<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: vitorporser</title>
    <description>The latest articles on DEV Community by vitorporser (@vitorporser).</description>
    <link>https://dev.to/vitorporser</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3883125%2Fbfeb7d14-d02e-4c09-8fb2-b5deae7efb91.png</url>
      <title>DEV Community: vitorporser</title>
      <link>https://dev.to/vitorporser</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/vitorporser"/>
    <language>en</language>
    <item>
      <title>How to turn any SVG into a 3D glassmorphism icon in seconds</title>
      <dc:creator>vitorporser</dc:creator>
      <pubDate>Thu, 16 Apr 2026 20:05:12 +0000</pubDate>
      <link>https://dev.to/vitorporser/how-to-turn-any-svg-into-a-3d-glassmorphism-icon-in-seconds-2g5j</link>
      <guid>https://dev.to/vitorporser/how-to-turn-any-svg-into-a-3d-glassmorphism-icon-in-seconds-2g5j</guid>
      <description>&lt;p&gt;Hi Dev Community! 👋&lt;/p&gt;

&lt;p&gt;As a developer and designer, I've always felt that adding 3D depth to web projects was too time-consuming. You either have to master Blender or rely on heavy libraries that slow down your site.&lt;/p&gt;

&lt;p&gt;That’s why I built &lt;strong&gt;&lt;a href="https://svg3d.app" rel="noopener noreferrer"&gt;svg3d.app&lt;/a&gt;&lt;/strong&gt; — a lightweight, browser-based tool to transform static SVG files into high-quality 3D assets instantly.&lt;/p&gt;

&lt;h3&gt;
  
  
  Why I built this
&lt;/h3&gt;

&lt;p&gt;Modern UI trends like "puffy" icons and glassmorphism (that frosted glass look) are beautiful but hard to create from scratch. I wanted a way to:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Drag and drop an icon.&lt;/li&gt;
&lt;li&gt;Apply realistic materials (Glass, Chrome, Neon).&lt;/li&gt;
&lt;li&gt;Export a clean PNG or a 3D mesh (GLB/STL).&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Features for Devs &amp;amp; Designers:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Instant Extrusion:&lt;/strong&gt; Perfect geometry from any vector path.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Realistic Shaders:&lt;/strong&gt; Custom WebGL materials including Ultra Glass and Soap Bubble.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Performance Focused:&lt;/strong&gt; Export optimized files for web integration.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Open for the Community
&lt;/h3&gt;

&lt;p&gt;I’ve also released a GitHub repository with the official documentation and some "before and after" examples to show what’s possible:&lt;br&gt;
👉 &lt;a href="https://github.com/vitorporser/svg-to-3d-converter" rel="noopener noreferrer"&gt;Official GitHub Repo&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Check it out here:
&lt;/h3&gt;

&lt;p&gt;🚀 &lt;strong&gt;&lt;a href="https://svg3d.app" rel="noopener noreferrer"&gt;https://svg3d.app&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I’d love to hear your thoughts! What kind of materials or export formats would make your workflow easier?&lt;/p&gt;

&lt;h1&gt;
  
  
  svg #3d #webdevelopment #uidesign
&lt;/h1&gt;

</description>
      <category>design</category>
      <category>productivity</category>
      <category>showdev</category>
      <category>tooling</category>
    </item>
  </channel>
</rss>
