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    <title>DEV Community: Adedapo Olatunde</title>
    <description>The latest articles on DEV Community by Adedapo Olatunde (@tunisblizz).</description>
    <link>https://dev.to/tunisblizz</link>
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      <title>DEV Community: Adedapo Olatunde</title>
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      <title>Tablet Dev for Gamers</title>
      <dc:creator>Adedapo Olatunde</dc:creator>
      <pubDate>Sun, 06 Dec 2020 16:16:11 +0000</pubDate>
      <link>https://dev.to/tunisblizz/tablet-dev-for-gamers-l1a</link>
      <guid>https://dev.to/tunisblizz/tablet-dev-for-gamers-l1a</guid>
      <description>&lt;p&gt;The premise of free-to-play games is in the name—players&lt;br&gt;
can play for free and open their wallets only when they need&lt;br&gt;
virtual items or upgrades to enhance their gaming experience,&lt;br&gt;
an approach broadly referred to as the microtransactions model. &lt;a href="https://mytechaides.com/"&gt;Your Tech Advisor&lt;/a&gt;&lt;br&gt;
The mechanics of gameplay vary—they can be synchronous or&lt;br&gt;
asynchronous—and examples of free-to-play games include&lt;br&gt;
MapleStory and Lord of the Rings Online.&lt;br&gt;
The main advantage of this business model is to remove the&lt;br&gt;
barriers of retail cost and subscription fees, which tend to be&lt;br&gt;
formidable disincentives to play games, especially for casual&lt;br&gt;
gamers. Those segments who do not consider themselves&lt;br&gt;
“gamers” are much more likely to spend a substantial amount&lt;br&gt;
of money on free-to-play games than they are to purchase&lt;br&gt;
games at retail outlets. For example, in the game Lord of the&lt;br&gt;
Rings Online, players have the option to buy extra quests,&lt;br&gt;
cosmetic gear, rare mounts, experience boosts, and more to&lt;br&gt;
enhance game play. &lt;a href="https://mytechaides.com/bumble-mod-apk-download/"&gt;Bumble apk game&lt;/a&gt;&lt;br&gt;
Players often cite the microtransactions model as a way to&lt;br&gt;
reduce their gaming expenditures because it allows them to&lt;br&gt;
spend according to their budget and play patterns. However,&lt;br&gt;
Parks Associates research reveals that people who spend money&lt;br&gt;
on these games tend to spend amounts that are comparable&lt;br&gt;
to the cost of traditional games.&lt;br&gt;
In particular, gamers who spend money on Facebook games&lt;br&gt;
average about $29 USD per month in spending while those&lt;br&gt;
who pay for virtual goods and upgrades in free-to-play games&lt;br&gt;
spend about $21 USD per month on average. These amounts&lt;br&gt;
are not too far from the $24-$27 per month spent by incidental&lt;br&gt;
and occasional gamers on new console games.&lt;br&gt;
Social games are layered on top of social networks. They&lt;br&gt;
utilize the underlying social network platform and need to&lt;br&gt;
conform to its guidelines, which usually include privacy,&lt;br&gt;
spamming, and monetization constraints.&lt;br&gt;
• Social games are asynchronous multiplayer games. Gameplay&lt;br&gt;
is designed as asynchronous (instead of synchronous, as&lt;br&gt;
in traditional videogames). This setup eliminates the requirement&lt;br&gt;
for players to be online at the same time as their opponents&lt;br&gt;
and allows social games to be played without huge&lt;br&gt;
commitments of time. &lt;a href="https://www.techrabytes.com/waphan-music-com-download/"&gt;music download free&lt;/a&gt;&lt;br&gt;
• Social games are extremely viral and can scale up their&lt;br&gt;
user base in a short period of time. Zynga’s FarmVille gained&lt;br&gt;
10 million daily active users in its first six weeks in the market;&lt;br&gt;
CityVille reached 20 million users in 11 days1, making it the&lt;br&gt;
fastest-growing game in history.&lt;br&gt;
• Social games are mostly casual in nature and require little&lt;br&gt;
up-front development costs. However, since social games&lt;br&gt;
are ongoing services, expertise in providing Internet services&lt;br&gt;
and customer care is essential to a company’s success. It is&lt;br&gt;
not uncommon for operational and service costs to account&lt;br&gt;
for 70-80% of a game’s total cost. Finding cost-effective infrastructures&lt;br&gt;
to accommodate huge customer bases of millions&lt;br&gt;
of players is critical. &lt;a href="https://www.techrabytes.com/how-to-check-vodafone-balance-2/"&gt;check balance on number&lt;/a&gt;&lt;br&gt;
• Social games provide impressive amounts of user data.&lt;br&gt;
Game developers are able to fine-tune their games after&lt;br&gt;
launch, based on users’ behavior. They can detect lapses&lt;br&gt;
in user interest and take measures to revive interest in the&lt;br&gt;
game (such as launching new virtual items, special offers,&lt;br&gt;
etc.). These steps are nearly impossible (or prohibitively expensive)&lt;br&gt;
to do with traditional boxed games.&lt;/p&gt;

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