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    <title>DEV Community: Viacheslav M</title>
    <description>The latest articles on DEV Community by Viacheslav M (@viacheslav_pokr).</description>
    <link>https://dev.to/viacheslav_pokr</link>
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      <title>DEV Community: Viacheslav M</title>
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    <item>
      <title>Side Pots in TypeScript: Separate Contributions, Eligibility, and Refunds</title>
      <dc:creator>Viacheslav M</dc:creator>
      <pubDate>Thu, 29 Oct 2026 16:12:35 +0000</pubDate>
      <link>https://dev.to/viacheslav_pokr/side-pots-in-typescript-separate-contributions-eligibility-and-refunds-4i5m</link>
      <guid>https://dev.to/viacheslav_pokr/side-pots-in-typescript-separate-contributions-eligibility-and-refunds-4i5m</guid>
      <description>&lt;p&gt;A multiplayer poker server cannot settle a hand by adding every contribution together and paying the player with the strongest cards. A player who committed 100 chips cannot win a contest funded by another player’s additional 400 chips.&lt;/p&gt;

&lt;p&gt;There is another complication: folding removes a player’s right to win matched chips, but those chips remain in the pot.&lt;/p&gt;

&lt;p&gt;We build pokr, a browser poker app for private games with virtual chips. A useful way to understand this accounting problem is to separate three questions:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Who contributed to this layer of chips?&lt;/li&gt;
&lt;li&gt;Who can win it?&lt;/li&gt;
&lt;li&gt;Was any part never matched by another player?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Here is a small TypeScript model that keeps those questions separate.&lt;/p&gt;

&lt;h2&gt;
  
  
  Work with cumulative contributions
&lt;/h2&gt;

&lt;p&gt;Use each player’s contribution across the entire hand, not just their bet on the current street. Keep the folded flag separately.&lt;/p&gt;

&lt;p&gt;For this example, imagine the following settlement snapshot, before returning any final unmatched excess:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Player&lt;/th&gt;
&lt;th&gt;Total committed&lt;/th&gt;
&lt;th&gt;State&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;A&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;All-in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;B&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;All-in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;C&lt;/td&gt;
&lt;td&gt;500&lt;/td&gt;
&lt;td&gt;Live&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;D&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;Folded&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;D contributed earlier and then folded to later action while still having chips behind. A and B, who are all-in, are not subsequently folding to another bet.&lt;/p&gt;

&lt;p&gt;The total committed is 1,100 chips. That is our first accounting constraint, but it does not tell us who should receive them.&lt;/p&gt;

&lt;h2&gt;
  
  
  Slice at every contribution level
&lt;/h2&gt;

&lt;p&gt;Sort the distinct positive contributions: &lt;code&gt;100, 200, 300, 500&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;For each level, multiply the distance from the previous level by the number of players who reached it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;layer amount = (current level − previous level) × contributor count
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This gives:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Contribution interval&lt;/th&gt;
&lt;th&gt;Contributors&lt;/th&gt;
&lt;th&gt;Amount&lt;/th&gt;
&lt;th&gt;Eligible players&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0–100&lt;/td&gt;
&lt;td&gt;A, B, C, D&lt;/td&gt;
&lt;td&gt;400&lt;/td&gt;
&lt;td&gt;A, B, C&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;100–200&lt;/td&gt;
&lt;td&gt;B, C, D&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;B, C&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;200–300&lt;/td&gt;
&lt;td&gt;B, C&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;B, C&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;300–500&lt;/td&gt;
&lt;td&gt;C&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;Refund to C&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;D’s chips increase the first two amounts. D never appears in their eligibility lists.&lt;/p&gt;

&lt;p&gt;The middle two layers have identical eligible players, so a presentation layer can combine them into one 500-chip side pot. Keeping them separate initially makes the arithmetic easier to inspect.&lt;/p&gt;

&lt;p&gt;The final layer has only one contributor. Those 200 chips were never matched: they are a refund, independent of C’s hand strength.&lt;/p&gt;

&lt;h2&gt;
  
  
  A small implementation
&lt;/h2&gt;

&lt;p&gt;This is standalone teaching code, not the complete pokr engine. It constructs settlement layers; it does not evaluate cards or move balances.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;Contribution&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;committed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;folded&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;Layer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
  &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;pot&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;eligible&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;refund&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;splitContributions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;Contribution&lt;/span&gt;&lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Layer&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reduce&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;
    &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isSafeInteger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;
    &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isSafeInteger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Use unique IDs and safe integer chip totals&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;)].&lt;/span&gt;&lt;span class="nf"&gt;sort&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Layer&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;previous&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;contributors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;committed&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;amount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;previous&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;contributors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;previous&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;contributors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;refund&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;contributors&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;});&lt;/span&gt;
      &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;eligible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;contributors&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;folded&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;eligible&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Matched chips require hand-state resolution&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;pot&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;eligible&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Notice the order: identify contributors first, then filter eligibility.&lt;/p&gt;

&lt;p&gt;Filtering folded players out of the input would erase their committed chips. Treating every remaining layer as a pot would misclassify an unmatched bet as winnings.&lt;/p&gt;

&lt;p&gt;The explicit error also matters. If every contributor to a matched layer has folded, contribution totals alone are insufficient for this simplified routine. A complete engine needs the hand-ending state and its documented rules for handling abandoned pots, forced folds, and interruptions. Silently discarding the layer is not a settlement policy.&lt;/p&gt;

&lt;h2&gt;
  
  
  Settle each pot independently
&lt;/h2&gt;

&lt;p&gt;Suppose A has the strongest hand, followed by C, then B.&lt;/p&gt;

&lt;p&gt;A receives the 400-chip main pot. A is absent from the other eligibility lists, so the evaluator compares only B and C for those layers. C receives their combined 500 chips and the separate 200-chip refund.&lt;/p&gt;

&lt;p&gt;The result is:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A: 400
B:   0
C: 700
D:   0
Total: 1,100
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;These are gross credits, not profit. C committed 500 and receives 700, for a net change of +200.&lt;/p&gt;

&lt;p&gt;Keep refunds distinguishable from winnings in settlement records. Otherwise, statistics or animations can report a returned bet as a victory.&lt;/p&gt;

&lt;p&gt;For tied hands, split each pot independently and apply an explicit, deterministic odd-chip rule. Do not let incidental array order decide it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Test ownership as well as conservation
&lt;/h2&gt;

&lt;p&gt;Two useful accounting checks are:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;sum(layer amounts) = sum(committed chips)
sum(winnings) + sum(refunds) = sum(committed chips)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Both can pass while chips go to the wrong player. Test exact recipients too:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Equal contributions produce a shared pot with no refund.&lt;/li&gt;
&lt;li&gt;A short stack with the best hand wins only eligible layers.&lt;/li&gt;
&lt;li&gt;A folded contributor increases pot amounts but cannot win them.&lt;/li&gt;
&lt;li&gt;An unmatched excess returns even when its owner loses.&lt;/li&gt;
&lt;li&gt;Tied winners receive the full pot after odd-chip allocation.&lt;/li&gt;
&lt;li&gt;Reordering input players preserves pot eligibility and amounts.&lt;/li&gt;
&lt;li&gt;Empty or zero-contribution inputs produce no layers.&lt;/li&gt;
&lt;li&gt;Unresolved matched layers fail explicitly.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For a visual companion, our &lt;a href="https://pokr.live/blog/all-in-and-side-pots-explained/" rel="noopener noreferrer"&gt;interactive guide to all-ins and side pots&lt;/a&gt; lets you change contributions and inspect the resulting pots.&lt;/p&gt;

&lt;p&gt;The useful abstraction is a series of contribution layers, each carrying its own ownership rules. Once those rules are explicit, pot totals become something you can explain, inspect, and test.&lt;/p&gt;

</description>
      <category>typescript</category>
      <category>algorithms</category>
      <category>testing</category>
      <category>gamedev</category>
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