<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Vamsi Dogiparthi</title>
    <description>The latest articles on DEV Community by Vamsi Dogiparthi (@vamsidogiparthi).</description>
    <link>https://dev.to/vamsidogiparthi</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F2832454%2F26d752ea-46dc-45b7-af1c-0d6cdbc94774.jpeg</url>
      <title>DEV Community: Vamsi Dogiparthi</title>
      <link>https://dev.to/vamsidogiparthi</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/vamsidogiparthi"/>
    <language>en</language>
    <item>
      <title>Understanding MS Rules Engine — Nested Rules — Part 5</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Mon, 07 Jul 2025 16:10:16 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-nested-rules-part-5-m9f</link>
      <guid>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-nested-rules-part-5-m9f</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fuv085aterd4a7mwqv026.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fuv085aterd4a7mwqv026.png" alt="Nested Rules Json" width="800" height="528"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hi Buddy! Welcome back to the part 5 of the MS Rules Engine series. In this article we will be concentrating on how to build simple nested rules with different Operators &lt;code&gt;OR&lt;/code&gt;, &lt;code&gt;AND&lt;/code&gt; How to parse the nested rules output actions from the &lt;code&gt;ResultTree&lt;/code&gt;. So, without any further delay. Let's get started!! 😁&lt;/p&gt;

&lt;h2&gt;
  
  
  Configuring Simple Nested Rules Without Actions
&lt;/h2&gt;

&lt;p&gt;In this section, few important pieces of Nested Rules configurations, syntaxes before we dig deep into step-by-step implementation.&lt;/p&gt;

&lt;h2&gt;
  
  
  Syntax:
&lt;/h2&gt;

&lt;p&gt;In order to define the Nested Rules, we need to follow below syntax.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{NameOfWorkflow"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Parent&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Rules&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Array&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{Rule1Name}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Operator"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Or"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;AND&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;or&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;OR&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Nested&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Rules&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Array&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{NestRule2Name}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;            
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{Expression}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{NestRule2Name}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;           
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;          
            &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"{Expression}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Operators:
&lt;/h2&gt;

&lt;p&gt;When we included Nested Rules, one important thing is to note that we need to define the Logical Operator which identifies how the end result of all the Nested Rules should be interpreted. The possible values are below.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;AND - This represents Logical AND which means to get a true value. You need all the nested rules to be true. If not, it will return false.&lt;/li&gt;
&lt;li&gt;OR - This represents Logical OR which means to get a true value. You need at least one the nested rules to be true. If not, it will return false.&lt;/li&gt;
&lt;li&gt;AndElse - This is a synonym for AND. So, the functionality is same.&lt;/li&gt;
&lt;li&gt;OrElse - This is a synonym for OR. So, the functionality is same.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;  
   &lt;/span&gt;&lt;span class="nl"&gt;"enum"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"And"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"AndAlso"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"Or"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"OrElse"&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  ReSettings:
&lt;/h2&gt;

&lt;p&gt;To configure the nested rules properly and also change its behavior of execution. It's necessary to know one of the rule settings &lt;code&gt;NestedRuleExecutionMode&lt;/code&gt;. Which changes the behavior of the rule execution. Possible values are&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;All - Executes all the nested rules regardless of whether the result will affect the overall result. Ex: &lt;code&gt;OR&lt;/code&gt; Operator is used to terminate the rule execution when first &lt;code&gt;true&lt;/code&gt; value is found. But with All setting regardless of its default behavior all the rules are executed&lt;/li&gt;
&lt;li&gt;Performance - Executes only the rules which might affect the overall outcome. Ex: When &lt;code&gt;OR&lt;/code&gt; Operator is used to terminate the rule execution when first &lt;code&gt;true&lt;/code&gt; value is found. With this performance setting it will terminate when it finds the first &lt;code&gt;true&lt;/code&gt; value.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Awesome, we just went through some important pieces of configurations which we will be using in the rest of the article to implement the Nested Rules. So, without further delay let's start the implementation part with Use Case Statement, followed by step-by-step implementation.&lt;/p&gt;

&lt;h2&gt;
  
  
  Use Case:
&lt;/h2&gt;

&lt;p&gt;To demonstrate this functionality, let's take a use case in arcade business where we have to check the inventory of certain genre games belonging to a Platform by Gaming Studio.&lt;/p&gt;

&lt;p&gt;When the inventory falls below a threshold for a certain set of games by platform, genre and gaming studio. We want to consider that the rule is a success.&lt;/p&gt;

&lt;p&gt;In this article we will try to create one nested rule for Gaming Studio Microsoft and Sony.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step by Step Implementation:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Download the base code from &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;Github Repo&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Add a class named &lt;code&gt;RestockingChainNestedRulesExample.cs&lt;/code&gt; into your project root folder.&lt;/li&gt;
&lt;li&gt;Add a new JSON rule named &lt;code&gt;RestockingChainNestedRules.json&lt;/code&gt; to your &lt;code&gt;RulesFiles&lt;/code&gt; folder.&lt;/li&gt;
&lt;li&gt;Add below content to the above created Json file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RestockingChainNestedRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"ActionPlaystationGameRestock1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The action game stocks for the playstation are low. Restock by 5 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"SuccessEvent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Operator"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Or"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"ActionPlaystationGameRestock1_sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The action game stocks for the playstation are low. Restock by 5 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Where(x =&amp;gt; x.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Action&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND x.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND x.GamingStudio == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Sony&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;).Sum(x =&amp;gt; x.Quantity) &amp;lt; 5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"ActionPlaystationGameRestock1_nonsony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The action game stocks for the playstation are low. Restock by 10 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;          
            &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Where(x =&amp;gt; x.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Action&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND x.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND x.GamingStudio == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Microsoft&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;).Sum(x =&amp;gt; x.Quantity) &amp;lt; 5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;Game.cs&lt;/code&gt; model class under model's folder to include a new property called Quantity of type integer as show below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.Models&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;    
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Lets now add some code to our new &lt;code&gt;RestockingChainNestedRulesExample.cs&lt;/code&gt; class file as shown below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;RE&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RestockingChainNestedRulesExample&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RulesFiles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RestockingChainNestedRules.json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonSerializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Workflow&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonString&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Halo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;59.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Yakuza"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"EA"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;49.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;ruleParameters&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;RuleParameter&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"input1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;settings&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;ReSettings&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;NestedRuleExecutionMode&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;NestedRuleExecutionMode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Performance&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;RE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RulesEngine&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAllRulesAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"RestockingChainNestedRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ruleParameters&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;settings&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Rule: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RuleName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsSuccess&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Message: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExceptionMessage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ActionResult&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Action Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ActionResult&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Output&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;program.cs&lt;/code&gt; as shown below and execute the application.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;   &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;RestockingChainNestedRulesExample&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;You will observe the below &lt;code&gt;output&lt;/code&gt;. It returns the result as true. As game from the &lt;code&gt;Sony&lt;/code&gt; fell below the threshold.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fh9wryv7hdysp6b3bapke.png" alt="Output Image" width="800" height="206"&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Advantages of Nested Rules:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Easy to have different sub expressions for a single parent rule.&lt;/li&gt;
&lt;li&gt;Define Logical Operators between nested expressions in a more scalable and manageable way.&lt;/li&gt;
&lt;li&gt;Breaking down the complex expressions into sub expressions.&lt;/li&gt;
&lt;li&gt;Easy to change individual expressions on fly.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;In our day-to-day business, we come across many scenarios where we want to perform nested rule evaluations which we usually implement with next &lt;code&gt;if else&lt;/code&gt; blocks. But with the &lt;code&gt;Nested Rules&lt;/code&gt;, we can dynamically inject them to the parent Rule without cluttered and hardcoded &lt;code&gt;if else&lt;/code&gt; blocks. Which hard to understand and change&lt;/p&gt;

&lt;p&gt;Hope this article will help you understand the use of Nest Rules and provide you guidance to use it for your needs.&lt;/p&gt;

&lt;p&gt;To access my source code. Please go to my &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine/tree/nestedRuleExecution" rel="noopener noreferrer"&gt;GitHub Link&lt;/a&gt;. In my next article &lt;br&gt;
I will be explaining how to create some &lt;code&gt;Nested Rules&lt;/code&gt; with &lt;code&gt;Actions&lt;/code&gt; and how to parse those actions. So, follow me to get notification when it is available.&lt;/p&gt;

&lt;p&gt;To get more articles like this, please follow me to get notification when they are available.&lt;/p&gt;

&lt;p&gt;Until then see ya soon! 😁&lt;/p&gt;

</description>
      <category>programming</category>
      <category>msrulesengine</category>
      <category>dynamicrules</category>
      <category>csharp</category>
    </item>
    <item>
      <title>Lets build future AI agent to summarize long call summaries in seconds.</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Sat, 05 Jul 2025 21:41:51 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/lets-build-future-ai-agent-to-summarize-long-call-summaries-in-seconds-4650</link>
      <guid>https://dev.to/vamsidogiparthi/lets-build-future-ai-agent-to-summarize-long-call-summaries-in-seconds-4650</guid>
      <description>&lt;div class="ltag__link--embedded"&gt;
  &lt;div class="crayons-story "&gt;
  &lt;a href="https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14" class="crayons-story__hidden-navigation-link"&gt;AI Summarization Agent🧾 in 7 minutes! 🔥&lt;/a&gt;


  &lt;div class="crayons-story__body crayons-story__body-full_post"&gt;
    &lt;div class="crayons-story__top"&gt;
      &lt;div class="crayons-story__meta"&gt;
        &lt;div class="crayons-story__author-pic"&gt;

          &lt;a href="/vamsidogiparthi" class="crayons-avatar  crayons-avatar--l  "&gt;
            &lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F2832454%2F26d752ea-46dc-45b7-af1c-0d6cdbc94774.jpeg" alt="vamsidogiparthi profile" class="crayons-avatar__image"&gt;
          &lt;/a&gt;
        &lt;/div&gt;
        &lt;div&gt;
          &lt;div&gt;
            &lt;a href="/vamsidogiparthi" class="crayons-story__secondary fw-medium m:hidden"&gt;
              Vamsi Dogiparthi
            &lt;/a&gt;
            &lt;div class="profile-preview-card relative mb-4 s:mb-0 fw-medium hidden m:inline-block"&gt;
              
                Vamsi Dogiparthi
                
              
              &lt;div id="story-author-preview-content-2659432" class="profile-preview-card__content crayons-dropdown branded-7 p-4 pt-0"&gt;
                &lt;div class="gap-4 grid"&gt;
                  &lt;div class="-mt-4"&gt;
                    &lt;a href="/vamsidogiparthi" class="flex"&gt;
                      &lt;span class="crayons-avatar crayons-avatar--xl mr-2 shrink-0"&gt;
                        &lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F2832454%2F26d752ea-46dc-45b7-af1c-0d6cdbc94774.jpeg" class="crayons-avatar__image" alt=""&gt;
                      &lt;/span&gt;
                      &lt;span class="crayons-link crayons-subtitle-2 mt-5"&gt;Vamsi Dogiparthi&lt;/span&gt;
                    &lt;/a&gt;
                  &lt;/div&gt;
                  &lt;div class="print-hidden"&gt;
                    
                      Follow
                    
                  &lt;/div&gt;
                  &lt;div class="author-preview-metadata-container"&gt;&lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
            &lt;/div&gt;

          &lt;/div&gt;
          &lt;a href="https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14" class="crayons-story__tertiary fs-xs"&gt;&lt;time&gt;Jul 5 '25&lt;/time&gt;&lt;span class="time-ago-indicator-initial-placeholder"&gt;&lt;/span&gt;&lt;/a&gt;
        &lt;/div&gt;
      &lt;/div&gt;

    &lt;/div&gt;

    &lt;div class="crayons-story__indention"&gt;
      &lt;h2 class="crayons-story__title crayons-story__title-full_post"&gt;
        &lt;a href="https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14" id="article-link-2659432"&gt;
          AI Summarization Agent🧾 in 7 minutes! 🔥
        &lt;/a&gt;
      &lt;/h2&gt;
        &lt;div class="crayons-story__tags"&gt;
            &lt;a class="crayons-tag  crayons-tag--monochrome " href="/t/programming"&gt;&lt;span class="crayons-tag__prefix"&gt;#&lt;/span&gt;programming&lt;/a&gt;
            &lt;a class="crayons-tag  crayons-tag--monochrome " href="/t/ai"&gt;&lt;span class="crayons-tag__prefix"&gt;#&lt;/span&gt;ai&lt;/a&gt;
            &lt;a class="crayons-tag  crayons-tag--monochrome " href="/t/llm"&gt;&lt;span class="crayons-tag__prefix"&gt;#&lt;/span&gt;llm&lt;/a&gt;
            &lt;a class="crayons-tag  crayons-tag--monochrome " href="/t/rag"&gt;&lt;span class="crayons-tag__prefix"&gt;#&lt;/span&gt;rag&lt;/a&gt;
        &lt;/div&gt;
      &lt;div class="crayons-story__bottom"&gt;
        &lt;div class="crayons-story__details"&gt;
            &lt;a href="https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14#comments" class="crayons-btn crayons-btn--s crayons-btn--ghost crayons-btn--icon-left flex items-center"&gt;
              Comments


              &lt;span class="hidden s:inline"&gt;Add Comment&lt;/span&gt;
            &lt;/a&gt;
        &lt;/div&gt;
        &lt;div class="crayons-story__save"&gt;
          &lt;small class="crayons-story__tertiary fs-xs mr-2"&gt;
            10 min read
          &lt;/small&gt;
            
              &lt;span class="bm-initial"&gt;
                

              &lt;/span&gt;
              &lt;span class="bm-success"&gt;
                

              &lt;/span&gt;
            
        &lt;/div&gt;
      &lt;/div&gt;
    &lt;/div&gt;
  &lt;/div&gt;
&lt;/div&gt;

&lt;/div&gt;


</description>
      <category>programming</category>
      <category>ai</category>
      <category>llm</category>
      <category>rag</category>
    </item>
    <item>
      <title>AI Summarization Agent🧾 in 7 minutes! 🔥</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Sat, 05 Jul 2025 21:38:04 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14</link>
      <guid>https://dev.to/vamsidogiparthi/ai-summarization-agent-in-7-minutes-j14</guid>
      <description>&lt;p&gt;Hi Buddy! Welcome to a quick tutorial on building an AI summarization agent that will allow you to summarize lengthier meeting conversations, long pages of various concepts using Semantic Kernel &amp;amp; Open API (model GPT 4o).&lt;/p&gt;

&lt;p&gt;This will be a quick tutorial aimed to be max of 7mins for you to quickly create an AI Agent.&lt;/p&gt;

&lt;p&gt;This tutorial uses 2 major tools.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Semantic Kernel (Chat completion &amp;amp; Function plugins).&lt;/li&gt;
&lt;li&gt;Open AI Account (with paid or trail use).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So, without wasting anymore time lets dive into the rest of the steps.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prerequisites:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Create an &lt;a href="https://platform.openai.com/" rel="noopener noreferrer"&gt;Open AI Account&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Create a &lt;a href="https://platform.openai.com/settings/organization/projects" rel="noopener noreferrer"&gt;project&lt;/a&gt; in Open AI Account.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzneecvpfil56rtng8uyp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzneecvpfil56rtng8uyp.png" alt="Open AI Project creation pic" width="469" height="324"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Add a token amount if you are choosing the paid version in the billing section.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Download Visual Studio and .NET 9 framework through this &lt;a href="https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&amp;amp;channel=Release&amp;amp;version=VS2022&amp;amp;cid=2030&amp;amp;passive=false" rel="noopener noreferrer"&gt;link&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step by Step Project setup:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Create new &lt;code&gt;Console Application&lt;/code&gt; using &lt;code&gt;.NET9&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Install below necessary packages.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.SemanticKernel&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Logging&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Logging.Console&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Configuration.FileExtensions&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Configuration.Json&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Configuration.UserSecrets&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Configuration.CommandLine&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.Extensions.Configuration.EnvironmentVariables&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.SemanticKernel.PromptTemplates.Handlebars&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;dotnet&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;add&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Microsoft.SemanticKernel.Yaml&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;appsettings.json&lt;/code&gt; file to the project directory and add below code to the csproj project file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;ItemGroup&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;None&lt;/span&gt; &lt;span class="na"&gt;Update=&lt;/span&gt;&lt;span class="s"&gt;"appsettings.json"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;CopyToOutputDirectory&amp;gt;&lt;/span&gt;PreserveNewest&lt;span class="nt"&gt;&amp;lt;/CopyToOutputDirectory&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/None&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ItemGroup&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;OpenAIConfiguration.cs&lt;/code&gt; to Options folder underneath the project.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Options&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;OpenAIConfiguration&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;SectionName&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"OpenAIConfiguration"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Endpoint&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ApiKey&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ModelId&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;MaxTokens&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;Temperature&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;TopP&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;TextSummarizationPlugin.cs&lt;/code&gt; to Plugins folder
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.ComponentModel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.SemanticKernel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.SemanticKernel.PromptTemplates.Handlebars&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Plugins.PromptPlugins.TextSummarizationPromptPlugin&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;TextSummarizationPromptPlugin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;TextSummarizationPromptPlugin&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;KernelFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"summarize_text"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Summarize the given text."&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;FunctionResult&lt;/span&gt;&lt;span class="p"&gt;?&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;GetSummarizedText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"input text to be summarize"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Kernel&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;handlebarsPromptYaml&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;EmbeddedResource&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TextSummarizationYamlTemplate.yaml"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;templateFactory&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;HandlebarsPromptTemplateFactory&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateFunctionFromPromptYaml&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;handlebarsPromptYaml&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;templateFactory&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;arguments&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;KernelArguments&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="s"&gt;"input"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InvokeAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;function&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;arguments&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Response: {Response}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;TextSummarizationPromptTemplate.yaml&lt;/code&gt; to &lt;code&gt;Plugins -&amp;gt; PromptPlugins -&amp;gt; TextSummarizationPromptPlugin&lt;/code&gt; folder.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;SummarizeInformation&lt;/span&gt;
&lt;span class="na"&gt;template&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;|&lt;/span&gt;
  &lt;span class="s"&gt;&amp;lt;message role="system"&amp;gt;&lt;/span&gt;
      &lt;span class="s"&gt;# System Instructions&lt;/span&gt;
      &lt;span class="s"&gt;You are a expert text summarizer. Your task is to summarize the information provided in the conversation history into key points.&lt;/span&gt;
      &lt;span class="s"&gt;You should focus on the most important details and present them in a clear and concise manner.&lt;/span&gt;
      &lt;span class="s"&gt;The summary should categorize the 7 main sections: &lt;/span&gt;
      &lt;span class="s"&gt;Acronyms, Glossary, Problem Statement, Description, Key Points, Entities (Location, people, places, Books), Next Steps.&lt;/span&gt;
      &lt;span class="s"&gt;Each section should be clearly labeled and the information should be presented in a bullet point format.&lt;/span&gt;

      &lt;span class="s"&gt;Each section should have atmost 5 bullet points.&lt;/span&gt;
      &lt;span class="s"&gt;The summary should be no more than 200 words in total.&lt;/span&gt;

      &lt;span class="s"&gt;You should also correct any grammar and spelling errors in the history.&lt;/span&gt;
      &lt;span class="s"&gt;The summary should be in English.&lt;/span&gt;
      &lt;span class="s"&gt;The summary should be in a professional tone and should not include any personal opinions or subjective statements.&lt;/span&gt;

      &lt;span class="s"&gt;# Safety&lt;/span&gt;
      &lt;span class="s"&gt;- Don't use any bad words, hateful tone, angy tone, sad tone.&lt;/span&gt;
      &lt;span class="s"&gt;- Don't use any sensitive information, or confidential information.         &lt;/span&gt;

      &lt;span class="s"&gt;# Example Input starts here:&lt;/span&gt;
      &lt;span class="s"&gt;- Bruce: These days people are so busy with their work that they don't have time to read books and know about the history&lt;/span&gt;
      &lt;span class="s"&gt;- Wayne: Yes, I agree. I think it's important to take time to read and learn about our history. We are what we are because of our past.&lt;/span&gt;
      &lt;span class="s"&gt;- Bruce: I think we should make it a point to read at least one book a month. It can be about anything, but it should be something that teaches us something new.&lt;/span&gt;
      &lt;span class="s"&gt;- Wayne: That's a great idea! I will try to do that. I think it will help us grow as individuals and as a society.&lt;/span&gt;
      &lt;span class="s"&gt;- Bruce: I read about different cultures and their history, expecially native indian culture. I think it's important to understand and appreciate the diversity of our world.&lt;/span&gt;
      &lt;span class="s"&gt;- Wayne: Yes, I agree. Understanding different cultures can help us become more empathetic and open-minded. It can also help us appreciate the beauty of our world.&lt;/span&gt;
      &lt;span class="s"&gt;- Marry: I think we should also make an effort to learn about the history of our own culture and heritage. It's important to know where we come from and what has shaped us as a people.&lt;/span&gt;
      &lt;span class="s"&gt;- Bruce: Yes, I agree. I think it's important to have a strong sense of identity and to understand our roots. It can help us navigate the world and make informed decisions about our future.&lt;/span&gt;
      &lt;span class="s"&gt;- Wayne: We should also learn about historical places like the pyramids and the great wall of china. They are not only important landmarks, but they also tell us a lot about the cultures and civilizations that built them.&lt;/span&gt;
      &lt;span class="s"&gt;# Example Input ends here.&lt;/span&gt;
      &lt;span class="s"&gt;# Example Output Starts Here:&lt;/span&gt;
      &lt;span class="s"&gt;-Acronyms:&lt;/span&gt;
          &lt;span class="s"&gt;- N/A&lt;/span&gt;
      &lt;span class="s"&gt;-Glossary:&lt;/span&gt;
          &lt;span class="s"&gt;- Empathy: The ability to understand and share the feelings of another.&lt;/span&gt;
          &lt;span class="s"&gt;- Heritage: Property that is or may be inherited; an inheritance.&lt;/span&gt;
          &lt;span class="s"&gt;- Culture: The ideas, customs, and social behavior of a particular people or society.&lt;/span&gt;
          &lt;span class="s"&gt;- Diversity: The state of being diverse; variety.&lt;/span&gt;
      &lt;span class="s"&gt;- Problem Statement:&lt;/span&gt;
          &lt;span class="s"&gt;- People are busy with work and don't have time to read books.&lt;/span&gt;
          &lt;span class="s"&gt;- Importance of reading and learning about history.&lt;/span&gt;
          &lt;span class="s"&gt;- Suggestion to read at least one book a month.&lt;/span&gt;
          &lt;span class="s"&gt;- Learn about historical places and cultures.&lt;/span&gt;
          &lt;span class="s"&gt;- Understanding different cultures can help us become more empathetic.&lt;/span&gt;
      &lt;span class="s"&gt;- Key Points:&lt;/span&gt;
          &lt;span class="s"&gt;- People are busy with work and don't have time to read books.&lt;/span&gt;
          &lt;span class="s"&gt;- Importance of reading and learning about history.&lt;/span&gt;
          &lt;span class="s"&gt;- Suggestion to read at least one book a month.&lt;/span&gt;
          &lt;span class="s"&gt;- Understanding different cultures can help us become more empathetic.&lt;/span&gt;
          &lt;span class="s"&gt;- Importance of learning about our own culture and heritage.&lt;/span&gt;
      &lt;span class="s"&gt;- Description:&lt;/span&gt;
          &lt;span class="s"&gt;- People are busy with work and don't have time to read books.&lt;/span&gt;
          &lt;span class="s"&gt;- Importance of reading and learning about history.&lt;/span&gt;
          &lt;span class="s"&gt;- Suggestion to read at least one book a month.&lt;/span&gt;
          &lt;span class="s"&gt;- Understanding different cultures can help us become more empathetic.&lt;/span&gt;
          &lt;span class="s"&gt;- Importance of learning about our own culture and heritage.&lt;/span&gt;
      &lt;span class="s"&gt;- Entities:&lt;/span&gt;
            &lt;span class="s"&gt;- Locations: China&lt;/span&gt;
            &lt;span class="s"&gt;- People: Bruce, Wayne, Marry&lt;/span&gt;
            &lt;span class="s"&gt;- Places: Pyramids, Great Wall of China&lt;/span&gt;
            &lt;span class="s"&gt;- Books: Great wall of china, george washignton, native indian culture&lt;/span&gt;
      &lt;span class="s"&gt;- Next Steps: &lt;/span&gt;
            &lt;span class="s"&gt;- Make it a point to read at least one book a month.&lt;/span&gt;
            &lt;span class="s"&gt;- Learn about different cultures and their history.&lt;/span&gt;
            &lt;span class="s"&gt;- Understand and appreciate the diversity of our world.&lt;/span&gt;
            &lt;span class="s"&gt;- Learn about the history of our own culture and heritage.&lt;/span&gt;
            &lt;span class="s"&gt;- Learn about historical places like the pyramids and the great wall of china.&lt;/span&gt;
        &lt;span class="s"&gt;#Example Output ends Here&lt;/span&gt;
  &lt;span class="s"&gt;&amp;lt;/message&amp;gt;&lt;/span&gt;
  &lt;span class="s"&gt;&amp;lt;message role="user"&amp;gt;&lt;/span&gt;
        &lt;span class="s"&gt;{{input}}&lt;/span&gt;
  &lt;span class="s"&gt;&amp;lt;/message&amp;gt;&lt;/span&gt;
&lt;span class="na"&gt;template_format&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;handlebars&lt;/span&gt;
&lt;span class="na"&gt;description&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Contoso chat prompt template.&lt;/span&gt;
&lt;span class="na"&gt;input_variables&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;input&lt;/span&gt;
    &lt;span class="na"&gt;description&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;user message to be summarized.&lt;/span&gt;
    &lt;span class="na"&gt;is_required&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="na"&gt;allow_dangerously_set_content &lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="na"&gt;output_variable&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;description&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;The summarized information.&lt;/span&gt;
&lt;span class="na"&gt;execution_settings&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;service1&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;model_id&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;gpt-4o&lt;/span&gt;
    &lt;span class="na"&gt;temperature&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.6&lt;/span&gt;
  &lt;span class="na"&gt;default&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;temperature&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.5&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;conversation.txt&lt;/code&gt; as our conversation sample to be used for this text summarization project under Assets folder
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;**Conversation:**

**Emma:** *Alright everyone, today’s family picnic turned into a history class. But that’s okay, isn’t it?* Look at this—Statue of Liberty! It’s stunning, isn’t it?

**Ryan:** *Yeah, it’s alright,* but don’t you think some monuments are... um... boring? Like, why do we even care about something from, like, the 1800s?

**Maya:** *Oh, Ryan!* You youngsters have so much to learn. The Statue of Liberty, gifted by France in 1886, represents freedom and democracy. Imagine the stories it witnessed over time. You can't call that boring!

**Ethan:** Maya has a point. But Ryan does, too, in a way. How do we make kids care about these landmarks? Shouldn’t we use tech, like VR, to let them experience the history?

**Emma:** I think Ethan’s onto something. Virtual reality tours of places like the Colosseum in Rome or the Pyramids in Egypt could be fascinating. But Ryan, why do you find history boring?

**Ryan:** *I mean,* it just feels... distant, you know? Like, I know George Washington led battles, but, like, how does that matter to me?

**Maya:** It matters because it’s part of your identity, Ryan. History tells us where we came from. Without it, culture fades. Have you been to the Alamo in Texas? It's a reminder of resilience and sacrifice. Without those stories, how will we learn courage?

**Ethan:** True, but here's a problem—many monuments, like the Taj Mahal, are decaying because of pollution and neglect. Shouldn't we focus on fixing that first?

**Emma:** *Absolutely!* I read last week about how smog is damaging India’s Taj Mahal. It’s heart-wrenching. Preserving monuments must go hand-in-hand with teaching their value. Any ideas, Ryan?

**Ryan:** Maybe we could, like, organize cleanups or raise funds for conservation? Schools could include those activities so we, um, actually feel involved.

**Maya:** That’s a wonderful idea, Ryan! Did you know during the 1940s, the Mount Rushmore National Memorial was improved as part of a community-driven effort? It’s proof that every little action helps.

**Ethan:** And not just local action. Global awareness is key. Social media could spotlight these issues. Imagine a campaign encouraging people worldwide to protect the Great Wall of China.

**Emma:** Let’s not forget to highlight the cultural aspect too. I once took a trip to Kyoto, Japan, and visited the Fushimi Inari Shrine. Learning about its spiritual significance deeply moved me. We must keep those cultural stories alive.

**Maya:** So, the problem is clear. Awareness, preservation, education—*all* need attention. The solution? A mix of passion, action, and modern tools, just like you all suggested.

**Ryan:** I guess you’re right. I mean, the Golden Gate Bridge wouldn’t be the same if it crumbled away, huh? Alright, I’m in. Let’s save some history!

**Ethan:** That’s the spirit, Ryan! History doesn’t have to stay in dusty textbooks. We can make it alive for everyone!

**Emma:** And that’s the beauty of culture—it connects us across time. Let’s plan something. Maybe we can start with a local landmark?

**Maya:** Perfect idea! How about a visit to Fort Ticonderoga? It’s close by, rich in history, and we can brainstorm ways to help.

---

**End of Conversation**
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;We are using &lt;code&gt;EmbeddedResource&lt;/code&gt; approach to attach these assets &amp;amp; resources to &lt;code&gt;cs.proj&lt;/code&gt; and read them when needed using below EmbeddedResource Service Class.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Reflection&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EmbeddedResource&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;resourceName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;assembly&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Assembly&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetExecutingAssembly&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resourcePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;
            &lt;span class="n"&gt;assembly&lt;/span&gt;
                &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetManifestResourceNames&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;FirstOrDefault&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt;
                    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;EndsWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resourceName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;StringComparison&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OrdinalIgnoreCase&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;FileNotFoundException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Resource '&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;resourceName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;' not found."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;var&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;
            &lt;span class="n"&gt;assembly&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetManifestResourceStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resourcePath&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;FileNotFoundException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Resource stream for '&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;resourceName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;' is null."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;var&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;StreamReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadToEnd&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Attach the yaml template &amp;amp; example conversation &lt;code&gt;.txt&lt;/code&gt; to the &lt;code&gt;.csproj&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;  &lt;span class="nt"&gt;&amp;lt;ItemGroup&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;EmbeddedResource&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"Plugins\PromptPlugins\TextSummarizationPromptPlugin\TextSummarizationYamlTemplate.yaml"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;EmbeddedResource&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"Assets\Conversation.txt"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;None&lt;/span&gt; &lt;span class="na"&gt;Update=&lt;/span&gt;&lt;span class="s"&gt;"appsettings.json"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;CopyToOutputDirectory&amp;gt;&lt;/span&gt;PreserveNewest&lt;span class="nt"&gt;&amp;lt;/CopyToOutputDirectory&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/None&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/ItemGroup&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;We will be using a separate class called &lt;code&gt;Brain.cs&lt;/code&gt; to perform our text summarization. So, please create it under Brain folder with below content
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Brain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IBrain&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Kernel&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IBrain&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Kernel&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Starting AI Agent Text Summarization..."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;conversation&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;EmbeddedResource&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Conversation.txt"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InvokeAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;"TextSummarizationPromptPlugin"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;"summarize_text"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;KernelArguments&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="s"&gt;"input"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;conversation&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Result: {Result}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToString&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;I like to use globalusings for common namespaces to keep the class files lean. Please create GlobalUsings.cs under you root project folder with namespaces.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;global&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.Extensions.Configuration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;global&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.Extensions.DependencyInjection&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;global&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.Extensions.Logging&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;global&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.SemanticKernel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;global&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.SemanticKernel.ChatCompletion&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Finally, lets setup our &lt;code&gt;program.cs&lt;/code&gt; file with below code to run our project.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// See https://aka.ms/new-console-template for more information&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Brain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Options&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Plugins.FunctionPlugins.TimePlugin&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AIAgentTextSummarization.Plugins.PromptPlugins.TextSummarizationPromptPlugin&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ConfigurationBuilder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetBasePath&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Directory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetCurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddJsonFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"appsettings.json"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;optional&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;reloadOnChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddUserSecrets&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;optional&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddEnvironmentVariables&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Build&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;kernelBuilder&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateBuilder&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddLogging&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;loggingBuilder&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="n"&gt;loggingBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddConsole&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;AddConfiguration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Logging"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddOptions&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configure&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddTransient&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IBrain&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;openAIConfiguration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;()&lt;/span&gt;
    &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"OpenAI configuration is missing"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddOpenAIChatCompletion&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;openAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ModelId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;openAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApiKey&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kernelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Build&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Plugins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddFromType&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;TimePlugin&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
&lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ImportPluginFromType&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;TextSummarizationPromptPlugin&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt; 

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetRequiredService&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;();&lt;/span&gt;
&lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Starting the AI Calendar Agent"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetRequiredService&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IBrain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Before running your project, please make sure appsettings.json file which was added to our project directory has values to below settings.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"Logging"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"LogLevel"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Default"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Microsoft"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Microsoft.Hosting.Lifetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Console"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"LogLevel"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Default"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Microsoft.Hosting.Lifetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"OpenAIConfiguration"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ModelId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"gpt-4o"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ApiKey"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"api-key"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Endpoint"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"api-endpoint"&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Run the &lt;code&gt;program.cs&lt;/code&gt; using dotnet run command. You will see the below output
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Result: 
- Acronyms:
  - VR: Virtual Reality

- Glossary:
  - Monuments: Structures created to commemorate a person or event.
  - Preservation: The act of maintaining something in its original or existing state.
  - Conservation: The protection and care of natural resources and cultural heritage.
  - Resilience: The capacity to recover quickly from difficulties; toughness.

- Problem Statement:
  - Many people, especially younger generations, find historical monuments boring or irrelevant.
  - Monuments like the Taj Mahal are decaying due to pollution and neglect.
  - There is a lack of awareness and modern engagement with historical sites.

- Description:
  - Discussion on making history engaging for younger generations using modern tools like VR.
  - Importance of preserving monuments and integrating cultural education.
  - Suggestions for organizing community-driven efforts for conservation.
  - Emphasis on global awareness and social media campaigns for monument preservation.

- Key Points:
  - The Statue of Liberty symbolizes freedom and democracy.
  - Integrating tech, such as VR, to make history engaging.
  - Need for preservation and conservation of historical sites.
  - Importance of cultural education and community involvement.
  - Potential for social media to raise global awareness.

- Entities:
  - Locations: Statue of Liberty, Colosseum, Pyramids, Alamo, Taj Mahal, Great Wall of China, Kyoto, Fushimi Inari Shrine, Golden Gate Bridge, Fort Ticonderoga
  - People: Emma, Ryan, Maya, Ethan
  - Places: France, Rome, Egypt, Texas, India, Japan, China

- Next Steps:
  - Organize cleanups or fundraisers for monument conservation.
  - Plan visits to local landmarks, like Fort Ticonderoga, to brainstorm preservation efforts.
  - Utilize social media for global awareness campaigns.
  - Incorporate VR tours into educational curricula.
  - Foster community involvement in cultural and historical education.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Concepts Showcased:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Function Invocation through kernel.&lt;/li&gt;
&lt;li&gt;Handlebars prompt template using YAML schema for prompt plugins.&lt;/li&gt;
&lt;li&gt;Injecting KernelArguments into Prompt templates.&lt;/li&gt;
&lt;li&gt;Seperation of Concerns&lt;/li&gt;
&lt;li&gt;.NET Dependency Injection.&lt;/li&gt;
&lt;li&gt;.NET Options Pattern.&lt;/li&gt;
&lt;li&gt;Natural Language Processing &amp;amp; Natural Language Understanding.&lt;/li&gt;
&lt;li&gt;Text Summarization, grammar correction.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;Using powerful sematic kernel, we can easily create NLP, NLU based AI Agents on fly with few simple steps and configurations for very common use cases such as the one showed in this article. With minimal effort we can reduce our workload, processing times and improve efficiency. Hope this tutorial can help you get started to build your own AI Agent.&lt;/p&gt;

&lt;p&gt;To get access to my source code. Please visit this &lt;a href="https://github.com/vamsidogiparthi/AITextSummarization" rel="noopener noreferrer"&gt;GitHub link&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;To get more tutorials🧾 like this! Follow me! see ya 👋!&lt;/p&gt;

</description>
      <category>programming</category>
      <category>ai</category>
      <category>llm</category>
      <category>rag</category>
    </item>
    <item>
      <title>🧑‍💻AI Calendar🗓️Agent in 7 minutes! 🔥</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Wed, 12 Mar 2025 11:55:42 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/ai-calendaragent-in-7-minutes-38ai</link>
      <guid>https://dev.to/vamsidogiparthi/ai-calendaragent-in-7-minutes-38ai</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzeozw61vll9wt3ic4uz3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzeozw61vll9wt3ic4uz3.png" alt="AI Calendar Agent Integration diagram" width="800" height="321"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hi Buddy! Welcome to a quick tutorial on building an AI Calendar agent that will allow you to create calendar events using Semantic Kernel, Google Calendar APIs &amp;amp; Open API (model GPT 4o).&lt;/p&gt;

&lt;p&gt;This will be a quick tutorial aimed to be max of 7mins for you to quickly create an AI Agent.&lt;/p&gt;

&lt;p&gt;This tutorial uses three major tools.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Semantic Kernel (Chat completion &amp;amp; Function plugins)&lt;/li&gt;
&lt;li&gt;Google Workspace (Google Calendar APIs)&lt;/li&gt;
&lt;li&gt;Open AI Account (with paid or trail use)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So, without wasting anymore time lets dive into the rest of the steps.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prerequisites:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Create an &lt;a href="https://platform.openai.com/" rel="noopener noreferrer"&gt;Open AI Account&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Create a &lt;a href="https://platform.openai.com/settings/organization/projects" rel="noopener noreferrer"&gt;project &lt;/a&gt;in Open AI Account.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fou6pp52tujl4llrv0414.png" alt="Project creation image" width="469" height="324"&gt;
&lt;/li&gt;
&lt;li&gt;Add a token amount if you are choosing the paid version in the billing section.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpfl0sx7ufk7v8xen1okl.png" alt="Add credit balance" width="800" height="229"&gt;
&lt;/li&gt;
&lt;li&gt;Create new &lt;a href="https://developers.google.com/workspace/guides/create-project" rel="noopener noreferrer"&gt;Google Workspace Project&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developers.google.com/workspace/guides/enable-apis" rel="noopener noreferrer"&gt;Enable Google Workspace APIs | Google for Developers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;We are going to use Service to Service Authentication flow for this AI Agent as it will be a console application. So, create a service account.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7zzyxrekogpj8b0cii17.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7zzyxrekogpj8b0cii17.png" alt="Service Account Creation Screen" width="697" height="642"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Once Service account is created, add keys as shown below. Choose JSON as the option. This will download a JSON key into your machine. Name it as &lt;code&gt;apikey.json&lt;/code&gt;. Which we will be using later in our agent building process.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Feedx28qw08ogkcnyxek2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Feedx28qw08ogkcnyxek2.png" alt="APIKeyCreation" width="563" height="361"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Download Visual Studio and .NET 9 framework through this &lt;a href="https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&amp;amp;channel=Release&amp;amp;version=VS2022&amp;amp;cid=2030&amp;amp;passive=false" rel="noopener noreferrer"&gt;link&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step by Step Project setup:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Create new Console Application using &lt;code&gt;.NET9&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Install below necessary packages.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;package&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SemanticKernel&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;package&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Logging&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;package&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Logging&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Console&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FileExtensions&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Json&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UserSecrets&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CommandLine&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Extensions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EnvironmentVariables&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Calendar&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v3&lt;/span&gt;
&lt;span class="n"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Auth&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add &lt;code&gt;appsettings.json&lt;/code&gt; file to the project directory and add below code to the &lt;code&gt;csproj&lt;/code&gt; project file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;ItemGroup&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;None&lt;/span&gt; &lt;span class="na"&gt;Update=&lt;/span&gt;&lt;span class="s"&gt;"appsettings.json"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;CopyToOutputDirectory&amp;gt;&lt;/span&gt;PreserveNewest&lt;span class="nt"&gt;&amp;lt;/CopyToOutputDirectory&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/None&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ItemGroup&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add the downloaded &lt;code&gt;apikey.json&lt;/code&gt; into the project folder.&lt;/li&gt;
&lt;li&gt;Create a new &lt;code&gt;CalendarService.cs&lt;/code&gt; class under &lt;code&gt;Services&lt;/code&gt; folder.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Configurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Google.Apis.Auth.OAuth2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Google.Apis.Calendar.v3.Data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.Extensions.Options&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;ICalendarService&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;CreateEventAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CalendarListEntry&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;GetMyCalendarList&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;CalendarService&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;IOptions&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GoogleCalendarAPISettings&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CalendarService&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ICalendarService&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CalendarListEntry&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;GetMyCalendarList&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Google credential for getting service account tokens&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetGoogleCredential&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;service&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Calendar&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CalendarService&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BaseClientService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Initializer&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;HttpClientInitializer&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;ApplicationName&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApplicationName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;service&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CalendarList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;List&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;calendarList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[..&lt;/span&gt; &lt;span class="n"&gt;calendarList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Items&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;CreateEventAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Google credential for getting service account tokens&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetGoogleCredential&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// authentication flow for the google calendar using user auth token&lt;/span&gt;
        &lt;span class="c1"&gt;// var credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(&lt;/span&gt;
        &lt;span class="c1"&gt;//     new ClientSecrets&lt;/span&gt;
        &lt;span class="c1"&gt;//     {&lt;/span&gt;
        &lt;span class="c1"&gt;//         ClientId = options.Value.ClientId,&lt;/span&gt;
        &lt;span class="c1"&gt;//         ClientSecret = options.Value.ClientSecret,&lt;/span&gt;
        &lt;span class="c1"&gt;//     },&lt;/span&gt;
        &lt;span class="c1"&gt;//     options.Value.Scopes,&lt;/span&gt;
        &lt;span class="c1"&gt;//     options.Value.User,&lt;/span&gt;
        &lt;span class="c1"&gt;//     CancellationToken.None&lt;/span&gt;
        &lt;span class="c1"&gt;// );&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;service&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Calendar&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CalendarService&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Google&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BaseClientService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Initializer&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;HttpClientInitializer&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;ApplicationName&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApplicationName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;newEvent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Summary&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Description&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Start&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;EventDateTime&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;DateTimeDateTimeOffset&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;TimeZone&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"America/Los_Angeles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="n"&gt;End&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;EventDateTime&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;DateTimeDateTimeOffset&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;TimeZone&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"America/Los_Angeles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="c1"&gt;// Create an event in the calendar&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;service&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Events&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CalendarId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;createdEvent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;$"Event created: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt; - &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt; - &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt; - &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;endTime&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt; - &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;createdEvent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HtmlLink&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// common code to create Google credential for service account&lt;/span&gt;
    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="n"&gt;GoogleCredential&lt;/span&gt; &lt;span class="nf"&gt;GetGoogleCredential&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;GoogleCredential&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;var&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;FileStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="n"&gt;Directory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetCurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="s"&gt;"apikey.json"&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;FileMode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Open&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;FileAccess&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Read&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;googleCredential&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GoogleCredential&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;FromStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;CreateScoped&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Scopes&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;googleCredential&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add a new class called &lt;code&gt;Brain.cs&lt;/code&gt; to folder &lt;code&gt;Brain&lt;/code&gt;. Then add below code.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Configurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.Extensions.Options&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Brain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IBrain&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Kernel&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IServiceProvider&lt;/span&gt; &lt;span class="n"&gt;serviceProvider&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IBrain&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Kernel&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;chatCompletionService&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;serviceProvider&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetRequiredService&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IChatCompletionService&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

        &lt;span class="n"&gt;OpenAIPromptExecutionSettings&lt;/span&gt; &lt;span class="n"&gt;openAIPromptExecutionSettings&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;FunctionChoiceBehavior&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FunctionChoiceBehavior&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Auto&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;history&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ChatHistory&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="n"&gt;history&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddUserMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;"Can you add an event in my Google Calendar with the title 'Meeting with John' "&lt;/span&gt;
                &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"starting at 3 PM and ending at 4 PM EST on March 14th 2025?"&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;chatCompletionService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetChatMessageContentAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;history&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;executionSettings&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;openAIPromptExecutionSettings&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"AI Response: {Response}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Content&lt;/span&gt; &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="s"&gt;"No response"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;history&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Role&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Content&lt;/span&gt; &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="s"&gt;"No response"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add a new Function Plugin &lt;code&gt;CalendarPlugin.cs&lt;/code&gt; under &lt;code&gt;Brain/Plugins/FunctionPlugins&lt;/code&gt; folder with below code.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.ComponentModel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Google.Apis.Calendar.v3.Data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Brain.Plugins.FunctionPlugins&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;CalendarPlugin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ICalendarService&lt;/span&gt; &lt;span class="n"&gt;calendarService&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="n"&gt;ICalendarService&lt;/span&gt; &lt;span class="n"&gt;_calendarService&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;calendarService&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;KernelFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"create_google_calendar_event"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Create an event in the Google Calendar."&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;CreateGoogleCalendarEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;DateTimeOffset&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;_calendarService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateEventAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;description&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;KernelFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"get_my_calendar_list"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Get the list of calendars."&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CalendarListEntry&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;GetMyCalendarList&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;_calendarService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetMyCalendarList&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Now, let's setup configuration classes &lt;code&gt;GoogleCalendarAPISettings.cs&lt;/code&gt; &amp;amp; &lt;code&gt;OpenAIConfiguration.cs&lt;/code&gt; with below code to hold strongly typed configuration values for two important APIs.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Configurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;OpenAIConfiguration&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;SectionName&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"OpenAIConfiguration"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ApiKey&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ModelId&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Endpoint&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Configurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;GoogleCalendarAPISettings&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;SectionName&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"GoogleCalendarAPISettings"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ClientId&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ClientSecret&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;Scopes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;RedirectUri&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;CalendarId&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ApplicationName&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;Attendees&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;-&lt;/span&gt; &lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="n"&gt;inject&lt;/span&gt; &lt;span class="n"&gt;our&lt;/span&gt; &lt;span class="n"&gt;services&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;plugins&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;settings&lt;/span&gt; &lt;span class="k"&gt;and&lt;/span&gt; &lt;span class="n"&gt;our&lt;/span&gt; &lt;span class="n"&gt;running&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cs&lt;/span&gt;&lt;span class="err"&gt;`&lt;/span&gt;

&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Brain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Brain.Filters&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Brain.Plugins.FunctionPlugins&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Configurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;AICalendarAgent.Services&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ConfigurationBuilder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetBasePath&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Directory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetCurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddJsonFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"appsettings.json"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;optional&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;reloadOnChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddEnvironmentVariables&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddUserSecrets&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddCommandLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Build&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;builder&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateBuilder&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddLogging&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;configure&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;configure&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddConsole&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;SetMinimumLevel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;LogLevel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Trace&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddSingleton&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddOptions&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configure&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configure&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GoogleCalendarAPISettings&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GoogleCalendarAPISettings&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddScoped&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ICalendarService&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;CalendarService&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Services&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddTransient&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IBrain&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Brain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;openAIConfiguration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;OpenAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;()&lt;/span&gt;
    &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"OpenAI configuration is missing"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;googleCalendarSettings&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetSection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GoogleCalendarAPISettings&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SectionName&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GoogleCalendarAPISettings&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;()&lt;/span&gt;
    &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"GoogleCalendarAPISettings configuration is missing"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// var azureOpenAIConfiguration =&lt;/span&gt;
&lt;span class="c1"&gt;//     configuration.GetSection(AzureOpenAIConfiguration.SectionName).Get&amp;lt;AzureOpenAIConfiguration&amp;gt;()&lt;/span&gt;
&lt;span class="c1"&gt;//     ?? throw new Exception("Azure OpenAI configuration is missing");&lt;/span&gt;

&lt;span class="c1"&gt;// below is for the azure openai chat completion&lt;/span&gt;
&lt;span class="c1"&gt;// builder.AddAzureOpenAIChatCompletion(&lt;/span&gt;
&lt;span class="c1"&gt;//     azureOpenAIConfiguration.ModelId,&lt;/span&gt;
&lt;span class="c1"&gt;//     azureOpenAIConfiguration.Endpoint,&lt;/span&gt;
&lt;span class="c1"&gt;//     azureOpenAIConfiguration.ApiKey&lt;/span&gt;
&lt;span class="c1"&gt;// );&lt;/span&gt;

&lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddOpenAIChatCompletion&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;openAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ModelId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;openAIConfiguration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApiKey&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Build&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ImportPluginFromType&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CalendarPlugin&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt; &lt;span class="c1"&gt;// Add CalendarPlugin to the kernel. Use ImportPluginFromType instead of AddPluginFromType if you have services to be injected.&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;logger&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetRequiredService&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ILogger&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;();&lt;/span&gt;
&lt;span class="n"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogInformation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Starting the AI Calendar Agent"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetRequiredService&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IBrain&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kernel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Let’s setup our &lt;code&gt;appsettings.json&lt;/code&gt; file with below information
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"Logging"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"LogLevel"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Default"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Microsoft"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Warning"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Microsoft.Hosting.Lifetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Information"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"OpenAIConfiguration"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ModelId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"gpt-4o"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ApiKey"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"[YourKey]"&lt;/span&gt;&lt;span class="w"&gt;    
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="nl"&gt;"AzureOpenAIConfiguration"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ModelId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"gpt-4o"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ApiKey"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"[YourKey]"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Endpoint"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"[YourEndpoint]"&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="nl"&gt;"GoogleCalendarAPISettings"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ClientId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"YourClientId"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;only&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;are&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;using&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;user&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;oauth&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;flow&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ClientSecret"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"YouClientSecret"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;only&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;are&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;using&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;user&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;oauth&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;flow&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Scopes"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"https://www.googleapis.com/auth/calendar.readonly"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"https://www.googleapis.com/auth/calendar.events.readonly"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"https://www.googleapis.com/auth/calendar.events"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"https://www.googleapis.com/auth/calendar"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ApplicationName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AICalendarAgent"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"RedirectUri"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"http://localhost:5000/signin-google"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;only&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;are&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;using&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;user&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;oauth&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;flow&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"CalendarId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"[YourPersonalCalendarId]"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;personal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;calendar&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;ID&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;shared&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;with&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;your&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;service&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;account&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"User"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"user"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;only&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;are&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;using&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;user&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;oauth&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;flow&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Let’s share your personal calendar with calendar Id mentioned above in &lt;code&gt;appsettings.json&lt;/code&gt; file to your service account email from &lt;code&gt;apikey.json&lt;/code&gt; file downloaded as part of step 7 of prerequisites.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzwuzavoojv8b6nq2k5ka.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzwuzavoojv8b6nq2k5ka.png" alt="Steps to share the calendar" width="631" height="432"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Now, let's run the code using dotnet run &amp;amp; you will see the below output as well as a new event should be created on your calendar. The one you shared with the service account.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F35rsbia30rnc68ayjjwl.png" alt="Output image" width="800" height="155"&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fybgmbdo1zv91nfe2foy7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fybgmbdo1zv91nfe2foy7.png" alt="Created Event" width="268" height="131"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Concepts Showcased:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;OAuth client credential flow with Google Calendar API.&lt;/li&gt;
&lt;li&gt;Function Plugins &amp;amp; Auto Function Invocation from semantic kernel.&lt;/li&gt;
&lt;li&gt;Chat completion with GPT 4o + semantic kernel.&lt;/li&gt;
&lt;li&gt;.NET Dependency Injection.&lt;/li&gt;
&lt;li&gt;.NET Options Pattern.&lt;/li&gt;
&lt;li&gt;Natural Language Processing &amp;amp; Natural Language Understanding.&lt;/li&gt;
&lt;li&gt;Process automation&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;Using powerful sematic kernel, we can easily create NLP based AI Agents on fly with few simple steps and configurations. These agents are powerful to automate redundant tasks by connecting to your environment, existing code, existing APIs together.&lt;/p&gt;

&lt;p&gt;To get access to my source code. Please visit this &lt;a href="https://github.com/vamsidogiparthi/AICalendarAgent" rel="noopener noreferrer"&gt;GitHub link&lt;/a&gt;. Hope this tutorial can help you get started to build your own AI Agent.&lt;/p&gt;

&lt;p&gt;To get more tutorials🧾 like this! Follow me! see ya 👋!&lt;/p&gt;

</description>
      <category>semantickernel</category>
      <category>llm</category>
      <category>chatgpt</category>
      <category>googleapi</category>
    </item>
    <item>
      <title>Understanding MS Rules Engine In-Built Post Rule Actions — Part 4</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Mon, 24 Feb 2025 18:57:56 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-in-built-post-rule-actions-part-4-3m66</link>
      <guid>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-in-built-post-rule-actions-part-4-3m66</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ifyaanmunmt99zxl6ex.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ifyaanmunmt99zxl6ex.png" alt="Evaluate Rule JSON syntax" width="800" height="648"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hi Buddy! Welcome back to the part 4 of the MS Rules Engine series. In this article we will be concentrating on how to use different in-built post rule action to create a chain of rule executions.&lt;/p&gt;

&lt;p&gt;So, lets dive into the next steps.&lt;/p&gt;

&lt;h1&gt;
  
  
  Configuring EvaluateRule built-in action
&lt;/h1&gt;

&lt;p&gt;In this section, let’s explore how to configure &lt;strong&gt;EvaluateRule&lt;/strong&gt; built-in action to create a chain of rule executions where you want to execute set of rules one after the other during &lt;strong&gt;OnSuccess&lt;/strong&gt; or &lt;strong&gt;OnFailure&lt;/strong&gt; of the parent rule.&lt;/p&gt;

&lt;h1&gt;
  
  
  Use Case:
&lt;/h1&gt;

&lt;p&gt;To demonstrate this functionality, let’s take a use case we used in the previous article. which is in arcade business where we have to check the inventory of certain genre games belonging to a platform&lt;/p&gt;

&lt;p&gt;When the inventory falls below a threshold, we want to calculate the quantity of games that we need to reorder for the genre and platform in question.&lt;/p&gt;

&lt;p&gt;In this article we will try to create two level nested rule for quantity falling below 10 and 5.&lt;/p&gt;

&lt;h1&gt;
  
  
  Step by Step Implementation:
&lt;/h1&gt;

&lt;ul&gt;
&lt;li&gt;Download the base code from &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;Github Repo&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Add a class named &lt;code&gt;RestockingChainRulesExample.cs&lt;/code&gt; into your project root folder.&lt;/li&gt;
&lt;li&gt;Add a new JSON rule named &lt;code&gt;RestockingChainRules.json&lt;/code&gt; to your &lt;code&gt;RulesFiles&lt;/code&gt; folder.&lt;/li&gt;
&lt;li&gt;Add below content to the above created Json file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"RestockingChainRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="s"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ActionPlaystationGameRestock1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"The action game stocks for the playstation are low. Restock by 5 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"SuccessEvent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) &amp;lt; 5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"Actions"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="s"&gt;"OnSuccess"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="s"&gt;"Name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OutputExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;"Context"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) * 5"&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="s"&gt;"OnFailure"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="s"&gt;"Name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"EvaluateRule"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;"Context"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="s"&gt;"workflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"RestockingChainRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="s"&gt;"ruleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ActionPlaystationGameRestock2"&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ActionPlaystationGameRestock2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"The action game stocks for the playstation are low. Restock by 10 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"SuccessEvent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"10"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) &amp;lt; 10"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"Actions"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="s"&gt;"OnSuccess"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="s"&gt;"Name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OutputExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;"Context"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) * 10"&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;]&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;Game.cs&lt;/code&gt; model class under model's folder to include a new property called Quantity of type integer as show below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.Models&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;    
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Lets now add some code to our new &lt;code&gt;RestockingChainRulesExample.cs&lt;/code&gt; class file as shown below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;RE&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RestockingChainRulesExample&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RulesFiles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RestockingChainRules.json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonSerializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Workflow&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonString&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;


        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Halo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;59.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Yakuza"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"EA"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;49.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;ruleParameters&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;RuleParameter&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"input1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;};&lt;/span&gt;


        &lt;span class="n"&gt;RE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RulesEngine&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteActionWorkflowAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"RestockingChainRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"ActionPlaystationGameRestock1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ruleParameters&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;


        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Rule: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Output&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;program.cs&lt;/code&gt; as shown below and execute the application.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// See https://aka.ms/new-console-template for more information&lt;/span&gt;

&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;RestockingChainRulesExample&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;You will observe the below output. It calculates 10 as restock quantity for PlayStation Action games and 50 for Xbox RPG games.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1w5vmyx9udqydfw99a6c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1w5vmyx9udqydfw99a6c.png" alt="Restocking Chain Rules Output" width="777" height="250"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Advantages of EvaluateRule:
&lt;/h1&gt;

&lt;ul&gt;
&lt;li&gt;You execute chain of rules to find the matching one.&lt;/li&gt;
&lt;li&gt;Easy to change the rule chaining process.&lt;/li&gt;
&lt;li&gt;Can be mixed with OutputExpression action to stop the chain execution and terminal condition.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1&gt;
  
  
  Conclusion:
&lt;/h1&gt;

&lt;p&gt;In our day-to-day business, we come across many scenarios where we want to perform various calculations or return different outputs out of a rule execution based on its &lt;strong&gt;OnSuccess&lt;/strong&gt; and &lt;strong&gt;OnFailure&lt;/strong&gt; we want to usually check if there are any sub rules it satisfies as shown in the current article.&lt;/p&gt;

&lt;p&gt;This dynamic behavior helps us perform appropriate chaining process. Also, because of its dynamic nature we can easily change the chaining process as the business changes.&lt;/p&gt;

&lt;p&gt;Hope this article will help you understand the use of built-in &lt;strong&gt;EvaluateRule&lt;/strong&gt; Action and provide you guidance to use it for your needs.&lt;/p&gt;

&lt;p&gt;To access my source code. Please go to my &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine/tree/PostRuleEvaluateExpression" rel="noopener noreferrer"&gt;Github&lt;/a&gt; Link. In my next article I will explain about Nested Rules. Please don’t forget to check it out.&lt;/p&gt;

&lt;p&gt;To get more articles like this, please follow me to get notification when it is available.&lt;/p&gt;

&lt;p&gt;Until then see ya soon! 😁&lt;/p&gt;

</description>
      <category>csharp</category>
      <category>msrulesengine</category>
      <category>jsonrulesengine</category>
      <category>nestedrules</category>
    </item>
    <item>
      <title>Understanding MS Rules Engine In-Built Post Rule Actions — Part 3</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Wed, 12 Feb 2025 17:43:47 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-in-built-post-rule-actions-part-3-3i2k</link>
      <guid>https://dev.to/vamsidogiparthi/understanding-ms-rules-engine-in-built-post-rule-actions-part-3-3i2k</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flflktfubs8smqk8qp1e9.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flflktfubs8smqk8qp1e9.jpg" alt="UML State Diagram of Sequence" width="200" height="466"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hi Buddy! Welcome back to the part 3 of the MS Rules Engine series. In this article we will be concentrating on how to use different in-built post rule actions to return different action outputs or to create a chain of rule executions.&lt;/p&gt;

&lt;p&gt;In this article we will learn how to configure one of the two different types of built-in post rule action execution that are shipped with MSRules Engine. So, lets dive into the next steps.&lt;/p&gt;

&lt;h2&gt;
  
  
  Configuring OuputExpression built-in action
&lt;/h2&gt;

&lt;p&gt;In this section, let's explore how to configure OutputExpression to execute lambda expressions to produce different outputs on success and failure of a rule.&lt;/p&gt;

&lt;h2&gt;
  
  
  Use Case:
&lt;/h2&gt;

&lt;p&gt;To demonstrate this functionality, let's take a use case in our arcade business where we have to check the inventory of certain genre games belonging to a platform.&lt;/p&gt;

&lt;p&gt;When the inventory falls below a threshold, we want to calculate the quantity of games that we need to reorder for the genre and platform in question.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step by Step Implementation:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Download the base code from &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;Github Repo&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Add a class named &lt;code&gt;RestockingRulesExample.cs&lt;/code&gt; into your project root folder.&lt;/li&gt;
&lt;li&gt;Add a new JSON rule named &lt;code&gt;RestockingRules.json&lt;/code&gt; to your &lt;code&gt;RulesFiles&lt;/code&gt; folder.&lt;/li&gt;
&lt;li&gt;Add below content to the above created json file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="s"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"RestockingRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="s"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="s"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ActionPlaysationGameRestock1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;      
          &lt;span class="s"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"The action game stocks for the playstation are low. Restock by 5 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
          &lt;span class="s"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"SuccessEvent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) &amp;lt; 5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"Actions"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="s"&gt;"OnSuccess"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="s"&gt;"Name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OutputExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="s"&gt;"Context"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"Action\" AND x.Platform == \"PlayStation\").Sum(x =&amp;gt; x.Quantity) * 5"&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="s"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"RPGXboxGameRestock1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;          
          &lt;span class="s"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"The RPG game stocks for the Xbox are low. Restock by 10 units"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"SuccessEvent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"10"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"RPG\" AND x.Platform == \"Xbox\").Sum(x =&amp;gt; x.Quantity) &amp;lt; 10"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="s"&gt;"Actions"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="s"&gt;"OnSuccess"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="s"&gt;"Name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OutputExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="s"&gt;"Context"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="s"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"input1.Where(x =&amp;gt; x.Genre == \"RPG\" AND x.Platform == \"Xbox\").Sum(x =&amp;gt; x.Quantity) * 10"&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;Game.cs&lt;/code&gt; model class under model's folder to include a new property called Quantity of type integer as show below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.Models&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;    
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Lets now add some code to our new &lt;code&gt;RestockingRulesExample.cs&lt;/code&gt; class file as shown below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;RE&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RestockingRulesExample&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;


        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RulesFiles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RestockingRules.json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonSerializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Workflow&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonString&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Halo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;59.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Yakuza"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"RPG"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Xbox"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"EA"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;49.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Persona 5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sports"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Xbox"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"EA"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;49.99m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Quantity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;RE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RulesEngine&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAllRulesAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"RestockingRules"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gamesInventory&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Rule: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RuleName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsSuccess&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Message: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExceptionMessage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ActionResult&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Action Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ActionResult&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Output&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify the &lt;code&gt;program.cs&lt;/code&gt; as shown below and execute the application.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// See https://aka.ms/new-console-template for more information&lt;/span&gt;

&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;//await SimpleDiscountRules.Run();&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;RestockingRulesExample&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;You will observe the below output. It calculates 10 as restock quantity for PlayStation Action games and 50 for Xbox RPG games.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F33gbdkwt2cinvw1eycq3.jpg" alt="MSRuleOutput" width="724" height="147"&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Advantages of OutputExpression:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Calculation expression can be configured on runtime using json file.&lt;/li&gt;
&lt;li&gt;Can use complex lambda expressions in the json file to calculate the output.&lt;/li&gt;
&lt;li&gt;Can define different action results on success and failure of a rule or set of rules.&lt;/li&gt;
&lt;li&gt;No code change needed to change the calculation expression.&lt;/li&gt;
&lt;li&gt;Less turnaround time&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;In our day-to-day business, we come across many scenarios where we want to perform various calculations or return different outputs out of a rule execution based on its status such as OnSuccess and OnFailure.&lt;/p&gt;

&lt;p&gt;This dynamic behavior helps us take appropriate follow up actions. Also, because of its dynamic nature we can easily change these calculations as our business changes.&lt;/p&gt;

&lt;p&gt;Hope this article will help you understand the use of built-in OutputExpression Action and provide you guidance to use it for your needs.&lt;/p&gt;

&lt;p&gt;To access my source code. Please go to my &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine/tree/PostRuleOutputExpressionAction" rel="noopener noreferrer"&gt;Github Link&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you are learning from articles and want to stay tuned of my future articles, please like this article and follow me!&lt;/p&gt;

&lt;p&gt;Until then see ya soon! 😁&lt;/p&gt;

</description>
      <category>csharp</category>
      <category>msrulesengine</category>
      <category>json</category>
      <category>outputgeneration</category>
    </item>
    <item>
      <title>Implementing MS Rules Engine with Sqlite DB + EFCore — Part 2</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Tue, 11 Feb 2025 03:00:52 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/implementing-ms-rules-engine-with-sqlite-db-efcore-part-2-5389</link>
      <guid>https://dev.to/vamsidogiparthi/implementing-ms-rules-engine-with-sqlite-db-efcore-part-2-5389</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe6wi7hde3nbihqmtf8f0.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe6wi7hde3nbihqmtf8f0.jpg" alt="Block diagram for JSON Rules Engine" width="400" height="557"&gt;&lt;/a&gt;&lt;br&gt;
Hello Coding Buddy! 😊 Welcome to the continuation of my previous article about getting started with &lt;a href="https://dev.tourl"&gt;Building A JSON Rules Engine from Scratch with MSRulesEngine — Part 1&lt;/a&gt;. If you haven’t checked it out. Please do so before continuing with current article.&lt;/p&gt;

&lt;p&gt;In this Article, we will modify our &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;MSRuleEngine&lt;/a&gt; to load the JSON rules from Database (Sqlite) using EF core and inject them into the RulesEngine Wrapper. This is to demonstrate that the rules can be saved from database and can be loaded when needed in JSON format to be used by your application.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: The JSON Rules can be saved in the DB in many ways. You can use the built-in RulesEngine.Models as your DB models or save those rules as JSON inside one of your table columns etc. In this article I am taking the second approach to keep it simple for our learning. I will create another article explaining how to use built-in models to achieve the same.&lt;/p&gt;

&lt;p&gt;So, now we had setup some expectations we can dig into actual implementation of this integration. Let's implement/learn it together.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step by Step Instructions:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Download the base code from &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;Github Repo&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Install below packages to your downloaded console application.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt; &lt;span class="nt"&gt;&amp;lt;PackageReference&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"Microsoft.EntityFrameworkCore"&lt;/span&gt; &lt;span class="na"&gt;Version=&lt;/span&gt;&lt;span class="s"&gt;"9.0.1"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
 &lt;span class="nt"&gt;&amp;lt;PackageReference&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"Microsoft.EntityFrameworkCore.Sqlite"&lt;/span&gt; &lt;span class="na"&gt;Version=&lt;/span&gt;&lt;span class="s"&gt;"9.0.1"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
 &lt;span class="nt"&gt;&amp;lt;PackageReference&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"Microsoft.EntityFrameworkCore.Tools"&lt;/span&gt; &lt;span class="na"&gt;Version=&lt;/span&gt;&lt;span class="s"&gt;"9.0.1"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify your &lt;code&gt;Arcade.cs&lt;/code&gt; class under Models folder as shown below.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.Models&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Arcade&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Workflows&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Create a class named &lt;code&gt;ArcadeDbContext.cs&lt;/code&gt; under &lt;code&gt;DBContext&lt;/code&gt; folder. Then add below code to it. You might get some errors as we haven’t added model configurations to our project yet. We will do it in the next steps.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.DBConfigurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.DBContext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ArcadeDbContext&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;DbContext&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;DbPath&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;ArcadeDbContext&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;DbPath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt;  &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Database"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"ArcadeDb.db"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;DbSet&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Games&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;DbSet&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Arcade&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Arcades&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="n"&gt;region&lt;/span&gt; &lt;span class="n"&gt;Required&lt;/span&gt;
    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;override&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnModelCreating&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ModelBuilder&lt;/span&gt; &lt;span class="n"&gt;modelBuilder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;base&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;OnModelCreating&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;modelBuilder&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;modelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ApplyConfigurationsFromAssembly&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ArcadeDbConfiguration&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;Assembly&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RulesFiles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"DiscountRules.json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="n"&gt;Arcade&lt;/span&gt; &lt;span class="n"&gt;arcade&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Arcade1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Halo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;59.99m&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;modelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Entity&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;HasData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;modelBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Entity&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Arcade&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;HasData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;arcade&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;override&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnConfiguring&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DbContextOptionsBuilder&lt;/span&gt; &lt;span class="n"&gt;optionsBuilder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;base&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;OnConfiguring&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;optionsBuilder&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;optionsBuilder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;UseSqlite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Data Source=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;DbPath&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="n"&gt;endregion&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Now create &lt;code&gt;Fluentconfigurations&lt;/code&gt; for the Arcade and Game Models by creating &lt;code&gt;ArcadeDbConfiguration.cs&lt;/code&gt; and &lt;code&gt;GameDbConfiguration.cs&lt;/code&gt; files under &lt;code&gt;DBConfigurations&lt;/code&gt; folder in your project. Add below code to those two files.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore.Metadata.Builders&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.DBConfigurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;GameDbConfiguration&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IEntityTypeConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Configure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;EntityTypeBuilder&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;builder&lt;/span&gt;
            &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;HasKey&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Property&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Title&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="c1"&gt;// Arcade Configurations&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore.Metadata.Builders&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.DBConfigurations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ArcadeDbConfiguration&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IEntityTypeConfiguration&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Arcade&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Configure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;EntityTypeBuilder&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Arcade&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;builder&lt;/span&gt;
            &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;HasKey&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Property&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Workflows&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;HasMaxLength&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;4000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Now on your project folder create a new class called &lt;code&gt;EFCoreDemo.cs&lt;/code&gt;. Add below code to it.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;Microsoft.EntityFrameworkCore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.DBContext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;RE&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EFCoreDemo&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ArcadeDbContext&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;EnsureCreated&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;dbArcade&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Arcades&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;FirstOrDefault&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;games&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Games&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AsNoTracking&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;ToArray&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonSerializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Workflow&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dbArcade&lt;/span&gt;&lt;span class="p"&gt;!.&lt;/span&gt;&lt;span class="n"&gt;Workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;RE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RulesEngine&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAllRulesAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"GameDiscount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;games&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Rule: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RuleName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsSuccess&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Message: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExceptionMessage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Modify &lt;code&gt;program.cs&lt;/code&gt; as shown below
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// See https://aka.ms/new-console-template for more information&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// await SimpleJsonRuleDemo.Run();&lt;/span&gt;

&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;EFCoreDemo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Execute the &lt;code&gt;program.cs&lt;/code&gt; and you will see the below output.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ooskuajm6coqdq2tgmr.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ooskuajm6coqdq2tgmr.jpg" alt="Output showing rule result" width="720" height="169"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;Have you observed how simple it is to load the rules from our Sqllite database columns and pull them using EF core on demand during the application runtime. This is another way of storing these JSON based rules file. There are other ways to save the JSON files, I will be creating articles on them as well. So, stay tuned for many other related articles! See you next time! Also, before I forget here is the link to &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine/tree/DBRulesExample" rel="noopener noreferrer"&gt;GitHub Repo&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>csharp</category>
      <category>json</category>
      <category>rulesengine</category>
      <category>msrulesengine</category>
    </item>
    <item>
      <title>Building A JSON Rules Engine from Scratch with MSRulesEngine — Part 1</title>
      <dc:creator>Vamsi Dogiparthi</dc:creator>
      <pubDate>Mon, 10 Feb 2025 02:50:37 +0000</pubDate>
      <link>https://dev.to/vamsidogiparthi/building-a-json-rules-engine-from-scratch-with-msrulesengine-part-1-1h9m</link>
      <guid>https://dev.to/vamsidogiparthi/building-a-json-rules-engine-from-scratch-with-msrulesengine-part-1-1h9m</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fefew00gng0nvxporu6hi.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fefew00gng0nvxporu6hi.jpg" alt="Image description" width="586" height="506"&gt;&lt;/a&gt;&lt;br&gt;
Hi Coding Buddy!! 😊 Welcome to the learn series where we will build an rules engine for a childhood wonderland called “Arcade”. In this series we will concentrate on learning together a JSON based rules engine developed by Microsoft. This is the link to their Open-Source Git hub &lt;a href="https://github.com/microsoft/RulesEngine" rel="noopener noreferrer"&gt;repo&lt;/a&gt;. In order to move forward seamlessly. Please make sure you have checked the pre-requisites section below. To have everything downloaded for us to work together.&lt;/p&gt;
&lt;h2&gt;
  
  
  Prerequisites:
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Download .NET 6 or Higher version SDK.&lt;/li&gt;
&lt;li&gt;Download Visual Studio.&lt;/li&gt;
&lt;li&gt;Create a new Console Application.&lt;/li&gt;
&lt;li&gt;Add the Rules Engine Nuget Package using &lt;code&gt;dotnet add package RulesEngine — version 5.0.4&lt;/code&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;h2&gt;
  
  
  Understanding how the rules engine works.
&lt;/h2&gt;

&lt;p&gt;Rules engine acts a dynamic wrapper between the user and application business logic allowing you to configure the business rules on demand without redeploying your application.&lt;/p&gt;

&lt;p&gt;You can also think about it as proxy helping you to define some core business rules on demand.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: This is not a replacement of your entire server-side layer, but a tool defines certain changing rules on runtime.&lt;/p&gt;

&lt;p&gt;Rules Engine has three major components/classes to help it work as expected:&lt;/p&gt;
&lt;h2&gt;
  
  
  Workflow:
&lt;/h2&gt;

&lt;p&gt;This class encapsulates different configurations such as rules, actions on success or failure of certain rules, relationship between rules, error message on each rule etc. To add rules, you need at least have one workflow defined.&lt;/p&gt;

&lt;p&gt;A workflow can contain one or more rules to be executed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Workflow&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// Gets the workflow name.&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;WorkflowName&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;Gets or sets the workflow rules to inject.&amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;value&amp;gt;The workflow rules to inject.&amp;lt;/value&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;Obsolete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"WorkflowRulesToInject is deprecated. Use WorkflowsToInject instead."&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;WorkflowRulesToInject&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;set&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;WorkflowsToInject&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;WorkflowsToInject&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LambdaExpression&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// Gets or Sets the global params which will be applicable to all rules&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ScopedParam&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;GlobalParams&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// list of rules.&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Rules&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Rule:
&lt;/h2&gt;

&lt;p&gt;This class directly maps to your business rules that has to be executed on user actions to fulfil them the right way.&lt;/p&gt;

&lt;p&gt;Ex: Consider an Arcade rule where you have to restock the game when it reaches lower quantity in a particular location or region based on the current restocking cost, game platform etc.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Rule&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// Rule name for the Rule&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;RuleName&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt; &lt;/span&gt;
        &lt;span class="c1"&gt;/// Gets or sets the custom property or tags of the rule. &lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt; &lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;value&amp;gt; &lt;/span&gt;
        &lt;span class="c1"&gt;/// The properties of the rule. &lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/value&amp;gt; &lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Dictionary&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Properties&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Operator&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ErrorMessage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;
        &lt;span class="c1"&gt;/// Gets or sets whether the rule is enabled.&lt;/span&gt;
        &lt;span class="c1"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;Enabled&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;JsonConverter&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;JsonStringEnumConverter&lt;/span&gt;&lt;span class="p"&gt;))]&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RuleExpressionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LambdaExpression&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;WorkflowsToInject&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Rules&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ScopedParam&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;LocalParams&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Expression&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;RuleActions&lt;/span&gt; &lt;span class="n"&gt;Actions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;SuccessEvent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Rules Engine:
&lt;/h2&gt;

&lt;p&gt;This the wrapper or orchestrator class which takes array of workflows as input and executes the workflow rules all at once or specific ones upon request via its methods. This the main class which we interact with to execute the rules, read responses etc.&lt;/p&gt;

&lt;h2&gt;
  
  
  ReSettings:
&lt;/h2&gt;

&lt;p&gt;This class allows you define custom types, custom actions on the rule's execution changing and overloading its behavior.&lt;br&gt;
Ex: You can define custom class method if you want to parse the string formatted in a way the default way cannot understand you can achieve it with use of ReSettings&lt;/p&gt;

&lt;h2&gt;
  
  
  Step by Step implementation of simple json based workflow for Arcade
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Use Case:
&lt;/h2&gt;

&lt;p&gt;Let’s take simple workflow in every arcade business. Which is to provide discount on certain games to the players based on its genre, platform.&lt;/p&gt;

&lt;p&gt;This discount can change every day. In traditional systems you will be saving these discount percentages in DB and load them when needed in the service layer for users to take advantage of them. But the downside to this approach is you only have limited control over the dynamic values but not to the rule expression behind the business rule.&lt;/p&gt;

&lt;p&gt;Let’s say tomorrow you need to look into the gaming company to determine the discounts or individual platform versions. To change business rule expression, you have to rewrite and deploy new version of app. Imagine if you have to change it multiple times a day or week on business needs. It will be nightmare. This is where Microsoft Rule based engine can help you with by writing these rules in the form of lambda expressions coming from JSON file, SQL Database etc.&lt;/p&gt;

&lt;p&gt;To demonstrate this let's create a simple JSON based rule and see how it works&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create a RulesFiles folder under you .NET Console project directory.&lt;/li&gt;
&lt;li&gt;Add below rule to it as JSON file.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"GameDiscount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AwardDiscount5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;      
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The game doesn't meet the criteria for 5% discount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;  &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;when&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;rule&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;fails&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;get&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;this&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;error&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;message&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Sports&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND input1.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"GiveDiscount15"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;          
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The game doesn't meet the criteria for 15% discount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;when&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;rule&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;fails&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;get&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;this&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;error&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;message&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Action&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND input1.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Set the Folder to be part of the build package inside the .csproj file
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt; &lt;span class="nt"&gt;&amp;lt;ItemGroup&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;None&lt;/span&gt; &lt;span class="na"&gt;Update=&lt;/span&gt;&lt;span class="s"&gt;"RulesFiles\**\*"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;CopyToOutputDirectory&amp;gt;&lt;/span&gt;Always&lt;span class="nt"&gt;&amp;lt;/CopyToOutputDirectory&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/None&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/ItemGroup&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Load this JSON file into array of Workflows into program.cs file
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Environment&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrentDirectory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"RulesFiles"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"DiscountRules.json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;jsonString&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jsonDocument&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonDocument&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonString&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;workflows&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonSerializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Workflow&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonString&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Add a Game class to the Models folder under our project.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;MsRulesEngine.Models&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;long&lt;/span&gt; &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;    
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Empty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Create a sample game in program.cs to push it into the rule's engine.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Title&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Halo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Genre&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Action"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PlayStation"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;GamingStudio&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Sony"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;59.99m&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Create an instance of Rules Engine and execute the &lt;code&gt;GameDiscount&lt;/code&gt; Rule for the above created game.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;RE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RulesEngine&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workflows&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;rulesEngine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ExecuteAllRulesAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"GameDiscount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Rule: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rule&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RuleName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Result: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsSuccess&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, Message: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExceptionMessage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Execute the &lt;code&gt;program.cs&lt;/code&gt; file and observe the output.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Let's say the business changed its decision to include a new condition to provide discounts. Which is to include GamingCompany to decide the eligibility for 15% discount. Traditionally it requires a code change, but with rules engine. It is as simple as below.&lt;br&gt;
&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"WorkflowName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"GameDiscount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Rules"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AwardDiscount5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;      
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The game doesn't meet the criteria for 5% discount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; 
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Sports&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND input1.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleName"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"GiveDiscount15"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;          
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorMessage"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"The game doesn't meet the criteria for 15% discount"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; 
        &lt;/span&gt;&lt;span class="nl"&gt;"ErrorType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"RuleExpressionType"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LambdaExpression"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"Expression"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"input1.Genre == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Action&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND input1.Platform == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;PlayStation&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt; AND input1.GamingStudio == &lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;Sony&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;new&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;condition&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Execute the &lt;code&gt;program.cs&lt;/code&gt; file and observe the output.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Pros:
&lt;/h2&gt;

&lt;p&gt;Let’s go over some of the Pros of JSON based MS Rules engine below&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Customizable and configurable rule expressions.&lt;/li&gt;
&lt;li&gt;Runtime rule injection.&lt;/li&gt;
&lt;li&gt;Easy to change rules on fly without any code changes.&lt;/li&gt;
&lt;li&gt;Custom Actions to fulfil non existing business use case with built-in actions.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Realtime use cases:
&lt;/h2&gt;

&lt;p&gt;Let's look into some Realtime use cases that the MS Rules engine stands out.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Car and Home insurance companies which requires frequent rule changes to accommodate customized user offerings.&lt;/li&gt;
&lt;li&gt;Mortgage companies which require dynamic rule changes depending on customers, regions, location etc.&lt;/li&gt;
&lt;li&gt;Notification services raising alerts, events based on business rules which can be changed on fly with JSON based MS rules engine&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Conclusion:
&lt;/h2&gt;

&lt;p&gt;Hurray! We did complete a simple tutorial with Microsoft JSON based rules engine to define some of our rules, underlying conditions injected from a JSON file. We also explored how to change the rule condition easily by changing the JSON file on fly. We also explored some pros of the Rules Engine, real-time use cases where we can use this rules engine.&lt;/p&gt;

&lt;p&gt;All of this is a good base for us, to continue our journey in learning MS Rules engine and its different use cases. Please refer my part 2 of this article series using this &lt;a href="https://medium.com/@vamsidogiparthi/implementing-ms-rules-engine-with-sqlite-db-efcore-part-2-4712c1414040" rel="noopener noreferrer"&gt;link&lt;/a&gt;! It will take your through loading these rules from the Databases such as Sqlite. Don’t miss it!&lt;/p&gt;

&lt;p&gt;Before I forget this is the &lt;a href="https://github.com/vamsidogiparthi/MsRulesEngine" rel="noopener noreferrer"&gt;GitHub link&lt;/a&gt; to the current project with everything we discussed in this article.&lt;/p&gt;

&lt;p&gt;See you soon buddy!! 😍&lt;/p&gt;

</description>
      <category>msrulesengine</category>
      <category>jsonrulesengine</category>
      <category>csharp</category>
      <category>dynamicbusinessrules</category>
    </item>
  </channel>
</rss>
