process!&lt;/p&gt;

&lt;h2&gt;
  
  
  Project Overview
&lt;/h2&gt;

&lt;p&gt;The goal of this project is to implement a basic TCP server that listens for client connections and serves HTML files upon request. The server will handle client requests, read the specified HTML file, and send the contents back to the client as an HTTP response.&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 GitHub Repository: &lt;a href="https://github.com/dexter-xD/tcp_server_c.git" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the TCP Server Project Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h3&gt;
  
  
  Project Structure
&lt;/h3&gt;

&lt;p&gt;To organize our code, we’ll structure the project as follows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;tcp_server_c/
├── CMakeLists.txt             # Build configuration
├── include/
│   ├── server.h               # Main server header file
│   ├── html_serve.h           # Header for serve_html function
│   ├── request_handler.h      # Header for handle_client function
│   └── socket_utils.h         # Header for socket utility functions
├── src/
│   ├── server.c               # Main server program
│   ├── html_serve.c           # serve_html function
│   ├── request_handler.c      # handle_client function
│   └── socket_utils.c         # Utility functions for socket operations
└── README.md                  # Project documentation
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Code Breakdown
&lt;/h3&gt;

&lt;h4&gt;
  
  
  1. Socket Utilities
&lt;/h4&gt;

&lt;p&gt;First, let's create a utility file to handle socket initialization. This will ensure that our main server code remains clean and focused.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;include/socket_utils.h&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#ifndef SOCKET_UTILS_H
#define SOCKET_UTILS_H
&lt;/span&gt;
&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;arpa/inet.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;initialize_server&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sockaddr_in&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="cp"&gt;#endif
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;&lt;code&gt;src/socket_utils.c&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"socket_utils.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;string.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;unistd.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define PORT 8080
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;initialize_server&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sockaddr_in&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;opt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;AF_INET&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SOCK_STREAM&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Socket failed!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;setsockopt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SOL_SOCKET&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SO_REUSEADDR&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;SO_REUSEPORT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;opt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;opt&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"setsockopt failed"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sin_family&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;AF_INET&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sin_addr&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;s_addr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;INADDR_ANY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sin_port&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;htons&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sockaddr&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Bind failed!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Listen failed!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  2. HTML Serving Functionality
&lt;/h4&gt;

&lt;p&gt;Next, we will create a function to serve HTML files. This function will read the contents of an HTML file and return them to the caller.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;include/html_server.h&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#ifndef HTML_SERVER_H
#define HTML_SERVER_H
&lt;/span&gt;
&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;serve_html&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="cp"&gt;#endif
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;&lt;code&gt;src/html_server.c&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"html_server.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;string.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;serve_html&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;FILE&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;fopen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"r"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error opening file"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fseek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SEEK_END&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ftell&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;fseek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SEEK_SET&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error allocating memory"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;fclose&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fread&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sc"&gt;'\0'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Null-terminate the buffer&lt;/span&gt;

    &lt;span class="n"&gt;fclose&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  3. Handling Client Requests
&lt;/h4&gt;

&lt;p&gt;Now, let’s implement the logic to handle incoming client requests.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;include/request_handler.h&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#ifndef REQUEST_HANDLER_H
#define REQUEST_HANDLER_H
&lt;/span&gt;
&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;sys/socket.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;handle_client&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="cp"&gt;#endif
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;&lt;code&gt;src/request_handler.c&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"request_handler.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;"html_server.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;string.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;unistd.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define BUFFER_SIZE 1024
&lt;/span&gt;
&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;handle_client&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="n"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Serve the HTML file&lt;/span&gt;
    &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;html_content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;serve_html&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"../html/index.html"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;html_content&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"HTTP/1.1 200 OK&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Type: text/html&lt;/span&gt;&lt;span class="se"&gt;\r\n\r\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;html_content&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;strlen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;html_content&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;not_found_response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"HTTP/1.1 404 Not Found&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Type: text/html&lt;/span&gt;&lt;span class="se"&gt;\r\n\r\n&lt;/span&gt;&lt;span class="s"&gt;&amp;lt;h1&amp;gt;404 Not Found&amp;lt;/h1&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;not_found_response&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;strlen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;not_found_response&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;html_content&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Close the connection with the current client&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  4. Main Server Logic
&lt;/h4&gt;

&lt;p&gt;Finally, let’s put everything together in the main file.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;src/main.c&lt;/code&gt;&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;string.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;arpa/inet.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;unistd.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;"socket_utils.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;"request_handler.h"&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sockaddr_in&lt;/span&gt; &lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;addrlen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;server_fd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initialize_server&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;EXIT_FAILURE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Server listening on port: 8080&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;accept&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sockaddr&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;socklen_t&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;addrlen&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Connection not accepted!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;handle_client&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_socket&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Handle the client request&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_fd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Future Plans
&lt;/h3&gt;

&lt;p&gt;Moving forward, there are several enhancements and features we plan to implement:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Multi-threading Support&lt;/strong&gt;: To handle multiple client connections simultaneously, we will introduce threading capabilities to improve the server's efficiency.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Dynamic Content Serving&lt;/strong&gt;: Implement functionality to serve dynamic content by integrating with a lightweight templating engine.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Logging&lt;/strong&gt;: Add a logging mechanism to track requests, errors, and server performance.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Security Features&lt;/strong&gt;: Explore adding HTTPS support and input validation to enhance security.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Improved Error Handling&lt;/strong&gt;: Implement better error handling for various scenarios, such as file not found, server overload, etc.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Conclusion
&lt;/h3&gt;

&lt;p&gt;This simple TCP server project serves as a foundational example of how to create a web server in C, demonstrating the language's power and simplicity. By building on this foundation, we can develop more sophisticated features and improve performance, making it a robust solution for serving web content.&lt;/p&gt;

&lt;p&gt;You can find the complete source code and contribute to the project on GitHub: &lt;a href="https://github.com/dexter-xD/tcp_server_c.git" rel="noopener noreferrer"&gt;GitHub Repository Link&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;Feel free to provide feedback, ask questions, or contribute your ideas for future enhancements!&lt;/p&gt;




</description>
      <category>c</category>
      <category>network</category>
      <category>tutorial</category>
      <category>programming</category>
    </item>
    <item>
      <title>Building a CHIP-8 Emulator in Rust - An Advanced Adventure</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Wed, 30 Oct 2024 14:31:09 +0000</pubDate>
      <link>https://dev.to/trish_07/building-a-chip-8-emulator-in-rust-an-advanced-adventure-1kb4</link>
      <guid>https://dev.to/trish_07/building-a-chip-8-emulator-in-rust-an-advanced-adventure-1kb4</guid>
      <description>&lt;h4&gt;
  
  
  Overview
&lt;/h4&gt;

&lt;p&gt;Today's project is a significant step up in complexity as we build a CHIP-8 emulator. CHIP-8 is an interpreted programming language, allowing us to dive into low-level programming concepts, emulation, and understanding of vintage computing architecture.&lt;/p&gt;

&lt;h4&gt;
  
  
  Difficulty
&lt;/h4&gt;

&lt;p&gt;🏔️ &lt;strong&gt;Advanced&lt;/strong&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 GitHub Repository: &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  Prerequisites
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Solid understanding of Rust&lt;/li&gt;
&lt;li&gt;Basic knowledge of computer architecture&lt;/li&gt;
&lt;li&gt;Familiarity with emulators or game consoles&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Project Structure
&lt;/h4&gt;

&lt;p&gt;First, let's set up our project structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;mkdir &lt;/span&gt;chip8-emulator
&lt;span class="nb"&gt;cd &lt;/span&gt;chip8-emulator
cargo init &lt;span class="nt"&gt;--bin&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, let's organize our source code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;chip8-emulator/
│
├── src/
│   ├── audio.rs
│   ├── cpu.rs
│   ├── main.rs
│   ├── util.rs
│   └── window.rs
│
├── Cargo.toml
└── README.md
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 1: Setting up &lt;code&gt;Cargo.toml&lt;/code&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[package]&lt;/span&gt;
&lt;span class="py"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"chip8-emulator"&lt;/span&gt;
&lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.1.0"&lt;/span&gt;
&lt;span class="py"&gt;edition&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"2018"&lt;/span&gt;

&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;minifb&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.19"&lt;/span&gt; &lt;span class="c"&gt;# For window creation&lt;/span&gt;
&lt;span class="py"&gt;rodio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.14"&lt;/span&gt; &lt;span class="c"&gt;# For audio&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 2: &lt;code&gt;audio.rs&lt;/code&gt; - Handling Beep Sound
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;rodio&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="n"&gt;Sink&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;OutputStream&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Audio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;sink&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sink&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;_stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;OutputStream&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Audio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;stream_handle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;OutputStream&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;try_default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;sink&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;Sink&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;try_new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;stream_handle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="n"&gt;sink&lt;/span&gt;&lt;span class="nf"&gt;.append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;rodio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;source&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;SineWave&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;440.0&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="n"&gt;sink&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Audio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;sink&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sink&lt;/span&gt;&lt;span class="nf"&gt;.play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;pause&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sink&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 3: &lt;code&gt;cpu.rs&lt;/code&gt; - The Core of the Emulator
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;minifb&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;window&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;util&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="n"&gt;get_bit&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;get_hex_digits&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RAM_SIZE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;REGISTER_COUNT&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;STACK_SIZE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RUNLOOP_TIMER_DEFAULT&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;PROGRAM_START&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0x200&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RAM_DIGITS&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x70&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x40&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x40&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xe0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xe0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xe0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xe0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xe0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0xf0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;CPU&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ram&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;RAM_SIZE&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;REGISTER_COUNT&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;st&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;stack&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;STACK_SIZE&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;pc&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Audio&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;CPU&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;CPU&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CPU&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;ram&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;RAM_SIZE&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;REGISTER_COUNT&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;st&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;stack&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;STACK_SIZE&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="n"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;pc&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;PROGRAM_START&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;audio&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="n"&gt;ret&lt;/span&gt;&lt;span class="nf"&gt;.preload_ram&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;ret&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;load_rom&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rom&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;PROGRAM_START&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rom&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;RAM_SIZE&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Out of memory: program too large"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;rom&lt;/span&gt;&lt;span class="nf"&gt;.into_iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;PROGRAM_START&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;preload_ram&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;RAM_DIGITS&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="mi"&gt;0x10&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;run_loop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;executing&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;waiting_for_keypress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;store_keypress_in&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0x0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;time_to_runloop&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RUNLOOP_TIMER_DEFAULT&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.is_open&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.is_key_down&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Escape&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;RAM_SIZE&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;keys_pressed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.handle_key_events&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;keys_pressed&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;waiting_for_keypress&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="n"&gt;executing&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="n"&gt;waiting_for_keypress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;store_keypress_in&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{:01x} pressed!"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;b1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;b2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;256&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;b2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;next_instruction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;executing&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{:03x}, {:04x}, {:04x}, {:02x?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="mi"&gt;0x00e0&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.clear_screen&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x00ee&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Stack empty, cannot return from subroutine!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.stack&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x1000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x1fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="n"&gt;next_instruction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x2000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x2fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;loc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;STACK_SIZE&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Stack full, cannot push!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.stack&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.sp&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;loc&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="n"&gt;next_instruction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x3000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x3fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x4000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x4fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x5000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x5fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x6000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x6fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x7000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x7fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="na"&gt;.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x8000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x8fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;lsb&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                        &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;lsb&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="mi"&gt;0x0&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x1&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x2&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x3&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;^=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x4&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x5&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_sub&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x6&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_shr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="na"&gt;.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_bit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0x7&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_sub&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;over&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="mi"&gt;0xe&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.overflowing_shl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="na"&gt;.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_bit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Warning: unrecognized instruction: {:04x}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                            &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="p"&gt;};&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0x9000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0x9fff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0xa000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0xafff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0xb000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0xbfff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="n"&gt;next_instruction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0xc000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0xcfff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rnd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;rand&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;random&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rnd&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0xd000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0xdfff&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;reg2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;init_x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;init_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;reg2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;byte_count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;bytes_to_print&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="n"&gt;byte_count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="n"&gt;bytes_to_print&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
                            &lt;span class="n"&gt;byte_count&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;bytes_to_print&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;init_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;init_y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="mi"&gt;0xe000&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="mi"&gt;0xff65&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;d2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xe&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x9&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;keys_pressed&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xe&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xa&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;keys_pressed&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x7&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.dt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xa&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="n"&gt;executing&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="n"&gt;waiting_for_keypress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="n"&gt;store_keypress_in&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.dt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.st&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x2&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x9&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0x10&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x3&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x3&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x5&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0xf&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d3&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x6&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;d4&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0x5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..=&lt;/span&gt;&lt;span class="n"&gt;d2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.v&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.ram&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                            &lt;span class="p"&gt;}&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;

                        &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Warning: unrecognized instruction: {:04x}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Warning: unrecognized instruction: {:04x}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;instruction&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;};&lt;/span&gt;

                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;next_instruction&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pc&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;time_to_runloop&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.dt&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.dt&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.st&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.audio&lt;/span&gt;&lt;span class="nf"&gt;.play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.st&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.st&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.audio&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;

                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.refresh&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

                &lt;span class="n"&gt;time_to_runloop&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RUNLOOP_TIMER_DEFAULT&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;time_to_runloop&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 4: &lt;code&gt;window.rs&lt;/code&gt; - Display and Input
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;minifb&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;WindowOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Error&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;util&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;is_bit_set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;PX_OFF&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0x81c784&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;PX_ON&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0x29302a&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Window&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;minifb&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;framebuffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Window&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;minifb&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;WIDTH&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;WindowOptions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;X8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;WindowOptions&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="c1"&gt;// 480 Hz&lt;/span&gt;
        &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="nf"&gt;.limit_update_rate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_micros&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2083&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;framebuffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;PX_OFF&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_key_events&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.get_keys&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.for_each&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key1&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key2&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key3&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key4&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xc&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Q&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x4&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;E&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x6&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;R&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xd&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;A&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x7&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;S&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x8&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;D&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x9&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;F&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xe&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Z&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xa&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;X&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0x0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;C&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xb&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
        &lt;span class="n"&gt;keys&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;is_key_down&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.is_key_down&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;is_open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.is_open&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;clear_screen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;PX_OFF&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;init_x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;init_y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;collision&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;init_x&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;init_y&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;coord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;is_old_set&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;coord&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;PX_ON&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;coord&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;is_bit_set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;is_old_set&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;collision&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;PX_OFF&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;PX_ON&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;coord&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;collision&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;refresh&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.win&lt;/span&gt;&lt;span class="nf"&gt;.update_with_buffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.framebuffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;WIDTH&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HEIGHT&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 5: &lt;code&gt;util.rs&lt;/code&gt; - Utility Functions
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_hex_digits&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0x10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="nf"&gt;.pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="nf"&gt;.pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;is_bit_set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;byte&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_bit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;is_bit_set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 6: &lt;code&gt;main.rs&lt;/code&gt; - Orchestrating Everything
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt; &lt;span class="n"&gt;minifb&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt; &lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt; &lt;span class="n"&gt;rodio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="n"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;env&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;cpu&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;cpu&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CPU&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;window&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;window&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;util&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"chip8-rust: CHIP-8 emulator written in Rust"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;env&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;args&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Usage: {} &amp;lt;rom-file-name&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rom&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;why&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Could not open file: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;why&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;audio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Could not initialize audio device: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;Window&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"chip8-rust: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Could not initialize window: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;cpu&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;CPU&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;cpu&lt;/span&gt;&lt;span class="nf"&gt;.load_rom&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rom&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Could not initialize CPU: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;cpu&lt;/span&gt;&lt;span class="nf"&gt;.run_loop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"CPU crashed: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 7: Running Your Emulator
&lt;/h4&gt;

&lt;p&gt;To run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get &lt;span class="nb"&gt;install &lt;/span&gt;libsdl2-dev
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo run romfile.ch8
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Explanation
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Audio&lt;/strong&gt;: We use &lt;code&gt;rodio&lt;/code&gt; to handle audio, creating a simple beep sound for the CHIP-8's sound timer.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;CPU&lt;/strong&gt;: This is where the magic happens. The CPU fetches, decodes, and executes opcodes. You'd implement specific instructions here.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Window&lt;/strong&gt;: Using &lt;code&gt;minifb&lt;/code&gt;, we create a window to display the CHIP-8 graphics and handle input.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Main&lt;/strong&gt;: Brings everything together, running the emulation loop.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Conclusion
&lt;/h4&gt;

&lt;p&gt;Building a CHIP-8 emulator is a deep dive into low-level programming, teaching you about memory management, instruction sets, and real-time systems. While this example provides a skeleton, full implementation requires handling all CHIP-8 instructions, managing timers, and ensuring accurate emulation speed. Extend this project by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Implementing full CHIP-8 opcode support.&lt;/li&gt;
&lt;li&gt;Adding proper cycle timing for different CHIP-8 versions.&lt;/li&gt;
&lt;li&gt;Improving the audio system for varied tones or volume control.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This project offers a hands-on look at how vintage games were run and opens doors to understanding modern emulation techniques.&lt;/p&gt;

</description>
      <category>rust</category>
      <category>emulation</category>
      <category>tutorial</category>
      <category>programming</category>
    </item>
    <item>
      <title>Rust TUI Chat Application - Mastering Terminal User Interfaces</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Tue, 29 Oct 2024 13:18:46 +0000</pubDate>
      <link>https://dev.to/trish_07/day-6-rust-tui-chat-application-mastering-terminal-user-interfaces-fk</link>
      <guid>https://dev.to/trish_07/day-6-rust-tui-chat-application-mastering-terminal-user-interfaces-fk</guid>
      <description>&lt;h4&gt;
  
  
  Overview
&lt;/h4&gt;

&lt;p&gt;Today, we're going to build a chat application using Rust's terminal user interface (TUI) libraries. This application will allow two instances to communicate over a network, simulating a simple chat. We'll use &lt;code&gt;tui&lt;/code&gt; for the interface and &lt;code&gt;tokio&lt;/code&gt; for asynchronous networking.&lt;/p&gt;

&lt;h4&gt;
  
  
  Difficulty
&lt;/h4&gt;

&lt;p&gt;🌲 &lt;strong&gt;Advanced&lt;/strong&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 GitHub Repository: &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  Prerequisites
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Intermediate Rust knowledge&lt;/li&gt;
&lt;li&gt;Familiarity with asynchronous programming&lt;/li&gt;
&lt;li&gt;Basic understanding of networking in Rust&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Project Structure
&lt;/h4&gt;

&lt;p&gt;First, let's set up our project:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;mkdir &lt;/span&gt;rust-tui-chat
&lt;span class="nb"&gt;cd &lt;/span&gt;rust-tui-chat
cargo init &lt;span class="nt"&gt;--bin&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, let’s define our folder structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;rust-tui-chat/
│
├── src/
│   ├── main.rs
│   ├── ui.rs
│   ├── network.rs
│   └── message.rs
│
├── Cargo.toml
└── README.md
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 1: Setting up &lt;code&gt;Cargo.toml&lt;/code&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[package]&lt;/span&gt;
&lt;span class="py"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"rust_tui_chat"&lt;/span&gt;
&lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.1.0"&lt;/span&gt;
&lt;span class="py"&gt;edition&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"2018"&lt;/span&gt;

&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;crossterm&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.20"&lt;/span&gt;
&lt;span class="py"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"full"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="py"&gt;tokio-util&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.6"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"codec"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="py"&gt;tui&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.16"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;default-features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'crossterm'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="py"&gt;anyhow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 2: &lt;code&gt;ui.rs&lt;/code&gt; - Terminal User Interface
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tui&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;backend&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CrosstermBackend&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nn"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Constraint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Direction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Layout&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nn"&gt;widgets&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Borders&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Paragraph&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;Terminal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;crossterm&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DisableMouseCapture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nn"&gt;terminal&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;disable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;enable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnterAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;LeaveAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Ui&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;terminal&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Terminal&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CrosstermBackend&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Stdout&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Ui&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;enable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stdout&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nd"&gt;execute!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnterAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;backend&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;CrosstermBackend&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;terminal&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Terminal&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;backend&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;terminal&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.terminal&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;chunks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Layout&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="nf"&gt;.direction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Direction&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Vertical&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.margin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.constraints&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nn"&gt;Constraint&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Percentage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nn"&gt;Constraint&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Percentage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;&lt;span class="nf"&gt;.as_ref&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
                &lt;span class="nf"&gt;.split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="nf"&gt;.size&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;messages_block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Chat"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.borders&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Borders&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ALL&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;input_block&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Block&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Input"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.borders&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Borders&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ALL&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="nf"&gt;.render_widget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;messages_block&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;chunks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
            &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="nf"&gt;.render_widget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Paragraph&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;chunks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;cleanup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;disable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nd"&gt;execute!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.terminal&lt;/span&gt;&lt;span class="nf"&gt;.backend_mut&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;LeaveAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DisableMouseCapture&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.terminal&lt;/span&gt;&lt;span class="nf"&gt;.show_cursor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 3: &lt;code&gt;network.rs&lt;/code&gt; - Network Communication
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;AsyncReadExt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;AsyncWriteExt&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Network&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Network&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="nf"&gt;.contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;":"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nn"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;send_message&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.stream&lt;/span&gt;&lt;span class="nf"&gt;.as_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write_all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write_all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="nf"&gt;.as_bytes&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;receive_message&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.stream&lt;/span&gt;&lt;span class="nf"&gt;.as_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;len&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.read_exact&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;len&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;len&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.read_exact&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_utf8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.map_err&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nd"&gt;anyhow!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"No stream available"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 4: &lt;code&gt;message.rs&lt;/code&gt; - Message Handling
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Message&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 5: &lt;code&gt;main.rs&lt;/code&gt; - Main Application Logic
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;ui&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;network&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;anyhow&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;mpsc&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ui&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;ui&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Ui&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;mpsc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;network&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;network&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Network&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="py"&gt;.code&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Char&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                    &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Enter&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="nf"&gt;.send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
                        &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Backspace&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Esc&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="nf"&gt;.try_recv&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;network&lt;/span&gt;&lt;span class="nf"&gt;.send_message&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;network&lt;/span&gt;&lt;span class="nf"&gt;.receive_message&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;ui&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;ui&lt;/span&gt;&lt;span class="nf"&gt;.cleanup&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="nf"&gt;.join&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 6: Running Your Chat App
&lt;/h4&gt;

&lt;p&gt;To run the application:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo run
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Explanation
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;UI&lt;/strong&gt;: We've used &lt;code&gt;tui&lt;/code&gt; for creating a clean, interactive terminal interface where users can see messages and type their own.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Networking&lt;/strong&gt;: Async networking with &lt;code&gt;tokio&lt;/code&gt; allows for sending and receiving messages over TCP. Here, you can run one instance as the server and another as the client locally or over a network.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Message Handling&lt;/strong&gt;: Simple struct to manage messages in our application.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Conclusion
&lt;/h4&gt;

&lt;p&gt;This project is an advanced step into Rust programming, combining TUI, networking, and asynchronous programming. It opens the door to further enhancements like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Adding user authentication.&lt;/li&gt;
&lt;li&gt;Implementing chat rooms or private messaging.&lt;/li&gt;
&lt;li&gt;Enhancing the UI with more widgets or color.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This chat application serves as a solid foundation for experimenting with terminal applications and network communication in Rust.&lt;/p&gt;

</description>
      <category>rust</category>
      <category>tui</category>
      <category>tutorial</category>
      <category>programming</category>
    </item>
    <item>
      <title>2D Game Renderer in Rust - Let's Make a Mini RPG!</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Mon, 28 Oct 2024 14:40:55 +0000</pubDate>
      <link>https://dev.to/trish_07/2d-game-renderer-in-rust-lets-make-a-mini-rpg-a9h</link>
      <guid>https://dev.to/trish_07/2d-game-renderer-in-rust-lets-make-a-mini-rpg-a9h</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Welcome to the world of game development in Rust! Today, we'll build a simple 2D RPG game renderer. We'll use &lt;code&gt;ggez&lt;/code&gt; for our graphics needs, focusing on creating a game where players can move a character around a tile-based map, interact with objects, and perhaps even battle some basic enemies.&lt;/p&gt;

&lt;h4&gt;
  
  
  Difficulty
&lt;/h4&gt;

&lt;p&gt;🌳 &lt;strong&gt;Intermediate-Advanced&lt;/strong&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  🔗 Keep the conversation going on Twitter(X): &lt;a href="https://x.com/_trish_07" rel="noopener noreferrer"&gt;&lt;strong&gt;@trish_07&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  🔗 GitHub Repository: &lt;a href="https://github.com/dexter-xD/7Days7RustProjects" rel="noopener noreferrer"&gt;&lt;strong&gt;Explore the 7Days7RustProjects Repository&lt;/strong&gt;&lt;/a&gt;
&lt;/h4&gt;

&lt;h4&gt;
  
  
  Prerequisites
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Intermediate Rust knowledge&lt;/li&gt;
&lt;li&gt;Basic understanding of 2D graphics&lt;/li&gt;
&lt;li&gt;Familiarity with game loop concepts&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Project Structure
&lt;/h4&gt;

&lt;p&gt;Let's organize our project:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;mkdir &lt;/span&gt;rust-2d-rpg
&lt;span class="nb"&gt;cd &lt;/span&gt;rust-2d-rpg
cargo init &lt;span class="nt"&gt;--bin&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here’s our folder structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;rust-2d-rpg/
│
├── src/
│   ├── main.rs
│   ├── game.rs
│   ├── map.rs
│   ├── player.rs
│   ├── enemy.rs
│   └── assets/
│       ├── player.png
│       ├── enemy.png
│       └── tile.png
│
├── Cargo.toml
└── README.md
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 1: Setting Up &lt;code&gt;Cargo.toml&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Add the following dependencies to your &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[package]&lt;/span&gt;
&lt;span class="py"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"rust-2d-rpg"&lt;/span&gt;
&lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.1.0"&lt;/span&gt;
&lt;span class="py"&gt;edition&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"2018"&lt;/span&gt;

&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="py"&gt;ggez&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.6.1"&lt;/span&gt;
&lt;span class="py"&gt;rand&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.8.4"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 2: &lt;code&gt;main.rs&lt;/code&gt; - The Entry Point
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ContextBuilder&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EventHandler&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;cb&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;ContextBuilder&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"rust_2d_rpg"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"YourName"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.window_setup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;WindowSetup&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"2D RPG in Rust"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cb&lt;/span&gt;&lt;span class="nf"&gt;.build&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 3: &lt;code&gt;game.rs&lt;/code&gt; - Game Logic
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EventHandler&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;map&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nn"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;map&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;enemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nn"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;enemies&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;EventHandler&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Update logic for player movement, enemy behavior, etc.&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.map&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.player&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.enemies&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="nf"&gt;.draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;present&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 4: &lt;code&gt;player.rs&lt;/code&gt; - Player Management
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;nalgebra&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;na&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Point2&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Point2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;100.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;100.0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rectangle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new_rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;DrawMode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="nn"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.position.x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.position.y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;32.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;32.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Point2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;),))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Add methods for movement, collision detection, etc.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 5: &lt;code&gt;map.rs&lt;/code&gt; - World Generation
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Simplified map representation&lt;/span&gt;
    &lt;span class="n"&gt;tiles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;bool&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;tiles&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="n"&gt;Map&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;tiles&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;tile_size&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;32.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tiles&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;tile&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.enumerate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;tile&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rectangle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new_rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                        &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;DrawMode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;tile_size&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;tile_size&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;tile_size&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;tile_size&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                    &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Point2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;),))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 6: &lt;code&gt;enemy.rs&lt;/code&gt; - Enemies Management
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;ggez&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;nalgebra&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;na&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Point2&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Point2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;200.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;200.0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GameResult&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rectangle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new_rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;DrawMode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.position.x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.position.y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;32.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;32.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nn"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;na&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Point2&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;),))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Add methods for enemy movement, AI, etc.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Step 7: Running the Game
&lt;/h4&gt;

&lt;p&gt;To run the game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;cargo run
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Explanation
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Main Loop&lt;/strong&gt;: In &lt;code&gt;main.rs&lt;/code&gt;, we set up the ggez context and our game loop.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Game State&lt;/strong&gt;: &lt;code&gt;game.rs&lt;/code&gt; holds the overall game state, including the player, map, and enemies.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Graphics&lt;/strong&gt;: Each component (&lt;code&gt;Player&lt;/code&gt;, &lt;code&gt;Map&lt;/code&gt;, &lt;code&gt;Enemy&lt;/code&gt;) has its own draw method to handle rendering.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Expansion&lt;/strong&gt;: This basic setup can be expanded with:

&lt;ul&gt;
&lt;li&gt;Player movement using keyboard input.&lt;/li&gt;
&lt;li&gt;Collision detection between the player and map/enemies.&lt;/li&gt;
&lt;li&gt;Basic AI for enemy movement or behavior.&lt;/li&gt;
&lt;li&gt;Inventory system for items.&lt;/li&gt;
&lt;li&gt;Combat mechanics or interaction with the environment.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;h4&gt;
  
  
  Conclusion
&lt;/h4&gt;

&lt;p&gt;You've now built a foundational 2D RPG game renderer in Rust! This project introduces you to game development concepts, graphics handling with &lt;code&gt;ggez&lt;/code&gt;, and modular code organization. &lt;/p&gt;

&lt;p&gt;Feel free to expand upon this base by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Implementing player input for movement.&lt;/li&gt;
&lt;li&gt;Adding different types of tiles or interactive objects.&lt;/li&gt;
&lt;li&gt;Creating a combat system or quests.&lt;/li&gt;
&lt;li&gt;Enhancing the game with sound or more complex graphics.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This project serves as an excellent platform for learning advanced Rust programming and game development principles. Keep exploring, and have fun creating your own game worlds!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>gamedev</category>
      <category>tutorial</category>
      <category>programming</category>
    </item>
    <item>
      <title>Building Real-Time Communication with Rust</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Tue, 01 Oct 2024 17:13:02 +0000</pubDate>
      <link>https://dev.to/trish_07/building-real-time-communication-with-rust-3oni</link>
      <guid>https://dev.to/trish_07/building-real-time-communication-with-rust-3oni</guid>
      <description>&lt;p&gt;&lt;strong&gt;Introduction:&lt;/strong&gt;&lt;br&gt;
Real-time communication (RTC) in Rust can be achieved through various protocols and frameworks. This guide focuses on basic TCP networking and introduces concepts like WebSockets for real-time interaction.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Prerequisites:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Basic Rust knowledge.&lt;/li&gt;
&lt;li&gt;Familiarity with networking concepts (like TCP/IP).&lt;/li&gt;
&lt;li&gt;Rust installed on your system.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Step 1: Setting Up the Project&lt;/strong&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Initialize Cargo Project:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   cargo new rust_rtc
   &lt;span class="nb"&gt;cd &lt;/span&gt;rust_rtc
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Add Dependencies:&lt;/strong&gt;
For this tutorial, we might use &lt;code&gt;tokio&lt;/code&gt; for asynchronous operations and &lt;code&gt;tokio-udp&lt;/code&gt; for UDP if exploring beyond TCP.
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;   &lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
   &lt;span class="py"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"full"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="py"&gt;tokio-udp&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.2"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Step 2: Understanding TCP Basics&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;TCP (Transmission Control Protocol):&lt;/strong&gt; Ensures reliable, ordered delivery of a stream of bytes between applications running on hosts communicating by an IP network.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Step 3: Writing a Simple TCP Server and Client&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Server:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

   &lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
   &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;error&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Server running on 127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

       &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
           &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
           &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
               &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buf&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
               &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                       &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                       &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                       &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                           &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to read from socket; err = {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                           &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                       &lt;span class="p"&gt;}&lt;/span&gt;
                   &lt;span class="p"&gt;};&lt;/span&gt;
                   &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="nf"&gt;.write_all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                       &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to write to socket; err = {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                       &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                   &lt;span class="p"&gt;}&lt;/span&gt;
               &lt;span class="p"&gt;}&lt;/span&gt;
           &lt;span class="p"&gt;});&lt;/span&gt;
       &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Client:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

   &lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
   &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;error&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Connected to server"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;b"Hello, server!"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write_all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
           &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to write data; err = {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
       &lt;span class="p"&gt;}&lt;/span&gt;

       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buf&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
       &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
           &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"The server responded with {} bytes"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
           &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to read data; err = {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
       &lt;span class="p"&gt;}&lt;/span&gt;
       &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Step 4: Exploring WebSockets for Real-Time&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;WebSockets:&lt;/strong&gt; Protocol providing full-duplex communication channels over a single TCP connection.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Using &lt;code&gt;tokio-tungstenite&lt;/code&gt; for WebSockets:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Add to &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;   &lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
   &lt;span class="py"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"full"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="py"&gt;tungstenite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.16"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Server Setup:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tungstenite&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;accept_hdr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tungstenite&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;protocol&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;WebSocketConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tungstenite&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;handshake&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;server&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Request&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

   &lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
   &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;error&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"WebSocket Server running on 127.0.0.1:8080"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

       &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
           &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tcp_stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
           &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
               &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;ws_stream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;accept_hdr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tcp_stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;Request&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nn"&gt;WebSocketConfig&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
               &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ws_stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
           &lt;span class="p"&gt;});&lt;/span&gt;
       &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;

   &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ws_stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;tungstenite&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;WebSocket&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
       &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ws_stream&lt;/span&gt;&lt;span class="nf"&gt;.split&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
       &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
           &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Received: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
           &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;socket&lt;/span&gt;&lt;span class="nf"&gt;.send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
               &lt;span class="nd"&gt;eprintln!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error sending message: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
               &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
           &lt;span class="p"&gt;}&lt;/span&gt;
       &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Step 5: Enhancing with Real-Time Features&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Chat Server Example:&lt;/strong&gt;
Implement a basic chat system where messages are broadcast to all connected clients.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://www.genxjourney.online/blog/real-time-communication-with-rust" rel="noopener noreferrer"&gt;Read the full blog here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;br&gt;
This tutorial provided a basic walkthrough of TCP networking and introduced WebSocket communication in Rust. Real-time communication in Rust can be expanded further with libraries like &lt;code&gt;tokio&lt;/code&gt; for asynchronous networking or &lt;code&gt;tokio-websockets&lt;/code&gt; for more WebSocket functionality. Remember, real-time systems in Rust can leverage its performance benefits while ensuring memory safety, making it ideal for networked applications requiring low latency and high throughput.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Explore &lt;code&gt;tokio&lt;/code&gt; for deeper async networking.&lt;/li&gt;
&lt;li&gt;Look into &lt;code&gt;rust-websocket&lt;/code&gt; for more WebSocket examples.&lt;/li&gt;
&lt;li&gt;Beej's Guide to Network Programming for foundational networking concepts applicable to Rust.&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This guide provides a starting point, encouraging developers to explore further into Rust's ecosystem for networking tools and libraries tailored for real-time communication.&lt;/p&gt;

</description>
      <category>rust</category>
      <category>networking</category>
      <category>programming</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>C++ in Kernel Development: A Comprehensive Guide</title>
      <dc:creator>Trish</dc:creator>
      <pubDate>Sun, 29 Sep 2024 16:14:43 +0000</pubDate>
      <link>https://dev.to/trish_07/c-in-kernel-development-a-comprehensive-guide-564d</link>
      <guid>https://dev.to/trish_07/c-in-kernel-development-a-comprehensive-guide-564d</guid>
      <description>&lt;h3&gt;
  
  
  Introduction
&lt;/h3&gt;

&lt;p&gt;Kernel development is traditionally the realm of C due to its direct hardware access and minimal runtime overhead. However, C++ has found its niche in kernel programming due to its object-oriented features, which can lead to cleaner, more maintainable code. This guide will walk through using C++ for kernel development, focusing on setting up an environment, structuring your project, and writing kernel code with C++ features, all while keeping in mind the unique requirements of kernel programming.&lt;br&gt;
&lt;a href="https://www.genxjourney.online/blog/cpp-in-kernel-development" rel="noopener noreferrer"&gt;Visit here for more articles.&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;
  
  
  In a hurry?
&lt;/h1&gt;

&lt;p&gt;If you're just looking for the full article then visit. &lt;a href="https://www.genxjourney.online/blog/cpp-in-kernel-development" rel="noopener noreferrer"&gt;GenXJourney&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Prerequisites
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Operating System&lt;/strong&gt;: Linux for this guide, though concepts are generally applicable.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;C++ Compiler with Kernel Support&lt;/strong&gt;: GCC or Clang with necessary flags for kernel compilation.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Kernel Headers&lt;/strong&gt;: Matching your kernel version.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Build System&lt;/strong&gt;: We'll use CMake due to its modern approach, though Makefiles are also common.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
  
  
  Setting Up Your Environment
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Install Necessary Tools&lt;/strong&gt;:

&lt;ul&gt;
&lt;li&gt;GCC or Clang&lt;/li&gt;
&lt;li&gt;CMake&lt;/li&gt;
&lt;li&gt;Kernel Headers
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   &lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get &lt;span class="nb"&gt;install &lt;/span&gt;build-essential cmake
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;For kernel headers, if you're using a standard distribution:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   &lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get &lt;span class="nb"&gt;install &lt;/span&gt;linux-headers-&lt;span class="si"&gt;$(&lt;/span&gt;&lt;span class="nb"&gt;uname&lt;/span&gt; &lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="si"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Create Project Structure&lt;/strong&gt;:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;   kernel-cpp/
   ├── build/
   ├── src/
   │   ├── drivers/
   │   ├── kernel/
   │   ├── utils/
   │   └── main.cpp
   ├── include/
   │   ├── drivers/
   │   └── utils/
   ├── CMakeLists.txt
   └── Kconfig
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Writing Kernel Code with C++
&lt;/h3&gt;

&lt;p&gt;Let's start with a simple kernel module as an example:&lt;/p&gt;

&lt;h4&gt;
  
  
  &lt;code&gt;src/main.cpp&lt;/code&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;linux/init.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;linux/module.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;linux/kernel.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;cstddef&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="n"&gt;MODULE_LICENSE&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"GPL"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;MODULE_AUTHOR&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Your Name"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;MODULE_DESCRIPTION&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"A simple C++ kernel module"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;__init&lt;/span&gt; &lt;span class="nf"&gt;hello_cpp_init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;printk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KERN_INFO&lt;/span&gt; &lt;span class="s"&gt;"Hello, C++ Kernel World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;__exit&lt;/span&gt; &lt;span class="nf"&gt;hello_cpp_exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;printk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KERN_INFO&lt;/span&gt; &lt;span class="s"&gt;"Goodbye, C++ Kernel World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;module_init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hello_cpp_init&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;module_exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hello_cpp_exit&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  &lt;code&gt;CMakeLists.txt&lt;/code&gt;
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;cmake_minimum_required&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;VERSION 3.10&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;project&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;KernelCppModule VERSION 1.0 LANGUAGES CXX&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Define kernel version&lt;/span&gt;
&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;KERNEL_VERSION &lt;span class="s2"&gt;"5.4.0-26-generic"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Include directories&lt;/span&gt;
&lt;span class="nb"&gt;include_directories&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;/usr/src/linux-headers-&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;KERNEL_VERSION&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;/include&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Source files&lt;/span&gt;
&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;SOURCES
    src/main.cpp
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Compile settings&lt;/span&gt;
&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;CMAKE_CXX_FLAGS &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;CMAKE_CXX_FLAGS&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; -mno-pie -fno-pie -fno-stack-protector -fno-asynchronous-unwind-tables -fwhole-program"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nb"&gt;add_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;PROJECT_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; MODULE &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;SOURCES&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;set_target_properties&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;PROJECT_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PROPERTIES PREFIX &lt;span class="s2"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Link against kernel modules&lt;/span&gt;
&lt;span class="nb"&gt;target_link_libraries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;PROJECT_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
    PRIVATE
        m
        &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;CMAKE_SOURCE_DIR&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;/usr/src/linux-headers-&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;KERNEL_VERSION&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;/arch/x86/kernel/entry.o
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Install the module&lt;/span&gt;
&lt;span class="nb"&gt;install&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;TARGETS &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;PROJECT_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; DESTINATION /lib/modules/&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;KERNEL_VERSION&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;/extra/&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Compiling and Loading
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Build the Module&lt;/strong&gt;:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   &lt;span class="nb"&gt;mkdir &lt;/span&gt;build
   &lt;span class="nb"&gt;cd &lt;/span&gt;build
   cmake ..
   make
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Install the Module&lt;/strong&gt;:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   &lt;span class="nb"&gt;sudo &lt;/span&gt;make &lt;span class="nb"&gt;install&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Load the Module&lt;/strong&gt;:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   &lt;span class="nb"&gt;sudo &lt;/span&gt;insmod kernel-cpp.ko
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;View the output with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;   dmesg | &lt;span class="nb"&gt;tail&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Advanced C++ Features in Kernel Code
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Exception Safety
&lt;/h4&gt;

&lt;p&gt;In kernel space, exceptions are generally disabled or require special handling due to the lack of a standard library:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Instead of exceptions, use return codes or error handling objects&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;divide&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;printk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KERN_ERR&lt;/span&gt; &lt;span class="s"&gt;"Division by zero&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;EINVAL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  RAII (Resource Acquisition Is Initialization)
&lt;/h4&gt;

&lt;p&gt;RAII principles work well in kernel contexts, helping manage resources like memory or file descriptors:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;FileDescriptor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;fd&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
    &lt;span class="n"&gt;FileDescriptor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;FileDescriptor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fd&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fd&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Templates
&lt;/h4&gt;

&lt;p&gt;Templates can be used judiciously for generic programming, but remember the kernel's execution context:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="k"&gt;template&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typename&lt;/span&gt; &lt;span class="nc"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;getMemory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;mem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kmalloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;GFP_KERNEL&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;mem&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;static_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;*&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mem&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Conclusion
&lt;/h3&gt;

&lt;p&gt;While C++ isn't traditional for kernel development due to overhead concerns, its features can lead to cleaner, safer code if used with kernel-specific considerations in mind. This guide provided a foundation for starting with C++ in kernel space, covering setup, compilation, and fundamental C++ use cases. Remember, kernel programming requires deep understanding of hardware interaction, low-level memory management, and system architecture beyond standard application development. Always ensure your code adheres to kernel best practices regarding performance, memory usage, and safety.&lt;/p&gt;

</description>
      <category>c</category>
      <category>cpp</category>
      <category>programming</category>
      <category>kernel</category>
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