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    <title>DEV Community: Typing Sushi Lab</title>
    <description>The latest articles on DEV Community by Typing Sushi Lab (@typingsushilab).</description>
    <link>https://dev.to/typingsushilab</link>
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      <title>DEV Community: Typing Sushi Lab</title>
      <link>https://dev.to/typingsushilab</link>
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    <item>
      <title>Handling Japanese Romaji Input in a Browser Typing Game: Lessons Learned</title>
      <dc:creator>Typing Sushi Lab</dc:creator>
      <pubDate>Wed, 28 Oct 2026 03:24:59 +0000</pubDate>
      <link>https://dev.to/typingsushilab/handling-japanese-romaji-input-in-a-browser-typing-game-lessons-learned-4gn2</link>
      <guid>https://dev.to/typingsushilab/handling-japanese-romaji-input-in-a-browser-typing-game-lessons-learned-4gn2</guid>
      <description>&lt;p&gt;Japanese typing games look simple: a word appears, you type it, you score. But anyone who has built one quickly finds that Japanese input is full of edge cases. While working on &lt;a href="https://sushida.org/" rel="noopener noreferrer"&gt;寿司打 (Typing Sushi Lab)&lt;/a&gt;, a free browser typing game where you type words before the sushi plates roll away, we ran into most of them. Here's what we learned.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. One kana, many valid spellings
&lt;/h2&gt;

&lt;p&gt;The word しんぶん can be typed as &lt;code&gt;shinbun&lt;/code&gt;, &lt;code&gt;sinbun&lt;/code&gt;, &lt;code&gt;shinnbunn&lt;/code&gt;, or &lt;code&gt;sinnbun&lt;/code&gt;. つ can be &lt;code&gt;tsu&lt;/code&gt; or &lt;code&gt;tu&lt;/code&gt;, ち can be &lt;code&gt;chi&lt;/code&gt; or &lt;code&gt;ti&lt;/code&gt;, and じゃ can be &lt;code&gt;ja&lt;/code&gt;, &lt;code&gt;jya&lt;/code&gt;, or &lt;code&gt;zya&lt;/code&gt;. If your game only accepts one spelling, players who learned a different romaji system get frustrated fast.&lt;/p&gt;

&lt;p&gt;The fix is to store each word as a sequence of kana, not a romaji string, and keep a table of accepted romaji patterns per kana. On every keystroke, filter the candidate patterns for the current kana by the prefix the player has typed so far.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;table&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;し&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;shi&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;si&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ci&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;つ&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;tsu&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;tu&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ち&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;chi&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ti&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ん&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;nn&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;n'&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;xn&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  2. The tricky ん (n)
&lt;/h2&gt;

&lt;p&gt;A single &lt;code&gt;n&lt;/code&gt; is valid for ん only when the next kana doesn't start with a vowel, &lt;code&gt;y&lt;/code&gt;, or &lt;code&gt;n&lt;/code&gt;. So in かんい you must type &lt;code&gt;nn&lt;/code&gt;, but in しんぶん a single &lt;code&gt;n&lt;/code&gt; before &lt;code&gt;b&lt;/code&gt; is fine. We resolve this lazily: accept the single &lt;code&gt;n&lt;/code&gt;, and when the next keystroke arrives, check whether it would make the previous &lt;code&gt;n&lt;/code&gt; ambiguous.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Small tsu (っ) doubles the next consonant
&lt;/h2&gt;

&lt;p&gt;きって is &lt;code&gt;kitte&lt;/code&gt;: the っ is typed by doubling the first consonant of the following kana. You also need to accept &lt;code&gt;ltu&lt;/code&gt; / &lt;code&gt;xtu&lt;/code&gt; for players who type the small kana explicitly.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Keep feedback instant
&lt;/h2&gt;

&lt;p&gt;Players notice even small input lag. We avoid re-rendering the whole word each keystroke; instead we update only the typed and remaining spans. On mobile, a hidden input element keeps the virtual keyboard open without layout jumps.&lt;/p&gt;

&lt;h2&gt;
  
  
  5. Make it fun, not a test
&lt;/h2&gt;

&lt;p&gt;Mechanics matter more than polish. A time pressure element (in our case, plates of sushi moving along a conveyor) turns drilling into a game, and showing keys-per-second and miss counts after each round gives players a reason to try again.&lt;/p&gt;

&lt;p&gt;If you want to see these rules in action, you can try &lt;a href="https://sushida.org/" rel="noopener noreferrer"&gt;寿司打&lt;/a&gt; in any browser, no install needed. I'd love to hear how others handle IME-style input or multi-spelling matching in their own projects.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>webdev</category>
      <category>japanese</category>
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