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    <title>DEV Community: wanderingDev</title>
    <description>The latest articles on DEV Community by wanderingDev (@wanderingdev8).</description>
    <link>https://dev.to/wanderingdev8</link>
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      <title>DEV Community: wanderingDev</title>
      <link>https://dev.to/wanderingdev8</link>
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      <title>game DEV log</title>
      <dc:creator>wanderingDev</dc:creator>
      <pubDate>Fri, 13 Jun 2025 03:14:55 +0000</pubDate>
      <link>https://dev.to/wanderingdev8/game-dev-log-37a</link>
      <guid>https://dev.to/wanderingdev8/game-dev-log-37a</guid>
      <description>&lt;p&gt;🌟 First Real Devlog – Kindle veil&lt;br&gt;
Hey everyone! This isn’t actually my very first devlog — I tried posting before, but Itch.io wouldn’t allow it back then. After a few days (and a lot of learning), I created the project properly and finally got this working.&lt;/p&gt;

&lt;p&gt;I'm currently about 25% done with the story, and actively developing the game in C++ using SDL3. It’s a solo project, and I’m learning a lot as I go — both on the code side and the storytelling side.&lt;/p&gt;

&lt;p&gt;The game, now called Kindleveil, is a 2D top-down emotional fantasy adventure. It’s about light, memory, sorrow, and mystery — all wrapped in a fog-covered world full of whispered truths and fading echoes. (Formerly called Lanternbound, in case you’ve seen my earlier posts elsewhere.)&lt;/p&gt;

&lt;p&gt;🔧 Tech &amp;amp; Tools:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Language: C++&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Library: SDL3&lt;/p&gt;

&lt;p&gt;Build System: CMake&lt;/p&gt;

&lt;p&gt;Engine: Fully custom, built from scratch&lt;/p&gt;

&lt;p&gt;📝 What I’d Love:&lt;br&gt;
Tips from others using SDL3 (especially around rendering, audio, and clean game architecture)&lt;/p&gt;

&lt;p&gt;Advice on writing devlogs — what makes people stop and read?&lt;/p&gt;

&lt;p&gt;Feedback on how to stay consistent and not lose motivation over time&lt;/p&gt;

&lt;p&gt;Thanks for checking this out! I’ll post progress as I build more of the world, the combat system, and especially the light-and-memory mechanics that shape everything. Let me know what kind of devlog content you enjoy reading — I’d love to improve!&lt;/p&gt;

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      <category>programming</category>
      <category>solodev</category>
      <category>indidev</category>
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