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    <title>DEV Community: vishnu M R</title>
    <description>The latest articles on DEV Community by vishnu M R (@vishnu_mr_42f070c97c98f1).</description>
    <link>https://dev.to/vishnu_mr_42f070c97c98f1</link>
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      <title>DEV Community: vishnu M R</title>
      <link>https://dev.to/vishnu_mr_42f070c97c98f1</link>
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    <item>
      <title>Introducing create-threexrapp: Build WebXR Games Instantly with Three.js</title>
      <dc:creator>vishnu M R</dc:creator>
      <pubDate>Fri, 07 Nov 2025 09:42:10 +0000</pubDate>
      <link>https://dev.to/vishnu_mr_42f070c97c98f1/introducing-create-threexrapp-build-webxr-games-instantly-with-threejs-59fj</link>
      <guid>https://dev.to/vishnu_mr_42f070c97c98f1/introducing-create-threexrapp-build-webxr-games-instantly-with-threejs-59fj</guid>
      <description>&lt;p&gt;Hey everyone 👋&lt;/p&gt;

&lt;p&gt;I’m Vishnu M R, a 3D and XR developer — and I’m excited to introduce something I built to make WebXR and Three.js game development super easy:&lt;br&gt;
&lt;a href="https://www.npmjs.com/package/create-threexrapp" rel="noopener noreferrer"&gt;threexrapp&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you’ve ever struggled with setting up a proper Three.js + WebXR project — with physics, VR support, and player movement — this package is for you.&lt;/p&gt;

&lt;p&gt;What Is create-threexrapp?&lt;/p&gt;

&lt;p&gt;create-threexrapp is a complete Three.js + WebXR project template generator.&lt;br&gt;
It instantly creates a fully configured 3D game environment — complete with physics, VR controls, and player setup — so you can focus on building instead of wiring up boilerplate code.&lt;/p&gt;

&lt;p&gt;Think of it as:&lt;/p&gt;

&lt;p&gt;“create-react-app, but for WebXR and Three.js developers.”&lt;/p&gt;

&lt;p&gt;With a single command, you’ll get a fully structured project that’s ready to run in desktop or VR headsets — no manual setup needed.&lt;/p&gt;

&lt;p&gt;⚡ Quick Start&lt;/p&gt;

&lt;p&gt;Here’s all it takes to start building your own 3D world:&lt;/p&gt;

&lt;h1&gt;
  
  
  Create a new WebXR-ready Three.js project instantly
&lt;/h1&gt;

&lt;p&gt;&lt;strong&gt;npx create-threexrapp myapp&lt;/strong&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Move into your project
&lt;/h1&gt;

&lt;p&gt;cd myapp&lt;/p&gt;

&lt;h1&gt;
  
  
  Run your app
&lt;/h1&gt;

&lt;p&gt;npm start&lt;/p&gt;

&lt;p&gt;That’s it! &lt;/p&gt;

&lt;p&gt;You’ll instantly get a working Three.js environment with:&lt;/p&gt;

&lt;p&gt;Built-in VR support&lt;/p&gt;

&lt;p&gt;Physics integration&lt;/p&gt;

&lt;p&gt;Player controller&lt;/p&gt;

&lt;p&gt;Preloaded lighting, camera, and scene structure&lt;/p&gt;

&lt;p&gt;All you need to do is add your main 3D model and player model — everything else is handled automatically.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What’s Already Built In&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Three.js + WebXR setup — ready to use out of the box&lt;br&gt;
 Physics engine — collisions, rigid bodies, and gravity preconfigured&lt;br&gt;
 Player movement controls — VR and non-VR supported&lt;br&gt;
 Lighting and environment — realistic scene defaults&lt;br&gt;
 Modular file structure — easy to extend&lt;br&gt;
 Optimized for performance — smooth on both desktop and VR headsets&lt;/p&gt;

&lt;p&gt;You don’t need to manually configure cameras, renderers, controllers, or XR sessions — everything is already done for you.&lt;/p&gt;

&lt;p&gt;** Why I Built This**&lt;/p&gt;

&lt;p&gt;Every time I started a Three.js or WebXR project, I had to spend hours repeating the same setup:&lt;/p&gt;

&lt;p&gt;Writing boilerplate to enable XR&lt;/p&gt;

&lt;p&gt;Adding physics libraries&lt;/p&gt;

&lt;p&gt;Handling controllers and movement&lt;/p&gt;

&lt;p&gt;Organizing files&lt;/p&gt;

&lt;p&gt;So I built create-threexrapp to eliminate all that setup time.&lt;/p&gt;

&lt;p&gt;Now, anyone can create a ready-to-play WebXR app or 3D game in seconds — just by running one command.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;It’s perfect for:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Developers learning XR or game design&lt;/p&gt;

&lt;p&gt;3D artists testing interactions in VR&lt;/p&gt;

&lt;p&gt;Anyone who wants to prototype 3D worlds fast&lt;/p&gt;

</description>
      <category>threejs</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>programming</category>
    </item>
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      <title>Ever wondered what your seat looks like before booking a ticket? I built a VR theater where you can preview your view + hear spatial sound — immersive ticketing is here! Check it out 👇 #VR #WebXR #ThreeJS</title>
      <dc:creator>vishnu M R</dc:creator>
      <pubDate>Wed, 02 Jul 2025 10:31:27 +0000</pubDate>
      <link>https://dev.to/vishnu_mr_42f070c97c98f1/ever-wondered-what-your-seat-looks-like-before-booking-a-ticket-i-built-a-vr-theater-where-you-can-j9l</link>
      <guid>https://dev.to/vishnu_mr_42f070c97c98f1/ever-wondered-what-your-seat-looks-like-before-booking-a-ticket-i-built-a-vr-theater-where-you-can-j9l</guid>
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          &lt;a href="https://dev.to/vishnu_mr_42f070c97c98f1/immersive-ticket-booking-in-webxr-with-threejs-view-hear-before-you-book-397c" class="crayons-story__tertiary fs-xs"&gt;&lt;time&gt;Jul 1 '25&lt;/time&gt;&lt;span class="time-ago-indicator-initial-placeholder"&gt;&lt;/span&gt;&lt;/a&gt;
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</description>
      <category>webdev</category>
      <category>threejs</category>
      <category>vr</category>
      <category>webxr</category>
    </item>
    <item>
      <title>Immersive Ticket Booking in WebXR with Three.js – View &amp; Hear Before You Book!</title>
      <dc:creator>vishnu M R</dc:creator>
      <pubDate>Tue, 01 Jul 2025 08:47:50 +0000</pubDate>
      <link>https://dev.to/vishnu_mr_42f070c97c98f1/immersive-ticket-booking-in-webxr-with-threejs-view-hear-before-you-book-397c</link>
      <guid>https://dev.to/vishnu_mr_42f070c97c98f1/immersive-ticket-booking-in-webxr-with-threejs-view-hear-before-you-book-397c</guid>
      <description>&lt;p&gt;For the past few days, I’ve been working on something that merges my love for immersive tech and practical real-world use: a WebXR ticket booking experience.&lt;/p&gt;

&lt;p&gt;You can try the live demo here:&lt;br&gt;
&lt;a href="https://vr-theatre.netlify.app/" rel="noopener noreferrer"&gt;Live link&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here's a quick screen recording of the full experience:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff52wp3fpdbvn7o9j7cnk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff52wp3fpdbvn7o9j7cnk.png" alt="Vr Experience" width="800" height="382"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://jmp.sh/9o9N4ewf" rel="noopener noreferrer"&gt;Video Link&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;When you book tickets online — whether for a concert, movie, or sports event — you're usually shown a 2D seat map or a price category list. But you never truly know:&lt;/p&gt;

&lt;p&gt;What’s the view really like from that seat?&lt;/p&gt;

&lt;p&gt;How close are you to the stage?&lt;/p&gt;

&lt;p&gt;What will the sound feel like?&lt;/p&gt;

&lt;p&gt;So I thought:&lt;br&gt;
“Why not let people actually experience the seat before booking?”&lt;/p&gt;

&lt;p&gt;That’s how this idea started — a fully immersive, VR-capable ticket booking interface where you can:&lt;/p&gt;

&lt;p&gt;See the seat layout in 3D&lt;/p&gt;

&lt;p&gt;Select any seat interactively&lt;/p&gt;

&lt;p&gt;Instantly preview the view from that seat&lt;/p&gt;

&lt;p&gt;Hear directional sound from the stage&lt;/p&gt;

&lt;p&gt;Tech I Used&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Three.js for 3D rendering&lt;/li&gt;
&lt;li&gt;WebXR for the VR experience (works in browser-supported headsets)&lt;/li&gt;
&lt;li&gt;GLB models for seats and stage layout&lt;/li&gt;
&lt;li&gt;Raycasting for selecting seats&lt;/li&gt;
&lt;li&gt;THREE.PositionalAudio for spatial sound&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Some plain JavaScript and a simple simulated booking flow&lt;/p&gt;

&lt;p&gt;🖱️ How the Interaction Works&lt;br&gt;
You enter the scene, either in desktop or VR mode. The seats are modeled in 3D and hoverable/selectable using raycasting.&lt;/p&gt;

&lt;p&gt;When you select a seat:&lt;/p&gt;

&lt;p&gt;The camera smoothly transitions to that seat position.&lt;/p&gt;

&lt;p&gt;A positional audio layer starts playing as if you're in the environment.&lt;/p&gt;

&lt;p&gt;You get a real sense of what it’s like sitting there.&lt;/p&gt;

&lt;p&gt;The view is exactly from that seat’s coordinates — not just a general overview. This works well especially for large venues where every row feels different.&lt;/p&gt;

&lt;p&gt;🔊 Sound Preview&lt;br&gt;
I added 3D positional audio using Three.js’s PositionalAudio. Depending on your seat's location, the sound gets softer, louder, or shifts left/right — giving you a preview of the acoustic experience.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>threejs</category>
      <category>vr</category>
      <category>webxr</category>
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