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    <title>DEV Community: VpsTrial057</title>
    <description>The latest articles on DEV Community by VpsTrial057 (@vpstrial057_733ba46552745).</description>
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      <title>Pinning animated characters to a background's ground line in a responsive web game</title>
      <dc:creator>VpsTrial057</dc:creator>
      <pubDate>Sun, 08 Nov 2026 15:09:28 +0000</pubDate>
      <link>https://dev.to/vpstrial057_733ba46552745/pinning-animated-characters-to-a-backgrounds-ground-line-in-a-responsive-web-game-37m0</link>
      <guid>https://dev.to/vpstrial057_733ba46552745/pinning-animated-characters-to-a-backgrounds-ground-line-in-a-responsive-web-game-37m0</guid>
      <description>&lt;p&gt;I build a small browser idle game, &lt;a href="https://orespark.com/?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=os_devto" rel="noopener noreferrer"&gt;OreSpark&lt;/a&gt;, where miners walk around a painted mine scene and keep digging while you are away. The scene is a single illustration, and the characters are separate animated sprites on top of it.&lt;/p&gt;

&lt;p&gt;The first version used flexbox to line the miners up in a row. It looked fine at one width and broke everywhere else: miners floated above the floor, stood on the wall, or sank into a cart. The problem is simple once you see it. &lt;strong&gt;A flex row knows nothing about the picture behind it.&lt;/strong&gt; The floor in the illustration is not a straight line at a fixed pixel height, it is a shape painted into the image.&lt;/p&gt;

&lt;p&gt;Here is the approach that fixed it.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Measure the ground on the image, not on the screen
&lt;/h2&gt;

&lt;p&gt;Open the background at its native size and note, for each spot where a character should stand, the point under its feet. Store it as a fraction of the image, not in pixels:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// x, y = foot point as a fraction of the background image (0..1)&lt;/span&gt;
&lt;span class="c1"&gt;// s = scale, smaller for characters further back&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SPOTS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.18&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.86&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;1.00&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="c1"&gt;// front left, near the cart&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.47&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.79&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.85&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="c1"&gt;// middle, on the rail level&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.71&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.73&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.70&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="c1"&gt;// back, near the tunnel&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Because these are fractions of the image, they stay correct at any size, as long as the image itself keeps its proportions.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. Keep the scene at the image's aspect ratio
&lt;/h2&gt;

&lt;p&gt;The scene box must have exactly the same ratio as the illustration, otherwise the fractions point at the wrong place:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.scene&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;relative&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;aspect-ratio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1600&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="m"&gt;900&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c"&gt;/* the background's native size */&lt;/span&gt;
  &lt;span class="nl"&gt;background&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;url&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;webp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt; &lt;span class="nb"&gt;no-repeat&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No &lt;code&gt;cover&lt;/code&gt;, no cropping. If you crop the image on small screens, the ground moves and every spot is wrong.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Anchor each sprite by its feet
&lt;/h2&gt;

&lt;p&gt;Position the sprite with &lt;code&gt;left&lt;/code&gt; / &lt;code&gt;top&lt;/code&gt; in percent, then shift it so the &lt;strong&gt;bottom centre&lt;/strong&gt; of the sprite sits on the spot:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.miner&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;absolute&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;translate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;-50%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;-100%&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nf"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="l"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="nl"&gt;transform-origin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;50%&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;SPOTS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;el&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;left&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;%&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;top&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;%&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;--s&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;zIndex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// lower on screen = closer = on top&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Two details matter here:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;transform-origin: 50% 100%&lt;/code&gt; makes the scale grow up from the feet, so a smaller character in the back still touches the floor.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;zIndex&lt;/code&gt; from &lt;code&gt;y&lt;/code&gt; gives you depth for free: characters lower on the screen are closer to the viewer and are drawn on top.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  4. Size sprites relative to the scene
&lt;/h2&gt;

&lt;p&gt;If the sprite has a fixed pixel width, it looks tiny on a wide screen and huge on a phone. Give it a width in percent of the scene instead, so the whole picture scales as one:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.miner&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;9%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nc"&gt;.miner&lt;/span&gt; &lt;span class="nt"&gt;img&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  5. Animate inside, place outside
&lt;/h2&gt;

&lt;p&gt;Walking, swinging a pickaxe or bobbing should be done on an inner element. The outer element only holds the position. That way an animation can never push the character off its ground point:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"miner"&lt;/span&gt; &lt;span class="na"&gt;style=&lt;/span&gt;&lt;span class="s"&gt;"left:18%;top:86%"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"miner__body"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;img&lt;/span&gt; &lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"miner.webp"&lt;/span&gt; &lt;span class="na"&gt;alt=&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Result
&lt;/h2&gt;

&lt;p&gt;The same scene now works from a 360px phone to a wide desktop, and adding a character is just one more &lt;code&gt;{x, y, s}&lt;/code&gt; line measured on the image. The rule that came out of it: &lt;strong&gt;anything that stands on a picture should be positioned in the picture's coordinates.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;If you want to see the scene running, it is the home screen of &lt;a href="https://orespark.com/?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=os_devto" rel="noopener noreferrer"&gt;OreSpark&lt;/a&gt;, a free play-to-earn idle mining game.&lt;/p&gt;

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