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    <title>DEV Community: Vyom J</title>
    <description>The latest articles on DEV Community by Vyom J (@vyom_j_b0def99a225a400789).</description>
    <link>https://dev.to/vyom_j_b0def99a225a400789</link>
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      <title>DEV Community: Vyom J</title>
      <link>https://dev.to/vyom_j_b0def99a225a400789</link>
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      <title>It's been over a year, and finally a vision I had for a unique chess app has been finished, the ChessIQ is released! --&gt; Try it out here: https://chessiqapp.com/

Positional chess training is finally here, and I hope you guys try this out and improve!</title>
      <dc:creator>Vyom J</dc:creator>
      <pubDate>Thu, 20 Aug 2026 06:14:57 +0000</pubDate>
      <link>https://dev.to/vyom_j_b0def99a225a400789/its-been-over-a-year-and-finally-a-vision-i-had-for-a-unique-chess-app-has-been-finished-the-13dd</link>
      <guid>https://dev.to/vyom_j_b0def99a225a400789/its-been-over-a-year-and-finally-a-vision-i-had-for-a-unique-chess-app-has-been-finished-the-13dd</guid>
      <description>&lt;div class="crayons-card c-embed text-styles text-styles--secondary"&gt;
    &lt;div class="c-embed__content"&gt;
      &lt;div class="c-embed__body flex items-center justify-between"&gt;
        &lt;a href="https://chessiqapp.com/" rel="noopener noreferrer" class="c-link fw-bold flex items-center"&gt;
          &lt;span class="mr-2"&gt;chessiqapp.com&lt;/span&gt;
          

        &lt;/a&gt;
      &lt;/div&gt;
    &lt;/div&gt;
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</description>
      <category>saas</category>
      <category>showdev</category>
      <category>sideprojects</category>
    </item>
    <item>
      <title>I Built ChessIQ to Train Positional Chess Evaluation, Not Just Tactics</title>
      <dc:creator>Vyom J</dc:creator>
      <pubDate>Thu, 20 Aug 2026 06:06:42 +0000</pubDate>
      <link>https://dev.to/vyom_j_b0def99a225a400789/i-built-chessiq-to-train-positional-chess-evaluation-not-just-tactics-5bk3</link>
      <guid>https://dev.to/vyom_j_b0def99a225a400789/i-built-chessiq-to-train-positional-chess-evaluation-not-just-tactics-5bk3</guid>
      <description>&lt;p&gt;If you've played competitive chess, you've probably hit this moment:&lt;/p&gt;

&lt;p&gt;Neither side has a tactic. Nothing is hanging. No forced combination to calculate. But a strong player glances at the board for three seconds and says:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;"White is clearly better here."&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;That judgment — fast, confident, pre-calculation — is one of the hardest skills in chess to practice deliberately.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;&lt;a href="https://chessiqapp.com" rel="noopener noreferrer"&gt;ChessIQ&lt;/a&gt;&lt;/strong&gt; to fix that.&lt;/p&gt;




&lt;h2&gt;
  
  
  ♟️ What is ChessIQ?
&lt;/h2&gt;

&lt;p&gt;ChessIQ is a positional evaluation trainer. Instead of asking you to find the best move like a typical puzzle site, it shows you a real game position and asks one question:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;White is better / Equal / Black is better&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You commit to your answer &lt;em&gt;before&lt;/em&gt; seeing the engine. Then ChessIQ shows you the Stockfish evaluation and a pre-generated AI explanation of the positional ideas behind it.&lt;/p&gt;

&lt;p&gt;You can try it without an account at &lt;strong&gt;&lt;a href="https://chessiqapp.com" rel="noopener noreferrer"&gt;chessiqapp.com&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  🤔 Why train positional evaluation?
&lt;/h2&gt;

&lt;p&gt;Traditional chess puzzles are great at training &lt;strong&gt;calculation&lt;/strong&gt;. You see a position, find a tactic, calculate variations, get the move.&lt;/p&gt;

&lt;p&gt;But real games aren't always like that. A huge portion of chess is spent in positions where there's no immediate tactic — and you're instead asking:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Which side has more useful space?&lt;/li&gt;
&lt;li&gt;Are there weak squares to exploit?&lt;/li&gt;
&lt;li&gt;Which pieces are better placed?&lt;/li&gt;
&lt;li&gt;Who has the initiative?&lt;/li&gt;
&lt;li&gt;Which position is easier to play?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Strong players answer these almost intuitively. ChessIQ is designed to make that intuition something you can &lt;strong&gt;practice, measure, and improve&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The three-way format matters here — it's fast enough to do many positions per session while still producing a meaningful signal about your positional judgment.&lt;/p&gt;




&lt;h2&gt;
  
  
  ⚙️ How the data pipeline works
&lt;/h2&gt;

&lt;p&gt;The frontend is conventional HTML/CSS/JS backed by Firebase. The interesting part is upstream.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The preprocessing pipeline looks roughly like this:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Lichess games
  → candidate position extraction
  → filtering
  → Stockfish analysis
  → metadata generation
  → AI explanation (pre-generated)
  → Firebase
  → ChessIQ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A few design decisions I'm glad I made early:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;AI explanations are generated ahead of time.&lt;/strong&gt; No LLM call sits in the training loop. Feedback is instant, and API costs don't scale with user interactions.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The AI explanation is feedback, not ground truth.&lt;/strong&gt; Stockfish is still the underlying evaluation signal. The model's job is to turn that signal and position metadata into something a player can actually learn from.&lt;/p&gt;




&lt;h2&gt;
  
  
  🏷️ The theme normalization problem
&lt;/h2&gt;

&lt;p&gt;Every puzzle gets tagged with positional themes — things like &lt;em&gt;Piece Activity&lt;/em&gt;, &lt;em&gt;King Safety&lt;/em&gt;, &lt;em&gt;Weak Squares&lt;/em&gt;, &lt;em&gt;Outposts&lt;/em&gt;, &lt;em&gt;Passed Pawns&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;The problem: an LLM doesn't naturally produce a consistent taxonomy.&lt;/p&gt;

&lt;p&gt;One explanation might say &lt;code&gt;"weak squares"&lt;/code&gt;. Another says &lt;code&gt;"weak dark squares"&lt;/code&gt;. Another says &lt;code&gt;"strong knight outpost"&lt;/code&gt;. Fine individually — but if each generated phrase becomes its own category, your analytics become useless.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;My solution:&lt;/strong&gt; a normalization layer that maps generated themes into a canonical vocabulary of &lt;strong&gt;73 positional concepts&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;AI explanation text
  → raw themes extracted
  → mapped to canonical 73-theme vocabulary
  → stored as structured data
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The explanation stays natural and descriptive. The rest of the app gets stable, consistent identifiers it can actually use for thematic training and analytics.&lt;/p&gt;




&lt;h2&gt;
  
  
  📊 Two separate rating problems
&lt;/h2&gt;

&lt;p&gt;ChessIQ has two different rating concepts, and they're genuinely different problems.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Player Position Rating (PR)&lt;/strong&gt;&lt;br&gt;
The player's long-term progression metric. Designed to answer: &lt;em&gt;how consistently good am I at evaluating chess positions?&lt;/em&gt; It uses compression curves, provisional periods, streak bonuses, and inactivity decay to reward genuine sustained improvement — not luck.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Puzzle difficulty rating&lt;/strong&gt;&lt;br&gt;
A static Easy/Medium/Hard label goes stale as real player data accumulates. A position that looked Hard during preprocessing might consistently get answered correctly by real players.&lt;/p&gt;

&lt;p&gt;So ChessIQ tracks community performance on individual positions and updates their difficulty ratings adaptively over time. I'm treating this as an ongoing experiment — sparse data and selection effects are real problems at this scale, and I'd rather have a smaller dataset I can inspect than a huge one I can't reason about.&lt;/p&gt;




&lt;h2&gt;
  
  
  🔁 Completion-based spaced repetition
&lt;/h2&gt;

&lt;p&gt;Missed positions enter a personal review queue — but on a &lt;strong&gt;completion-based&lt;/strong&gt; schedule, not a time-based one.&lt;/p&gt;

&lt;p&gt;If someone does 100 puzzles in one session, and someone else does 5 puzzles over a week, they should get a similar training experience. Tying review to the calendar would make the first person's experience wildly different from the second's.&lt;/p&gt;

&lt;p&gt;Current open question I'm sitting with: is reviewing the &lt;strong&gt;exact same position&lt;/strong&gt; the right unit? Or should review surface a structurally similar position that tests the same concept in a new setting?&lt;/p&gt;




&lt;h2&gt;
  
  
  🚀 Current feature set
&lt;/h2&gt;

&lt;p&gt;ChessIQ v1.4.8 ships with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Position Rating (PR)&lt;/strong&gt; — earned through consistent accuracy, not grinding&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Adaptive puzzle difficulty&lt;/strong&gt; — per-puzzle ratings that update with community data&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Thematic training&lt;/strong&gt; — filter by any of the 73 positional themes&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AI positional explanations&lt;/strong&gt; — pre-cached, instant feedback after every puzzle&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Theme-accuracy radar&lt;/strong&gt; — analytics showing your strengths/weaknesses by theme&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Spaced repetition&lt;/strong&gt; — missed puzzles re-enter your queue&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Daily puzzle&lt;/strong&gt; — one shared community challenge per day&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;47 achievements&lt;/strong&gt; across performance, consistency, and progression milestones&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Global leaderboard&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Admin Control Center&lt;/strong&gt; — operational dashboard for puzzle health and theme coverage&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  🤷 What I'm still figuring out
&lt;/h2&gt;

&lt;p&gt;A few open problems I'd love input on:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. Calibrating "Equal"&lt;/strong&gt;&lt;br&gt;
Engine evaluations are continuous. Turning them into three discrete buckets is lossy. Where should the Equal boundaries sit — and should they change based on position type or player strength?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Fixed taxonomy vs. embeddings&lt;/strong&gt;&lt;br&gt;
Is a canonical 73-theme vocabulary the right abstraction for personalization? Or would embeddings and clustering eventually produce better, more nuanced results?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. What to measure for actual improvement&lt;/strong&gt;&lt;br&gt;
PR going up is a proxy metric. What I'd really like to know: does ChessIQ make someone's positional evaluations more accurate on positions they've &lt;em&gt;never seen before&lt;/em&gt;? That's a much harder measurement problem.&lt;/p&gt;




&lt;h2&gt;
  
  
  🙏 Try it out
&lt;/h2&gt;

&lt;p&gt;If you're into chess, training systems, rating design, or just want to see how a Stockfish + Firebase + Python data pipeline fits together — I'd love feedback.&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://chessiqapp.com" rel="noopener noreferrer"&gt;chessiqapp.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Accounts are free and add PR tracking, history, achievements, and your personal review queue. Or just play anonymously.&lt;/p&gt;

&lt;p&gt;Happy to answer questions about the data pipeline, the PR algorithm, the theme normalization layer, or anything else in the comments. 🏆&lt;/p&gt;

</description>
      <category>chess</category>
      <category>webdev</category>
      <category>ai</category>
      <category>javascript</category>
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