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    <title>DEV Community: will will</title>
    <description>The latest articles on DEV Community by will will (@will_will_61d81dcc371f802).</description>
    <link>https://dev.to/will_will_61d81dcc371f802</link>
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      <title>DEV Community: will will</title>
      <link>https://dev.to/will_will_61d81dcc371f802</link>
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      <title>I built a free tool to find the Steam games eating your SSD</title>
      <dc:creator>will will</dc:creator>
      <pubDate>Wed, 17 Jun 2026 15:58:27 +0000</pubDate>
      <link>https://dev.to/will_will_61d81dcc371f802/i-built-a-free-tool-to-find-the-steam-games-eating-your-ssd-1296</link>
      <guid>https://dev.to/will_will_61d81dcc371f802/i-built-a-free-tool-to-find-the-steam-games-eating-your-ssd-1296</guid>
      <description>&lt;p&gt;My 1TB SSD was permanently full. Not because I play that many games — because I'd installed 40 of them, played each once, and never uninstalled. Steam can move a game, but nothing told me &lt;em&gt;which&lt;/em&gt; games across my whole library were dead weight.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;GameCleaner&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  What it does
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Scans your Steam library&lt;/strong&gt; and ranks every game by how long since you last played it.&lt;/li&gt;
&lt;li&gt;Shows exactly how much space is reclaimable &lt;em&gt;before&lt;/em&gt; you touch anything.&lt;/li&gt;
&lt;li&gt;Frees space three ways: clear shader caches, uninstall stale games, or move them between drives.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Backs up your saves first&lt;/strong&gt; — reclaiming space never risks your progress.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The stack
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Pure-Python engine (stdlib only — &lt;code&gt;scanner&lt;/code&gt; / &lt;code&gt;actions&lt;/code&gt; / &lt;code&gt;backup&lt;/code&gt;, parses Steam's &lt;code&gt;.vdf&lt;/code&gt; by hand).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Tkinter&lt;/strong&gt; GUI so it ships with Python and needs zero extra deps, on Windows and Linux.&lt;/li&gt;
&lt;li&gt;Packaged to a single &lt;code&gt;.exe&lt;/code&gt; with PyInstaller for non-technical gamers.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Free tier scans + cleans shader caches. That alone reclaimed ~200GB on my drive.&lt;/p&gt;

&lt;p&gt;Try it: &lt;a href="https://gamecleaner.netlify.app" rel="noopener noreferrer"&gt;https://gamecleaner.netlify.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's an early build — I'd genuinely love feedback on the scan heuristics and what other stores (Epic/GOG/Xbox) you'd want covered. What would make you actually trust a tool to uninstall your games?&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>python</category>
      <category>gamedev</category>
      <category>windows</category>
    </item>
    <item>
      <title>I built a tool to reclaim disk space from Steam games you forgot you installed</title>
      <dc:creator>will will</dc:creator>
      <pubDate>Tue, 16 Jun 2026 22:41:16 +0000</pubDate>
      <link>https://dev.to/will_will_61d81dcc371f802/i-built-a-tool-to-reclaim-disk-space-from-steam-games-you-forgot-you-installed-2pga</link>
      <guid>https://dev.to/will_will_61d81dcc371f802/i-built-a-tool-to-reclaim-disk-space-from-steam-games-you-forgot-you-installed-2pga</guid>
      <description>&lt;h2&gt;
  
  
  The problem
&lt;/h2&gt;

&lt;p&gt;Every few months my SSD hits 95% full. The culprit is always the same: AAA games I installed, played for a week, and never opened again. Steam's storage view shows size per game — but not how long since I last played. So cleanup was always guesswork.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I built
&lt;/h2&gt;

&lt;p&gt;GameCleaner scans your Steam library and:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Sorts every game by size on disk&lt;/li&gt;
&lt;li&gt;Flags titles you haven't touched in months ("stale")&lt;/li&gt;
&lt;li&gt;Estimates total reclaimable GB&lt;/li&gt;
&lt;li&gt;Backs up saves (userdata + Proton compatdata) &lt;strong&gt;before&lt;/strong&gt; any removal&lt;/li&gt;
&lt;li&gt;Lets you uninstall, clear shader caches, or move games between drives — dry-run by default, path-contained deletes&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  How it works under the hood
&lt;/h2&gt;

&lt;p&gt;It parses Steam's &lt;code&gt;libraryfolders.vdf&lt;/code&gt; and each &lt;code&gt;appmanifest_*.acf&lt;/code&gt;, reads &lt;code&gt;SizeOnDisk&lt;/code&gt; and &lt;code&gt;LastUpdated&lt;/code&gt;, and walks the shader cache. Move actions copy → verify size → then delete the source, so a transfer can't leave you with a half-broken install.&lt;/p&gt;

&lt;h2&gt;
  
  
  Status
&lt;/h2&gt;

&lt;p&gt;Early. Steam on Windows/Linux for now; Epic/GOG next. Landing + waitlist while I package the app.&lt;/p&gt;

&lt;p&gt;Try it / join early access: &lt;a href="https://gamecleaner.netlify.app" rel="noopener noreferrer"&gt;https://gamecleaner.netlify.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Feedback welcome — especially on per-game save locations I should cover beyond userdata/compatdata.&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>gamedev</category>
      <category>python</category>
      <category>webdev</category>
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