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    <title>DEV Community: WHAMDOT</title>
    <description>The latest articles on DEV Community by WHAMDOT (@whamdot).</description>
    <link>https://dev.to/whamdot</link>
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      <title>DEV Community: WHAMDOT</title>
      <link>https://dev.to/whamdot</link>
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    <item>
      <title>Character Animations &amp; Weapons!</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Fri, 02 May 2025 14:03:24 +0000</pubDate>
      <link>https://dev.to/whamdot/character-animations-weapons-3a51</link>
      <guid>https://dev.to/whamdot/character-animations-weapons-3a51</guid>
      <description>&lt;p&gt;So I have switched the capsule mesh placeholder to a fully animated player character as well as changed from first person to third for a better perspective. The character can also sprint and can switch between idle, running, sprinting and jumping animations. There are swords in the game that can be equipped, although its too buggy with the perspective changes, so they need to be fixed. Progress is going faster than anticipated and could be completed within 3 months.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F71c05ruaf2s0a7vw3t45.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F71c05ruaf2s0a7vw3t45.png" alt="Image description" width="800" height="443"&gt;&lt;/a&gt;&lt;/p&gt;

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      <title>Hotbar and weapons</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Sat, 26 Apr 2025 21:31:00 +0000</pubDate>
      <link>https://dev.to/whamdot/hotbar-and-weapons-4hnb</link>
      <guid>https://dev.to/whamdot/hotbar-and-weapons-4hnb</guid>
      <description>&lt;p&gt;A pretty sick advancement, the Inventory system is complete, you can pick up stones for example, and right click or drag them to your hotbar and select them, you can trash them if needed with a confirmation for it, as well as some information on the items. I added a hand point and positioned a sword in the right place, its not yet functioning but is the basis of adding weapons into the game that you can pickup. Once this is done basic combat with animations will be the goal.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>animation</category>
      <category>softwaredevelopment</category>
      <category>discuss</category>
    </item>
    <item>
      <title>Quick Slots and Item Equipping</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Sun, 20 Apr 2025 21:47:52 +0000</pubDate>
      <link>https://dev.to/whamdot/quick-slots-and-item-equipping-3l0f</link>
      <guid>https://dev.to/whamdot/quick-slots-and-item-equipping-3l0f</guid>
      <description>&lt;p&gt;I'm adding a hotbar similar to mc, as well as the ability to equip items, I should have it done within the next 2-3 days, this will make adding combat significantly quicker and easier.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>programming</category>
      <category>softwaredevelopment</category>
    </item>
    <item>
      <title>19/04/25</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Sat, 19 Apr 2025 20:26:58 +0000</pubDate>
      <link>https://dev.to/whamdot/190425-dol</link>
      <guid>https://dev.to/whamdot/190425-dol</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fabug6el38dcjwlu7vqtd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fabug6el38dcjwlu7vqtd.png" alt="Image description" width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;got some more UI stuff completed so you can trash unwanted items and fixed some ui bugs, slow and steady progress but its looking better&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>ui</category>
      <category>frontend</category>
      <category>webdev</category>
      <category>productivity</category>
    </item>
    <item>
      <title>17/04/25</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Thu, 17 Apr 2025 21:48:07 +0000</pubDate>
      <link>https://dev.to/whamdot/170425-8h9</link>
      <guid>https://dev.to/whamdot/170425-8h9</guid>
      <description>&lt;p&gt;Added a trash section to the inventory so users can get rid of unwanted items&lt;/p&gt;

</description>
      <category>productivity</category>
      <category>softwaredevelopment</category>
      <category>webdev</category>
      <category>frontend</category>
    </item>
    <item>
      <title>15/04/25</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Tue, 15 Apr 2025 09:22:45 +0000</pubDate>
      <link>https://dev.to/whamdot/150425-4k8l</link>
      <guid>https://dev.to/whamdot/150425-4k8l</guid>
      <description>&lt;p&gt;fixed all the errors and got the inventory system almost finished which means combat will be easy to implement in the future&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs7pcamusmr413hl26pj5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs7pcamusmr413hl26pj5.png" alt="Image description" width="800" height="448"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>discuss</category>
    </item>
    <item>
      <title>14/04/25</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Mon, 14 Apr 2025 23:07:29 +0000</pubDate>
      <link>https://dev.to/whamdot/140425-5db9</link>
      <guid>https://dev.to/whamdot/140425-5db9</guid>
      <description>&lt;p&gt;fixed some errors in the code, will try get the inventory system and health, mana and stamina systems finished tmr as well as the ability to hold items at least over the next 2-3 days&lt;/p&gt;

</description>
      <category>coding</category>
      <category>development</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>13/04/25</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Sun, 13 Apr 2025 20:39:42 +0000</pubDate>
      <link>https://dev.to/whamdot/130425-306o</link>
      <guid>https://dev.to/whamdot/130425-306o</guid>
      <description>&lt;p&gt;I didnt get the combat system done or started, but I started adding an information panel in the inventory, as well as a health, stamina and mana bars. I'm going to try get combat working very soon&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>discuss</category>
      <category>productivity</category>
    </item>
    <item>
      <title>10/04/2025</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Thu, 10 Apr 2025 21:15:02 +0000</pubDate>
      <link>https://dev.to/whamdot/10042025-51op</link>
      <guid>https://dev.to/whamdot/10042025-51op</guid>
      <description>&lt;p&gt;Only got a bit done today on health/stamina/mana bars, but I'm setup now to get it completed tomorrow. This weekend by the 13/04/25 I have to get combat done. If it's not completed Ive failed it. I'm aiming to get the first demo on steam by august.&lt;/p&gt;

</description>
      <category>softwaredevelopment</category>
      <category>productivity</category>
      <category>gamechallenge</category>
    </item>
    <item>
      <title>Adding pickup msgs</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Mon, 07 Apr 2025 21:51:39 +0000</pubDate>
      <link>https://dev.to/whamdot/adding-pickup-msgs-k66</link>
      <guid>https://dev.to/whamdot/adding-pickup-msgs-k66</guid>
      <description>&lt;p&gt;07/04/25&lt;/p&gt;

&lt;p&gt;added a custom cursor for interactive items vs inventory cursor. Added pickup messages that display what item has been picked-up.&lt;/p&gt;

</description>
      <category>softwaredevelopment</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>06/04/2025</title>
      <dc:creator>WHAMDOT</dc:creator>
      <pubDate>Sun, 06 Apr 2025 23:02:34 +0000</pubDate>
      <link>https://dev.to/whamdot/06042025-1glf</link>
      <guid>https://dev.to/whamdot/06042025-1glf</guid>
      <description>&lt;p&gt;I want to make a pvp 1v1 game focusing on its competitive skilled based nature. There will be a crate system for getting weapons and a rank plus betting system. I want it to have dark fantasy visuals with the mechanics resembling elden ring.&lt;/p&gt;

&lt;p&gt;I'm using this to hold myself accountable and keep track of progress. I was going to track time but its known from multiple studies that basing progress of time and not value of work completed that less gets done. Today I made a custom cursor using pixel art.&lt;/p&gt;

&lt;p&gt;So far I have a 3d capsule that can run around on a terrain which contains grass, wind, flowers and mountains + sky. There is a basic Inventory system in which the user can pick up rocks and move them between slots in the inventory as well as roaming rabbits. Basics WASD movement has been implemented as well as the ability to look around and jump. &lt;/p&gt;

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