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    <title>DEV Community: Vincent zhou</title>
    <description>The latest articles on DEV Community by Vincent zhou (@vincent_zhou).</description>
    <link>https://dev.to/vincent_zhou</link>
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      <title>develope my own 3D Game engine from scratch</title>
      <dc:creator>Vincent zhou</dc:creator>
      <pubDate>Wed, 03 Jun 2026 05:26:36 +0000</pubDate>
      <link>https://dev.to/vincent_zhou/develope-my-own-3d-game-engine-from-scratch-50cj</link>
      <guid>https://dev.to/vincent_zhou/develope-my-own-3d-game-engine-from-scratch-50cj</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqu044li3dfnrdyi8a74f.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqu044li3dfnrdyi8a74f.png" alt=" " width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is the first blog of my own Game Engine "Jackal". world editor showed in the picture,which includes scene viewer、content browser、entity atrribute panel.&lt;br&gt;
the 3d models are imported FBX files.rendering API is D3D12.&lt;br&gt;
UI framework i uses QT personal community version,which is also based on c++ and CMake build system,so i can communicate data between Editor and engine itself.&lt;br&gt;
This is an open world game engine. I designed an simple ECS system to handle 3D asset loading and unloading.&lt;/p&gt;

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      <category>gamedev</category>
      <category>programming</category>
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