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    <title>DEV Community: Anshul Rajpal</title>
    <description>The latest articles on DEV Community by Anshul Rajpal (@unfiltered_anshul).</description>
    <link>https://dev.to/unfiltered_anshul</link>
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      <title>DEV Community: Anshul Rajpal</title>
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      <title>I Built a GTA 6 'Can You Run It?' Checker That Runs 100% in Your Browser</title>
      <dc:creator>Anshul Rajpal</dc:creator>
      <pubDate>Wed, 26 Aug 2026 12:33:27 +0000</pubDate>
      <link>https://dev.to/unfiltered_anshul/i-built-a-gta-6-can-you-run-it-checker-that-runs-100-in-your-browser-25ig</link>
      <guid>https://dev.to/unfiltered_anshul/i-built-a-gta-6-can-you-run-it-checker-that-runs-100-in-your-browser-25ig</guid>
      <description>&lt;h1&gt;
  
  
  I Built a GTA 6 "Can You Run It?" Checker That Runs 100% in Your Browser
&lt;/h1&gt;

&lt;p&gt;With GTA VI launching November 19 on PS5 and Xbox Series X|S (and PC still unannounced), one question dominates every gaming thread: &lt;strong&gt;"Will my PC even run it?"&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Official PC specs don't exist yet — Rockstar hasn't said a word. So like many of you, I've been following the leaked requirements closely. And I figured: why make people eyeball a specs table when the browser can do the comparison for them?&lt;/p&gt;

&lt;p&gt;So I built &lt;a href="https://gta-6-requirements.vercel.app" rel="noopener noreferrer"&gt;&lt;strong&gt;GTA 6 PC Requirements Checker&lt;/strong&gt;&lt;/a&gt; — a free tool that detects your hardware live and grades your rig against the leaked minimum, recommended, and 4K Ultra tiers. No backend. No uploads. Nothing leaves your machine.&lt;/p&gt;

&lt;p&gt;Here's how the detection layer actually works.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. CPU Threads — &lt;code&gt;navigator.hardwareConcurrency&lt;/code&gt;
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;threads&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hardwareConcurrency&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// e.g. 16&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This gives logical processor count. Not the CPU model, unfortunately — browsers don't expose that for fingerprinting reasons. But thread count is honestly the more useful signal anyway: the leaked minimum tier calls for ~6 cores/12 threads, so &lt;code&gt;threads &amp;gt;= 12&lt;/code&gt; maps cleanly to "minimum met."&lt;/p&gt;

&lt;p&gt;My scoring bands:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Threads&lt;/th&gt;
&lt;th&gt;Verdict&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;20+&lt;/td&gt;
&lt;td&gt;Excellent&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;16+&lt;/td&gt;
&lt;td&gt;Very good&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;12+&lt;/td&gt;
&lt;td&gt;Good&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8+&lt;/td&gt;
&lt;td&gt;Decent&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&amp;lt; 8&lt;/td&gt;
&lt;td&gt;Below leaked minimum&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  2. GPU Model — WebGL Debug Renderer Info
&lt;/h2&gt;

&lt;p&gt;The trickiest part, because there's no clean GPU API. The classic trick still works:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;canvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;gl&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;webgl&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;gl&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getExtension&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;WEBGL_debug_renderer_info&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;gl&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getParameter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;UNMASKED_RENDERER_WEBGL&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;// e.g. "NVIDIA GeForce RTX 3070" &lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once I have the renderer string, it's tier-matching by keyword:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/rtx &lt;/span&gt;&lt;span class="se"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;40&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;89&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;0&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="sr"&gt;|rtx 4070 ti|rx 7900 xtx/i&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="nx"&gt;gpuScore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;      &lt;span class="c1"&gt;// ultra&lt;/span&gt;
&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/rtx 30&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;78&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;0|rx 6&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;78&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;00/i&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="nx"&gt;gpuScore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;                &lt;span class="c1"&gt;// recommended&lt;/span&gt;
&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/rtx 3060|rtx 2060|gtx 1660|rx 6600/i&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="nx"&gt;gpuScore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;1.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// minimum-ish&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Caveat: Safari hides the real string behind "Apple GPU," and some privacy-hardened browsers mask everything. The tool degrades gracefully to "model hidden" instead of guessing wrong.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. RAM — &lt;code&gt;navigator.deviceMemory&lt;/code&gt;
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;gb&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;deviceMemory&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Chrome/Edge only, capped at 8&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Two honest limitations: Firefox/Safari don't expose it at all, and Chrome &lt;strong&gt;caps the reported value at 8 GB&lt;/strong&gt;. So if someone reports 8, they might have 8 or 64. I treat 8+ as "meets recommended floor" and let the CPU/GPU scores carry the verdict.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. The Verdict Algorithm
&lt;/h2&gt;

&lt;p&gt;Each component scores against the three leaked tiers, weighted:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;CPU → max 3 pts&lt;/li&gt;
&lt;li&gt;GPU → max 3 pts
&lt;/li&gt;
&lt;li&gt;RAM → max 2 pts&lt;/li&gt;
&lt;li&gt;OS (Win 10 vs 11) → max 1 pt&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Final percentage maps to five verdicts from &lt;strong&gt;ULTRA READY&lt;/strong&gt; down to &lt;strong&gt;BELOW MINIMUM&lt;/strong&gt;, with plain-English explanations of what settings/resolution to expect at each level.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why No Backend?
&lt;/h2&gt;

&lt;p&gt;Three reasons:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Privacy&lt;/strong&gt; — hardware data never leaves the device. There's genuinely no server to send it to.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cost&lt;/strong&gt; — static hosting is free (it lives on Vercel).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Trust&lt;/strong&gt; — a site asking "is my gaming rig good?" has no business also asking "what's your hardware?" over HTTP.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The whole thing is vanilla HTML/CSS/JS — no framework needed for what's essentially form logic and DOM rendering. Sometimes the boring stack is the right stack.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try It
&lt;/h2&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://gta-6-requirements.vercel.app" rel="noopener noreferrer"&gt;gta-6-requirements.vercel.app&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Hit "Check My PC," approve the permission prompt, get your verdict in about two seconds. The site also tracks how every major GTA 6 leak (Cyberleek drops, map analysis, the 144-minute day cycle discovery) affects those requirement tiers, plus SSD/VRAM buying guides if you're planning an upgrade before the PC port eventually lands.&lt;/p&gt;

&lt;p&gt;If you spot a GPU model my matcher misclassifies, drop it in the comments — the regex list is easy to extend.&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>gamedev</category>
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