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    <title>DEV Community: Walter Merscher</title>
    <description>The latest articles on DEV Community by Walter Merscher (@wuiz).</description>
    <link>https://dev.to/wuiz</link>
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      <title>DEV Community: Walter Merscher</title>
      <link>https://dev.to/wuiz</link>
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    <item>
      <title>Começando com testes no Flutter</title>
      <dc:creator>Walter Merscher</dc:creator>
      <pubDate>Wed, 12 Mar 2025 21:06:22 +0000</pubDate>
      <link>https://dev.to/wuiz/comecando-com-testes-no-flutter-mba</link>
      <guid>https://dev.to/wuiz/comecando-com-testes-no-flutter-mba</guid>
      <description>&lt;h2&gt;
  
  
  O básico
&lt;/h2&gt;

&lt;p&gt;O melhor lugar para começarmos é pelo básico, e um dos melhores exemplos para quem começou a aprender a desenvolver em Flutter é o projeto inicial, o famoso &lt;strong&gt;CounterApp&lt;/strong&gt;, que é um projeto simples contendo apenas um botão de “+” e um contador que incrementamos ao pressionar o botão.&lt;/p&gt;

&lt;p&gt;Assim que criamos um projeto temos a seguinte estrutura de código no nosso arquivo &lt;code&gt;main.dart&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyApp&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="s"&gt;'Flutter Demo'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;theme:&lt;/span&gt; &lt;span class="n"&gt;ThemeData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;primarySwatch:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;blue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;home:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyHomePage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="s"&gt;'Flutter Demo Home Page'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyHomePage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyHomePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MyHomePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_MyHomePageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_MyHomePageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MyHomePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;_counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;_incrementCounter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;_counter&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Column&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;mainAxisAlignment:&lt;/span&gt; &lt;span class="n"&gt;MainAxisAlignment&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Widget&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;[&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="s"&gt;'You have pushed the button this many times:'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="si"&gt;$_counter&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;Theme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;textTheme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;headlineMedium&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;floatingActionButton:&lt;/span&gt; &lt;span class="n"&gt;FloatingActionButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="n"&gt;_incrementCounter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;tooltip:&lt;/span&gt; &lt;span class="s"&gt;'Increment'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Icon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Então podemos prosseguir e analisar como podemos montar nossos testes para essa tela, e o projeto já nos dá uma breve introdução aos testes de widget por meio de arquivo &lt;code&gt;test/widget_test.dart&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;testWidgets&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Counter increments smoke test'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WidgetTester&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Build our app and trigger a frame.&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pumpWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

    &lt;span class="c1"&gt;// Verify that our counter starts at 0.&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Tap the '+' icon and trigger a frame.&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;tap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;byIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pump&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// Verify that our counter has incremented.&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Esse é um teste bem simples, ele tem o único objetivo de verificar se ao pressionar o botão "+” o contador na tela é incrementado, mas como ele faz isso é o que vamos ver.&lt;/p&gt;

&lt;h2&gt;
  
  
  Como executar os testes
&lt;/h2&gt;

&lt;p&gt;Antes de tudo para executarmos todos os testes que se encontram na pasta /test do nosso projeto basta executarmos o seguinte comando no terminal na pasta do projeto:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;flutter&lt;/span&gt; &lt;span class="n"&gt;test&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Para executarmos apenas um arquivo de teste específico basta adicionar o caminho e nome do arquivo ao final:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;flutter&lt;/span&gt; &lt;span class="n"&gt;test&lt;/span&gt; &lt;span class="n"&gt;test&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="n"&gt;widget_test&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dart&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  main()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;..&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A primeira coisa que conseguimos notar é que da mesma forma que nossa aplicação, nosso teste também é iniciado dentro de uma função &lt;code&gt;main()&lt;/code&gt; , mas diferente da aplicação ele consegue identificar que é um teste simplesmente pelo nome do arquivo, então os arquivos que possuem &lt;strong&gt;test&lt;/strong&gt; ao final do nome são considerados arquivos de teste, por isso ele não vai exigir um aparelho ou emulador para fazer a execução. &lt;/p&gt;

&lt;p&gt;Da mesma forma se não nomearmos nosso arquivo de teste da maneira correta ele vai tentar executar nossos testes como uma aplicação, e claro esse não é o comportamento que esperamos.&lt;/p&gt;

&lt;h2&gt;
  
  
  testWidgets()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;testWidgets&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Counter increments smoke test'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WidgetTester&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Para iniciar um teste precisamos de um bloco de código com a única responsabilidade de executar nosso cenário especifico, e essa é a função do &lt;code&gt;testWidgets()&lt;/code&gt; . E para que ela funcione precisamos de dois parâmetros:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;description&lt;/code&gt; : a descrição do teste, por meio dele podemos esclarecer o que nosso teste faz.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;callback&lt;/code&gt; : recebe o bloco de teste que será executado, sendo possível executar código assíncronos utilizando &lt;code&gt;async/await&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;Essa função foi criada para testar widgets, mas se no caso você deseja fazer apenas um teste unitário você pode usar a função &lt;code&gt;test()&lt;/code&gt; que tem a mesma assinatura mas não tem acesso ao &lt;code&gt;WidgetTester&lt;/code&gt; .&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Counter increments smoke test&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  tester.pumpWidget()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pumpWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Essa é a função responsável por renderizar a UI do Widget recebido para o teste, ela vai fazer a chamada da função &lt;code&gt;runApp()&lt;/code&gt; da mesma forma que é feita no arquivo &lt;code&gt;main.dart&lt;/code&gt; para iniciar nossa aplicação. Por isso é necessário que o widget informado seja um &lt;code&gt;MaterialApp&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;Nesse cenário o teste vai funcionar normalmente, mas se precisamos testar outro widget que não possui o &lt;code&gt;MaterialApp&lt;/code&gt; no início da árvore precisamos adicioná-lo.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pumpWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MaterialApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;home:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MySecondPage&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  expect()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Essa função é o ponto vital do nosso teste, ela que é responsável por dizer se nosso teste foi um sucesso ou uma falha. Se o valor esperado for igual ao valor recebido o teste é um sucesso. Para isso recebemos dois parâmetros, o primeiro é o valor ou variável que queremos verificar e o segundo é a condição que desejamos atender.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Se estiver comparando dois objetos com instâncias diferentes é necessário fazer o override da função == e do campo hasCode do objeto para considerar os valores dos campos ao invés da instância.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Dessa forma podemos ler a primeira chamada do &lt;code&gt;expect&lt;/code&gt; da seguinte forma:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Eu espero que esse campo (&lt;code&gt;find.text('0')&lt;/code&gt;) possua esse valor (&lt;code&gt;findsOneWidget&lt;/code&gt;)&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;Mas o que significam esses campos?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A variável &lt;code&gt;find&lt;/code&gt; é um objeto próprio da biblioteca de teste do flutter que nos permite ter acesso a várias funções que podemos usar para encontrarmos nossos widgets na tela, como por exemplo:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;ancestor(...)&lt;br&gt;
byElementPredicate(...)&lt;br&gt;
byElementType(...)&lt;br&gt;
byIcon(...)&lt;br&gt;
byKey(...)&lt;br&gt;
byType(...)&lt;br&gt;
byWidget(...)&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Em meio a quantidade de métodos podemos ficar perdidos sobre qual usar, mas o ideal aqui é sempre tentar encontrar o widget que queremos da forma mais simples possível, e é isso que é feito no teste de exemplo.&lt;/p&gt;

&lt;p&gt;Ao declarar &lt;code&gt;find.text('0')&lt;/code&gt; ele deseja encontrar qualquer widget na tela que possua um texto com o valor ‘0’, esse é o valor inicial do nosso contador ao iniciar a tela.&lt;/p&gt;

&lt;p&gt;O campo &lt;code&gt;findsOneWidget&lt;/code&gt; é o nosso &lt;strong&gt;matcher&lt;/strong&gt;, ele é responsável por responder se existe pelo menos 1 widget com o valor que declaramos.&lt;/p&gt;

&lt;p&gt;E podemos usar outras variações, como por exemplo:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;findsNothing&lt;/code&gt; - espera que o finder não encontre nada&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;findsWidgets&lt;/code&gt; - espera que o finder encontre um ou mais widgets&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;findsNWidgets&lt;/code&gt; - espera que o finder encontre uma quantidade específica de widgets que nós informamos&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;findsAtLeastNWidgets&lt;/code&gt; -  espera que o finder encontre pelo menos uma quantidade mínima de widgets que nós informamos&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Agora ao voltarmos ao exemplo inicial podemos entender o seguinte:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Espero que seja encontrado apenas um widget com o texto '0'&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Espero que não seja encontrado nenhum um widget com o texto '1'&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  tester.tap()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;tap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;byIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A função &lt;code&gt;tester.tap()&lt;/code&gt; tem um nome bem sugestivo, em casos onde queremos acionar o gesto de pressionar de algum widget é ele que faz isso.&lt;/p&gt;

&lt;p&gt;Nesse teste por exemplo ele primeiro vai usar o &lt;strong&gt;finder&lt;/strong&gt; para encontrar algum widget que usa o ícone &lt;code&gt;Icons.add&lt;/code&gt; , e ao encontrar, ele vai acionar o &lt;code&gt;tap&lt;/code&gt; ou pressioná-lo.&lt;/p&gt;

&lt;p&gt;Após isso esperamos então que a nossa tela seja atualizada modificando o valor de "0” pra "1”, e não queremos encontrar o texto "0” e sim "1”.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Mas se executarmos nosso teste assim teremos um erro porque nossa função &lt;strong&gt;tap&lt;/strong&gt; realizou uma mudança de estado na tela mas nosso widget não foi atualizado.&lt;/p&gt;

&lt;p&gt;Vamos ver como resolver isso com a função &lt;code&gt;tester.pump()&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  tester.pump()
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pump&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Quando executamos um teste de widget ele é renderizado e os testes são executados em cima do frame inicial da tela, mas quando temos uma mudança de estado no nosso widget nosso teste precisa saber disso, e essa função faz isso, diz ao teste que o estado do widget precisa ser atualizado para o próximo frame. &lt;/p&gt;

&lt;p&gt;Nesse exemplo, após pressionarmos o botão de "+” esperamos que o frame da tela seja atualizado para que o texto "0” seja substituído por "1”, então precisamos chamar essa função para que ele entenda que precisa fazer isso.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;tester&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;pump&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Também podemos passar para função uma duração se quisermos que a atualização seja feita após algum período.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pump&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;seconds:&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ou podemos usar o &lt;code&gt;pumpAndSettle()&lt;/code&gt; que vai esperar pelo próximo frame para continuar o teste.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;tester&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;pumpAndSettle&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Agora se executarmos o teste novamente ele vai ser concluído com sucesso.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;testWidgets&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Deve verificar se o contador está sendo incrementado'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WidgetTester&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Renderiza nosso widget&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pumpWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

    &lt;span class="c1"&gt;// Verifica se o contador é iniciado no 0.&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Pressiona o botão '+' para incrementar o contador e atualiza a tela&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;tap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;byIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;tester&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pump&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// Verifica se o contador foi incrementado&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsNothing&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;findsOneWidget&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusão
&lt;/h2&gt;

&lt;p&gt;Conseguimos por meio desses testes garantir que a tela da nossa aplicação funcione da maneira correta e assim podemos evitar que caso sejam adicionados mais recursos, essa funcionalidade continue funcionando como o esperado.&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>dart</category>
      <category>mobile</category>
    </item>
  </channel>
</rss>
