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    <title>DEV Community: Waqas R</title>
    <description>The latest articles on DEV Community by Waqas R (@waqas_r_47bca4fef1922623d).</description>
    <link>https://dev.to/waqas_r_47bca4fef1922623d</link>
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      <title>DEV Community: Waqas R</title>
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      <title>How we built a 10,000-run Monte Carlo simulator for the 2026 World Cup</title>
      <dc:creator>Waqas R</dc:creator>
      <pubDate>Fri, 05 Jun 2026 09:23:08 +0000</pubDate>
      <link>https://dev.to/waqas_r_47bca4fef1922623d/how-we-built-a-10000-run-monte-carlo-simulator-for-the-2026-world-cup-1kcj</link>
      <guid>https://dev.to/waqas_r_47bca4fef1922623d/how-we-built-a-10000-run-monte-carlo-simulator-for-the-2026-world-cup-1kcj</guid>
      <description>&lt;p&gt;The 2026 World Cup is the first with 48 teams and 104 matches, which makes it a genuinely interesting simulation problem: a new Round of 32, best-third qualification rules, and group tiebreakers that branch in ugly ways. We built a simulator that runs the whole tournament 10,000 times and publishes champion probabilities for every nation. Here's the engineering side.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Monte Carlo instead of closed-form
&lt;/h2&gt;

&lt;p&gt;With 12 groups of 4 plus best-third qualification, the bracket space explodes. Closed-form approaches lose the path-dependence (who you meet in the R32 depends on which groups produce best-thirds). Sampling the tournament end-to-end 10,000 times converges nicely for champion probabilities and is simple to reason about.&lt;/p&gt;

&lt;h2&gt;
  
  
  The architecture (boring on purpose)
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Per-match win/draw/loss probabilities come from our rating model (the same engine behind our FPL projections; inputs are public signals like rankings and squad data).&lt;/li&gt;
&lt;li&gt;The simulator is a pure TypeScript function, deterministic given a seed (mulberry32 PRNG), so any board we publish is reproducible.&lt;/li&gt;
&lt;li&gt;It runs in a Next.js ISR route revalidating hourly. No workers, no queues: 10,000 tournament runs are just arithmetic over a fixtures array and finish in well under a second.&lt;/li&gt;
&lt;li&gt;Played matches lock in real results; the sim only samples what hasn't happened yet, so the board tilts as the tournament progresses.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The part that matters: a public accuracy record
&lt;/h2&gt;

&lt;p&gt;Prediction content is cheap; accountability isn't. Every match prediction is auto-graded after full time on a public model-record page: probability given, result, running Brier score. If the model has a bad tournament, that page will say so. Every prediction site should do this.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open data
&lt;/h2&gt;

&lt;p&gt;Model outputs (per-match probabilities, champion odds, fixtures) are published as CSVs under CC BY 4.0:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Live endpoints: &lt;a href="https://onsidearena.com/data" rel="noopener noreferrer"&gt;https://onsidearena.com/data&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Kaggle mirror: &lt;a href="https://www.kaggle.com/datasets/wr0027/world-cup-2026-predictions-onside-model-outputs" rel="noopener noreferrer"&gt;https://www.kaggle.com/datasets/wr0027/world-cup-2026-predictions-onside-model-outputs&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Interactive simulator: &lt;a href="https://onsidearena.com/world-cup-2026/simulator" rel="noopener noreferrer"&gt;https://onsidearena.com/world-cup-2026/simulator&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Accuracy record: &lt;a href="https://onsidearena.com/world-cup-2026/model-record" rel="noopener noreferrer"&gt;https://onsidearena.com/world-cup-2026/model-record&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Happy to answer questions about the simulation layer, the Next.js setup, or how we grade accuracy. (The rating model's internals stay private; everything about the simulation layer is fair game.)&lt;/p&gt;

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      <category>datascience</category>
      <category>webdev</category>
      <category>nextjs</category>
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