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    <title>DEV Community: xbill</title>
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    <item>
      <title>Firebase Midsommer Madnesss with Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Fri, 19 Jun 2026 00:18:39 +0000</pubDate>
      <link>https://dev.to/gde/firebase-midsommer-madnesss-with-antigravity-cli-3geb</link>
      <guid>https://dev.to/gde/firebase-midsommer-madnesss-with-antigravity-cli-3geb</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/june-game-jam-2026-06-03"&gt;June Solstice Game Jam&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;This installment brings a Firebase build to Midsommer Madness via Antigravity CLI. The Midsommer Madness web app is deployed to Firebase Web Hosting and the Maypole was saved!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjk3r10txj28wnssbtu92.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjk3r10txj28wnssbtu92.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  What I Built
&lt;/h3&gt;

&lt;p&gt;When it comes to Summar Solstace — the place to be is Sweden. It is one of the highlights of the calendar.&lt;/p&gt;

&lt;p&gt;This project aimed to recreate some of the mystique around the event- just in time for some fresh surestromming!&lt;/p&gt;

&lt;p&gt;Now you can get it with Firebase enhancements!&lt;/p&gt;

&lt;h4&gt;
  
  
  FireBase Console
&lt;/h4&gt;

&lt;p&gt;The full project was imported to the Firebase Console:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F4xv29arabo8f1z0t6o1p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F4xv29arabo8f1z0t6o1p.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Just show me the Code!!!
&lt;/h4&gt;

&lt;p&gt;GitHub Repo is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/xbill9/midsommer-firebase" rel="noopener noreferrer"&gt;GitHub - xbill9/midsommer-firebase&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Midsommer Madness with Firebase
&lt;/h3&gt;

&lt;p&gt;So how can we use Firebase to enhance the project?&lt;/p&gt;

&lt;p&gt;Github and Skills!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  The GitHub repository has been successfully linked to your Firebase project midsommer-madness .

  ### What was configured:

  1. GitHub Secrets: A service account ( github-action-1273534909 ) with Firebase Hosting admin permissions was
  created, and its credentials were uploaded to your GitHub repository secrets as                                 
  FIREBASE_SERVICE_ACCOUNT_MIDSOMMER_MADNESS .
  2. GitHub Actions Workflows: Two workflow files were generated and pushed to your GitHub repository:
      • firebase-hosting-pull-request.yml: Deploys a preview channel of the game whenever a PR is created against
the master branch.
      • firebase-hosting-merge.yml: Automatically deploys the latest version to the live Firebase Hosting site
whenever a PR  
      is merged (or a commit is pushed) to the master branch.
  3. Agent Skills: Installed Firebase Agent Skills in the repository to make it easier for agents to help you with
  Firebase configurations in the future.

&amp;gt; /skills
  ⎿ Exited /skills command
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What else?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; how is firebase enhancing the project

● Read(/home/xbill/midsommer-firebase/lib/main.dart) (ctrl+o to expand)

  Firebase enhances the Midsommer Madness project in four primary ways, turning it from a simple local game into a
  connected, production-ready mobile application:

  ### 1. 🏆 Global Cloud Leaderboard (Cloud Firestore)

  • Real-Time Synchronization: Instead of keeping scores local to one device, it uses Firestore to sync high
  scores globally. Players are ranked in real time against others on a Top 10 leaderboard.
  • Offline Resiliency: It acts as a fallback system. If a player is offline, the app saves scores to device cache
  ( SharedPreferences on mobile, localStorage on web). Once connectivity returns, it synchronizes gracefully
  without crashing or interrupting gameplay.

  ### 2. 📊 Gameplay Analytics (Firebase Analytics)

  • Event Tracking: Telemetry events like leaderboard_fetched and high score submissions are tracked.
  • Player Behavior: It records details such as the submitted score, the levels played, and character names,
  providing insight into game balance, player engagement, and high score distributions.

  ### 3. 🔍 Error Tracking &amp;amp; Stability (Firebase Crashlytics)

  • Dart &amp;amp; Flutter Crash Reporting: Captures native app crashes or Flutter rendering exceptions instantly.
  • JavaScript Bridge Error Logging: Uncaught JavaScript errors inside the WebView game loop are caught by game. 
  js and forwarded to Crashlytics via the LeaderboardChannel JavaScript channel. This allows you to debug
  client-side web bugs directly inside the Firebase Console.

  ### 4. ⚡ Performance Metrics (Firebase Performance Monitoring)

  • Custom Network Traces: Measures the request latency of fetching and saving leaderboard scores (using custom
  traces get_leaderboard_scores and save_leaderboard_score ).
  • Slow Load Detection: Ensures that network calls to Firestore do not freeze the UI or lag the 60Hz physics
  update loop of the game.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  My Lingonberries are ripening- get to work!
&lt;/h4&gt;

&lt;p&gt;How do you deploy this?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="err"&gt;&amp;gt;&lt;/span&gt; &lt;span class="err"&gt;make&lt;/span&gt; &lt;span class="err"&gt;help&lt;/span&gt;
&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="err"&gt;Bash(make&lt;/span&gt; &lt;span class="err"&gt;help)&lt;/span&gt; &lt;span class="err"&gt;(ctrl+o&lt;/span&gt; &lt;span class="err"&gt;to&lt;/span&gt; &lt;span class="err"&gt;expand)&lt;/span&gt;
  &lt;span class="nl"&gt;Here is the updated output of the make help command&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;

    &lt;span class="err"&gt;========================================================================&lt;/span&gt;                                      
    &lt;span class="err"&gt;🇸🇪&lt;/span&gt; &lt;span class="err"&gt;Midsommer&lt;/span&gt; &lt;span class="err"&gt;Madness&lt;/span&gt; &lt;span class="err"&gt;Flutter&lt;/span&gt; &lt;span class="err"&gt;Build&lt;/span&gt; &lt;span class="err"&gt;&amp;amp;&lt;/span&gt; &lt;span class="err"&gt;Development&lt;/span&gt; &lt;span class="err"&gt;Controls&lt;/span&gt; &lt;span class="err"&gt;🇸🇪&lt;/span&gt;                                                
    &lt;span class="err"&gt;========================================================================&lt;/span&gt;                                      
    &lt;span class="nl"&gt;Available commands&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;                                                                                           
      make dev - Start the &lt;span class="nb"&gt;local &lt;/span&gt;web server &lt;span class="k"&gt;for &lt;/span&gt;browser play &lt;span class="o"&gt;(&lt;/span&gt;from assets/&lt;span class="o"&gt;)&lt;/span&gt;                              
      make build-apk - Compile the Flutter App and build Debug APK                                             
      make build-ios - Compile the Flutter App and build iOS app &lt;span class="o"&gt;(&lt;/span&gt;no codesign&lt;span class="o"&gt;)&lt;/span&gt;                                 
      make clean - Clean Flutter build outputs and temporary caches                                        
      make logcat - Monitor application logs using Flutter logger                                           
      make deploy - Deploy the game to Firebase Hosting &lt;span class="o"&gt;(&lt;/span&gt;manual bypass&lt;span class="o"&gt;)&lt;/span&gt;                                     
      make firebase-logs - Fetch the latest cloud logs from Google Cloud / Firebase                               
      make firebase-emulators - Start &lt;span class="nb"&gt;local &lt;/span&gt;Firebase Emulator Suite &lt;span class="o"&gt;(&lt;/span&gt;Firestore &amp;amp; Hosting&lt;span class="o"&gt;)&lt;/span&gt;                         
      make deploy-preview - Deploy a temporary preview channel to Firebase Hosting                                
      make firebase-status - Check current Firebase project configurations                                        
      make deploy-rules - Deploy security rules &lt;span class="k"&gt;for &lt;/span&gt;Cloud Firestore                                               
      Note: Pushing/merging to &lt;span class="s1"&gt;'master'&lt;/span&gt; on GitHub automatically triggers deployment.                              
    &lt;span class="o"&gt;========================================================================&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Getting Firebase logs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; make firebase-logs

● Bash(make firebase-logs) (ctrl+o to expand)
  Here are the latest Firebase/GCP cloud logs fetched from your project:

    TIMESTAMP SEVERITY TYPE TEXT_PAYLOAD MESSAGE
    2026-06-18T16:34:32.784748Z NOTICE audited_resource
    2026-06-18T16:33:37.512215Z NOTICE audited_resource
    2026-06-18T16:11:41.516983584Z NOTICE service_account
    2026-06-18T16:11:40.698356Z NOTICE project
    2026-06-18T16:11:40.054007713Z ERROR service_account
    2026-06-18T16:10:45.753536986Z ERROR service_account
    2026-06-18T16:10:29.417088907Z NOTICE service_account
    2026-06-18T15:43:46.907263Z NOTICE audited_resource
    2026-06-18T15:38:51.598698444Z NOTICE audited_resource
    2026-06-18T15:38:49.452718Z NOTICE audited_resource
    2026-06-18T15:32:56.365232Z NOTICE audited_resource
    2026-06-18T15:32:37.077690Z NOTICE audited_resource
    2026-06-18T15:31:45.425200Z NOTICE project
    2026-06-18T15:31:43.935218Z ERROR project
    2026-06-18T15:31:42.933069Z ERROR project
    2026-06-18T15:28:42.228633Z NOTICE project
    2026-06-18T15:28:41.473570627Z NOTICE service_account
    2026-06-18T15:27:38.230991Z NOTICE project
    2026-06-18T15:27:37.538742814Z NOTICE audited_resource
    2026-06-18T15:27:37.168036Z NOTICE audited_resource

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Getting Firebase Status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make firebase-status
&lt;span class="go"&gt;
● Bash(make firebase-status) (ctrl+o to expand)

  Here is the output of the make firebase-status command:

    Checking active Firebase project list...                                                                      
    npx -y firebase-tools projects:list                                                                           
    - Preparing the list of your Firebase projects                                                                
    ✔ Preparing the list of your Firebase projects                                                                
      make install-apk - Install the compiled debug APK on a connected device/emulator                           
    ✔ Preparing the list of your Firebase projects
    ┌──────────────────────┬─────────────────────────────┬────────────────┬──────────────────────┐
    │ Project Display Name │ Project ID │ Project Number │ Resource Location ID │
    ├──────────────────────┼─────────────────────────────┼────────────────┼──────────────────────┤
    │ Midsommer Madness │ midsommer-madness (current) │ 8002619985 │ [Not specified] │
    └──────────────────────┴─────────────────────────────┴────────────────┴──────────────────────┘

  The active project is correctly marked as midsommer-madness (current).
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  App Debugging
&lt;/h4&gt;

&lt;p&gt;The local Antigravity CLI has full access to the source code and with the Firebase skills — it can be use for remote debugging:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  I found the root causes of the freeze/shaking behavior on Game Over:

  ### 1. 🐛 HTML Nesting Bug (Why it didn't end / show Game Over)

  There was a missing closing &amp;lt;/div&amp;gt; tag for the #screenIntro (Level Intro) overlay in index.html.

  • The issue: Because the intro screen div was never closed, the Game Over Screen ( #screenGameOver ) and Victory
  Screen ( #screenVictory ) divs were parsed as nested children of the intro screen.
  • The result: Since the intro screen is hidden ( display: none; ) during gameplay, the Game Over screen was also
  hidden by inheritance—even when the game engine correctly updated its class to .active ! The screen stayed
  blank, showing only the canvas background.

  ### 2. 📳 Screen Shake Jitter Loop (Why it stayed "gittery")

  • The issue: When you die or take damage, the game triggers a screen shake ( shakeIntensity &amp;gt; 0 ). This
  intensity is normally decremented and decayed back to 0 inside the game's update() loop.
  • The result: However, on death, the game state immediately transitions to GAMEOVER , which halts the update()
  loop. Because update() was no longer running, shakeIntensity was never decremented, causing the rendering
  engine to render the canvas with a randomized shake offset on every frame forever.
  ### 🚀 Solution Applied:
  • HTML Fix: Correctly closed the #screenIntro overlay in index.html so that the Game Over card sits on its
  own layer.
  • State Manager Fix: Added shakeIntensity = 0; to both the GAMEOVER and VICTORY state transitions in
  game.js to immediately neutralize any ongoing screen shake when the game ends.

  These fixes have been committed and pushed to master , and the live version at https://midsommer-              
  madness.web.app is currently auto-updating. Try refreshing the game page in a minute to test the fix!

────────────────────────────────────────────────────────────
&amp;gt; how can I test local

  You can test the game locally in a few different ways depending on what you want to test:

  ### 1. 🌐 Test Web Game in Browser (Fastest)

  To test game changes locally in your browser:

    make dev                                                                                                      

  • What it does: Starts a lightweight HTTP server on your machine serving the static files inside the assets/ 
  directory.
  • How to play: Open your browser and go to the local address outputted in your console (e.g.,                   
  http://localhost:8080 ).
  ──────
  ### 2. 🔥 Test Firebase Features Locally (Emulators)

  To test Firestore leaderboard database sync and mock hosting without touching production data:

    make firebase-emulators                                                                                       

  • What it does: Starts the local Firebase Emulator Suite (hosting, firestore database, etc.) on your machine.
  • How to play: Open the local hosting emulator link printed in your terminal. You can check the database records
  in the emulator UI dashboard (usually http://localhost:4000 ).
  ──────
  ### 📱 3. Test the Android App Wrapper

  If you have an Android device or emulator running:
  1. Build the debug APK:
    make build-apk                                                                                                

  2. Install it on your device/emulator:
    make install-apk                                                                                              

  3. Monitor the live app logs for errors/messages:
    make logcat                                                                                                   

────────────────────────────────────────────────────────────
&amp;gt; make dev

● Bash(make dev)
● ManageTask(Task: cccfd6c1-93d3-48aa-be84-ea0d884dfe4f/task-323) (ctrl+o to expand)

  The local development server has been started in the background.

  You can play and test the game locally in your browser at:
  👉 http://127.0.0.1:8081

────────────────────────────────────────────────────────────
&amp;gt; ok local version works. how do I test web

● Bash(gh run list --limit 3) (ctrl+o to expand)

  The automated GitHub Action deployment workflow for your latest fix ("Fix nested screenGameOver...") has already
  completed successfully!

  You can play and test the live web version right now at:
  👉 https://midsommer-madness.web.app

  (Note: If you don't see the changes immediately, you may need to force-refresh your browser—usually Ctrl + F5  
  or Cmd + Shift + R —to clear your browser's local asset cache).

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Run it on the Web!
&lt;/h4&gt;

&lt;p&gt;The current version is now available at:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://midsommer-madness.web.app/" rel="noopener noreferrer"&gt;Midsommer Madness - Swedish Retro Arcade&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;https://midsommer-madness.web.app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Watch the Leader Board
&lt;/h4&gt;

&lt;p&gt;Looks like Rolfe has been skilling up!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fen2dnd6akwr395y9bbxw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fen2dnd6akwr395y9bbxw.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Level Design
&lt;/h4&gt;

&lt;p&gt;The key levels include:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;IKEA Warehouse:&lt;/strong&gt; Battle crowded, flatpack-carrying shoppers who throw box projectiles at you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Systembolaget:&lt;/strong&gt; The state-owned liquor shop crowded with drunk Swedes stumbling and lobbing green beer bottles.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lördagsgodis:&lt;/strong&gt; Sugar rush Saturday! Dodge hyperactive, strung-out Swedish kids throwing sweet candy projectiles.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The Swedish Pub:&lt;/strong&gt; Sing along with Frank Zappa fans singing “Bobby Brown” (shouting and firing glowing letters B, O, B, B, Y).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Volvo Highway:&lt;/strong&gt; A survival lane-crossing level where…&lt;/li&gt;
&lt;/ol&gt;

&lt;h4&gt;
  
  
  This is Fun! How do I add my own levels?
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI has full visibility into the game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; add a godis level where strung out kids throw lordagsgodis ▸ Thought for 2s, 525 tokens Considering Level Placement I will search for level ID checks referencing level 9 in game.js to prepare for adding a 10th level. ● Search(Search for lvl.id === 9 checks) (ctrl+o to expand) I will view lines 495 to 585 in game.js to inspect the current level configurations. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) ▸ Thought for 2s, 1.8k tokens Sequencing the Levels I will view the setLevelAudioMode method in game.js to prepare for adding Level 3 "Lördagsgodis". ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will update the setLevelAudioMode method in game.js to map the scales and tempos for the 10-level layout. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view the current level checks in tickSequencer inside game.js to prepare the next set of replacements. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will shift the level conditionals in the music sequencer tickSequencer method to accommodate the 10-level progression. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 920 to 935 of game.js to locate the exact Maypole check in initLevel . ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 1060 to 1070 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 1290 to 1300 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 1360 to 1375 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 1370 to 1385 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 1460 to 1475 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will update the level ID checks for the final Maypole level from 9 to 10 and register the candy-throwing kids target name in the HUD. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view the start of the levels array in game.js to prepare the level insertion edit. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 545 to 585 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) ▸ Thought for 3s, 1.2k tokens Refining The Level Design I will update the levels array in game.js to insert Lördagsgodis as Level 3, shift subsequent level IDs, and re-calculate scores. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 950 to 985 of game.js to locate the spawnEnemy switch statement. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 985 to 1010 of game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will add the "kid" case to the spawnEnemy switch block. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) ▸ Thought for 3s, 2.1k tokens Considering Projectile Design I will search for class ZappaFan in game.js to locate a suitable place to insert CandyKid and Lordagsgodis . ● Search(Search for ZappaFan in game.js) (ctrl+o to expand) I will view lines 2120 to 2145 in game.js. ● Read(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will insert the CandyKid and Lordagsgodis class definitions in game.js right after the Drunkard class. ● Edit(/home/xbill/midsommer-madness/game.js) (ctrl+o to expand) I will view lines 275 to 325 of index.html. ● Read(/home/xbill/midsommer-madness/index.html) (ctrl+o to expand) I will update index.html to add Level 3 Lördagsgodis to the sidebar levels tracker and update levels 4 through 10. ● Edit(/home/xbill/midsommer-madness/index.html) (ctrl+o to expand) I will run a syntax check on game.js using node to ensure the new classes and level configurations are syntax-error free. ● Bash(node -c game.js) (ctrl+o to expand) I will view lines 20 to 45 of game_overview.md to inspect the levels sequence list. ● Read(/home/xbill/.gemini/antigravity-cli/brain/a...2ba-4622-b252-003672e1b73f/game_overview.md) (ctrl+o to expand) I will update game_overview.md to describe the 10-level layout including Lördagsgodis. ● Edit(/home/xbill/.gemini/antigravity-cli/brain/a...2ba-4622-b252-003672e1b73f/game_overview.md) (ctrl+o to expand) I have successfully added the Lördagsgodis level to Midsommer Madness, featuring hyperactive, sugar-rushed children throwing Saturday candy at Sven!
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Summary of Changes
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Level Setup ( game.js ): * Inserted Lördagsgodis as game.js in the levels array, shifting following levels up to Level 10 (ABBA Disco). * Updated all final-level check logic throughout game.js from Level 9 to Level 10.&lt;/li&gt;
&lt;li&gt;Added CandyKid &amp;amp; Lordagsgodis Classes ( game.js ):
* Defined game.js and game.js right after the Drunkard class.
* Behavior:
* CandyKid has high speed (1.8), low health (35), and throws sweets rapidly.
* Kids shiver/vibrate rapidly on screen to depict their extreme sugar rush.
* Lordagsgodis are fast-moving candy projectiles (round jelly drops, square sweet gel blocks, and candy
star crosses) that rotate in flight and come in a variety of bright colors.&lt;/li&gt;
&lt;li&gt;Music &amp;amp; Audio:
* Modified game.js to include a happy, hyperactive 150 BPM C Major chiptune track for Level 3
(Lördagsgodis).
* Shifted level conditions in game.js to map Levels 8, 9, and 10 to their respective custom chiptune
hooks.&lt;/li&gt;
&lt;li&gt;UI &amp;amp; Documentation:
* renumerated the sidebar tracker list in index.html to show the 10-level layout.
* Updated the level progression descriptions in game_overview.md.&lt;/li&gt;
&lt;/ol&gt;

&lt;h4&gt;
  
  
  Phew! That was a lot!
&lt;/h4&gt;

&lt;p&gt;This installment covered extending the Midsommer madness app with Firebase tools to back the web based versions. Future enhancements under consideration include using crashalytics across mobile platforms.&lt;/p&gt;

</description>
      <category>midsommar</category>
      <category>devchallenge</category>
      <category>gamechallenge</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Debugging Deployments with Gemma 12B, TPU v6e-1, MCP, and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Wed, 17 Jun 2026 15:04:24 +0000</pubDate>
      <link>https://dev.to/gde/debugging-deployments-with-gemma-12b-tpu-v6e-1-mcp-and-antigravity-cli-83n</link>
      <guid>https://dev.to/gde/debugging-deployments-with-gemma-12b-tpu-v6e-1-mcp-and-antigravity-cli-83n</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to a Google Cloud TPU system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzv8h3y1j9b76tt1ozt6n.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzv8h3y1j9b76tt1ozt6n.jpeg" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on TPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/gemma-sre-self-hosted-vllm-infrastructure-agent-2bam"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Python MCP Documentation
&lt;/h4&gt;

&lt;p&gt;The official GitHub Repo provides samples and documentation for getting started:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/modelcontextprotocol/python-sdk" rel="noopener noreferrer"&gt;GitHub - modelcontextprotocol/python-sdk: The official Python SDK for Model Context Protocol servers and clients&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;tpu-12B-v6e1-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;tpu-12B-v6e1-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/tpu-12B-v6e1-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;install
&lt;/span&gt;pip &lt;span class="nb"&gt;install&lt;/span&gt; &lt;span class="nt"&gt;-r&lt;/span&gt; requirements.txt
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/tpu-12B-v6e1-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
6 files already formatted
mypy &lt;span class="nb"&gt;.&lt;/span&gt;
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;6 &lt;span class="nb"&gt;source &lt;/span&gt;files
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And a test run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/tpu-12B-v6e1-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;test
&lt;/span&gt;python test_agent.py
......2026-06-15 11:06:05,954 - vllm-devops-agent - INFO - Querying model with stats with prompt: &lt;span class="s1"&gt;'Hi...'&lt;/span&gt;
2026-06-15 11:06:05,954 - vllm-devops-agent - ERROR - Error fetching active model name from vLLM: object MagicMock can&lt;span class="s1"&gt;'t be used in '&lt;/span&gt;await&lt;span class="s1"&gt;' expression
2026-06-15 11:06:05,955 - vllm-devops-agent - INFO - Model response with stats: TTFT=0.000s, TotalTime=0.000s
..2026-06-15 11:06:05,960 - vllm-devops-agent - INFO - Starting TPU VM node node-1 in us-east5-a...
.2026-06-15 11:06:05,961 - vllm-devops-agent - INFO - Getting status for TPU VM node node-1 in us-east5-a...
.2026-06-15 11:06:05,962 - vllm-devops-agent - INFO - Stopping TPU VM node node-1 in us-east5-a...
.2026-06-15 11:06:05,964 - vllm-devops-agent - ERROR - Error fetching active model name from vLLM: object MagicMock can'&lt;/span&gt;t be used &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="s1"&gt;'await'&lt;/span&gt; expression
&lt;span class="nb"&gt;.&lt;/span&gt;
&lt;span class="nt"&gt;----------------------------------------------------------------------&lt;/span&gt;
Ran 12 tests &lt;span class="k"&gt;in &lt;/span&gt;0.069s

OK
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"tpu-v6e1-12B"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips/tpu-12B-v6e1-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"ACCELERATOR_TYPE"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"v6e-1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ tpu-v6e1-12B Tools: verify_model_health, save_hf_token, get_vllm_deployment_config,
                   get_vllm_tpu_deployment_config, destroy_queued_resource, +25 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/tpu-12B-v6e1-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;help
&lt;/span&gt;Available MCP tools &lt;span class="k"&gt;in &lt;/span&gt;server.py:

  get_vllm_deployment_config - Generates the gcloud &lt;span class="nb"&gt;command &lt;/span&gt;&lt;span class="k"&gt;for &lt;/span&gt;a single-host TPU v6e vLLM deployment.
  get_vllm_tpu_deployment_config - Generates a GKE manifest &lt;span class="k"&gt;for &lt;/span&gt;a TPU v6e vLLM deployment.
  list_queued_resources - Lists all Queued Resources &lt;span class="k"&gt;in &lt;/span&gt;a specific zone.
  describe_queued_resource - Provides detailed information about a specific Queued Resource.
  get_reservation_status - Checks the lifecycle state and expiry &lt;span class="nb"&gt;time &lt;/span&gt;of a Queued Resource.
  check_tpu_availability - Simple check to see &lt;span class="k"&gt;if &lt;/span&gt;a Queued Resource has reached ACTIVE state.
  estimate_deployment_cost - Estimates the cost of a TPU deployment.
  get_system_status - Status dashboard prioritizing Queued Resource states &lt;span class="k"&gt;in &lt;/span&gt;us-central1-a.
  orchestrate_gemma4_stack - Seamless turnkey deployment of the Gemma 4 stack.
  get_vllm_endpoint - Discovery tool to verify connectivity and &lt;span class="k"&gt;return &lt;/span&gt;the active vLLM service URL.
  deploy_queued_vllm - Deploys vLLM strictly using Queued Resources &lt;span class="k"&gt;for &lt;/span&gt;Flex-start allocation.
  create_tpu_queued_resource - Creates a TPU Queued Resource &lt;span class="o"&gt;(&lt;/span&gt;Flex-start&lt;span class="o"&gt;)&lt;/span&gt; with the specified configuration.
  check_tpu_utilization - Monitors Tensor Core and HBM pressure on the TPU VM.
  get_vllm_metrics - Fetches real-time Prometheus metrics from the active vLLM service.
  validate_gemma4_deployment - Performs a comprehensive sanity check on the Gemma 4 deployment.
  query_queued_gemma4 - Queries the model hosted on the active Queued Resource.
  run_vllm_benchmark - Runs vLLM&lt;span class="s1"&gt;'s internal benchmark tool inside the container on the TPU VM.
  run_vllm_internal_benchmark - Runs vLLM'&lt;/span&gt;s internal benchmark tool inside the container on the TPU VM.
  run_external_load_test - Performs an external load &lt;span class="nb"&gt;test &lt;/span&gt;against the active vLLM endpoint.
  get_gemma4_full_report - Generates a deep technical report of the Gemma 4 deployment.
  fetch_tpu_vm_logs - Fetches specific logs from a TPU VM.
  grep_tpu_logs - Searches &lt;span class="k"&gt;for &lt;/span&gt;a pattern &lt;span class="k"&gt;in &lt;/span&gt;both startup and container logs on the TPU VM.
  destroy_queued_resource - Safely deletes a Queued Resource and its associated node.
  fetch_queued_node_logs - Fetches logs by identifying the node linked to a Queued Resource.
  save_hf_token - Saves HF token to GCP Secret Manager &lt;span class="k"&gt;for &lt;/span&gt;the Queued Resource deployer.
  analyze_cloud_logging - Searches Cloud Logging &lt;span class="k"&gt;for &lt;/span&gt;TPU-related errors and lifecycle events.
  verify_model_health - Performs a deep health check by querying the model with a simple prompt.
  query_vllm_with_metrics - Queries the model and provides streaming-based performance metrics.
  get_vllm_model_stats - Aggregates model-specific statistics from the vLLM server.
  find_tpu - Finds a zone with available quota and attempts to create the TPU queued resource.
  start_v6e1 - Starts a TPU v6e-1 instance.
  stop_v6e1 - Stops a TPU v6e-1 instance.
  status_v6e1 - Retrieves status and configuration details &lt;span class="k"&gt;for &lt;/span&gt;the TPU VM node.
  get_help - Provides &lt;span class="nb"&gt;help &lt;/span&gt;text and summarizes the configuration options and tools.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on TPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 12B model was just released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Find and Start the TPU
&lt;/h4&gt;

&lt;p&gt;First check for available zones with quota:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_zones_with_available_quota  &lt;/span&gt;

&lt;span class="gu"&gt;### 📊 Available Zones with Quota for TPUV6EPerProjectPerZoneForTPUAPI &lt;/span&gt;

  Quota: TPU v6e cores per project per zone ( TPUV6EPerProjectPerZoneForTPUAPI )

  • asia-east1-a, asia-east1-b, asia-east1-c: Limit = 512 
  • asia-northeast1-a, asia-northeast1-b, asia-northeast1-c: Limit = 512 
  • asia-south1-a, asia-south1-b, asia-south1-c: Limit = 512 
  • asia-southeast1-a, asia-southeast1-b, asia-southeast1-c: Limit = 512 
  • europe-west4-a, europe-west4-b, europe-west4-c: Limit = 512 
  • southamerica-east1-a, southamerica-east1-b, southamerica-east1-c: Limit = 512 
  • southamerica-west1-a, southamerica-west1-b, southamerica-west1-c: Limit = 512 
  • us-central1-a, us-central1-b, us-central1-c, us-central1-f: Limit = 512 
  • us-east1-b, us-east1-c, us-east1-d: Limit = 512 
  • us-east4-c: Limit = 512 
  • us-east5-a, us-east5-b: Limit = 512 
  • us-south1-a, us-south1-b, us-south1-c: Limit = 512 
  • us-west1-a, us-west1-b, us-west1-c: Limit = 512 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now — search for a region with availability:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; find_tpu&lt;/span&gt;

● ListDir(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B)
● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/find_tpu.json)
● tpu-v6e1-12B/find_tpu(Find TPU resource) (ctrl+o to expand)

  I have executed the find_tpu tool, which checked multiple zones for TPU availability and successfully initiated
  the TPU creation for node-1 in zone asia-northeast1-b .

  ### 📋 Execution Summary:

  • Target Resource ID: node-1 
  • Success Zone: asia-northeast1-b 
  • Creation Output: Primary resource node-1 creation initiated with startup script. 
  • Failed Zones Log:
      • asia-east1-a , asia-east1-b : Accelerator type v6e-1 not found.
      • asia-east1-c : Flex-start provisioning model not supported for v6e-1 .
      • asia-northeast1-a : Zone not supported.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now check for the startup of the TPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; status&lt;/span&gt;

● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/get_system_status.json)
● tpu-v6e1-12B/get_system_status(Get system status)
● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/list_queued_resources.json)
● tpu-v6e1-12B/list_queued_resources(List queued resources)
● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/status_v6e1.json)
● tpu-v6e1-12B/status_v6e1(Get TPU status)
● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/describe_queued_resource.json)
● tpu-v6e1-12B/describe_queued_resource(Describe queued resource)
● Read(/home/xbill/.gemini/antigravity-cli/brain/c...cb2f8/.system_generated/steps/26/output.txt) (ctrl+o to expand)

  The status of the TPU queued resource is as follows:

  • Resource Name: node-1 
  • Zone: asia-northeast1-b 
  • State: WAITING_FOR_RESOURCES 🌀 (Flex-start scheduler is currently provisioning the TPU v6e-1 resource)
  • Configuration:
      • Accelerator: v6e-1 
      • Runtime: v2-alpha-tpuv6e 
      • Model to serve: google/gemma-4-12B-it via vllm/vllm-tpu:nightly 

  Since we are utilizing Flex-start VMs, the scheduler can take some time to acquire the resource when demand is
  high. It will automatically start up and launch the vLLM Docker container once provisioned.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and check the queued resource:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; list_queued_resources&lt;/span&gt;

● tpu-v6e1-12B/list_queued_resources(List queued resources)
● tpu-v6e1-12B/list_queued_resources(List queued resources) (ctrl+o to expand)

  Here are the queued resources across the zones:

  ### 📋 Zone us-east5-a (Default)

  No queued resources found.

  ### 📋 Zone asia-northeast1-b &lt;span class="sb"&gt;

    NAME STATE NODE_ID ACCELERATOR_TYPE CREATE_TIME
    node-1 WAITING_FOR_RESOURCES 2026-06-15T15:55:01Z

&lt;/span&gt;&lt;span class="gt"&gt;&amp;gt; describe_queued_resources&lt;/span&gt;

● tpu-v6e1-12B/describe_queued_resource(Describe queued resource)
● Read(/home/xbill/.gemini/antigravity-cli/brain/c...cb2f8/.system_generated/steps/44/output.txt) (ctrl+o to expand)

  Here are the details for the queued resource node-1 in zone asia-northeast1-b :

  • Resource Name: node-1 (Node ID: node-1-node )
  • State: WAITING_FOR_RESOURCES 
  • Provisioning Model: FLEX_START 
  • Accelerator Configuration: v6e-1 
  • Runtime Version: v2-alpha-tpuv6e 
  • Valid Until Time (Queue Expiry): 2026-06-15T19:55:01Z 
  • Startup Script: Configured to pull the vllm/vllm-tpu:nightly Docker container, serve google/gemma-4-12B-it ,
  and check for the Application startup complete message in container logs.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and check for the TPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; check_tpu_availability&lt;/span&gt;

● Read(/home/xbill/.gemini/antigravity-cli/mcp/tpu-v6e1-12B/check_tpu_availability.json)
● tpu-v6e1-12B/check_tpu_availability(Check TPU availability) (ctrl+o to expand)

  The TPU check has completed:

  • Resource ID: node-1 ( asia-northeast1-b )
  • State: WAITING_FOR_RESOURCES 
  • Available: ⏳ No (The TPU queued resource is still waiting in queue for allocation).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  No TPU for you!
&lt;/h4&gt;

&lt;p&gt;The strategy was refined:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  ### 🛠️ What is happening under the hood:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Added automatic status updates: When any zone fails creation, find_tpu immediately writes the exact failure
  reason back to tpu_zones_status.md and marks the zone as unavailable ( No ). (I verified this: asia-northeast1-
  c has already been updated with No and the exact error message in the status file!).
&lt;span class="p"&gt;  2.&lt;/span&gt; Added 3-Minute Active State Polling: For any zone where creation succeeds (like europe-west4-a did
  previously), the agent now polls the state every 15 seconds. If it fails to reach the ACTIVE state within 3
  minutes, the agent will:
      • Terminate the queued resource reservation.
      • Mark the zone as unavailable ( No ) in tpu_zones_status.md (with a timeout reason).
      • Automatically fall back and proceed to try the next zone in the quota list.

  I am monitoring this background search task and will report back as soon as it completes or succeeds in a zone.

● ManageTask(Task: cd3d1bd3-f48e-4200-a128-45fe431cb2f8/task-258)
○ Schedule() (ctrl+o to expand)

  I have scheduled a timer to check the task status again in 1 minute. It is currently evaluating the asia-south1-
  b zone. I will update you once we have more progress.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  We have Lift Off!
&lt;/h4&gt;

&lt;p&gt;Finally- a zone with availability and Quota as found!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; status&lt;/span&gt;

● ManageTask(Task: cd3d1bd3-f48e-4200-a128-45fe431cb2f8/task-258) (ctrl+o to expand)
  The search task is currently running the 3-minute check for zone europe-west4-a :

  • Target Zone: europe-west4-a 
  • Resource: node-1 
  • Status: WAITING_FOR_RESOURCES ⏳ (Checking again every 15 seconds)

  If it stays in this state for the full 3 minutes, the script will automatically clean up node-1 in this zone,
  mark europe-west4-a as failed/unavailable in the status file, and try the next zone ( europe-west4-b ).

────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; status&lt;/span&gt;

● ManageTask(Task: cd3d1bd3-f48e-4200-a128-45fe431cb2f8/task-258) (ctrl+o to expand)

  The search has made critical progress:

  • Target Zone: europe-west4-a 
  • Resource State: PROVISIONING 🚀

  The Flex-start scheduler successfully allocated the v6e-1 TPU chip, and Google Cloud is currently provisioning
  the TPU VM node. This means the resource is secured and will transition to ACTIVE shortly!

● ManageTask(Task: cd3d1bd3-f48e-4200-a128-45fe431cb2f8/task-258)
● Schedule() (ctrl+o to expand)

  The TPU is still in the PROVISIONING phase. I have scheduled a 30-second timer to check again.

──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally- get the TPU ACTIVE:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  ### 🎉 Success! The TPU is ACTIVE in europe-west4-a 

  The search completed successfully and reached the ACTIVE state!

  #### 📊 Execution Summary
&lt;span class="p"&gt;
  1.&lt;/span&gt; Dynamic Timeout Extension:
      • As requested, the timeout was successfully extended to 10 minutes (600 seconds) as soon as the state
      reached PROVISIONING in europe-west4-a .
      • Log entry confirmation: Resource is PROVISIONING. Extending timeout to 10 minutes (600 seconds) from start.
&lt;span class="p"&gt;  2.&lt;/span&gt; ACTIVE State Reached:
      • The TPU VM node fully provisioned and reached ACTIVE shortly after ( Queued resource node-1 state in     
      europe-west4-a: ACTIVE ).
&lt;span class="p"&gt;  3.&lt;/span&gt; Status File Updated:
      • The tpu_zones_status.md status file has been updated to reflect the successful startup:
          • Successful Zone: europe-west4-a (Started, reached ACTIVE)
          • Table Entry: | &lt;span class="gs"&gt;**europe-west4-a**&lt;/span&gt; | Yes | Yes | Successfully started and reached ACTIVE state. | 
          • Previous failures for intermediate zones ( asia-northeast1-c , asia-south1-a , asia-south1-b , asia-
          south1-c , asia-southeast1-a , asia-southeast1-b , asia-southeast1-c ) were also successfully logged
          into the file during the search.

  The background timer check completed. Since the TPU has already reached the ACTIVE state in europe-west4-a 
  and the search task has finished successfully, no further actions are required.

  The TPU VM is now ready and active in europe-west4-a .
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Review The Standard 12B Model
&lt;/h4&gt;

&lt;p&gt;The MCP server tools are used to deploy the model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the memory breakdown of the 32 GB&lt;/span&gt;
  Based on the startup logs for the vllm-gemma4 JAX/TPU engine on the TPU v6e-1 (32 GB), here is the memory
  breakdown:

  ### 1. JAX Global Memory Reservation

  • Total Physical TPU Memory: 32.00 GB 
  • JAX-reserved Budget: 31.25 GB (95% of physical memory, configured via JAX_TPU_MEM_FRACTION=0.95 ). JAX
  claims this partition immediately upon container startup.
  • Host OS Overhead: ~ 0.75 GB (the remaining 5% of physical memory left for host processes and VM operations).
  ──────
  ### 2. TPU HBM (High Bandwidth Memory) Allocation

  Out of the 31.25 GB reserved for JAX/vLLM:

  • Model Weights (google/gemma-4-12B-it): 22.28 GB 
      • The 12B parameters of Gemma 4 are loaded in bfloat16 precision, occupying 22.28 GiB of memory.
  • KV Cache Allocation: 4.30 GB 
      • Configured dynamically in the remaining available memory.
      • Because it uses float8_e4m3fn (FP8) cache precision (which reduces memory footprint by 50% compared to   
      bfloat16 ), vLLM is able to fit 372 blocks across all 48 attention layers.
  • Activations &amp;amp; Scratchpad Buffers: 4.67 GB 
      • Used for intermediate activations, workspace memory for attention kernels, sharding management, and
      compilation execution paths.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts - the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; verify_model_health&lt;/span&gt;

▸ Thought for 2s, 420 tokens
  Querying Active Model

● tpu-v6e1-12B/verify_model_health(Verify model health) (ctrl+o to expand)

  ### ✅ Model Health Check: PASSED

  • Status: Online and fully functional.
  • Model: google/gemma-4-12B-it 
  • Response: "Yes, I am working and ready to help!"
  • Inference Latency: 0.64 seconds 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_active_models&lt;/span&gt;

● tpu-v6e1-12B/get_active_models(Get active models)
● Read(/home/xbill/gemma4-tips/tpu-12B-v6e1-devops-agent/server.py)
● tpu-v6e1-12B/get_model_details(Get model details) (ctrl+o to expand)

  The get_active_models tool is designed specifically for Ollama backend servers. Since we are serving via vLLM
  on JAX/TPU, we can retrieve the active models and engine details by querying the vLLM API:

  ### 📊 Active Model (vLLM Engine)

  • Model ID: google/gemma-4-12B-it 
  • VLLM Engine Version: 0.22.1rc1.dev472+ga30addc75 (JAX/TPU optimized build)
  • Max Model Length: 4096 tokens
  • Service Status: Healthy ✅
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_endpoint&lt;/span&gt;

● tpu-v6e1-12B/get_vllm_endpoint(Get vllm endpoint) (ctrl+o to expand)

  The active service endpoint for the TPU-hosted vLLM deployment is:

  • Endpoint URL: http://34.176.68.248:8000 
  • Status: 🟢 Online and healthy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_system_details&lt;/span&gt;

● Bash(gcloud compute tpus tpu-vm ssh node-1-node --zone=southamerica-west1-a --project=aisprint-...) (ctrl+o to
expand)

  I am running a diagnostic command via SSH to retrieve the hardware and system details of the TPU VM. I will
  present the system specifications once the command completes.

  Here is the system hardware and memory breakdown of the active TPU VM host ( node-1-node in southamerica-west1-
  a ):

  ### 🖥️ Hardware Specifications

  #### 1. CPU Specifications

  • CPU Model: AMD EPYC 9B14 (high-performance processor hosting the TPU driver runtime).

  #### 2. System Memory (RAM)

  • Total RAM: 172 GB 
  • Used RAM: 33 GB 
  • Free/Available RAM: 114 GB 

  #### 3. Shared Memory ( /dev/shm tmpfs)

  • Total Size: 87 GB 
  • Used Space: 24 GB (used for caching Hugging Face checkpoints to enable high-speed model loading).
  • Available Space: 64 GB 

  #### 4. TPU Accelerator details

  • Accelerator Type: Cloud TPU v6e-1 (Trillium architecture)
  • TPU Accelerator HBM: 32 GB (utilizing float8_e4m3fn quantization for KV Cache to optimize block sizes).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the Cloud TPU
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the TPU is on the Google Cloud Console:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1dmm9kujo6dt87gsbyfu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1dmm9kujo6dt87gsbyfu.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and the logs:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5wygqhrsyv2w81bk3dl7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5wygqhrsyv2w81bk3dl7.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_metrics&lt;/span&gt;

● tpu-v6e1-12B/get_metrics(Get metrics)
● Read(/home/xbill/.gemini/antigravity-cli/brain/c...7458/.system_generated/steps/341/output.txt) (ctrl+o to expand)

  Here is a summary of the active vLLM engine Prometheus metrics retrieved from the server:

  ### 📊 Engine Status

  • Engine Sleep State: Awake (value: 1.0 )
  • Running Requests: 0 
  • Waiting Requests: 0 

  ### 💾 Memory &amp;amp; Cache Usage

  • Process Resident Memory (RSS): 2.53 GB (RAM used by the host Python process running vLLM).
  • KV Cache Usage: 0.0% (no prompts currently occupying context slots).
  • Prefix Cache Queries: 20.0 (indicates token verification prompts processed).
  • Prefix Cache Hits: 0.0 (0% hit rate, normal since no repeated prompts have run).

  The full list of metrics (including GC collection counters and virtual memory details) has been stored
  successfully. If you run a benchmark or send prompts, these metrics will dynamically update!
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; query_gemma4_with_stats what is Gemma?&lt;/span&gt;

● tpu-v6e1-12B/query_queued_gemma4_with_stats(Query Gemma 4 with stats) (ctrl+o to expand)

  ### 📊 Performance Stats

  • Time to First Token (TTFT): 0.183 seconds (highly optimized JAX path!)
  • Output Speed: 46.93 tokens/s 
  • Total Generation Time: 9.963 seconds 
  • Total Tokens Generated: 459 
  ──────
  ### 💬 Model Response

  Depending on the context, "Gemma" usually refers to one of three things: a popular AI model family, a gemstone,
  or a name.

  Here is a breakdown of the most common meanings:

  #### 1. In Artificial Intelligence (Google's Gemma)

  If you are asking in the context of technology or AI, Gemma is a family of lightweight, state-of-the-art open    
  models developed by Google DeepMind.

  • Relationship to Gemini: Gemma is built from the same research and technology used to create the larger Gemini
  models.
  • "Open" Nature: Unlike Gemini (which is mostly accessed via API or private cloud), Gemma is "open," meaning
  developers can download the weights, customize them, and run them on their own hardware (like a personal laptop
  or a private server).
  • Size: It is designed to be smaller and more efficient than massive frontier models, making it ideal for
  developers who want to build specific applications, research new techniques, or run AI locally.
  • Versions: There are different sizes (e.g., 2B, 7B, 9B, 27B parameters) and versions (like Gemma 1, Gemma 2, and
  variants like "it" for instruction-tuned).

  #### 2. In Gemology (The Gemstone)

  Gemma is the Latin word for "gem" or "precious stone."

  • In jewelry and mineralogy, it refers to a precious stone that has been cut and polished.
  • It is often used in historical contexts to describe high-quality jewels.

  #### 3. As a Name

  Gemma is a popular female given name, primarily in European cultures (especially Italy and the UK).

  • Meaning: It is derived from the Latin word for "gem" or "precious stone."
  • Variations: It is sometimes used as a nickname for "Germaine" or "Georgia."
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;The benchmark sweep has completed successfully.

  Here is a quick scorecard of the benchmark results:

  • Max Speed (8 to 512 Tokens): ~63 req/s (Optimal performance reached at ≥128 concurrent users).
  • High-Context Speed (4096 Tokens): ~41 req/s (Maintains 65% of max speed despite the massive input size).
  • Speed per User:
      • Single user: ~0.5s response time.
      • 2,048 concurrent users: ~1.2s to 1.9s response time (high efficiency under load).
  • Physical Limit: 4,096 tokens is the maximum stable context window. Attempting 8,192 or 16,000 tokens results in
  0% success due to the TPU's physical memory limit (32 GB).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F902yss87poxx3la579jj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F902yss87poxx3la579jj.png" width="800" height="560"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftv0olzlwv6u1eluw0vbn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftv0olzlwv6u1eluw0vbn.png" width="800" height="560"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz9heqte3gylh2kt45tq6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz9heqte3gylh2kt45tq6.png" width="800" height="480"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Comparison with Other Deployments
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  Comparing Hardware Architectures
  Here is a direct comparison between the performance of the Gemma 4 12B model on your TPU v6e-1 (32 GB) deployment
  versus the NVIDIA L4 GPU (24 GB) QCE deployment using the Quantization-Aware Training (QAT INT4) model.

  ### ⚙️ Deployment Configurations

  • TPU v6e-1 Node: Served the standard Gemma 4 12B IT (FP8/BF16). Model weights consume ~22 GB, leaving less RAM
  for KV cache.
  • NVIDIA L4 GPU Node: Served Gemma 4 12B QAT (INT4 quantized). Quantization compresses the model weights to ~6 GB,
  leaving ~18 GB of VRAM free for the KV cache.
  ──────
  ### 📊 Head-to-Head Performance Comparison

   Metric | TPU v6e-1 (Stand… | NVIDIA L4 GPU (QAT … | Winner
  ---------------------------------|-------------------|----------------------|------------------------------------
   Max Success Context Window | 4,096 tokens (8K | 16,384 tokens | 🏆 GPU L4 (QAT)
                                   | &amp;amp; 16K failed | (Quantized model |
                                   | completely due to | size frees up VRAM |
                                   | memory limits). | for massive KV |
                                   | | cache). |
   Peak Throughput (Short Context) | ~63 req/s | ~40 req/s | 🏆 TPU v6e-1 (1.5x faster)
   Peak Throughput (4,096 Context) | ~41 req/s | ~16 req/s | 🏆 TPU v6e-1 (2.5x faster)
   Low-load Latency (1 User) | ~0.53s | ~0.15s | 🏆 GPU L4 (Faster single-user
                                   | | | response)
   High-load Latency (512 Users) | ~1.23s | ~7.61s - 11.26s | 🏆 TPU v6e-1 (9x faster under
                                   | | | load)
   Massive Concurrency Scaling | 100% Success Rate | Success drops to | 🏆 TPU v6e-1
                                   | up to 2,048 users | ~70% at 2,048 users; |
                                   | for ≤4 K context. | queue latencies |
                                   | | exceed 30 seconds. |
  ──────
  ### 💡 Key Takeaways
&lt;span class="p"&gt;
  1.&lt;/span&gt; The Memory vs. Quantization Trade-off:
  The NVIDIA L4 GPU wins on maximum context size (16K vs 4K) strictly because it runs a highly quantized INT4 model
  that fits in a small memory footprint. If the TPU deployment were switched to a quantized model, it would
  similarly unlock the 8K/16K boundaries.
&lt;span class="p"&gt;  2.&lt;/span&gt; Compute Power &amp;amp; Concurrency Scaling:
  The TPU v6e-1 is a compute powerhouse. Under concurrent user loads (≥32 users), the TPU maintains sub-2-second
  response times and processes up to 63 requests per second, whereas the L4 GPU quickly forms a bottleneck queue,
  dragging average latency out to over 10–30 seconds.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Compare the models to Cloud Run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare this to Cloud Run ../gpu-12B-qat-L4-devops-agent&lt;/span&gt;

● ListDir(/home/xbill/gemma4-tips/gpu-12B-qat-L4-devops-agent)
● Read(/home/xbill/gemma4-tips/gpu-12B-qat-L4-devops-agent/benchmark_report_summary.md) (ctrl+o to expand)

▸ Thought for 3s, 752 tokens
  Verifying File Differences
  The Cloud Run GPU deployment ( ../gpu-12B-qat-L4-devops-agent ) runs the exact same hardware profile (a single
  NVIDIA L4 GPU with 24 GB VRAM) and the quantized model ( google/gemma-4-12B-it-qat-w4a16-ct ) as the G2 VM setup.

  When compared to your TPU v6e-1 deployment, the comparison remains the same:

  ### 📊 Performance Metrics Comparison

   Feature | TPU v6e-1 (Standard Model) | Cloud Run L4 GPU (QAT INT4 Model)
  -----------------------------------|-----------------------------------|-----------------------------------------
   Peak Throughput | 🏆 ~63 req/s | ~40 req/s (L4 GPU max compute ceiling)
   Peak 4K Throughput | 🏆 ~41 req/s | ~16 req/s
   Max Context Size | 4,096 tokens (FP8/BF16 size | 🏆 16,384 tokens (Enabled by INT4
                                     | constraint) | compression)
   Idle Latency (1 user) | ~0.53s | 🏆 ~0.14s
   Concurrency Latency (512 users) | 🏆 ~1.23s (Handles massive | ~7.61s (Bottlenecks on single GPU
                                     | concurrent queuing) | stream)
   Request Success Rate (2048 users) | 🏆 100% (for ≤4 K contexts) | ~70% (Queue timeouts &amp;amp; failures under
                                     | | load)

  ### 💡 Key Takeaway on Cloud Run vs. TPU

  While Cloud Run provides excellent serverless scale-to-zero capabilities and very low initial response times
  (~0.14s) for a single user, it struggles under heavy concurrent spikes on a single replica.

  The TPU v6e-1 acts as a dedicated high-capacity pipeline: it processes concurrent queues far more efficiently,
  maintaining 100% reliability and near-instant latencies where Cloud Run's single L4 instance queues start timing
  out (success drops to ~70% and latency spikes to 27s+).

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What about the AWS deployed model?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare to /home/xbill/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;/span&gt;

● ListDir(/home/xbill/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent)
▸ Thought Process
● Read(/home/xbill/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent/benchmark_report_summary.md) (ctrl+o to expand)
  Analyzing Performance Differences
  Here is the performance comparison between your TPU v6e-1 (32 GB) deployment and the AWS EC2 g6.2xlarge 
  deployment (1 x NVIDIA L4 GPU, 24 GB VRAM) running the quantized model.
  ### ⚙️ AWS Setup vs. TPU Setup

  • AWS EC2 ( g6.2xlarge ): Runs the Gemma 4 12B QAT (INT4 quantized) model. It also leverages vLLM's FP8 KV cache
  quantization.
  • TPU v6e-1: Runs the standard Gemma 4 12B IT (FP8/BF16) model with standard KV cache settings.
  ──────
  ### 📊 Performance Comparison Table

   Metric | TPU v6e-1 (Standa… | AWS EC2 L4 GPU (QAT INT4 + … | Winner
  ------------------------------|--------------------|------------------------------|------------------------------
   Max Context Size | 4,096 tokens | 🏆 16,384 tokens (INT4 model | AWS GPU (QAT)
                                | (8K/16K fail due | + FP8 KV cache frees up |
                                | to memory). | VRAM). |
   Ultra-Short Context Peak | ~63 req/s | 🏆 ~93 req/s (INT4 compute | AWS GPU (QAT)
   (4–8 tokens) | | is highly optimized for tiny |
                                | | contexts). |
   Standard Context Peak | 🏆 ~61 req/s | ~27 req/s | TPU v6e-1 (2.2x faster)
   (128–512 tokens) | | |
   Long Context Peak (4,096 | 🏆 ~41 req/s | ~25 req/s | TPU v6e-1 (1.6x faster)
   tokens) | | |
   Single-User Latency (1 User) | ~0.53s | 🏆 ~0.09s–0.13s (Faster | AWS GPU
                                | | initial response). |
   Heavy-Load Latency (512 | 🏆 ~1.23s | ~3.03s–9.61s | TPU v6e-1 (2.5x to 8x
   Users) | | | faster)
   Extreme Concurrency Latency | 🏆 ~1.89s | ~32.02s (Server queuing | TPU v6e-1 (16x faster)
   (2,048 Users) | | delays start dominating). |
  ──────
  ### 💡 Key Takeaways
&lt;span class="p"&gt;
  1.&lt;/span&gt; Tiny Prompts vs. Real Workloads:
  The AWS L4 GPU hits a massive peak of 93 req/s for tiny prompts (4–8 tokens) because 4-bit weights and quantized
  KV caches make processing tiny commands extremely fast. However, as prompt sizes grow to realistic lengths (128+
  tokens), the TPU v6e-1's raw compute power takes over, processing requests 1.5x to 2.2x faster than the GPU.
&lt;span class="p"&gt;  2.&lt;/span&gt; Low-Load vs. High-Load Latency:
  The L4 GPU is extremely snappy for a single user (under 0.1s). However, under load, the GPU queuing begins
  bottlenecking immediately. The TPU v6e-1 maintains consistent sub-2-second latencies even under massive
  concurrency stress (2,048 concurrent users), whereas the AWS GPU latency shoots up past 30 seconds.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cost Breakdown
&lt;/h4&gt;

&lt;p&gt;Finally — the last key question. What deployment is most cost effective?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare costs across TPU, GCE with GPU, Cloud Run, and AWS EC2 GPU do not use MCP tool&lt;/span&gt;
▸ Thought Process
  Considering Pricing Alternatives
  Based on standard cloud pricing for Google Cloud (GCP) and AWS (specifically us-east-1 and us-central1 ), here
  is a comprehensive cost comparison across all four deployment configurations for serving the Gemma 4 12B model.
  ### 💵 Cost Breakdown Matrix

   Platform | Machine / Spec Profile | On-Deman… | Spot / P… | Monthly … | Cost per 100k Reque…
  ---------------------|--------------------------------|-----------|-----------|-----------|----------------------
   GCP Cloud TPU v6e-1 | 1 x TPU v6e Chip (32GB HBM2) | $1.20 | $0.75 | ~$876 | $0.53 (63 req/s)
   GCP GCE VM GPU | g2-standard-8 (8 vCPU, 32GB | $0.70 | $0.22 | ~$511 | $0.81 (24 req/s)
                       | RAM, 1 x L4) | | | |
   GCP Cloud Run GPU | Serverless (4 vCPU, 16GB RAM, | $0.95 | N/A | Variable | $1.10 (24 req/s)
                       | 1 x L4)&lt;span class="err"&gt;*&lt;/span&gt; | (Only | | (Scales |                      
                       | | when | | to $0) |
                       | | active) | | |
   AWS EC2 GPU | g6.2xlarge (8 vCPU, 32GB | $0.98 | $0.33 | ~$714 | $0.98 (28 req/s)
                       | RAM, 1 x L4) | | | |

  &lt;span class="err"&gt;*&lt;/span&gt;Note: Calculation based on standard benchmark throughput at 128-token context window.
  ──────
  ### 🔍 Key Cost/Performance Analysis

  #### 1. The Value Champion: GCP Cloud TPU v6e-1

  • Why: Although the hourly rate is the highest ($1.20/hr), the massive parallel processing power of the TPU makes
  it the most cost-efficient platform for high-traffic environments.
  • Efficiency: Because it handles 63 requests/sec (compared to 24–28 on an L4 GPU), it only costs $0.53 to process
  100,000 requests, which is nearly half the cost of the L4 GPU options.

  #### 2. The Idle Traffic Savior: GCP Cloud Run GPU

  • Why: If your application has intermittent traffic (e.g., used only during business hours or has long periods of
  silence), Cloud Run is the clear winner because it scales to zero replicas.
  • Efficiency: You pay $0.00 when idle, whereas virtual machine configurations (GCE/AWS/TPU) bill you 24/7
  regardless of whether a user is active.

  #### 3. GCP GCE VM vs. AWS EC2 L4 GPU

  • Why: Running a persistent single GPU VM is cheaper on Google Cloud than AWS. GCP GCE G2 VM configurations cost
  roughly $0.70/hr on-demand, whereas the equivalent AWS EC2 instance ( g6.2xlarge ) costs $0.98/hr (~40% more
  expensive on AWS).
  • Spot Instances: If you can tolerate instances being reclaimed (e.g., for background task workers), GCP GCE Spot
  L4 at $0.22/hr represents the absolute lowest baseline price to run a persistent VM.
  ──────
  ### 🏆 Recommendation Summary

  • Choose TPU v6e-1 if you have continuous, high-concurrency production traffic. The throughput-per-dollar
  efficiency is unbeatable.
  • Choose Cloud Run GPU if you are hosting a dev/staging setup or an application with unpredictable, low-density  
  traffic where scaling to zero saves 90%+ of costs.
  • Choose GCP GCE VM (Spot) if you need a cheap, persistent background worker for model processing.&lt;span class="err"&gt;*&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;but why does the TPU get these numbers?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; why does the TPU perform better in these benchmarks?&lt;/span&gt;

  If we look at the exact numbers from the data sheets, the TPU v6e wins the benchmark because of how vLLM         
  schedules concurrent requests on each piece of hardware.

  Here is what happens inside the server during the tests:

  ### 1. The L4 GPU hits the "Queuing Wall"

  When 512 or 2,048 users send requests to the NVIDIA L4 GPU, the GPU's memory bus (GDDR6 at 300 GB/s) and compute
  engine (121 TFLOPs) get fully saturated almost immediately.

  • To prevent crashing, vLLM is forced to queue the remaining users.
  • A user's request sits in a buffer waiting for its turn. By the time it is processed, 25 to 30 seconds have     
  passed. This is why the L4's throughput caps out early at 40 req/s, and its latencies spike.

  ### 2. The TPU v6e has a "Highway" (High Bandwidth Memory)

  Because the TPU v6e has 819 GB/s of HBM2 memory bandwidth, it can fetch the model weights and KV caches nearly 3x
  faster than the L4 GPU.

  • In LLM serving, the chip must read the entire 22 GB model from memory for every single token generated.
  • With 300 GB/s, the L4 GPU spends most of its time waiting for memory to arrive at the compute cores.
  • With 819 GB/s, the TPU streams these weights fast enough to keep the matrix multipliers fully fed, allowing it
  to process massive batches of concurrent requests simultaneously.
  ### 3. Google XLA Graph Compilation
  The TPU is powered by the XLA (Accelerated Linear Algebra) compiler.

  • Before the benchmark starts, XLA compiles the Gemma 4 model into optimized static execution paths on the
  hardware.
  • When vLLM batches 128 or 256 concurrent requests together, XLA executes them as a single, massive matrix
  operation. This allows the TPU to maintain ~1.2 seconds of average latency under heavy concurrency, whereas the
  GPU's dynamic kernel scheduling adds massive overhead under load.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and are you really really sure?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; are you sure? you not making this up?&lt;/span&gt;

  Yes, I am absolutely sure, and these technical details are grounded in real hardware specifications and the
  architecture of LLM serving.

  Here is the verifiable data that proves these points:

  ### 1. Verifiable Hardware Specs (Public Specs)

  • NVIDIA L4 GPU specs: NVIDIA's official datasheet https://www.nvidia.com/en-us/data-center/l4/ shows the L4 is
  built on the Ada Lovelace architecture, has 24 GB GDDR6 memory, a memory bandwidth of 300 GB/s, and provides 121 
  TFLOPs of FP8 / Tensor Core compute.
  • TPU v6e specs: Google Cloud's official documentation https://cloud.google.com/tpu/docs/v6e lists the TPU v6e
  (Trillium) with 32 GB HBM2 memory, a memory bandwidth of 819 GB/s, and 225 TFLOPs of BF16 compute capacity per
  chip.

  ### 2. Verifiable LLM Serving Mechanics (The Math of LLMs)

  LLMs are famously memory-bandwidth bound during the token generation phase (decoding).

  • During decoding, to generate one token, the server has to load every single weight of the model from VRAM into
  the processor cores.
  • For a 12 Billion parameter model running in FP8 (where each parameter is 1 byte), the chip must transfer 12    
  Gigabytes of data per token generated.
  • The Math:
      • On an L4 GPU:&lt;span class="sb"&gt;

    300 GB/s                                                                                                      
    ───────── ≈ 25 tokens/sec                                                                                     
     12 GB                                                                                                        

&lt;/span&gt;  maximum theoretical speed for a single user (no batching overhead).

  • On a TPU v6e:&lt;span class="sb"&gt;

    819 GB/s
    ───────── ≈ 68 tokens/sec
     12 GB

&lt;/span&gt;  maximum theoretical speed.

  • When you add concurrent users (using vLLM's continuous batching to reuse weights), the TPU's 2.7x higher memory
  bandwidth allows it to scale throughput to much higher batch sizes before bottlenecking.

  ### 3. JAX/XLA Compilation

  If you check the startup logs of vLLM on a TPU VM (which you can do by running docker logs vllm-gemma4 on the
  node), you will see JAX spending 10 to 15 minutes at startup doing AOT (Ahead-of-Time) Graph Compilation. It
  compiles static execution graphs for specific batch sizes (e.g., batch sizes 1, 2, 4, 8, 16, 32, 64, 128, 256).
  This compile phase is unique to XLA/TPUs and is the reason the TPU can process large batched matrices with near-
  zero scheduling overhead compared to standard CUDA GPUs.

  So no, I am not making it up! The physics of memory transfer and the math of neural network execution dictate
  exactly why the TPU dominates the GPU under concurrent load.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot TPU deployments.&lt;/p&gt;

</description>
      <category>antigravitycli</category>
      <category>gemma4</category>
      <category>mcps</category>
      <category>tpu</category>
    </item>
    <item>
      <title>Deploying Gemma 12B to Azure with GPU</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Wed, 17 Jun 2026 01:15:19 +0000</pubDate>
      <link>https://dev.to/gde/deploying-gemma-12b-to-azure-with-gpu-5bcd</link>
      <guid>https://dev.to/gde/deploying-gemma-12b-to-azure-with-gpu-5bcd</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to an Azure hosted GPU enabled system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3360w3vqaf31m7sj2e2u.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3360w3vqaf31m7sj2e2u.jpeg" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on Azure with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/gemma-sre-self-hosted-vllm-infrastructure-agent-2bam"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Azure CLI
&lt;/h4&gt;

&lt;p&gt;The Azure Command-Line Interface (CLI) is a cross-platform tool used to connect to Azure and execute administrative commands on Azure resources. It allows you to manage services like virtual machines, databases, and networking through a terminal using interactive prompts or scripts. [&lt;a href="https://learn.microsoft.com/en-us/cli/azure/what-is-azure-cli?view=azure-cli-latest" rel="noopener noreferrer"&gt;1&lt;/a&gt;, &lt;a href="https://learn.microsoft.com/en-us/cli/azure/?view=azure-cli-latest" rel="noopener noreferrer"&gt;2&lt;/a&gt;, &lt;a href="https://sumble.com/tech/azure-cli" rel="noopener noreferrer"&gt;3&lt;/a&gt;]&lt;/p&gt;

&lt;p&gt;More details are available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://learn.microsoft.com/en-us/azure/developer/azure-developer-cli/overview?tabs=linux" rel="noopener noreferrer"&gt;What is the Azure Developer CLI?&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips-azure
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;~/gemma4-tips-azure/cd gpu-12B-qat-L4-devops-agent
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/gemma4-tips-azure/gpu-12B-qat-L4-devops-agent$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make &lt;span class="nb"&gt;install&lt;/span&gt;
&lt;span class="go"&gt;pip install -r requirements.txt
Requirement already satisfied: mcp in /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages (from -r requirements.txt (line 1)) (1.27.2)
Requirement already satisfied: fastmcp in /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages (from -r re
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/gemma4-tips-azure/gpu-12B-qat-L4-devops-agent$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make lint
&lt;span class="go"&gt;ruff check .
All checks passed!
ruff format --check .
7 files already formatted
mypy .
Success: no issues found in 7 source files
&lt;/span&gt;&lt;span class="gp"&gt;xbill@penguin:~/gemma4-tips-azure/gpu-12B-qat-L4-devops-agent$&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips-azure/gpu-12B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +25 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 12B model was just released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What about the QAT Models?
&lt;/h4&gt;

&lt;p&gt;A deep dive into deploying the 12B QAT model is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/12b-gemma-4-qat-deployment-with-nvidia-l4-cloud-run-mcp-and-antigravity-cli-21l2"&gt;12B Gemma 4 QAT Deployment with NVIDIA L4, Cloud Run, MCP, and Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Lets Deploy this!
&lt;/h4&gt;

&lt;p&gt;The model was deployed to Standard_NV36ads_A10_v5 backed with a NVIDIA GPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; status_azure_vm
● Bash(az vm show -g gpu-12b-qat-l4-devops-agent-rg5 -n gpu-12b-qat-l4-devops-agent-vm5 -d --query "{Name:name,
Sta...)
● Read(/home/xbill/.gemini/antigravity-cli/brain/e...c73cc4/.system_generated/tasks/task-679.log) (ctrl+o to expand)

  The VM gpu-12b-qat-l4-devops-agent-vm5 is currently running:

  • VM Name: gpu-12b-qat-l4-devops-agent-vm5 
  • Size: Standard_NV36ads_A10_v5 
  • State: VM running 
  • Public IP: 13.72.84.53 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now check the Docker Container:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; check_vllm

  • Container Status: Up 11 minutes 
  • Health Endpoint Check: 200 OK (HTTP response code 200 from /health )
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; verify_model_health
  The deep model health check verified that the model is fully responsive:

  • Target URL: http://13.72.84.53:8080/v1 
  • Active Model ID: google/gemma-4-12B-it-qat-w4a16-ct 
  • Health Query Output:
  │ Hello there! How can I help you?
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  Here are the details for the running model:

  ### 🧩 Model Details ( http://13.72.84.53:8080 )

  Model Information ( /v1/models ):&lt;span class="sb"&gt;

    [
      {
        "id": "google/gemma-4-12B-it-qat-w4a16-ct",
        "object": "model",
        "owned_by": "vllm"
      }
    ]

&lt;/span&gt;  Health Status ( /health ):

  • Status: Healthy ✅
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The current active vLLM service endpoint status:

🟢 vLLM is Online at: [http://13.72.84.53:8080](http://13.72.84.53:8080)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Here is the current system/model status:

  ### 🌀 GPU vLLM System Status

  • vLLM Health: 🟢 Online ( http://13.72.84.53:8080 )
  • Hosting Status: Running on Azure VM (GCP service checks skipped or not found)

  👉 Next Step: You can use query_gemma4 to interact with the model.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and metrics:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Here are the key vLLM serving and cache metrics from the running instance:

  ### 📊 Active vLLM Cache &amp;amp; Request Metrics

  • Running Requests ( vllm:num_requests_running ): 0.0 (no active inference requests)
  • Waiting Requests ( vllm:num_requests_waiting ): 0.0 (empty wait queue)
  • KV-Cache Usage ( vllm:kv_cache_usage_perc ): 0.0% (0.0 usage factor)
  • Prefix Cache Queries (Tokens) ( vllm:prefix_cache_queries_total ): 23.0 tokens cached and queried via prompt
  prefixes.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the Azure Instance
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible on the Azure Console:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw3chprswy7hvvi0fc1eb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw3chprswy7hvvi0fc1eb.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;
&amp;gt; what are the model details?&lt;/span&gt;

  The running model is Gemma 4 12B IT (QAT compressed-tensors). Here are the configuration and serving details:

  ### 🧩 Model Configuration

  • Model ID: google/gemma-4-12B-it-qat-w4a16-ct 
  • Quantization: Quantization-Aware Training (QAT)
      • Method: 4-bit weights with 16-bit activations ( w4a16 ).
      • Serialization: Natively serialized in the compressed-tensors ( -ct ) format for optimized serving.
  • Context Limit: 32,768 tokens ( --max-model-len 32768 ).

  ### ⚙️ Serving Architecture

  • Inference Engine: vLLM ( vllm/vllm-openai:nightly container)
  • Serving Host: Azure VM size Standard_NV36ads_A10_v5 (equipped with a virtualized NVIDIA A10-24Q GPU).
  • Operating System: Ubuntu 22.04 LTS (Gen2).
  • VRAM Footprint: ~84% allocation on the virtualized 24 GB partition.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; query_gemma4_with_stats what is Gemma?&lt;/span&gt;

  Here are the response and performance statistics from the running model:

  ### 📊 Performance Stats

  • Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Time to First Token (TTFT): 0.113s 
  • Total Generation Time: 13.815s 
  • Tokens per Second: 47.80 tokens/s 
  • Total Tokens (approx.): 655 

  ### 💬 Model Response

  Gemma is a family of lightweight, state-of-the-art open models developed by Google DeepMind.

  To understand what Gemma is, it helps to look at its relationship to Google's larger AI models and its specific
  characteristics:

  #### 1. The "Open" vs. "Closed" Distinction

  • Gemini: This is Google's flagship, highly capable, proprietary model (accessible via API or Google products).
  It is a "closed" model because the internal weights and architecture aren't available for public download.
  • Gemma: This is the "Open Model" version. Google took the same research, technology, and infrastructure used to
  create Gemini and distilled it into smaller, more efficient models that developers and researchers can download,
  customize, and run on their own hardware.

  #### 2. Key Characteristics

  • Performance: Despite being smaller, Gemma models are designed to punch above their weight. They are optimized
  to achieve high performance on tasks like reasoning, coding, and mathematics relative to their size.
  • Size Variants: Gemma comes in different sizes (e.g., 2B, 7B, 9B, 27B, etc., referencing billions of
  parameters). Smaller models (like 2B) can run on a laptop, while larger models (like 27B) require more powerful
  GPUs.
  • Responsible AI: Gemma was built using "Responsible AI" techniques, meaning it underwent rigorous safety tuning
  to reduce bias and the generation of harmful content.

  #### 3. Why do people use Gemma?

  • Accessibility: You can run it on a personal computer or a workstation without needing a massive data center.
  • Customization (Fine-tuning): Because the weights are open, developers can "fine-tune" the model on specific
  datasets.
  • Privacy: Since you run it on your own local hardware, you can process sensitive data without sending it to a
  cloud provider.
  • Ecosystem: It integrates seamlessly with popular frameworks like Hugging Face, Keras, PyTorch, and JAX.

  #### 4. Summary Comparison

   Feature | Gemini | Gemma
  ------------------------------------|-----------------------------------|---------------------------------------
   Access | Closed (API / Web) | Open (Downloadable weights)
   Size | Massive (huge compute required) | Small to Medium (laptop/GPU friendly)
   Use Case | General purpose, high-end apps | Research, local apps, fine-tuning
   Developer | Google DeepMind | Google DeepMind

  In short: If Gemini is the heavy-duty industrial machine, Gemma is the high-performance power tool that anyone  
  can own and customize.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked. Summarize the results:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summarize the benchmark&lt;/span&gt;

  Here is a summary of the 2D grid concurrency benchmark results for Gemma 4 12B QAT ( google/gemma-4-12B-it-qat- 
  w4a16-ct ) running on an Azure VM ( Standard_NV36ads_A10_v5 with 1 x NVIDIA A10 GPU):

  ### 📊 Key Performance Metrics

  • Peak Throughput: 136.0 Requests/second (achieved at context size 4 with 64 concurrent users).
  • Stability Limit: 100% request success rate was maintained up to 1024 concurrent users across all context
  windows (from 4 tokens to 16,384 tokens).
  • Stress Load Behavior: At 2048 concurrent users, success rates remained at 100% for smaller context sizes (up
  to 256 tokens) and degraded gracefully to 62.0% at the maximum 16K context window under VRAM pressure.

  ### 🕒 Latency &amp;amp; Scaling

  • Short Context (&amp;lt;= 128 tokens): Extremely fast response times (average latency &amp;lt; 1.0s up to 128 concurrent
  users, scaling to 13.35s under massive 2048 user load).
  • Medium Context (1024 tokens): Remains highly responsive with average latency of 2.32s at concurrency 128,
  and 16.88s at concurrency 1024.
  • Large Context (16384 tokens): Prefill latency scales linearly with concurrency (e.g., 4.26s average latency
  at 128 users, 13.57s at 512 users, and 26.27s at 1024 users).

  ### 💡 DevOps &amp;amp; SRE Conclusion

  Serving the 12B QAT model weights (4-bit weight / 16-bit activation) using vLLM on a single NVIDIA A10 GPU is
  highly robust. The INT4 quantized weight footprint frees up significant VRAM for the KV cache, permitting
  excellent concurrency scaling and stability up to 1024 concurrent users even with high context lengths, making
  it ideal for high-throughput SRE log analysis workflows.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8rgo91vwfy059262hx45.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8rgo91vwfy059262hx45.jpeg" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl9cwtblb9us8zr7dtykx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl9cwtblb9us8zr7dtykx.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  GPU Memory Allocation of QAT 12B Models
&lt;/h4&gt;

&lt;p&gt;The GPU provides 28 GB of GPU Memory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; what is the memory breakdown on the GPU?
  The current GPU memory breakdown on the virtualized NVIDIA A10 GPU on the remote VM:

  ### 📊 nvidia-smi Process &amp;amp; VRAM Usage

  • Total VRAM Capacity: 24,512 MiB (24 GB)
  • Allocated/Used VRAM: 21,240 MiB (~86.6% utilization)
  • Free VRAM: 3,272 MiB (~13.4% free)

  #### Active GPU Processes:

   GPU | Process ID | Type | Process Name | GPU Memory Usage
  ----------------------|----------------------|----------------------|---------------------|---------------------
   0 | 26419 | C (Compute) | VLLM::EngineCore | 21,237 MiB 

  Note: The remaining ~3 MiB is system hypervisor/driver overhead.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What are the performance characteristics of the Model?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the performance characteristics of the deployment&lt;/span&gt;

  The performance characteristics of the Gemma 4 12B QAT ( google/gemma-4-12B-it-qat-w4a16-ct ) deployment on the
  Azure VM NV36ads A10 v5 are summarized below:

  ### ⚙️ 1. Resource &amp;amp; Serving Settings

  • Quantization Advantage: The model uses 4-bit weights with 16-bit activations ( w4a16 ). This compresses the
  model footprint significantly, leaving ~18 GB of VRAM free for the KV cache pool on the 24 GB A10 GPU.
  • VRAM Allocation Tuning: To accommodate the ~2.35 GB Azure virtualization/hypervisor overhead, the server is
  tuned to --gpu-memory-utilization 0.85 (using 21.2 GB total), preventing out-of-memory crashes on startup.
  • KV-Cache Format: Uses bfloat16 KV cache (Ampere GPUs do not support native FP8 Triton kernels, which are
  reserved for Ada/Hopper architectures).
  ──────
  ### 🚀 2. Throughput &amp;amp; Concurrency

  • Peak Throughput: 136.0 requests/second (at 64 concurrent users, short context).
  • Concurrency Ceiling:
      • 100% Success Rate is maintained up to 1024 concurrent users across all context window sizes (4 to 16,384
      tokens).
      • 2048 concurrent users degrades gracefully to 62% success rate for the maximum 16K context window due to
      prefill queue saturation.

  ──────
  ### 🕒 3. Latency Characteristics

  • Zero-Load TTFT: 0.113s (Time to First Token).
  • Latency Scaling (under concurrent load):
      • 128 Users: Average latency is 0.58s (4 tokens) / 2.32s (1K tokens) / 4.26s (16K tokens).
      • 1024 Users: Average latency is 6.68s (4 tokens) / 16.88s (1K tokens) / 26.27s (16K tokens).
      • 2048 Users: Average latency is 13.35s (4 tokens) / 31.44s (1K tokens) / 33.47s (16K tokens).

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One last cross check — what are the trade-offs of the deployment?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the trade-offs on the deployment?&lt;/span&gt;

  The performance characteristics of the Gemma 4 12B QAT ( google/gemma-4-12B-it-qat-w4a16-ct ) deployment on the
  Azure VM NV36ads A10 v5 are summarized below:

  ### ⚙️ 1. Resource &amp;amp; Serving Settings

  • Quantization Advantage: The model uses 4-bit weights with 16-bit activations ( w4a16 ). This compresses the
  model footprint significantly, leaving ~18 GB of VRAM free for the KV cache pool on the 24 GB A10 GPU.
  • VRAM Allocation Tuning: To accommodate the ~2.35 GB Azure virtualization/hypervisor overhead, the server is
  tuned to --gpu-memory-utilization 0.85 (using 21.2 GB total), preventing out-of-memory crashes on startup.
  • KV-Cache Format: Uses bfloat16 KV cache (Ampere GPUs do not support native FP8 Triton kernels, which are
  reserved for Ada/Hopper architectures).
  ──────
  ### 🚀 2. Throughput &amp;amp; Concurrency

  • Peak Throughput: 136.0 requests/second (at 64 concurrent users, short context).
  • Concurrency Ceiling:
      • 100% Success Rate is maintained up to 1024 concurrent users across all context window sizes (4 to 16,384
      tokens).
      • 2048 concurrent users degrades gracefully to 62% success rate for the maximum 16K context window due to
      prefill queue saturation.

  ──────
  ### 🕒 3. Latency Characteristics
  • Zero-Load TTFT: 0.113s (Time to First Token).
  • Latency Scaling (under concurrent load):
      • 128 Users: Average latency is 0.58s (4 tokens) / 2.32s (1K tokens) / 4.26s (16K tokens).
      • 1024 Users: Average latency is 6.68s (4 tokens) / 16.88s (1K tokens) / 26.27s (16K tokens).
      • 2048 Users: Average latency is 13.35s (4 tokens) / 31.44s (1K tokens) / 33.47s (16K tokens).
&lt;span class="gt"&gt;&amp;gt; what are the trade-offs on the deployment?&lt;/span&gt;
────────────────────────────────────────────────────────────
▸ Thought Process
  Analyzing Deployment Trade-offs
  The deployment of Gemma 4 12B QAT on the Azure VM Standard_NV36ads_A10_v5 involves several key trade-offs across
  hardware, software, and serving configurations:

  ### 1. Model Precision: QAT w4a16 vs. Standard bfloat16

  • Trade-off: Quality vs. Concurrency Capacity
  • Details:
      • The standard bfloat16 12B model leaves 0 GB of free VRAM for the KV cache on a 24 GB GPU, restricting
      concurrency to &amp;lt; 8 concurrent users.
      • The QAT w4a16 format frees up ~18 GB of VRAM for the KV cache pool, permitting stable serving for up to
      1024 concurrent users (~64x capacity increase).
      • Loss: A negligible degradation in model accuracy/reasoning capability, which QAT minimizes compared to
      standard post-training quantization (PTQ).

  ### 2. Operating System: Ubuntu 22.04 LTS vs. Azure Linux 4.0

  • Trade-off: Ecosystem Compatibility vs. Minimal Footprint
  • Details:
      • Azure Linux 4.0 is highly optimized for lightweight VM instances but lacks mature repository support (    
      tdnf ) for the NVIDIA driver stack, causing installation/compilation failures.
      • Standardizing on Ubuntu 22.04 LTS increases the OS image footprint slightly but guarantees out-of-the-box
      support for the official NvidiaGpuDriverLinux extensions, ensuring driver stability and container toolkit
      binding.

  ### 3. Memory Allocation: --gpu-memory-utilization 0.85 vs. 0.95 

  • Trade-off: Startup Stability vs. KV Cache Overhead
  • Details:
      • Virtualized GPU partitions ( NVIDIA A10-24Q ) on Azure consume ~2.35 GB of VRAM for the driver/hypervisor
      stack immediately upon VM boot.
      • Setting vLLM's utilization to the default 0.95 causes the server to crash during initialization with an
      Out-of-Memory error. Lowering the limit to 0.85 leaves sufficient headroom for the hypervisor to run but
      slightly reduces the total number of concurrent tokens that can be stored in the KV cache.

  ### 4. KV-Cache Type: bfloat16 vs. fp8 

  • Trade-off: Hardware Compatibility vs. Context Window Scaling
  • Details:
      • FP8 KV caching cuts cache memory requirements in half but requires SM89+ compute capabilities (e.g. NVIDIA
      L4 or Hopper architectures).
      • The A10 GPU is based on the Ampere architecture (SM86), which lacks native hardware support for Triton FP8
      attention kernels. We must use bfloat16 KV cache, which consumes double the memory per token but
      guarantees stable and correct execution.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  So where is the best place to run Gemma? AWS or GCP? Azure?
&lt;/h4&gt;

&lt;p&gt;Survey says…&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare aws vs gcp vs azure performance&lt;/span&gt;

● Read(/home/xbill/gemma4-tips-azure/gpu-12B-qat-L4-devops-agent/benchmark_report_summary_gcp.md) (ctrl+o to expand)

  Here is the performance comparison of serving Gemma 4 12B QAT across AWS, GCP, and Azure.

  All three deployments utilize 24 GB VRAM GPUs (NVIDIA L4 on AWS/GCP, NVIDIA A10 on Azure) and run the model in
  the w4a16-ct format:

   Metric | AWS EC2 ( g6.2xlarge … | GCP Cloud Run Gen2 (NV… | Azure VM ( NV36ads_A10_…
  ---------------------------------|-------------------------|-------------------------|--------------------------
   Peak Throughput | ~93.3 Req/s | ~40.3 Req/s | 136.0 Req/s 🏆
   100% Success Rate Limit | Up to 1024 users | Up to 512 users | Up to 1024 users 🏆
   Success @ 2048 Users (16K) | ~61.8% | ~22.0% | 62.0% 🏆
   1K Context Latency @ 1024 Users | ~19.90s | ~23.22s | 16.88s 🏆
   Infrastructure Type | Dedicated VM | Serverless Container | Dedicated VM
  ──────
  ### 💡 Infrastructure &amp;amp; Performance Insights

  #### 1. Azure Dedicated VM vs. GCP Cloud Run (Serverless)

  • The Serverless Concurrency Penalty: GCP Cloud Run enforces CPU throttling limits and container sandbox
  virtualization overhead, which limits peak throughput to 40.3 Req/s and causes earlier success rate degradation
  (at 1024 users).
  • Dedicated Compute Power: Both AWS and Azure dedicated VMs bypass container sandbox virtualization. Azure
  achieves the lowest latency (16.88s for 1K context at 1024 concurrency) and the highest peak throughput (136.0  
  Req/s).

  #### 2. GPU Capabilities (NVIDIA A10 vs. NVIDIA L4)

  • Memory Bandwidth: The NVIDIA A10 GPU on Azure has a larger memory bus width (384-bit GDDR6 with 600 GB/s
  bandwidth) compared to the NVIDIA L4 (192-bit GDDR6 with 300 GB/s bandwidth).
  • Impact: The higher memory bandwidth of the A10 significantly accelerates input prefill token processing under
  high concurrent load, explaining the higher throughput and lower latencies on Azure compared to AWS and GCP.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about costs?!?
&lt;/h4&gt;

&lt;p&gt;The serving costs were summarized:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the cost to run this on Azure&lt;/span&gt;
● WebSearch(Standard_NV36ads_A10_v5 azure price) (ctrl+o to expand)
  Here is the cost breakdown to run the Standard_NV36ads_A10_v5 (NVIDIA A10 GPU) serving stack on Azure (using
  typical pricing in US Eastern regions):
  ### 💵 Hourly and Monthly Run Costs

   Purchase Model | Hourly Cost | Monthly Cost (24/7 Run) | SRE Savings
  ----------------------------|---------------------------|---------------------------|---------------------------
   On-Demand | ~$3.20 / hour | ~$2,304 / month | Baseline price
   Spot Instance | ~$0.59 / hour | ~$424 / month | ~81% savings 🏆
  ──────
  ### 💡 Cost Optimization Tips
&lt;span class="p"&gt;
  1.&lt;/span&gt; Leverage Spot Instances (Highly Recommended): Since this is a self-hosted SRE diagnostic stack rather than a
  production-critical user-facing app, using Azure Spot VMs saves 80%+ of compute costs.
&lt;span class="p"&gt;  2.&lt;/span&gt; Auto-Stop Policy: The MCP server exposes the stop_azure_vm tool. Setting up a cron schedule or SRE trigger
  to automatically invoke stop_azure_vm during off-hours (deallocating the VM) ensures you only pay for active
  execution hours.
&lt;span class="p"&gt;  3.&lt;/span&gt; Fractional GPU Partitioning: The Azure NVads A10 v5 series supports fractional GPU partitioning (e.g.      
  Standard_NV6ads_A10_v5 provides 1/6th of an A10 GPU with 4GB VRAM). However, for a 12B QAT model, you need the
  full GPU frame buffer ( Standard_NV36ads_A10_v5 ), so partition scaling down is not recommended for this
  specific model size.

────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; compare vs aws and gcp&lt;/span&gt;

● WebSearch(g6.2xlarge aws price hourly)
● WebSearch(gcp cloud run gpu pricing hourly l4) (ctrl+o to expand)
  Here is the cost comparison between AWS, GCP, and Azure for running the Gemma 4 serving stack:

  ### 💰 Cost Comparison Table

   Platform &amp;amp; Setup | Hourly Cost (Ac… | Idle Cost | Estimated Monthl… | Cost Key Characteristic
  --------------------------|------------------|------------------|-------------------|---------------------------
   GCP Cloud Run | ~$0.75 / hr | $0.00 / hr | Variable (Usage- | Pay-per-second &amp;amp; Scale-   
   (Serverless L4) | | (Idle) | based) | to-zero 🏆
   AWS EC2 ( g6.2xlarge VM | ~$0.98 / hr | ~$0.98 / hr | ~$705 / mo | Best balance for
   L4) | | | | dedicated VM compute
   Azure VM ( | ~$3.20 / hr | ~$3.20 / hr | ~$2,304 / mo | Performance leader, but
   NV36ads_A10_v5 VM A10) | | | | instance is oversized
  ──────
  ### 🔍 Deep Dive &amp;amp; Recommendations

  #### 1. GCP Cloud Run (Serverless) — Best for Low/Intermittent Usage

  • The Scale-to-Zero Advantage: If your SRE diagnostic tools only run occasionally (e.g., triggered on-call or
  during morning log reviews), Cloud Run scales down to 0 instances when idle, billing you $0.00.
  • Trade-off: Cold starts (takes ~1 minute to spin up from zero to load model weights) and lower peak concurrency
  limits.

  #### 2. AWS EC2 ( g6.2xlarge ) — Best Value for Dedicated Running

  • Right-sized VM: AWS pairs the single L4 GPU with a reasonably sized host (8 vCPUs, 32GB RAM), keeping the on-
  demand price under $1.00/hour.
  • Spot Option: Spot pricing brings the cost down to ~$0.30/hour (~$216/month).

  #### 3. Azure VM ( NV36ads_A10_v5 ) — Best for High-Concurrences (Enterprise)

  • Oversized Host: To get a single A10 GPU on Azure, the NVads series bundles it with a massive host (36 vCPUs
  and 440 GiB RAM), which drives the on-demand price up to $3.20/hour.
  • Spot Recommendation: If you deploy on Azure, Spot Instances are mandatory to keep the cost viable at ~$0.     
  59/hour (~$424/month), while delivering the highest throughput (136 Req/s) and memory bandwidth of all three
  platforms.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI and Azure was validated with an incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot Azure Model deployments.&lt;/p&gt;

</description>
      <category>qat</category>
      <category>gemma4</category>
      <category>mcps</category>
      <category>nvidiagpu</category>
    </item>
    <item>
      <title>12B Gemma 4 QAT Deployment with GCE, NVIDIA L4, MCP, and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Tue, 16 Jun 2026 13:17:24 +0000</pubDate>
      <link>https://dev.to/gde/12b-gemma-4-qat-deployment-with-gce-nvidia-l4-mcp-and-antigravity-cli-49d8</link>
      <guid>https://dev.to/gde/12b-gemma-4-qat-deployment-with-gce-nvidia-l4-mcp-and-antigravity-cli-49d8</guid>
      <description>&lt;p&gt;This article provides a step by step deployment guide for Gemma 4 to a Google Compute Engine hosted GPU enabled system. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on GCE with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/gemma-sre-self-hosted-vllm-infrastructure-agent-2bam"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Python MCP Documentation
&lt;/h4&gt;

&lt;p&gt;The official GitHub Repo provides samples and documentation for getting started:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/modelcontextprotocol/python-sdk" rel="noopener noreferrer"&gt;GitHub - modelcontextprotocol/python-sdk: The official Python SDK for Model Context Protocol servers and clients&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;g2-4-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;g2-4-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;~/gemma4-tips/g2-4-12B-qat-L4-devops-agent
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="err"&gt;make&lt;/span&gt; &lt;span class="err"&gt;install&lt;/span&gt;
&lt;span class="err"&gt;Processing&lt;/span&gt; &lt;span class="err"&gt;./.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/g2-4-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
7 files already formatted
mypy &lt;span class="nb"&gt;.&lt;/span&gt;
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;7 &lt;span class="nb"&gt;source &lt;/span&gt;files
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;6 &lt;span class="nb"&gt;source &lt;/span&gt;files
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Gemma 12B
&lt;/h4&gt;

&lt;p&gt;Gemma 12B is the latest model in the Gemma4 series. More details are available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://developers.googleblog.com/gemma-4-12b-the-developer-guide/" rel="noopener noreferrer"&gt;Gemma 4 12B: The Developer Guide&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  NVIDIA L4 on GCE
&lt;/h4&gt;

&lt;p&gt;The NVIDIA L4 support on Google Cloud Compute Engine is documented here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://cloud.google.com/blog/products/compute/introducing-g2-vms-with-nvidia-l4-gpus" rel="noopener noreferrer"&gt;Introducing G2 VMs with NVIDIA L4 GPUs | Google Cloud Blog&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Quantization-Aware Training (QAT)
&lt;/h4&gt;

&lt;p&gt;One of the key issues with deploying models is available GPU memory based in the hardware footprint. Along with the new 12B model release- new versions of the model that use QAT to reduce the memory requirements have been released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/quantization-aware-training-gemma-4/" rel="noopener noreferrer"&gt;Gemma 4 QAT models: Optimizing model compression for mobile and laptop efficiency&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  QAT Model Versions
&lt;/h4&gt;

&lt;p&gt;What are the differences between the versions on Hugging Face?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; what is the difference between google/gemma-4-12B-it-qat-q4_0-unquantized and https://huggingface.co/google/gemma-
  4-12B-it-qat-q4_0-gguf and google/gemma-4-12B-it-qat-w4a16-ct

▸ Thought for 1s, 602 tokens
  Analyzing Gemma QAT Variations

● Read(/home/xbill/gemma4-tips/gpu-12B-qat-L4-devops-agent/GEMINI.md) (ctrl+o to expand)

  Here is a comparison of the three Gemma 4 QAT (Quantization-Aware Training) model configurations:

  ### 1. google/gemma-4-12B-it-qat-q4_0-unquantized 

  • Format: Unquantized, high-precision weights (usually float16 or bfloat16) extracted directly from the QAT
  training pipeline.
  • Target Engine: Standard deep learning/fine-tuning framework runtimes (e.g., PyTorch, Transformers, Jax).
  • Primary Use Case:
      • Serving as a high-precision reference baseline.
      • Custom downstream quantization, compilation, or MLX conversion.
      • Research, fine-tuning, or running Speculative Decoding (where this serves as the primary model alongside
      its matching MTP assistant/draft model).


  ### 2. google/gemma-4-12B-it-qat-q4_0-gguf 

  • Format: GGUF (specifically quantized using the standard q4_0 4-bit method).
  • Target Engine: Local CPU, Apple Silicon, or consumer GPU engines (e.g., llama.cpp , Ollama, LM Studio).
  • Primary Use Case:
      • Zero-setup local execution with minimal memory requirements.
      • Running LLMs efficiently on consumer-grade hardware.


  ### 3. google/gemma-4-12B-it-qat-w4a16-ct 

  • Format: Compressed Tensors format ( -w4a16-ct ), which stores 4-bit weights while performing computation using
  16-bit activations.
  • Target Engine: High-performance, high-throughput cloud inference engines (specifically vLLM or SGLang ).
  • Primary Use Case:
      • High-concurrency cloud deployments utilizing GPU accelerators (e.g., NVIDIA L4).
      • Optimizing GPU memory usage and improving inference speed while maintaining near-lossless model accuracy
      via QAT.

  ──────
  ### 📊 Summary Reference Table

   Checkpoint Configuration | Serialization Format | Target Platform | Primary Engine
  ---------------------------|---------------------------|----------------------------|----------------------------
    ...-qat-q4_0-unquantized | Unquantized ( BF16 / FP16 | Custom compilation / | Transformers / Speculative
                             | ) | research | Drafts
    ...-qat-q4_0-gguf | GGUF (4-bit weight) | Local Desktop/Server | llama.cpp / LM Studio /
                             | | (CPU/GPU) | Ollama
    ...-qat-w4a16-ct | compressed-tensors (4- | Cloud GPU Deployments | vLLM / SGLang 
                             | bit/16-bit) | |

  For more details on QAT architecture and configuration, see GEMINI.md.
  ──────
  ### Summary of Work

  • Reviewed Context: Analyzed the workspace documentation GEMINI.md to compare the unquantized, GGUF, and
  compressed-tensors configurations.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;More documentation is available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://ai.google.dev/gemma/docs/core#qat" rel="noopener noreferrer"&gt;Gemma 4 model overview | Google AI for Developers&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips/gpu-12B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_LOCATION"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"us-east4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"VLLM_BASE_URL"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"https://gpu-12b-qat-l4-devops-agent-289270257791.us-east4.run.app"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +26 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on GCE, Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Here is the output of the get_help tool:

  ### 🛠️ GCP Gemma 4 SRE Agent Help &amp;amp; Configuration

  You can configure this MCP server using the following environment variables:

  GCP Configuration:

  • GOOGLE_CLOUD_PROJECT : Your GCP Project ID.
      • Current Value: comglitn 
  • GOOGLE_CLOUD_LOCATION : The GCP Region/Location.
      • Current Value: us-east4 
  • GOOGLE_CLOUD_ZONE : The GCP Zone for GCE VM deployment.
      • Current Value: us-east4-a 
  • BUCKET_NAME : GCS Bucket used to store model weights.
      • Current Value: comglitn-bucket 

  General serving:

  • MODEL_NAME : Default Hugging Face repository or GCS path.
      • Current Value: google/gemma-4-12B-it-qat-w4a16-ct 
  • VLLM_BASE_URL : The explicit URL of your vLLM GCE service. (If not set, it is auto-discovered via GCE VM
  external IP)
      • Current Value: Not set (auto-discovering) 

  ### ℹ️ Active Mode Summary

  The server is running in GCP GCE VM mode targeting a g2-standard-4 host VM with NVIDIA L4 GPU.

  ### 🧰 Available MCP Tools

  Below is a summary of the tools exposed by this SRE/DevOps agent:

  #### 🐳 Infrastructure &amp;amp; Deployment

  • start_gce : Starts an existing GCE instance, or provisions a new one if none exists.
  • status_gce : Checks GCE instance status.
  • stop_gce : Stops GCE instance.
  • check_vllm : Checks the status of the vLLM container and engine running on the GCE instance.
  • deploy_vllm : Deploys vLLM to GCP GCE g2-standard-4 (NVIDIA L4) VM instance.
  • destroy_vllm : Deletes the GCP GCE vLLM VM instance.
  • status_vllm : Checks GCE instance status.
  • update_vllm_scaling : Scales GCE instance type vertically.
  • get_vllm_deployment_config : Generates the gcloud compute command and startup script.
  • get_vllm_gpu_deployment_config : Generates a GKE manifest for GPU (NVIDIA L4).
  • check_gpu_quotas : Checks GPU/Accelerator quotas for a region.
  • get_vllm_endpoint : Returns the current active vLLM endpoint URL.

  #### 📊 Model Management

  • list_vertex_models : Lists models in the Vertex AI Registry.
  • list_bucket_models : Lists model weights in GCS bucket.
  • save_hf_token : Securely saves a Hugging Face API token to Secret Manager.
  • get_vertex_ai_model_copy_instructions : Instructions to copy model from Vertex AI Model Garden to GCS.
  • get_huggingface_model_copy_instructions : Instructions to download model from Hugging Face and upload to GCS.
  • get_huggingfacehub_download_path : Resolves local cache path using huggingface_hub.

  #### 📊 Monitoring &amp;amp; Status

  • get_metrics : Fetches raw Prometheus metrics from the running vLLM service's /metrics endpoint.
  • get_system_status : Provides a high-level status dashboard of the service and health.
  • get_endpoint : Verifies connectivity and returns the active service URL.
  • get_model_details : Retrieves detailed model metadata and engine state from /v1/models .
  • verify_model_health : Deep health check by querying the model with a simple prompt and measuring latency.

  #### 📈 Performance &amp;amp; Benchmarking

  • run_benchmark : Runs performance/concurrency benchmark sweeps against the vLLM GPU endpoint.

  #### 💬 Interaction &amp;amp; Diagnostics

  • query_gemma4 : Primary tool to query the self-hosted model with standard chat message format.
  • query_gemma4_with_stats : Queries the model and returns streaming performance statistics (TTFT, throughput).
  • query_vllm : Direct text completions querying tool.
  • analyze_cloud_logging : Fetches logs from GCP Logging and analyzes them using the model.
  • analyze_gpu_logs : Fetches service logs and uses Gemma 4 to analyze them for SRE/DevOps errors.
  • suggest_sre_remediation : Suggests remediation plans for SRE errors using the model.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Deploy The Model
&lt;/h4&gt;

&lt;p&gt;The MCP server tools are used to deploy the model to GCE with GPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;deploy the model
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Checking System status
&lt;/h4&gt;

&lt;p&gt;The status can be checked with an MCP tool:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; get_system_status

  The system status has been successfully updated and is fully healthy:

  ### 🌀 GPU vLLM System Status

  • vLLM Health: 🟢 Online (http://34.82.63.29:8080)
  • Hosting Status: 🟢 Running ( gpu-12b-qat-l4-devops-agent )
  👉 Next Step: Use query_gemma4 to interact with the model.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;verify_model_health&lt;/span&gt;

  &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;execute&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;verify_model_health&lt;/span&gt; &lt;span class="n"&gt;tool&lt;/span&gt; &lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;py&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;run&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;model&lt;/span&gt; &lt;span class="n"&gt;query&lt;/span&gt; &lt;span class="n"&gt;benchmark&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt;
  &lt;span class="n"&gt;measure&lt;/span&gt; &lt;span class="n"&gt;latency&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;python3&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;import asyncio; from server import verify_model_health; print(asyncio.run(veri...) (ctrl+o to
expand)

  The model health check has successfully passed:

  • Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Response: &lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="n"&gt;Yes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;am&lt;/span&gt; &lt;span class="n"&gt;working&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;ready&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;help&lt;/span&gt;&lt;span class="err"&gt;!&lt;/span&gt; &lt;span class="n"&gt;How&lt;/span&gt; &lt;span class="n"&gt;can&lt;/span&gt; &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;assist&lt;/span&gt; &lt;span class="n"&gt;you&lt;/span&gt; &lt;span class="n"&gt;today&lt;/span&gt;&lt;span class="err"&gt;?&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt; 
  • Latency: 0.84 seconds 
  • Status: 🟢 PASSED
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;get_active_models&lt;/span&gt;

  &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;call&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;get_model_details&lt;/span&gt; &lt;span class="n"&gt;tool&lt;/span&gt; &lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;py&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;fetch&lt;/span&gt; &lt;span class="n"&gt;details&lt;/span&gt; &lt;span class="n"&gt;on&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;active&lt;/span&gt; &lt;span class="n"&gt;served&lt;/span&gt; &lt;span class="n"&gt;models&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;python3&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;import asyncio; from server import get_model_details; print(asyncio.run(get_mo...) (ctrl+o to
expand)

  The active model currently served by vLLM is:

  ### 🧩 Active Model Details

  • Model ID: google/gemma-4-12B-it-qat-w4a16-ct 
  • Object: model 
  • Owner: vllm 
  • Endpoint Status: Healthy ✅
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;get_endpoint&lt;/span&gt;

  &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;call&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;get_endpoint&lt;/span&gt; &lt;span class="n"&gt;tool&lt;/span&gt; &lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;py&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;retrieve&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;verify&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;active&lt;/span&gt; &lt;span class="n"&gt;API&lt;/span&gt; &lt;span class="n"&gt;endpoint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;python3&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;import asyncio; from server import get_endpoint; print(asyncio.run(get_endpoin...) (ctrl+o to
expand)

  The active validated vLLM endpoint is:

    http://34.82.63.29:8080

  • Status: 🟢 Online (HTTP 200)
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; get status

  I will fetch the current status of the GCE VM instance and the vLLM engine to provide a unified summary.

● Bash&lt;span class="o"&gt;(&lt;/span&gt;make status &lt;span class="nv"&gt;ZONE&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;us-west1-a&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  Here is the &lt;span class="nb"&gt;complete &lt;/span&gt;status of the serving stack:

  &lt;span class="c"&gt;### 🖥️ GCP GCE VM Instance Status&lt;/span&gt;

  • Instance Name: gpu-12b-qat-l4-devops-agent 
  • Instance State: 🟢 RUNNING 
  • Zone: us-west1-a 
  • Machine Type: g2-standard-4 &lt;span class="o"&gt;(&lt;/span&gt;1x NVIDIA L4 GPU, 24GB VRAM&lt;span class="o"&gt;)&lt;/span&gt;
  • Public IP Address: 34.82.63.29 

  &lt;span class="c"&gt;### 🌀 vLLM Serving Status&lt;/span&gt;

  • Endpoint: http://34.82.63.29:8080 
  • Health Endpoint &lt;span class="o"&gt;(&lt;/span&gt; /health &lt;span class="o"&gt;)&lt;/span&gt;: 🟢 Healthy &lt;span class="o"&gt;(&lt;/span&gt;HTTP 200&lt;span class="o"&gt;)&lt;/span&gt;
  • Active Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Model State: Loaded and listening to requests.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the Cloud GCE VM
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible as a standard VM:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ds758q7pyn23dpdqdgl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ds758q7pyn23dpdqdgl.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;what&lt;/span&gt; &lt;span class="n"&gt;are&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;model&lt;/span&gt; &lt;span class="n"&gt;details&lt;/span&gt;&lt;span class="err"&gt;?&lt;/span&gt;

  &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;query&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;GCE&lt;/span&gt; &lt;span class="n"&gt;VM&lt;/span&gt; &lt;span class="n"&gt;vLLM&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt; &lt;span class="n"&gt;details&lt;/span&gt; &lt;span class="n"&gt;by&lt;/span&gt; &lt;span class="n"&gt;pulling&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;model&lt;/span&gt; &lt;span class="n"&gt;information&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;runtime&lt;/span&gt; &lt;span class="n"&gt;settings&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;python3&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;import asyncio; from server import get_model_details; print(asyncio.run(get_mo...) (ctrl+o to
expand)

  The active model details on the self-hosted GCE server are:

  ### 🧩 Served Model Details

  • Model Identifier: google/gemma-4-12B-it-qat-w4a16-ct 
  • Quantization Type: Quantization-Aware Training (QAT) with 4-bit weights and 16-bit activations ( w4a16 ) using
  the native compressed-tensors ( -ct ) serialization format.
  • Serving Backend: vllm (v0.22.1rc1 nightly build) utilizing the Marlin linear kernel ( MarlinLinearKernel for
  CompressedTensorsWNA16 ) for fast 4-bit weight decoding.
  • GPU Hardware: Single NVIDIA L4 GPU (24GB VRAM) hosted on a GCP Compute Engine (GCE) g2-standard-4 VM instance.
  • VRAM Configuration:
      • gpu-memory-utilization : 0.95 (allocates 95% of GPU memory to vLLM cache)
      • kv-cache-dtype : fp8 (8-bit quantized key-value cache to save memory and maximize concurrency)
  • API Server Health: 🟢 Healthy (HTTP 200) at http://34.82.63.29:8080 
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;query_gemma4_with_stats&lt;/span&gt; &lt;span class="n"&gt;what&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="n"&gt;gemma&lt;/span&gt;&lt;span class="err"&gt;?&lt;/span&gt;

  &lt;span class="n"&gt;I&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;run&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;model&lt;/span&gt; &lt;span class="n"&gt;query&lt;/span&gt; &lt;span class="n"&gt;tool&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="n"&gt;performance&lt;/span&gt; &lt;span class="n"&gt;stats&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;answer&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;what is gemma?&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;retrieve&lt;/span&gt; &lt;span class="n"&gt;latency&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt;
  &lt;span class="n"&gt;throughput&lt;/span&gt; &lt;span class="n"&gt;metrics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;python3&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;import asyncio; from server import query_gemma4_with_stats; print(asyncio.run(...) (ctrl+o to
expand)
  The query is running in the background. I will await the results.

  Here are the performance metrics and response for the query:
  ### 📊 Performance Stats

  • Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Time to First Token (TTFT): 0.198s 
  • Total Generation Time: 23.326s 
  • Tokens per Second: 26.89 tokens/s 
  • Total Tokens generated: 622 

  ### 💬 Model Response

  The term Gemma most commonly refers to a family of lightweight, state-of-the-art open models developed by Google 
  DeepMind.

  To understand what Gemma is, it helps to look at it through three different lenses: its relationship to Gemini,
  its technical nature, and its purpose.

  #### 1. The Relationship to Gemini

  Gemma is built using the same technology, infrastructure, and research used to create Gemini, Google’s most
  capable AI model:

  • Gemini is a &lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="n"&gt;closed&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt; model (available via API or Google products).
  • Gemma is an &lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="nb"&gt;open&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt; model (available for developers to download and run on their own hardware).

  #### 2. Key Characteristics

  What makes Gemma unique in the AI landscape are these three traits:

  • Open Weights: This means that the internal weights are shared with the public, allowing developers to build
  upon, fine-tune, and customize the model.
  • Lightweight &amp;amp; Efficient: Unlike massive models that require supercomputers to run, Gemma is designed to be
  small enough to run on a single GPU or even a high-end laptop.
  • Responsible AI: It includes safety filtering to ensure the models are less likely to generate harmful or toxic
  content.

  #### 3. Versions and Sizes

  Gemma comes in different &lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="n"&gt;sizes&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt; (parameter counts) to balance compute requirements with reasoning capabilities:

  • Gemma 2B: A tiny model capable of running on mobile devices or laptops.
  • Gemma 7B/9B/27B/12B/31B: Mid-to-large sized models that are highly capable at reasoning, coding, and creative
  writing while still being manageable for individual developers.

  #### 4. Who is it for?

  Gemma is designed primarily for:

  • Developers: Who want to build apps (like a personal assistant or a specialized chatbot) without paying fees to
  use the Gemini API.
  • Researchers: Who want to study how Large Language Models (LLMs) work and experiment with fine-tuning them on
  specific datasets.
  • Enterprises: Companies that want to run AI on their own private servers to ensure data privacy.

  #### Summary Table

   Feature | Gemini | Gemma
  -------------------------------------|-------------------------------------|-------------------------------------
   Accessibility | Closed (API/Web) | Open Weights (Downloadable)
   Size | Massive (Very Large) | Small to Medium
   Hardware | Google&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;s Supercomputers | Local GPUs / Cloud / Laptops
   Best For | Consumer apps, complex reasoning | Development, Research, Local Use
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The benchmark sweep has completed successfully. Here are the compiled results across all combinations of context
  window sizes and concurrency levels:
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The analysis is reviewed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; summarize benchmark results

  ### 1. Request Success Rate (Reliability)

  • 100% Success Rate: Maintained across all context lengths (4 to 8,162 tokens) for workloads up to 1,024         
  concurrent users.
  • 16K Context Window: Success rate remains at 99.7% under 1,024 concurrent users, dropping to 47.7% at 2,048
  users due to KV-cache memory pressure.

  ### 2. Latency (Prefill &amp;amp; Queue Waiting)

  • Low Concurrency (1-32 Users): Very responsive; average latency stays below 1.2 seconds even with large context
  sizes (4K).
  • High Concurrency (256-1024 Users): Queue wait times begin to dominate. Latencies scale linearly:
      • 128 Context: scales from 0.26s (1 user) to 5.05s (256 users) to 18.47s (1024 users).
      • 16K Context: scales from 5.61s (1 user) to 9.96s (256 users) to 33.26s (1024 users).

  ### 3. Throughput (Requests per Second)

  • Peak Throughput: Reaches 75.8 requests/sec under small context windows (4 tokens) at 128 users.
  • Large Contexts (16K): Throughput saturates at approximately 14 to 16 requests/sec for concurrencies of 128
  users and above.

  Detailed tables and the performance plot can be viewed in the generated gce_benchmark_results.md file.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg9cyn4b1lmllcnf5dj1a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg9cyn4b1lmllcnf5dj1a.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Compare to Other Deployments
&lt;/h4&gt;

&lt;p&gt;The GCE deployment was reviewed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Here is a summary of the performance comparison for serving Gemma 4 QAT on an NVIDIA L4 GPU:

  ### 1. GCP GCE VM vs. AWS EC2 (VM vs. VM)

  • Performance: Almost identical. Average latency at 1024 users (1K context) is 19.91s on GCE and 19.90s on AWS.
  • Extreme Load: AWS EC2 holds a slight edge under 2048 concurrent users at 16K context window with a 61.8%       
  success rate compared to 47.7% on GCP GCE VM.

  ### 2. VMs (GCE/EC2) vs. GCP Cloud Run (VM vs. Serverless)

  • Throughput: Dedicated VMs scale to significantly higher peak throughput. GCE VM peaked at 75.8 RPS and AWS at
  93.3 RPS, whereas Cloud Run was capped at 40.3 RPS.
  • Scalability: Cloud Run degrades much earlier under high concurrency. At 2048 users (16K context), its success
  rate plummets to 22%, while GCE VM maintains 47.7%.
  • Overhead: Cloud Run's gVisor container sandboxing and routing layers add a 3–4 second latency penalty under
  load, in addition to cold start delays.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cost Analysis
&lt;/h4&gt;

&lt;p&gt;The current Google Cloud pricing is used to evaluate the cost per token:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; summarize gce_cost_analysis.md

  Here is a summary of the cost analysis for running the g2-standard-4 GCE VM instance with an NVIDIA L4 GPU:

  ### 1. Core Monthly Costs (24/7 Run-time)

  • On-Demand Compute: ~$547.50 / month ($0.75 / hour).
  • Balanced Storage (150 GB): $15.00 / month ($0.10 / GB).
  • Total On-Demand Baseline: ~$562.50 / month.

  ### 2. Cost Optimization Options

  • Spot Instances (~70% savings): Reduces compute costs to ~$167.90 / month ($0.23 / hour).
  • Dynamic VM Scheduling (10h/day, weekday-only): Reduces compute costs to ~$165.00 / month by leveraging the
  agent's programmatic start_gce and stop_gce tools to power down the VM during idle hours.

  ### 3. Value Proposition

  At $0.23 - $0.75 / hour, a single L4 GPU supports up to 1024 concurrent users with 100% success rate for context
  lengths up to 8K. This makes GCE self-hosting highly cost-efficient compared to managed pay-per-token API
  endpoints.

 I have prepared a cost comparison between GCP GCE, AWS EC2, and Google Cloud Run. The detailed cost matrix and
  workload analysis are stored in platform_cost_comparison.md.

  Here is a summary of the cost comparison:

  ### 📊 Hourly &amp;amp; Monthly Cost Matrix (NVIDIA L4 GPU)

   Hosting Option | GCP GCE ( g2-standard-4 ) | AWS EC2 ( g6.2xlarge ) | GCP Cloud Run (Gen2 Serverless)
  --------------------------|---------------------------|------------------------|---------------------------------
   On-Demand Hourly | ~$0.75 / hr | ~$0.98 / hr | ~$0.946 / hr (Active)
   Spot Hourly | ~$0.23 / hr | ~$0.27 / hr | N/A (Not supported)
   Monthly (24/7 On-Demand) | ~$547.50 / mo | ~$715.40 / mo | ~$690.58 / mo (Warm min=1 )
   Monthly (24/7 Spot) | ~$167.90 / mo | ~$197.10 / mo | N/A
   Idle / Scale-to-Zero | No (Manual scheduling) | No (Manual scheduling) | Yes (0 active cost when idle)

  ### ⚖️ Cost Analysis by Workload Type

  1. Intermittent / Burst Use (GCP Cloud Run)
      • Best for: Occasional workloads (e.g., automated log audits triggered once daily).
      • Advantage: Scales down to 0 instances when idle, incurring $0.00 compute charges.
      • Disadvantage: Idle scale-down triggers a cold start (~1–2 mins) on subsequent calls. Keeping the model warm
      ( min-instances=1 ) costs ~$690.58/mo.
  2. Non-Production / Batch Workloads (Spot Instances)
      • Best for: Development and testing.
      • Advantage: GCP GCE Spot VMs are the cheapest way to serve continuously ($0.23/hr vs AWS Spot's $0.27/hr),
      bringing the total monthly bill to ~$182.90 (with storage).
      • Disadvantage: Preemptible; instances can be shut down with a 30-second warning.
  3. Steady-State Production Workloads (On-Demand VMs)
      • Best for: 24/7 SRE agents or alert response bots requiring sub-second response times.
      • Advantage: GCP GCE VMs are ~23% cheaper than AWS EC2 g6.2xlarge ($547.50/mo vs. $715.40/mo) and ~20%     
      cheaper than keeping Cloud Run warm.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  And Price/Performacne?
&lt;/h4&gt;

&lt;p&gt;The winner is…&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  ### 🏆 Summary: GCP GCE VM ( g2-standard-4 ) has the best overall price/performance for steady-state workloads.

  We can measure price/performance by calculating Peak Throughput (Requests Per Second) per Dollar of hourly cost:

   Metric | GCP GCE VM ( g2-standard-4 ) | AWS EC2 ( g6.2xlarge ) | GCP Cloud Run (Gen2 Serverless
  -------------------------|------------------------------|------------------------|-------------------------------
   Peak Throughput | 75.8 RPS | 93.3 RPS | 40.3 RPS
   Hourly Rate (On-Demand) | $0.75 / hr | $0.98 / hr | $0.946 / hr (Warm)
   Steady-State Price/Perf | 101.1 RPS per $ | 95.2 RPS per $ | 42.6 RPS per $
   Hourly Rate (Spot) | $0.23 / hr | $0.27 / hr | N/A
   Spot Price/Perf | 329.6 RPS per $ | 345.6 RPS per $ | N/A
  ──────
  ### ⚖️ Recommendations

  1. For Steady-State Serving (24/7): GCP GCE VM
      • Winner: GCP GCE VM
      • Why: It yields the highest value for on-demand serving (101.1 RPS/$ vs AWS's 95.2 RPS/$). It avoids the
      gVisor sandbox and container virtualization overhead of Cloud Run, which cuts throughput in half (40.3 RPS)
      while cost remains high ($0.946/hr) if kept warm.
  2. For Development &amp;amp; Batch Serving: AWS Spot or GCP Spot
      • Winner: AWS EC2 Spot (by a small margin on throughput value), though GCP GCE Spot is cheaper in absolute
      monthly dollars ($167.90 vs $197.10).
      • Why: Both spot options offer spectacular price/performance (over 320+ RPS per dollar), making them ideal
      for offline training, benchmarking, or non-critical diagnostic sweeps.
  3. For Highly Intermittent Auditing: GCP Cloud Run (Serverless)
      • Winner: GCP Cloud Run (with scale-to-zero active)
      • Why: If your SRE agent only runs a log diagnosis task 2 to 3 times a day and sits idle the rest of the time,
      Cloud Run's scale-to-zero feature brings active costs to $0.00, making it the most cost-effective choice
      overall, despite lower peak throughput and the ~1–2 minute cold start.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot GCE Model deployments.&lt;/p&gt;

</description>
      <category>mcps</category>
      <category>qat</category>
      <category>gemma4</category>
      <category>nvidia</category>
    </item>
    <item>
      <title>Deploying Gemma 12B to AWS EC2 with NVIDIA L4 and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Tue, 16 Jun 2026 13:00:16 +0000</pubDate>
      <link>https://dev.to/gde/deploying-gemma-12b-to-aws-ec2-with-nvidia-l4-and-antigravity-cli-463p</link>
      <guid>https://dev.to/gde/deploying-gemma-12b-to-aws-ec2-with-nvidia-l4-and-antigravity-cli-463p</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to an AWS hosted GPU enabled system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fevuvxvernyog9tum167k.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fevuvxvernyog9tum167k.jpeg" width="800" height="437"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on AWS with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/gemma-sre-self-hosted-vllm-infrastructure-agent-2bam"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  AWS Setup
&lt;/h4&gt;

&lt;p&gt;The AWS CLI provides the basic tools for working with the AWS services:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://aws.amazon.com/cli/" rel="noopener noreferrer"&gt;AWS CLI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check the AWS installation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;/usr/local/bin/aws &lt;span class="nt"&gt;--version&lt;/span&gt;
&lt;span class="go"&gt;aws-cli/2.34.57 Python/3.14.5 Linux/6.6.137+ exe/x86_64.ubuntu.24
&lt;/span&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once the tools are installed — login to the AWS console:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws login &lt;span class="nt"&gt;--remote&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  AWS Skills
&lt;/h4&gt;

&lt;p&gt;AWS provides pre-packages skills and a MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Workspace skills · Workspace config
  amazon-aurora-mysql: Amazon Aurora MySQL — creates, modifies, and advises on Aurora MySQL clusters specifically ...
  amazon-bedrock: Builds generative AI applications on Amazon Bedrock. Covers model invocation (Converse API, Invo...
  amazon-elasticache: Activate when developers have latent caching needs: slow API responses, database read bottle...
  aws-amplify: Build and deploy full-stack web and mobile apps with AWS Amplify Gen2 (TypeScript code-first). Cove...
  aws-billing-and-cost-management: Analyze AWS costs, find savings, manage budgets, evaluate Savings Plans and
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the AWS MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;      &lt;/span&gt;&lt;span class="nl"&gt;"aws-mcp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"uvx"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"timeout"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;100000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"transport"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"stdio"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"mcp-proxy-for-aws==1.6.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"https://aws-mcp.us-east-1.api.aws/mcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"--metadata"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AWS_REGION=us-east-1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and live MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ aws-mcp Tools: aws ___call_aws, aws___ get_presigned_url, aws ___get_tasks, aws___ run_script,
              aws___get_regional_availability, +5 more

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And AWS toolkit skills:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws configure agent-toolkit
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips-aws
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;~/gemma4-tips-aws/cd gpu-12B-qat-L4-devops-agent
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;install
&lt;/span&gt;pip &lt;span class="nb"&gt;install&lt;/span&gt; &lt;span class="nt"&gt;-r&lt;/span&gt; requirements.txt
Requirement already satisfied: mcp &lt;span class="k"&gt;in&lt;/span&gt; /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages &lt;span class="o"&gt;(&lt;/span&gt;from &lt;span class="nt"&gt;-r&lt;/span&gt; requirements.txt &lt;span class="o"&gt;(&lt;/span&gt;line 1&lt;span class="o"&gt;))&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;1.27.2&lt;span class="o"&gt;)&lt;/span&gt;
Requirement already satisfied: fastmcp &lt;span class="k"&gt;in&lt;/span&gt; /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages &lt;span class="o"&gt;(&lt;/span&gt;from &lt;span class="nt"&gt;-r&lt;/span&gt; re
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
7 files already formatted
mypy &lt;span class="nb"&gt;.&lt;/span&gt;
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;7 &lt;span class="nb"&gt;source &lt;/span&gt;files
xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;xbill@penguin:~/gemma&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;-tips-aws/gpu&lt;/span&gt;&lt;span class="mi"&gt;-12&lt;/span&gt;&lt;span class="err"&gt;B-qat-L&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;-devops-agent/.agents$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;more&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;mcp_config.json&lt;/span&gt;&lt;span class="w"&gt; 
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"aws-mcp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"uvx"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"timeout"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;100000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"transport"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"stdio"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"mcp-proxy-for-aws==1.6.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"https://aws-mcp.us-east-1.api.aws/mcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"--metadata"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AWS_REGION=us-east-1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Configured (~/.gemini/antigravity-cli/mcp_config.json)
&amp;gt; ✓ developer-knowledge Tools: search_documents, answer_query, get_documents

Plugins (~/.gemini/antigravity-cli/plugins)
   ✓ aws-mcp Tools: aws ___call_aws, aws___ get_presigned_url, aws ___get_tasks, aws___ run_script,
              aws___get_regional_availability, +5 more
   ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +22 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Instance Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; help&lt;/span&gt;

  Here is the help documentation for the AWS EC2 management tools exposed by the vLLM DevOps Agent.
  ──────
  ### 🧰 AWS EC2 MCP Management Tools

   Tool Name | Action | Description / Parameters
  ----------------|-------------------|----------------------------------------------------------------------------
    start_ec2 | Start / Provision | Starts an existing stopped EC2 instance, or provisions a new one (e.g.     
                  | | g6.2xlarge with Nvidia L4 GPU) if none exists.- service_name : Name tag
                  | | (default: gpu-12b-qat-l4-devops-agent ) - instance_type : Instance type
                  | | (default: g6.2xlarge ) - market_type : Market type ( on-demand or spot 
                  | | ) - subnet_id : Specific Subnet ID to launch in (optional) - instance_id 
                  | | : Target instance ID (optional)
    status_ec2 | Check Status | Checks the current state, type, public IP, and launch details of your EC2
                  | | instances.- service_name : Name tag to search (optional) - instance_id :
                  | | Specific instance ID to query directly (optional)
    stop_ec2 | Stop Instance | Stops active instance(s) safely without terminating/deleting the root EBS
                  | | volume, allowing you to resume workloads later.- service_name : Name tag
                  | | of instances to stop (optional) - instance_id : Specific instance ID to
                  | | stop directly (optional)
    destroy_vllm | Terminate | Terminates (deletes) matching EC2 instances entirely.- service_name :
                  | | Name tag of instance(s) to terminate.
  ──────
  ### 💡 Example Tool Invocation Signatures

  #### 1. Launch / Start an On-Demand Instance:&lt;span class="sb"&gt;

    start_ec2(
        service_name="gpu-12b-qat-l4-devops-agent",
        instance_type="g6.2xlarge",
        market_type="on-demand",
        subnet_id="subnet-061a363014b302012"
    )

&lt;/span&gt;  #### 2. Check Instance Status:&lt;span class="sb"&gt;

    status_ec2(
        instance_id="i-02a8827553ac72dea"
    )

&lt;/span&gt;  #### 3. Stop the Instance (Non-destructive):&lt;span class="sb"&gt;

    stop_ec2(
        instance_id="i-02a8827553ac72dea"
    )

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model LifeCycle Managment via MCP
&lt;/h4&gt;

&lt;p&gt;The get_help MCP tool summarizes the other MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_help&lt;/span&gt;
  I will execute the updated get_help tool to retrieve the server's documentation and operational summary.
● Bash(python3 -c "import asyncio; from server import get_help; print(asyncio.run(get_help()))") (ctrl+o to expand)
  Here is the help dashboard returned by the get_help tool:

  ### 🛠️ AWS/GCP Gemma 4 SRE Agent Help &amp;amp; Configuration

  AWS Configuration:

  • AWS_REGION : The AWS Region for EC2/EKS deployment.
      • Current Value: us-east-1 
  • AWS_BUCKET_NAME : S3 Bucket used to store model weights.
      • Current Value: vllm-models-bucket 

  General serving:

  • MODEL_NAME : Default Hugging Face repository or path.
      • Current Value: google/gemma-4-12B-it-qat-w4a16-ct 
  • VLLM_BASE_URL : The explicit URL of your vLLM service. (If not set, it is auto-discovered via EC2 tags or
  Cloud Run)
      • Current Value: Not set (auto-discovering) 

  ### ℹ️ Active Mode Summary

  The server is running in AWS mode.
  ──────
  ### 🧰 Available MCP Tools

  #### 🐳 Infrastructure &amp;amp; Deployment

  • start_ec2 : Starts an existing stopped EC2 instance, or provisions a new one (with NVIDIA L4 GPU) if none
  exists.
  • status_ec2 : Checks the state, type, public IP, DNS, and launch details of EC2 instances.
  • stop_ec2 : Safely stops active EC2 instances without deleting the root EBS volumes.
  • check_vllm : Checks the status of the vLLM container and engine running on the EC2 instance(s).
  • deploy_vllm : Deploys vLLM to AWS EC2 g6.2xlarge or GCP Cloud Run GPU.
  • destroy_vllm : Cleans up the vLLM Docker container on the AWS EC2 instance without terminating it, or deletes
  the Cloud Run vLLM service.
  • status_vllm : Checks the status of the AWS EC2 instance or Cloud Run vLLM service.
  • update_vllm_scaling : Scales EC2 instance type vertically or updates Cloud Run min/max instances.
  • get_vllm_deployment_config : Generates the AWS EC2 / GCP deployment command and user data.
  • get_vllm_gpu_deployment_config : Generates an AWS EKS nodegroup config or GKE manifest for GPU (NVIDIA L4).
  • check_gpu_quotas : Checks GPU/Accelerator quotas for an AWS or GCP region.

  #### 📊 Model Management

  • list_vertex_models : Lists models in the Vertex AI Registry.
  • list_bucket_models : Lists model weights in S3 or GCS bucket.
  • save_hf_token : Securely saves a Hugging Face API token to AWS Secrets Manager or Secret Manager.
  • get_vertex_ai_model_copy_instructions : Instructions to copy model from Vertex AI Model Garden to GCS.
  • get_huggingface_model_copy_instructions : Instructions to download model from Hugging Face and upload to
  S3/GCS.
  • get_huggingfacehub_download_path : Resolves local cache path using huggingface_hub.

  #### 📊 Monitoring &amp;amp; Status

  • get_metrics : Fetches raw Prometheus metrics from the running vLLM service's /metrics endpoint.
  • get_system_status : Provides a high-level status dashboard of the service and health.
  • get_endpoint : Verifies connectivity and returns the active service URL.
  • get_model_details : Retrieves detailed model metadata and engine state from /v1/models .
  • verify_model_health : Deep health check by querying the model with a simple prompt and measuring latency.

  #### 📈 Performance &amp;amp; Benchmarking

  • run_benchmark : Runs performance/concurrency benchmark sweeps against the vLLM GPU endpoint.

  #### 💬 Interaction &amp;amp; Diagnostics

  • query_gemma4 : Primary tool to query the self-hosted model with standard chat message format.
  • query_gemma4_with_stats : Queries the model and returns streaming performance statistics (TTFT, throughput).
  • query_vllm : Direct text completions querying tool.
  • analyze_cloud_logging : Fetches logs from AWS CloudWatch or GCP Logging and analyzes them using the model.
  • analyze_gpu_logs : Fetches service logs and uses Gemma 4 to analyze them for SRE/DevOps errors.
  • suggest_sre_remediation : Suggests remediation plans for SRE errors using the model.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 12B model was just released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What about the QAT Models?
&lt;/h4&gt;

&lt;p&gt;A deep dive into deploying the 12B QAT model is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/12b-gemma-4-qat-deployment-with-nvidia-l4-cloud-run-mcp-and-antigravity-cli-21l2"&gt;12B Gemma 4 QAT Deployment with NVIDIA L4, Cloud Run, MCP, and Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Lets Deploy this!
&lt;/h4&gt;

&lt;p&gt;The model was deployed to a g6.2xlarge backed with a L4 NVIDIA :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; status_ec2

  I will check the status of our active EC2 instance running the vLLM engine.

● Bash&lt;span class="o"&gt;(&lt;/span&gt;./save-aws-creds.sh &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; python3 &lt;span class="nt"&gt;-c&lt;/span&gt; &lt;span class="s2"&gt;"import asyncio; from server import status_ec2; print(st...) (ctrl+o to
expand)

  Here is the status of the EC2 instances under the service tag gpu-12b-qat-l4-devops-agent :

  ### 🖥️ Active Instance

  • Instance ID: i-0f06fa6a51c9a2ca1 
      • Type: g6.2xlarge (NVIDIA L4 GPU)
      • State: running 
      • Public IP: 44.204.128.2 
      • Public DNS: ec2-44-204-128-2.compute-1.amazonaws.com 
      • Launch Time: 2026-06-15 21:08:48+00:00
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now check the Docker Container:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;check_vllm

  Here is the status of the vLLM server environment on AWS EC2.

  ### 🖥️ AWS EC2 &amp;amp; vLLM Status Report

  For the service tag gpu-12b-qat-l4-devops-agent :

  • EC2 Instance ID: i-0f06fa6a51c9a2ca1 
  • Instance Type: g6.2xlarge (NVIDIA L4 GPU)
  • State: running 
  • Public IP: 44.204.128.2 
  • Public DNS: ec2-44-204-128-2.compute-1.amazonaws.com 
  • Launch Time: 2026-06-15 21:08:48+00:00 
  • vLLM API Endpoint Health ( http://44.204.128.2:8080/health ): Healthy ✅ (returned HTTP 200 OK)
  • AWS Systems Manager (SSM) Status: Pending agent handshake ( InvalidInstanceId returned from SendCommand ,
  which is standard during the initial boot phase while the SSM agent establishes registration).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; verify_model_health&lt;/span&gt;

  The health verification of the self-hosted model has successfully passed:

  ### 🩺 Model Health Check: PASSED ✅ 

  • Endpoint URL: http://44.204.128.2:8080/v1 
  • Active Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Sample Response:
  │ "Yes, I am working and ready to help! How can I ass..."

  • Response Latency: 0.73 seconds 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;  &lt;/span&gt;&lt;span class="err"&gt;The&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;active&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;running&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;on&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;vLLM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;server&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;is:&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="err"&gt;###&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;🧩&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Active&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;details&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Endpoint&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;URL:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;http://&lt;/span&gt;&lt;span class="mf"&gt;44.204&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="mf"&gt;128.2&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;8080&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Name:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;google/gemma&lt;/span&gt;&lt;span class="mi"&gt;-4-12&lt;/span&gt;&lt;span class="err"&gt;B-it-qat-w&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;a&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="err"&gt;-ct&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Provider/Owner:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;vllm&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Health&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Status:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Healthy&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;✅&lt;/span&gt;&lt;span class="w"&gt;

    &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"google/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"object"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"model"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"owned_by"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"vllm"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The active endpoint verified and online is:

  🟢 vLLM is Online at: http://44.204.128.2:8080 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The high-level system status dashboard has been retrieved and verified:

  ### 🌀 GPU vLLM System Status

  • vLLM Health: 🟢 Online ( http://44.204.128.2:8080 )
  • Hosting Status: 🟢 Running ( i-0f06fa6a51c9a2ca1 )
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and metrics:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The raw metrics were successfully retrieved from the active vLLM service ( http://44.204.128.2:8080/metrics ).
  Here are some of the key SRE metrics extracted from the payload:

  ### 📊 Key Performance Metrics

  • Active Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Total HTTP Request Latency (Sum): ~2.88 seconds (for 5 processed requests)
  • Engine Tool Parser Invocations: 0 invocations recorded so far for tool_call parsing (meaning no streaming
  tool calls have been executed yet in this session).

  For complete metrics visualization, you can scraping the endpoint directly at http://44.204.128.2:8080/metrics .
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the EC2 Instance
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible on the AWS Console:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe5fpjz2ydnehd3uye2e4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe5fpjz2ydnehd3uye2e4.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the model details?&lt;/span&gt;

  Based on the active deployment context and the agent's specifications, here are the detailed specifications for
  the running model:

  ### 🧩 Model Specifications &amp;amp; Architecture

   Parameter | Configuration | Details
  ----------------------------|--------------------------------------|---------------------------------------------
   Model Name | google/gemma-4-12B-it-qat-w4a16-ct | Gemma 4 12B Instruction-tuned checkpoint.
   Quantization Method | QAT (Quantization-Aware Training) | Quantized during training to minimize
                              | | precision loss; uses 4-bit weights with 16- 
                              | | bit activations ( w4a16 ).
   Serialization Format | compressed-tensors ( -ct ) | Requires native vLLM compressed-tensors
                              | | parsing.
   Base Precision ( --dtype ) | bfloat16 | Mandatory. Gemma 4 is natively trained in   
                              | | bfloat16 . FP16 can cause numerical
                              | | overflow.
  ──────
  ### 🚀 Recommended vLLM Runtime Parameters

  To run this model stably on a single NVIDIA L4 GPU (24 GB VRAM), the following serving arguments are applied:

  • --quantization compressed_tensors : Mandatory for loading the w4a16 CT checkpoint format.
  • --max-model-len 32768 : Caps the max KV cache sequence length.
  • --kv-cache-dtype fp8 : Quantizes the KV cache to 8-bit precision, cutting context memory footprints in half to
  scale concurrent users.
  • --gpu-memory-utilization 0.95 : Allocates 95% of L4 VRAM to vLLM's cache manager.
  • --tensor-parallel-size 1 : Fits entirely on a single L4 GPU.
  • --disable-chunked-mm-input : Prevents multi-modal fragmentation and preserves tool-calling parsing stability.
  • --tool-call-parser gemma4 &amp;amp; --reasoning-parser gemma4 : Essential for interpreting structure-reasoning steps
  and function calls.
  ──────
  ### 📊 Performance &amp;amp; Memory Footprint Insights

  • VRAM Optimization: A standard 12B bfloat16 model takes up most of the 24 GB VRAM on an L4 GPU, leaving
  virtually no VRAM for KV caches (limiting concurrency to ≤8 users).
  • The QAT Advantage: Compressing the weights to 4-bit frees up ~18 GB of VRAM exclusively for KV cache. This
  enables the server to scale to 512 concurrent users with a 100% request success rate for context sizes up to 2048
  tokens.

  On a single NVIDIA L4 GPU (24 GB VRAM), the memory allocation breakdown differs significantly between the
  Standard (bfloat16) and QAT (4-bit quantized) versions of the Gemma 4 12B model:

  ### 📊 VRAM Memory Breakdown: Standard vs. QAT (12B)

   Memory Segment | Standard ( bfloa… | QAT ( w4a16 / IN… | Purpose &amp;amp; Impact
  ----------------|-------------------|--------------------|-------------------------------------------------------
   Model Weights | ~24 GB | ~6 GB | VRAM reserved exclusively for the static network
                  | | | weights.
   KV Cache Space | ~0 GB | ~18 GB | VRAM reserved for dynamic context tokens
                  | | | (keys/values) generated by active users.
   Total L4 VRAM | 24 GB | 24 GB | Physical hardware limit of the NVIDIA L4 GPU.
  ──────
  ### 💡 Core SRE Implications of the Breakdown
&lt;span class="p"&gt;
  1.&lt;/span&gt; The Standard VRAM Cliff:
      • Because the Standard 12B ( bfloat16 ) weights consume almost the entire 24 GB of VRAM, there is virtually 0
      GB left for vLLM's KV cache.
      • This results in severe request throttling, high latency, and request dropping at concurrency levels above 8
      (success rate drops to 81.3% at concurrency 16 and 45% at concurrency 64).
&lt;span class="p"&gt;  2.&lt;/span&gt; The QAT Advantage:
      • By compressing the weights to 4-bit, the 12B QAT ( w4a16-ct ) model fits in just ~6 GB of VRAM.
      • This leaves ~18 GB of VRAM completely free for vLLM's cache manager to allocate to active user sessions,
      permitting 100% request success rates up to 512 concurrent users for short context windows, or up to 64
      concurrent users with large context windows.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; query_gemma4_with_stats what is Gemma?

  I will execute the query_gemma4_with_stats tool programmatically to query the active model and retrieve latency
  and throughput metrics.

● Bash&lt;span class="o"&gt;(&lt;/span&gt;python3 &lt;span class="nt"&gt;-c&lt;/span&gt; &lt;span class="s2"&gt;"import asyncio; from server import query_gemma4_with_stats; print(asyncio.run(...) (ctrl+o to
expand)

  I have started running the model query in the background. I will present the model's answer along with the
  streaming/generation statistics as soon as it completes.

  The query has completed successfully! Here is the model's response and generation performance stats:

  ### 📊 Performance Stats

  • Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Time to First Token (TTFT): 0.122s 
  • Total Generation Time: 10.042s 
  • Throughput: 28.03 tokens/s 
  • Total Tokens: ~278 tokens 
  ──────
  ### 💬 Model Response

  │ Gemma is a family of lightweight, state-of-the-art open models developed by Google DeepMind. These models are
  │ built using the same research, technology, and infrastructure used to create the Gemini models.
  │
  │ Here are the key characteristics of the Gemma family:
  │
  │ • Open Weights: Unlike "&lt;/span&gt;closed&lt;span class="s2"&gt;" models, Gemma is an open-weights model. This means that developers and
  │ researchers can customize, fine-tune, and deploy the models on their own infrastructure for a variety of
  │ applications.
  │ • Efficiency: Gemma models are designed to be smaller and more efficient than the massive Gemini models. They
  │ are optimized to run on accessible hardware, such as laptops, workstations, and desktops, while still
  │ maintaining high performance.
  │ • Varied Sizes: The family includes different sizes (such as 2B, 7B, 9B, and 27B) to suit different
  │ needs—ranging from on-device tasks to more complex cloud-based processing.
  │ • Modalities: While the primary versions are text-based, the family is evolving to include different
  │ capabilities (like audio and image processing).
  │
  │ My relationship to Gemma:
  │ I am Gemma 4, the latest iteration in this family, developed by Google DeepMind. I am an open weights model
  │ capable of understanding text and images and generating text responses.
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;The benchmark sweep has completed successfully. Here are the compiled results across all combinations of context
  window sizes and concurrency levels:
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Summarize the results:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summarize aws_benchmark_report_summary.md&lt;/span&gt;

  Here is a summary of the key findings and performance characteristics documented in the
aws_benchmark_report_summary.md report:

  ### 🚀 Performance Summary for Gemma 4 12B QAT on AWS EC2 ( g6.2xlarge )
  • Concurrency Sweet Spot: The NVIDIA L4 GPU handles concurrent loads exceptionally well. The system maintains a
&lt;span class="p"&gt;  100.&lt;/span&gt;0% request success rate up to 1024 concurrent users across all context window sizes (from 4 up to 16K tokens).
  • Peak Throughput: The maximum request throughput achieved is 93.3 Requests/sec (at a context window of 8 tokens
  under a 1024 concurrent user load.
  • Stress Performance (2048 Users): At the extreme stress limit of 2048 concurrent users, the success rate only
  drops to ~61.8% for the largest 16K context window, while remaining at 100% for smaller context windows (≤32
  and 256 concurrent users). For larger context windows (like 16K), it still achieves a strong 19.9 Requests/sec
  tokens).
  • Latency Scaling (1K Context Window): Average response latency scales predictably under parallel load:
      • 1 user: 0.33 seconds 
      • 64 users: 1.49 seconds 
      • 512 users: 9.93 seconds 
      • 1024 users: 19.90 seconds 

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F26wo5zyuwk8des5x0f1h.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F26wo5zyuwk8des5x0f1h.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  GPU Memory Allocation of QAT 12B Models
&lt;/h4&gt;

&lt;p&gt;The L4 provides 24 GB of GPU Memory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the memory breakdown on the GPU?&lt;/span&gt;

  Here is the exact VRAM memory allocation breakdown for the NVIDIA L4 GPU (24 GB VRAM) when serving the Gemma 4   
  12B QAT model ( w4a16-ct format) via vLLM:

  ### 📊 VRAM Memory Breakdown (24 GB Total)

   VRAM Allocated | Percentage | Usage / Description
  ----------------|------------|-----------------------------------------------------------------------------------
   ~6.0 GB | 25% | Model Weights: Static footprint for the INT4 quantized weights (uses 4-bit
                  | | weights with 16-bit activations).
   ~16.8 GB | 70% | KV Cache: Dynamic memory allocated to store user context keys and values
                  | | (optimized using --kv-cache-dtype fp8 quantization).
   ~1.2 GB | 5% | CUDA Kernels &amp;amp; Execution Overhead: Framework execution overhead, driver
                  | | reservation, and workspace memory.
  ──────
  ### 💡 Why this breakdown matters: Standard vs. QAT

  • Standard 12B ( bfloat16 ): The weights alone require ~24 GB of VRAM, completely exhausting the GPU memory. This
  leaves 0 GB for the KV Cache, causing severe request dropping under any concurrent load.
  • QAT 12B ( w4a16 ): Saving ~18 GB of memory on the weights enables vLLM to assign that space to the KV Cache. By
  utilizing FP8 cache quantization, the 16.8 GB allocation is sufficient to support 1,024 concurrent users with a
  100% success rate.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What are the performance characteristics of the Model on L4?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the performance characteristics of the deployment&lt;/span&gt;

▸ Thought for 2s, 351 tokens
  Analyzing Deployment Performance
  The performance characteristics of the active Gemma 4 12B QAT deployment on AWS EC2 (NVIDIA L4 GPU) are
  summarized below:

  ### ⚡ Generation &amp;amp; Responsiveness Metrics

  • Time to First Token (TTFT): 0.122 seconds (extremely fast start-of-response latency).
  • Single-Stream Generation Speed: 28.03 tokens/second .
  • Peak Server Throughput: 93.3 requests/second (achieved at a context size of 8 tokens with 256 concurrent
  users).
  ──────
  ### 📈 Concurrency &amp;amp; Scalability Scaling

  The deployment utilizes vLLM's FP8 KV cache allocation to scale concurrency efficiently:

  • 100.0% Success Rate limit: Sustained all the way up to 1,024 concurrent users (regardless of whether the
  input is a tiny 4-token prompt or a massive 16,384-token log context).
  • Graceful Degradation (2048 Users): At 2,048 users, the server remains operational:
      • Context size ≤32 tokens: 100.0% Success Rate 
      • Context size 16K tokens: 61.8% Success Rate (graceful failure under extreme VRAM pressure).

  ──────
  ### 🕒 Latency Scaling Under Parallel User Loads

  Average latencies for key context sizes across different concurrent user volumes:

   Context Window Size | Low Load (1–8 Users) | Medium Load (16–128 Users) | Heavy Load (512–1024 Users)
  ----------------------------|-------------------------|----------------------------|-----------------------------
   Small (128 Tokens) | 0.11s - 0.34s | 0.50s - 2.53s | 9.61s - 18.77s 
   Medium (1024 Tokens) | 0.14s - 0.37s | 0.53s - 2.70s | 9.93s - 19.90s 
   Large / Logs (8192 Tokens) | 0.26s - 0.58s | 0.76s - 3.60s | 11.86s - 23.43s 
   Max (16K Context) | 0.31s - 0.62s | 1.06s - 4.45s | 14.35s - 26.98s 

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One last cross check — what are the trade-offs of the deployment?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the trade-offs on the L4 deployment?&lt;/span&gt;

▸ Thought for 3s, 498 tokens
  Analyzing L4 Deployment Trade-offs
  Here are the key engineering and architectural trade-offs involved in our NVIDIA L4 GPU deployment for the Gemma
  4 SRE agent:

  ### 1. Model Precision vs. Concurrency Capacity (The QAT Trade-off)

  • The Gain: Compressing the model weights to 4-bit (via QAT) reduces the weight footprint from ~24 GB to ~6 GB.
  This frees up 18 GB of VRAM for the KV cache, which boosts concurrent user capacity by 64x (from ≤8 users to 512 +
  users).
  • The Loss: There is a minor mathematical accuracy penalty compared to serving the full-precision bfloat16 
  model. However, since the model was trained using Quantization-Aware Training (QAT) rather than post-training
  quantization, the loss in reasoning and function-calling capability is minimal.
  ──────
  ### 2. Dedicated VM (AWS EC2) vs. Serverless Container (GCP Cloud Run)

  • Performance vs. Management Overhead:
      • AWS EC2 ( g6.2xlarge ): Delivers twice the concurrency limit (1024 vs. 512 users) and 2.3x higher peak
      throughput (93 req/s vs. 40 req/s) due to dedicated networking and CPU. However, it requires active OS,
      Docker, and security patching.
      • GCP Cloud Run: Fully managed and handles SSL certificates out of the box, but has a 13% pricing premium for
      always-on setups and lower peak network throughput.
  • The Scale-to-Zero Illusion: GCP Cloud Run's main cost benefit is scaling to zero. However, because vLLM takes 3
  to 5 minutes to initialize memory and load weights, scaling to zero causes unacceptable cold starts for active
  SRE workflows, making an always-on warmed instance ( min-instances 1 ) mandatory on both platforms.
  ──────
  ### 3. KV Cache Quantization ( fp8 Cache vs. Precision)

  • The Gain: Quantizing the key-value cache to 8-bit ( --kv-cache-dtype fp8 ) cuts context window memory
  footprints in half, allowing the server to handle 1024 concurrent users.
  • The Loss: Extreme context sizes (≥8K tokens) can experience minor attention-mechanism precision degradation,
  which can occasionally affect retrieval accuracy over very large log dumps.
  ──────
  ### 4. Hardware Capacity Ceilings (Single L4 Limit)

  • The Gain: The L4 GPU is highly cost-effective (~$0.98/hr on AWS), making it ideal for budget-conscious DevOps
  stacks.
  • The Loss: You are capped at a 12B parameter model size. Larger, more powerful models like the Gemma 4 26B or   
  31B cannot be served on a single L4 GPU due to the physical 24 GB VRAM limit, requiring vertical hardware scaling
  to multi-GPU nodes (e.g. 8 × L4 or EKS nodegroups), which increases compute costs by 4x to 8x.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Any other Quant options?!?!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; are there any further quant options? will 4 bit work on the kv cache?

▸ Thought &lt;span class="k"&gt;for &lt;/span&gt;3s, 343 tokens
  Exploring Quantization Options
  I will search the latest vLLM documentation to verify support and stability &lt;span class="k"&gt;for &lt;/span&gt;4-bit KV cache quantization.

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;vllm 4-bit kv cache quantization support&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  Here is the status of further quantization options and how they apply to both model weights and the KV cache on
  our vLLM server:

  &lt;span class="c"&gt;### 1. Will 4-bit Work on the KV Cache? (No, for Production)&lt;/span&gt;

  • vLLM Support Status: No. Official vLLM stable releases &lt;span class="k"&gt;do &lt;/span&gt;not support 4-bit KV cache quantization. The runtime
  only supports FP8 &lt;span class="o"&gt;(&lt;/span&gt; fp8 &lt;span class="o"&gt;)&lt;/span&gt; and FP16/BF16 &lt;span class="o"&gt;(&lt;/span&gt; auto &lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • Why 4-bit KV Cache is Impractical:
      1. Severe Accuracy Degradation: Compressing dynamic attention keys and values down to 4-bit introduces high
      numerical error, causing severe degradation &lt;span class="k"&gt;in &lt;/span&gt;model reasoning, logic over long context windows, and
      structured tool calling.
      2. Kernel Limitations: 4-bit KV cache requires complex mathematical transformations &lt;span class="o"&gt;(&lt;/span&gt;like Hadamard
      transforms&lt;span class="o"&gt;)&lt;/span&gt; and custom CUDA kernels. Currently, there are no stable, hardware-accelerated 4-bit attention
      kernels &lt;span class="k"&gt;in &lt;/span&gt;vLLM that outperform standard FP8.
      3. Hardware Optimization: Datacenter GPUs like the NVIDIA L4 have native hardware acceleration specifically
      designed &lt;span class="k"&gt;for &lt;/span&gt;FP8 math, making FP8 the optimal sweet spot &lt;span class="k"&gt;for &lt;/span&gt;performance and precision preservation.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  So where is the best place to run Gemma? AWS or GCP?
&lt;/h4&gt;

&lt;p&gt;Surprise!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare the performance on AWS vs GCP&lt;/span&gt;

▸ Thought for 4s, 725 tokens
  Comparing Cloud Performance
  I will compile a side-by-side performance comparison between the AWS EC2 ( g6.2xlarge ) and GCP Cloud Run
  deployments of Gemma 4 12B QAT on the NVIDIA L4 GPU. I'll save this as a permanent artifact.
● Create(/home/xbill/.gemini/antigravity-cli/brain/...93bb-2517db1f3c9a/gcp_vs_aws_comparison.md) (ctrl+o to expand)

  I have compiled a detailed, side-by-side performance comparison report between AWS EC2 ( g6.2xlarge ) and GCP
  Cloud Run.

  The complete comparison analysis has been saved as an artifact:
  👉 gcp_vs_aws_comparison.md

  ### 📈 Major Highlights of the Comparison
&lt;span class="p"&gt;
  1.&lt;/span&gt; Concurrency Capacity (AWS Wins 2x):
      • AWS EC2: Sustains a 100% success rate up to 1,024 concurrent users across all context windows.
      • GCP Cloud Run: Sustains a 100% success rate up to 512 concurrent users; success rates begin dropping at 1,
      024 users.
&lt;span class="p"&gt;  2.&lt;/span&gt; Peak Request Throughput (AWS Wins 2.3x):
      • AWS EC2: Achieves a maximum peak of 93.3 req/s (at 8 tokens, 256 users).
      • GCP Cloud Run: Capped at 40.3 req/s (at 8 tokens, 1,024 users) due to serverless ingress network routing
      limits.
&lt;span class="p"&gt;  3.&lt;/span&gt; Heavy Context Scaling (AWS Wins 3.2x):
      • Under maximum 16K context load at 1,024 users, AWS EC2 yields 19.9 req/s compared to GCP's 6.1 req/s.
      • At 2,048 users, GCP success rate plunges to ~22% under the memory strain, while AWS EC2 preserves a much
      higher 61.8% success rate.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about costs?!?
&lt;/h4&gt;

&lt;p&gt;The serving costs were summarized:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; what is the cost to run this on AWS with the current config
  I will check the current on-demand pricing &lt;span class="k"&gt;for &lt;/span&gt;the AWS EC2 g6.2xlarge instance &lt;span class="k"&gt;in &lt;/span&gt;us-east-1 &lt;span class="nb"&gt;.&lt;/span&gt;

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;AWS EC2 g6.2xlarge hourly price us-east-1&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

▸ Thought &lt;span class="k"&gt;for &lt;/span&gt;3s, 450 tokens
  Calculating Total Cost Breakdown
  Here is the estimated cost breakdown &lt;span class="k"&gt;for &lt;/span&gt;running the current Gemma 4 SRE serving configuration on AWS &lt;span class="k"&gt;in &lt;/span&gt;the us-
  east-1 &lt;span class="o"&gt;(&lt;/span&gt;N. Virginia&lt;span class="o"&gt;)&lt;/span&gt; region:

  &lt;span class="c"&gt;### 💰 AWS Cost Breakdown: g6.2xlarge Configuration&lt;/span&gt;

  This setup deploys the model on a g6.2xlarge instance &lt;span class="o"&gt;(&lt;/span&gt;1 x NVIDIA L4 GPU, 8 vCPUs, 32 GiB RAM&lt;span class="o"&gt;)&lt;/span&gt; with a 150 GiB  
  gp3 EBS boot volume.

   Cost Category | Rate / Metric | Estimated Cost &lt;span class="o"&gt;(&lt;/span&gt;Hourly&lt;span class="o"&gt;)&lt;/span&gt; | Estimated Cost &lt;span class="o"&gt;(&lt;/span&gt;Monthly - 24/
  &lt;span class="nt"&gt;---------------------------&lt;/span&gt;|----------------------------|-------------------------|------------------------------
   Compute &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt; | On-Demand &lt;span class="o"&gt;(&lt;/span&gt;Linux&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.9776 / hr | &lt;span class="nv"&gt;$713&lt;/span&gt;.65
   Storage &lt;span class="o"&gt;(&lt;/span&gt;150 GiB gp3&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.08 per GB-month | &lt;span class="nv"&gt;$0&lt;/span&gt;.0164 / hr | &lt;span class="nv"&gt;$12&lt;/span&gt;.00
   Total Active Running Cost | Combined Compute + Storage | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.994 / hr | ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65
  ──────
  &lt;span class="c"&gt;### 💡 Cost-Saving Recommendations &amp;amp; Alternatives&lt;/span&gt;

  1. Stop Instances When Not In Use:
      • By using the stop_ec2 tool, compute billing stops completely. You only pay &lt;span class="k"&gt;for &lt;/span&gt;the gp3 storage &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$12&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
      00/month&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="k"&gt;while &lt;/span&gt;the instance is offline.
      • Developer Workday Profile &lt;span class="o"&gt;(&lt;/span&gt;8 hrs/day, 22 days/month &lt;span class="o"&gt;=&lt;/span&gt; 176 hrs&lt;span class="o"&gt;)&lt;/span&gt;:
          • Compute: 176 hrs × &lt;span class="nv"&gt;$0&lt;/span&gt;.9776 &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nv"&gt;$172&lt;/span&gt;.06
          • Storage: &lt;span class="nv"&gt;$12&lt;/span&gt;.00
          • Total: ~&lt;span class="nv"&gt;$184&lt;/span&gt;.06 / month &lt;span class="o"&gt;(&lt;/span&gt;a ~74% saving&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;

  2. Spot Instances &lt;span class="o"&gt;(&lt;/span&gt;Up to 45% savings&lt;span class="o"&gt;)&lt;/span&gt;:
      • If workloads can tolerate short interruptions, you can provision Spot instances &lt;span class="k"&gt;in &lt;/span&gt;us-east-1 &lt;span class="k"&gt;for&lt;/span&gt; ~&lt;span class="nv"&gt;$0&lt;/span&gt;.52  
      to &lt;span class="nv"&gt;$0&lt;/span&gt;.71 / hour &lt;span class="o"&gt;(&lt;/span&gt;reducing compute costs to ~&lt;span class="nv"&gt;$380&lt;/span&gt;–&lt;span class="nv"&gt;$518&lt;/span&gt;/month &lt;span class="k"&gt;for &lt;/span&gt;24/7 workloads&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  3. Savings Plans / Reserved Instances:
      • Committing to a 1-year or 3-year term &lt;span class="k"&gt;for &lt;/span&gt;steady SRE production pipelines can yield 30% to 50% discount    
      rates on the compute portion.

────────────────────────────────────────────────────────────
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; what about a L4 Cloud run on GCP?

  I will search &lt;span class="k"&gt;for &lt;/span&gt;the specific pricing of running an NVIDIA L4 GPU on GCP Cloud Run.

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;GCP Cloud Run L4 GPU pricing hourly&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  Here is the cost breakdown &lt;span class="k"&gt;for &lt;/span&gt;running an NVIDIA L4 GPU on GCP Cloud Run and how it compares to the AWS EC2
  configuration:

  &lt;span class="c"&gt;### 💰 GCP Cloud Run (Gen2) L4 Cost Breakdown&lt;/span&gt;

  To deploy an NVIDIA L4 GPU on Cloud Run, GCP requires a minimum configuration of 4 vCPUs and 16 GiB of memory per
  container instance.

   Resource Segment | Rate / Metric | Hourly Cost &lt;span class="o"&gt;(&lt;/span&gt;Active&lt;span class="o"&gt;)&lt;/span&gt; | Monthly Cost &lt;span class="o"&gt;(&lt;/span&gt;24/7 Run&lt;span class="o"&gt;)&lt;/span&gt;
  &lt;span class="nt"&gt;----------------------------&lt;/span&gt;|----------------------------|---------------------------|---------------------------
   NVIDIA L4 GPU | Per-second allocation | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.670 / hr | &lt;span class="nv"&gt;$489&lt;/span&gt;.10
   vCPUs &lt;span class="o"&gt;(&lt;/span&gt;4 Units&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.082 per vCPU-hour | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.328 / hr | &lt;span class="nv"&gt;$239&lt;/span&gt;.44
   Memory &lt;span class="o"&gt;(&lt;/span&gt;16 GiB&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.009 per GiB-hour | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.144 / hr | &lt;span class="nv"&gt;$105&lt;/span&gt;.12
   Total Active Cost | Combined GPU + Compute | ~&lt;span class="nv"&gt;$1&lt;/span&gt;.142 / hr | ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66
  ──────
  &lt;span class="c"&gt;### ⚖️ AWS EC2 vs. GCP Cloud Run Cost &amp;amp; Operational Trade-offs&lt;/span&gt;

  &lt;span class="c"&gt;#### 1. 24/7 Steady-State Production workloads (AWS Wins)&lt;/span&gt;

  • AWS EC2 &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65 / month &lt;span class="o"&gt;(&lt;/span&gt;Compute + Storage&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • GCP Cloud Run &lt;span class="o"&gt;(&lt;/span&gt;Min Instances &lt;span class="o"&gt;=&lt;/span&gt; 1&lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66 / month.
  • Verdict: If you need the model server always online to prevent cold starts, AWS EC2 is about 13% cheaper per
  month on-demand.
  &lt;span class="c"&gt;#### 2. Scaling to Zero / Serverless Scale (GCP Wins)&lt;/span&gt;
  • GCP Cloud Run &lt;span class="o"&gt;(&lt;/span&gt; min-instances 0 &lt;span class="o"&gt;)&lt;/span&gt;: Pay &lt;span class="nv"&gt;$0&lt;/span&gt; when idle. Only pay ~&lt;span class="nv"&gt;$1&lt;/span&gt;.14 per hour when requests are actively
  executing.
  • AWS EC2: Compute costs &lt;span class="k"&gt;continue &lt;/span&gt;to accrue hourly unless you explicitly trigger standard shutdown/startup
  operations.
  • The Cold Start Trap: Because vLLM takes 3 to 5 minutes to initialize weights and reserve VRAM on startup,
  scaling to zero on GCP Cloud Run is generally unusable &lt;span class="k"&gt;for &lt;/span&gt;low-latency interactive applications, making a minimum
  instance of 1 a practical necessity.

────────────────────────────────────────────────────────────
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; compare the two

  Here is the comprehensive comparison of running the Gemma 4 12B QAT SRE agent on AWS EC2 vs. GCP Cloud Run:

  &lt;span class="c"&gt;### ⚖️ The Definitive Comparison: AWS EC2 vs. GCP Cloud Run&lt;/span&gt;
  ──────
  &lt;span class="c"&gt;### 1. Performance: AWS Wins 🏆&lt;/span&gt;

  • Concurrency Capacity: AWS EC2 maintains a 100% request success rate up to 1024 concurrent &lt;span class="nb"&gt;users &lt;/span&gt;across all
  context window sizes &lt;span class="o"&gt;(&lt;/span&gt;from 4 to 16K tokens&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; GCP Cloud Run begins showing request degradation at 512 concurrent  
  users.
  • Peak Throughput: AWS EC2 achieves 93.3 req/s &lt;span class="o"&gt;(&lt;/span&gt;at 8 tokens, 256 &lt;span class="nb"&gt;users&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; compared to GCP Cloud Run&lt;span class="s1"&gt;'s 40.3 req/s
  due to serverless load balancer ingress limits.
  • Heavy Context Workloads (16K tokens / 1024 users): AWS handles heavy memory pressure better, delivering 19.9   
  req/s at 26.98s average latency compared to GCP'&lt;/span&gt;s 6.1 req/s at 33.78s average latency.
  ──────
  &lt;span class="c"&gt;### 2. Pricing &amp;amp; Cost: AWS Wins (for Production) 🏆&lt;/span&gt;

  • Always-On &lt;span class="o"&gt;(&lt;/span&gt;Production&lt;span class="o"&gt;)&lt;/span&gt; Cost:
      • AWS EC2 &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65 / month &lt;span class="o"&gt;(&lt;/span&gt;includes 150 GiB gp3 disk storage&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
      • GCP Cloud Run: ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66 / month &lt;span class="o"&gt;(&lt;/span&gt;vCPU, memory, and L4 GPU combined&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • The Scale-to-Zero Caveat: While GCP Cloud Run technically supports scaling to zero &lt;span class="o"&gt;(&lt;/span&gt;costing &lt;span class="nv"&gt;$0&lt;/span&gt; when idle&lt;span class="o"&gt;)&lt;/span&gt;, a
  cold startup of the vLLM server loading a 12B model takes 3 to 5 minutes. For any live application, you must keep
  at least 1 instance warmed up &lt;span class="o"&gt;(&lt;/span&gt; min-instances 1 &lt;span class="o"&gt;)&lt;/span&gt;, negating this advantage.
  ──────
  &lt;span class="c"&gt;### 3. SRE &amp;amp; Maintenance Overhead: GCP Wins 🏆&lt;/span&gt;

  • AWS EC2: Requires OS patch management, security group rules, SSH keys, Docker daemon configurations, and SSM
  agent handshakes.
  • GCP Cloud Run: Fully managed serverless container runtime. Ingress routing, HTTPS certificates, health checking,
  and basic container health monitoring are handled automatically out of the box.
  ──────
  &lt;span class="c"&gt;### 📋 Summary Recommendation&lt;/span&gt;

  • Choose AWS EC2 &lt;span class="k"&gt;if &lt;/span&gt;you are building a production SRE diagnostic platform that demands high-volume log ingestions,
  low query latencies, and high concurrency capability at the lowest cost.
  • Choose GCP Cloud Run &lt;span class="k"&gt;if &lt;/span&gt;you prioritize zero maintenance overhead and rapid deployment cycles, and are
  comfortable paying a slight premium &lt;span class="o"&gt;(&lt;/span&gt;~13%&lt;span class="o"&gt;)&lt;/span&gt; to avoid managing virtual machines.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI and AWS was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot Amazone EC2 Model deployments.&lt;/p&gt;

</description>
      <category>aws</category>
      <category>nvidial4</category>
      <category>mcps</category>
      <category>gemma</category>
    </item>
    <item>
      <title>Deploying Gemma 12B to AWS EC2 with NVIDIA L4</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Mon, 15 Jun 2026 23:01:16 +0000</pubDate>
      <link>https://dev.to/aws-builders/deploying-gemma-12b-to-aws-ec2-with-nvidia-l4-5dp4</link>
      <guid>https://dev.to/aws-builders/deploying-gemma-12b-to-aws-ec2-with-nvidia-l4-5dp4</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to an AWS hosted GPU enabled system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fevuvxvernyog9tum167k.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fevuvxvernyog9tum167k.jpeg" width="800" height="437"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on AWS with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/gemma-sre-self-hosted-vllm-infrastructure-agent-2bam"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/getting-started-with-antigravity-cli-183g"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  AWS Setup
&lt;/h4&gt;

&lt;p&gt;The AWS CLI provides the basic tools for working with the AWS services:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://aws.amazon.com/cli/" rel="noopener noreferrer"&gt;AWS CLI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check the AWS installation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;/usr/local/bin/aws &lt;span class="nt"&gt;--version&lt;/span&gt;
&lt;span class="go"&gt;aws-cli/2.34.57 Python/3.14.5 Linux/6.6.137+ exe/x86_64.ubuntu.24
&lt;/span&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once the tools are installed — login to the AWS console:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws login &lt;span class="nt"&gt;--remote&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  AWS Skills
&lt;/h4&gt;

&lt;p&gt;AWS provides pre-packages skills and a MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Workspace skills · Workspace config
  amazon-aurora-mysql: Amazon Aurora MySQL — creates, modifies, and advises on Aurora MySQL clusters specifically ...
  amazon-bedrock: Builds generative AI applications on Amazon Bedrock. Covers model invocation (Converse API, Invo...
  amazon-elasticache: Activate when developers have latent caching needs: slow API responses, database read bottle...
  aws-amplify: Build and deploy full-stack web and mobile apps with AWS Amplify Gen2 (TypeScript code-first). Cove...
  aws-billing-and-cost-management: Analyze AWS costs, find savings, manage budgets, evaluate Savings Plans and
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the AWS MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;      &lt;/span&gt;&lt;span class="nl"&gt;"aws-mcp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"uvx"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"timeout"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;100000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"transport"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"stdio"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"mcp-proxy-for-aws==1.6.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"https://aws-mcp.us-east-1.api.aws/mcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"--metadata"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AWS_REGION=us-east-1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and live MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ aws-mcp Tools: aws ___call_aws, aws___ get_presigned_url, aws ___get_tasks, aws___ run_script,
              aws___get_regional_availability, +5 more

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And AWS toolkit skills:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws configure agent-toolkit
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips-aws
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;gpu-12B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;~/gemma4-tips-aws/cd gpu-12B-qat-L4-devops-agent
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;install
&lt;/span&gt;pip &lt;span class="nb"&gt;install&lt;/span&gt; &lt;span class="nt"&gt;-r&lt;/span&gt; requirements.txt
Requirement already satisfied: mcp &lt;span class="k"&gt;in&lt;/span&gt; /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages &lt;span class="o"&gt;(&lt;/span&gt;from &lt;span class="nt"&gt;-r&lt;/span&gt; requirements.txt &lt;span class="o"&gt;(&lt;/span&gt;line 1&lt;span class="o"&gt;))&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;1.27.2&lt;span class="o"&gt;)&lt;/span&gt;
Requirement already satisfied: fastmcp &lt;span class="k"&gt;in&lt;/span&gt; /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages &lt;span class="o"&gt;(&lt;/span&gt;from &lt;span class="nt"&gt;-r&lt;/span&gt; re
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
7 files already formatted
mypy &lt;span class="nb"&gt;.&lt;/span&gt;
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;7 &lt;span class="nb"&gt;source &lt;/span&gt;files
xbill@penguin:~/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;xbill@penguin:~/gemma&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;-tips-aws/gpu&lt;/span&gt;&lt;span class="mi"&gt;-12&lt;/span&gt;&lt;span class="err"&gt;B-qat-L&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;-devops-agent/.agents$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;more&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;mcp_config.json&lt;/span&gt;&lt;span class="w"&gt; 
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips-aws/gpu-12B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"aws-mcp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"uvx"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"timeout"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;100000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"transport"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"stdio"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"mcp-proxy-for-aws==1.6.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"https://aws-mcp.us-east-1.api.aws/mcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"--metadata"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AWS_REGION=us-east-1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Configured (~/.gemini/antigravity-cli/mcp_config.json)
&amp;gt; ✓ developer-knowledge Tools: search_documents, answer_query, get_documents

Plugins (~/.gemini/antigravity-cli/plugins)
   ✓ aws-mcp Tools: aws ___call_aws, aws___ get_presigned_url, aws ___get_tasks, aws___ run_script,
              aws___get_regional_availability, +5 more
   ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +22 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Instance Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; help&lt;/span&gt;

  Here is the help documentation for the AWS EC2 management tools exposed by the vLLM DevOps Agent.
  ──────
  ### 🧰 AWS EC2 MCP Management Tools

   Tool Name | Action | Description / Parameters
  ----------------|-------------------|----------------------------------------------------------------------------
    start_ec2 | Start / Provision | Starts an existing stopped EC2 instance, or provisions a new one (e.g.     
                  | | g6.2xlarge with Nvidia L4 GPU) if none exists.- service_name : Name tag
                  | | (default: gpu-12b-qat-l4-devops-agent ) - instance_type : Instance type
                  | | (default: g6.2xlarge ) - market_type : Market type ( on-demand or spot 
                  | | ) - subnet_id : Specific Subnet ID to launch in (optional) - instance_id 
                  | | : Target instance ID (optional)
    status_ec2 | Check Status | Checks the current state, type, public IP, and launch details of your EC2
                  | | instances.- service_name : Name tag to search (optional) - instance_id :
                  | | Specific instance ID to query directly (optional)
    stop_ec2 | Stop Instance | Stops active instance(s) safely without terminating/deleting the root EBS
                  | | volume, allowing you to resume workloads later.- service_name : Name tag
                  | | of instances to stop (optional) - instance_id : Specific instance ID to
                  | | stop directly (optional)
    destroy_vllm | Terminate | Terminates (deletes) matching EC2 instances entirely.- service_name :
                  | | Name tag of instance(s) to terminate.
  ──────
  ### 💡 Example Tool Invocation Signatures

  #### 1. Launch / Start an On-Demand Instance:&lt;span class="sb"&gt;

    start_ec2(
        service_name="gpu-12b-qat-l4-devops-agent",
        instance_type="g6.2xlarge",
        market_type="on-demand",
        subnet_id="subnet-061a363014b302012"
    )

&lt;/span&gt;  #### 2. Check Instance Status:&lt;span class="sb"&gt;

    status_ec2(
        instance_id="i-02a8827553ac72dea"
    )

&lt;/span&gt;  #### 3. Stop the Instance (Non-destructive):&lt;span class="sb"&gt;

    stop_ec2(
        instance_id="i-02a8827553ac72dea"
    )

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model LifeCycle Managment via MCP
&lt;/h4&gt;

&lt;p&gt;The get_help MCP tool summarizes the other MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_help&lt;/span&gt;
  I will execute the updated get_help tool to retrieve the server's documentation and operational summary.
● Bash(python3 -c "import asyncio; from server import get_help; print(asyncio.run(get_help()))") (ctrl+o to expand)
  Here is the help dashboard returned by the get_help tool:

  ### 🛠️ AWS/GCP Gemma 4 SRE Agent Help &amp;amp; Configuration

  AWS Configuration:

  • AWS_REGION : The AWS Region for EC2/EKS deployment.
      • Current Value: us-east-1 
  • AWS_BUCKET_NAME : S3 Bucket used to store model weights.
      • Current Value: vllm-models-bucket 

  General serving:

  • MODEL_NAME : Default Hugging Face repository or path.
      • Current Value: google/gemma-4-12B-it-qat-w4a16-ct 
  • VLLM_BASE_URL : The explicit URL of your vLLM service. (If not set, it is auto-discovered via EC2 tags or
  Cloud Run)
      • Current Value: Not set (auto-discovering) 

  ### ℹ️ Active Mode Summary

  The server is running in AWS mode.
  ──────
  ### 🧰 Available MCP Tools

  #### 🐳 Infrastructure &amp;amp; Deployment

  • start_ec2 : Starts an existing stopped EC2 instance, or provisions a new one (with NVIDIA L4 GPU) if none
  exists.
  • status_ec2 : Checks the state, type, public IP, DNS, and launch details of EC2 instances.
  • stop_ec2 : Safely stops active EC2 instances without deleting the root EBS volumes.
  • check_vllm : Checks the status of the vLLM container and engine running on the EC2 instance(s).
  • deploy_vllm : Deploys vLLM to AWS EC2 g6.2xlarge or GCP Cloud Run GPU.
  • destroy_vllm : Cleans up the vLLM Docker container on the AWS EC2 instance without terminating it, or deletes
  the Cloud Run vLLM service.
  • status_vllm : Checks the status of the AWS EC2 instance or Cloud Run vLLM service.
  • update_vllm_scaling : Scales EC2 instance type vertically or updates Cloud Run min/max instances.
  • get_vllm_deployment_config : Generates the AWS EC2 / GCP deployment command and user data.
  • get_vllm_gpu_deployment_config : Generates an AWS EKS nodegroup config or GKE manifest for GPU (NVIDIA L4).
  • check_gpu_quotas : Checks GPU/Accelerator quotas for an AWS or GCP region.

  #### 📊 Model Management

  • list_vertex_models : Lists models in the Vertex AI Registry.
  • list_bucket_models : Lists model weights in S3 or GCS bucket.
  • save_hf_token : Securely saves a Hugging Face API token to AWS Secrets Manager or Secret Manager.
  • get_vertex_ai_model_copy_instructions : Instructions to copy model from Vertex AI Model Garden to GCS.
  • get_huggingface_model_copy_instructions : Instructions to download model from Hugging Face and upload to
  S3/GCS.
  • get_huggingfacehub_download_path : Resolves local cache path using huggingface_hub.

  #### 📊 Monitoring &amp;amp; Status

  • get_metrics : Fetches raw Prometheus metrics from the running vLLM service's /metrics endpoint.
  • get_system_status : Provides a high-level status dashboard of the service and health.
  • get_endpoint : Verifies connectivity and returns the active service URL.
  • get_model_details : Retrieves detailed model metadata and engine state from /v1/models .
  • verify_model_health : Deep health check by querying the model with a simple prompt and measuring latency.

  #### 📈 Performance &amp;amp; Benchmarking

  • run_benchmark : Runs performance/concurrency benchmark sweeps against the vLLM GPU endpoint.

  #### 💬 Interaction &amp;amp; Diagnostics

  • query_gemma4 : Primary tool to query the self-hosted model with standard chat message format.
  • query_gemma4_with_stats : Queries the model and returns streaming performance statistics (TTFT, throughput).
  • query_vllm : Direct text completions querying tool.
  • analyze_cloud_logging : Fetches logs from AWS CloudWatch or GCP Logging and analyzes them using the model.
  • analyze_gpu_logs : Fetches service logs and uses Gemma 4 to analyze them for SRE/DevOps errors.
  • suggest_sre_remediation : Suggests remediation plans for SRE errors using the model.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 12B model was just released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What about the QAT Models?
&lt;/h4&gt;

&lt;p&gt;A deep dive into deploying the 12B QAT model is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/12b-gemma-4-qat-deployment-with-nvidia-l4-cloud-run-mcp-and-antigravity-cli-21l2"&gt;12B Gemma 4 QAT Deployment with NVIDIA L4, Cloud Run, MCP, and Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Lets Deploy this!
&lt;/h4&gt;

&lt;p&gt;The model was deployed to a g6.2xlarge backed with a L4 NVIDIA :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; status_ec2

  I will check the status of our active EC2 instance running the vLLM engine.

● Bash&lt;span class="o"&gt;(&lt;/span&gt;./save-aws-creds.sh &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; python3 &lt;span class="nt"&gt;-c&lt;/span&gt; &lt;span class="s2"&gt;"import asyncio; from server import status_ec2; print(st...) (ctrl+o to
expand)

  Here is the status of the EC2 instances under the service tag gpu-12b-qat-l4-devops-agent :

  ### 🖥️ Active Instance

  • Instance ID: i-0f06fa6a51c9a2ca1 
      • Type: g6.2xlarge (NVIDIA L4 GPU)
      • State: running 
      • Public IP: 44.204.128.2 
      • Public DNS: ec2-44-204-128-2.compute-1.amazonaws.com 
      • Launch Time: 2026-06-15 21:08:48+00:00
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now check the Docker Container:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;check_vllm

  Here is the status of the vLLM server environment on AWS EC2.

  ### 🖥️ AWS EC2 &amp;amp; vLLM Status Report

  For the service tag gpu-12b-qat-l4-devops-agent :

  • EC2 Instance ID: i-0f06fa6a51c9a2ca1 
  • Instance Type: g6.2xlarge (NVIDIA L4 GPU)
  • State: running 
  • Public IP: 44.204.128.2 
  • Public DNS: ec2-44-204-128-2.compute-1.amazonaws.com 
  • Launch Time: 2026-06-15 21:08:48+00:00 
  • vLLM API Endpoint Health ( http://44.204.128.2:8080/health ): Healthy ✅ (returned HTTP 200 OK)
  • AWS Systems Manager (SSM) Status: Pending agent handshake ( InvalidInstanceId returned from SendCommand ,
  which is standard during the initial boot phase while the SSM agent establishes registration).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; verify_model_health&lt;/span&gt;

  The health verification of the self-hosted model has successfully passed:

  ### 🩺 Model Health Check: PASSED ✅ 

  • Endpoint URL: http://44.204.128.2:8080/v1 
  • Active Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Sample Response:
  │ "Yes, I am working and ready to help! How can I ass..."

  • Response Latency: 0.73 seconds 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;  &lt;/span&gt;&lt;span class="err"&gt;The&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;active&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;running&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;on&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;vLLM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;server&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;is:&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="err"&gt;###&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;🧩&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Active&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;details&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Endpoint&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;URL:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;http://&lt;/span&gt;&lt;span class="mf"&gt;44.204&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="mf"&gt;128.2&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;8080&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Model&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Name:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;google/gemma&lt;/span&gt;&lt;span class="mi"&gt;-4-12&lt;/span&gt;&lt;span class="err"&gt;B-it-qat-w&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="err"&gt;a&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="err"&gt;-ct&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Provider/Owner:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;vllm&lt;/span&gt;&lt;span class="w"&gt; 
  &lt;/span&gt;&lt;span class="err"&gt;•&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Health&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Status:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Healthy&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;✅&lt;/span&gt;&lt;span class="w"&gt;

    &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"google/gemma-4-12B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"object"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"model"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"owned_by"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"vllm"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The active endpoint verified and online is:

  🟢 vLLM is Online at: http://44.204.128.2:8080 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The high-level system status dashboard has been retrieved and verified:

  ### 🌀 GPU vLLM System Status

  • vLLM Health: 🟢 Online ( http://44.204.128.2:8080 )
  • Hosting Status: 🟢 Running ( i-0f06fa6a51c9a2ca1 )
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and metrics:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The raw metrics were successfully retrieved from the active vLLM service ( http://44.204.128.2:8080/metrics ).
  Here are some of the key SRE metrics extracted from the payload:

  ### 📊 Key Performance Metrics

  • Active Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Total HTTP Request Latency (Sum): ~2.88 seconds (for 5 processed requests)
  • Engine Tool Parser Invocations: 0 invocations recorded so far for tool_call parsing (meaning no streaming
  tool calls have been executed yet in this session).

  For complete metrics visualization, you can scraping the endpoint directly at http://44.204.128.2:8080/metrics .
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the EC2 Instance
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible on the AWS Console:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe5fpjz2ydnehd3uye2e4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe5fpjz2ydnehd3uye2e4.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the model details?&lt;/span&gt;

  Based on the active deployment context and the agent's specifications, here are the detailed specifications for
  the running model:

  ### 🧩 Model Specifications &amp;amp; Architecture

   Parameter | Configuration | Details
  ----------------------------|--------------------------------------|---------------------------------------------
   Model Name | google/gemma-4-12B-it-qat-w4a16-ct | Gemma 4 12B Instruction-tuned checkpoint.
   Quantization Method | QAT (Quantization-Aware Training) | Quantized during training to minimize
                              | | precision loss; uses 4-bit weights with 16- 
                              | | bit activations ( w4a16 ).
   Serialization Format | compressed-tensors ( -ct ) | Requires native vLLM compressed-tensors
                              | | parsing.
   Base Precision ( --dtype ) | bfloat16 | Mandatory. Gemma 4 is natively trained in   
                              | | bfloat16 . FP16 can cause numerical
                              | | overflow.
  ──────
  ### 🚀 Recommended vLLM Runtime Parameters

  To run this model stably on a single NVIDIA L4 GPU (24 GB VRAM), the following serving arguments are applied:

  • --quantization compressed_tensors : Mandatory for loading the w4a16 CT checkpoint format.
  • --max-model-len 32768 : Caps the max KV cache sequence length.
  • --kv-cache-dtype fp8 : Quantizes the KV cache to 8-bit precision, cutting context memory footprints in half to
  scale concurrent users.
  • --gpu-memory-utilization 0.95 : Allocates 95% of L4 VRAM to vLLM's cache manager.
  • --tensor-parallel-size 1 : Fits entirely on a single L4 GPU.
  • --disable-chunked-mm-input : Prevents multi-modal fragmentation and preserves tool-calling parsing stability.
  • --tool-call-parser gemma4 &amp;amp; --reasoning-parser gemma4 : Essential for interpreting structure-reasoning steps
  and function calls.
  ──────
  ### 📊 Performance &amp;amp; Memory Footprint Insights

  • VRAM Optimization: A standard 12B bfloat16 model takes up most of the 24 GB VRAM on an L4 GPU, leaving
  virtually no VRAM for KV caches (limiting concurrency to ≤8 users).
  • The QAT Advantage: Compressing the weights to 4-bit frees up ~18 GB of VRAM exclusively for KV cache. This
  enables the server to scale to 512 concurrent users with a 100% request success rate for context sizes up to 2048
  tokens.

  On a single NVIDIA L4 GPU (24 GB VRAM), the memory allocation breakdown differs significantly between the
  Standard (bfloat16) and QAT (4-bit quantized) versions of the Gemma 4 12B model:

  ### 📊 VRAM Memory Breakdown: Standard vs. QAT (12B)

   Memory Segment | Standard ( bfloa… | QAT ( w4a16 / IN… | Purpose &amp;amp; Impact
  ----------------|-------------------|--------------------|-------------------------------------------------------
   Model Weights | ~24 GB | ~6 GB | VRAM reserved exclusively for the static network
                  | | | weights.
   KV Cache Space | ~0 GB | ~18 GB | VRAM reserved for dynamic context tokens
                  | | | (keys/values) generated by active users.
   Total L4 VRAM | 24 GB | 24 GB | Physical hardware limit of the NVIDIA L4 GPU.
  ──────
  ### 💡 Core SRE Implications of the Breakdown
&lt;span class="p"&gt;
  1.&lt;/span&gt; The Standard VRAM Cliff:
      • Because the Standard 12B ( bfloat16 ) weights consume almost the entire 24 GB of VRAM, there is virtually 0
      GB left for vLLM's KV cache.
      • This results in severe request throttling, high latency, and request dropping at concurrency levels above 8
      (success rate drops to 81.3% at concurrency 16 and 45% at concurrency 64).
&lt;span class="p"&gt;  2.&lt;/span&gt; The QAT Advantage:
      • By compressing the weights to 4-bit, the 12B QAT ( w4a16-ct ) model fits in just ~6 GB of VRAM.
      • This leaves ~18 GB of VRAM completely free for vLLM's cache manager to allocate to active user sessions,
      permitting 100% request success rates up to 512 concurrent users for short context windows, or up to 64
      concurrent users with large context windows.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; query_gemma4_with_stats what is Gemma?

  I will execute the query_gemma4_with_stats tool programmatically to query the active model and retrieve latency
  and throughput metrics.

● Bash&lt;span class="o"&gt;(&lt;/span&gt;python3 &lt;span class="nt"&gt;-c&lt;/span&gt; &lt;span class="s2"&gt;"import asyncio; from server import query_gemma4_with_stats; print(asyncio.run(...) (ctrl+o to
expand)

  I have started running the model query in the background. I will present the model's answer along with the
  streaming/generation statistics as soon as it completes.

  The query has completed successfully! Here is the model's response and generation performance stats:

  ### 📊 Performance Stats

  • Model: google/gemma-4-12B-it-qat-w4a16-ct 
  • Time to First Token (TTFT): 0.122s 
  • Total Generation Time: 10.042s 
  • Throughput: 28.03 tokens/s 
  • Total Tokens: ~278 tokens 
  ──────
  ### 💬 Model Response

  │ Gemma is a family of lightweight, state-of-the-art open models developed by Google DeepMind. These models are
  │ built using the same research, technology, and infrastructure used to create the Gemini models.
  │
  │ Here are the key characteristics of the Gemma family:
  │
  │ • Open Weights: Unlike "&lt;/span&gt;closed&lt;span class="s2"&gt;" models, Gemma is an open-weights model. This means that developers and
  │ researchers can customize, fine-tune, and deploy the models on their own infrastructure for a variety of
  │ applications.
  │ • Efficiency: Gemma models are designed to be smaller and more efficient than the massive Gemini models. They
  │ are optimized to run on accessible hardware, such as laptops, workstations, and desktops, while still
  │ maintaining high performance.
  │ • Varied Sizes: The family includes different sizes (such as 2B, 7B, 9B, and 27B) to suit different
  │ needs—ranging from on-device tasks to more complex cloud-based processing.
  │ • Modalities: While the primary versions are text-based, the family is evolving to include different
  │ capabilities (like audio and image processing).
  │
  │ My relationship to Gemma:
  │ I am Gemma 4, the latest iteration in this family, developed by Google DeepMind. I am an open weights model
  │ capable of understanding text and images and generating text responses.
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;The benchmark sweep has completed successfully. Here are the compiled results across all combinations of context
  window sizes and concurrency levels:
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Summarize the results:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summarize aws_benchmark_report_summary.md&lt;/span&gt;

  Here is a summary of the key findings and performance characteristics documented in the
aws_benchmark_report_summary.md report:

  ### 🚀 Performance Summary for Gemma 4 12B QAT on AWS EC2 ( g6.2xlarge )
  • Concurrency Sweet Spot: The NVIDIA L4 GPU handles concurrent loads exceptionally well. The system maintains a
&lt;span class="p"&gt;  100.&lt;/span&gt;0% request success rate up to 1024 concurrent users across all context window sizes (from 4 up to 16K tokens).
  • Peak Throughput: The maximum request throughput achieved is 93.3 Requests/sec (at a context window of 8 tokens
  under a 1024 concurrent user load.
  • Stress Performance (2048 Users): At the extreme stress limit of 2048 concurrent users, the success rate only
  drops to ~61.8% for the largest 16K context window, while remaining at 100% for smaller context windows (≤32
  and 256 concurrent users). For larger context windows (like 16K), it still achieves a strong 19.9 Requests/sec
  tokens).
  • Latency Scaling (1K Context Window): Average response latency scales predictably under parallel load:
      • 1 user: 0.33 seconds 
      • 64 users: 1.49 seconds 
      • 512 users: 9.93 seconds 
      • 1024 users: 19.90 seconds 

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F26wo5zyuwk8des5x0f1h.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F26wo5zyuwk8des5x0f1h.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  GPU Memory Allocation of QAT 12B Models
&lt;/h4&gt;

&lt;p&gt;The L4 provides 24 GB of GPU Memory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the memory breakdown on the GPU?&lt;/span&gt;

  Here is the exact VRAM memory allocation breakdown for the NVIDIA L4 GPU (24 GB VRAM) when serving the Gemma 4   
  12B QAT model ( w4a16-ct format) via vLLM:

  ### 📊 VRAM Memory Breakdown (24 GB Total)

   VRAM Allocated | Percentage | Usage / Description
  ----------------|------------|-----------------------------------------------------------------------------------
   ~6.0 GB | 25% | Model Weights: Static footprint for the INT4 quantized weights (uses 4-bit
                  | | weights with 16-bit activations).
   ~16.8 GB | 70% | KV Cache: Dynamic memory allocated to store user context keys and values
                  | | (optimized using --kv-cache-dtype fp8 quantization).
   ~1.2 GB | 5% | CUDA Kernels &amp;amp; Execution Overhead: Framework execution overhead, driver
                  | | reservation, and workspace memory.
  ──────
  ### 💡 Why this breakdown matters: Standard vs. QAT

  • Standard 12B ( bfloat16 ): The weights alone require ~24 GB of VRAM, completely exhausting the GPU memory. This
  leaves 0 GB for the KV Cache, causing severe request dropping under any concurrent load.
  • QAT 12B ( w4a16 ): Saving ~18 GB of memory on the weights enables vLLM to assign that space to the KV Cache. By
  utilizing FP8 cache quantization, the 16.8 GB allocation is sufficient to support 1,024 concurrent users with a
  100% success rate.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What are the performance characteristics of the Model on L4?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the performance characteristics of the deployment&lt;/span&gt;

▸ Thought for 2s, 351 tokens
  Analyzing Deployment Performance
  The performance characteristics of the active Gemma 4 12B QAT deployment on AWS EC2 (NVIDIA L4 GPU) are
  summarized below:

  ### ⚡ Generation &amp;amp; Responsiveness Metrics

  • Time to First Token (TTFT): 0.122 seconds (extremely fast start-of-response latency).
  • Single-Stream Generation Speed: 28.03 tokens/second .
  • Peak Server Throughput: 93.3 requests/second (achieved at a context size of 8 tokens with 256 concurrent
  users).
  ──────
  ### 📈 Concurrency &amp;amp; Scalability Scaling

  The deployment utilizes vLLM's FP8 KV cache allocation to scale concurrency efficiently:

  • 100.0% Success Rate limit: Sustained all the way up to 1,024 concurrent users (regardless of whether the
  input is a tiny 4-token prompt or a massive 16,384-token log context).
  • Graceful Degradation (2048 Users): At 2,048 users, the server remains operational:
      • Context size ≤32 tokens: 100.0% Success Rate 
      • Context size 16K tokens: 61.8% Success Rate (graceful failure under extreme VRAM pressure).

  ──────
  ### 🕒 Latency Scaling Under Parallel User Loads

  Average latencies for key context sizes across different concurrent user volumes:

   Context Window Size | Low Load (1–8 Users) | Medium Load (16–128 Users) | Heavy Load (512–1024 Users)
  ----------------------------|-------------------------|----------------------------|-----------------------------
   Small (128 Tokens) | 0.11s - 0.34s | 0.50s - 2.53s | 9.61s - 18.77s 
   Medium (1024 Tokens) | 0.14s - 0.37s | 0.53s - 2.70s | 9.93s - 19.90s 
   Large / Logs (8192 Tokens) | 0.26s - 0.58s | 0.76s - 3.60s | 11.86s - 23.43s 
   Max (16K Context) | 0.31s - 0.62s | 1.06s - 4.45s | 14.35s - 26.98s 

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One last cross check — what are the trade-offs of the deployment?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the trade-offs on the L4 deployment?&lt;/span&gt;

▸ Thought for 3s, 498 tokens
  Analyzing L4 Deployment Trade-offs
  Here are the key engineering and architectural trade-offs involved in our NVIDIA L4 GPU deployment for the Gemma
  4 SRE agent:

  ### 1. Model Precision vs. Concurrency Capacity (The QAT Trade-off)

  • The Gain: Compressing the model weights to 4-bit (via QAT) reduces the weight footprint from ~24 GB to ~6 GB.
  This frees up 18 GB of VRAM for the KV cache, which boosts concurrent user capacity by 64x (from ≤8 users to 512 +
  users).
  • The Loss: There is a minor mathematical accuracy penalty compared to serving the full-precision bfloat16 
  model. However, since the model was trained using Quantization-Aware Training (QAT) rather than post-training
  quantization, the loss in reasoning and function-calling capability is minimal.
  ──────
  ### 2. Dedicated VM (AWS EC2) vs. Serverless Container (GCP Cloud Run)

  • Performance vs. Management Overhead:
      • AWS EC2 ( g6.2xlarge ): Delivers twice the concurrency limit (1024 vs. 512 users) and 2.3x higher peak
      throughput (93 req/s vs. 40 req/s) due to dedicated networking and CPU. However, it requires active OS,
      Docker, and security patching.
      • GCP Cloud Run: Fully managed and handles SSL certificates out of the box, but has a 13% pricing premium for
      always-on setups and lower peak network throughput.
  • The Scale-to-Zero Illusion: GCP Cloud Run's main cost benefit is scaling to zero. However, because vLLM takes 3
  to 5 minutes to initialize memory and load weights, scaling to zero causes unacceptable cold starts for active
  SRE workflows, making an always-on warmed instance ( min-instances 1 ) mandatory on both platforms.
  ──────
  ### 3. KV Cache Quantization ( fp8 Cache vs. Precision)

  • The Gain: Quantizing the key-value cache to 8-bit ( --kv-cache-dtype fp8 ) cuts context window memory
  footprints in half, allowing the server to handle 1024 concurrent users.
  • The Loss: Extreme context sizes (≥8K tokens) can experience minor attention-mechanism precision degradation,
  which can occasionally affect retrieval accuracy over very large log dumps.
  ──────
  ### 4. Hardware Capacity Ceilings (Single L4 Limit)

  • The Gain: The L4 GPU is highly cost-effective (~$0.98/hr on AWS), making it ideal for budget-conscious DevOps
  stacks.
  • The Loss: You are capped at a 12B parameter model size. Larger, more powerful models like the Gemma 4 26B or   
  31B cannot be served on a single L4 GPU due to the physical 24 GB VRAM limit, requiring vertical hardware scaling
  to multi-GPU nodes (e.g. 8 × L4 or EKS nodegroups), which increases compute costs by 4x to 8x.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Any other Quant options?!?!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; are there any further quant options? will 4 bit work on the kv cache?

▸ Thought &lt;span class="k"&gt;for &lt;/span&gt;3s, 343 tokens
  Exploring Quantization Options
  I will search the latest vLLM documentation to verify support and stability &lt;span class="k"&gt;for &lt;/span&gt;4-bit KV cache quantization.

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;vllm 4-bit kv cache quantization support&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  Here is the status of further quantization options and how they apply to both model weights and the KV cache on
  our vLLM server:

  &lt;span class="c"&gt;### 1. Will 4-bit Work on the KV Cache? (No, for Production)&lt;/span&gt;

  • vLLM Support Status: No. Official vLLM stable releases &lt;span class="k"&gt;do &lt;/span&gt;not support 4-bit KV cache quantization. The runtime
  only supports FP8 &lt;span class="o"&gt;(&lt;/span&gt; fp8 &lt;span class="o"&gt;)&lt;/span&gt; and FP16/BF16 &lt;span class="o"&gt;(&lt;/span&gt; auto &lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • Why 4-bit KV Cache is Impractical:
      1. Severe Accuracy Degradation: Compressing dynamic attention keys and values down to 4-bit introduces high
      numerical error, causing severe degradation &lt;span class="k"&gt;in &lt;/span&gt;model reasoning, logic over long context windows, and
      structured tool calling.
      2. Kernel Limitations: 4-bit KV cache requires complex mathematical transformations &lt;span class="o"&gt;(&lt;/span&gt;like Hadamard
      transforms&lt;span class="o"&gt;)&lt;/span&gt; and custom CUDA kernels. Currently, there are no stable, hardware-accelerated 4-bit attention
      kernels &lt;span class="k"&gt;in &lt;/span&gt;vLLM that outperform standard FP8.
      3. Hardware Optimization: Datacenter GPUs like the NVIDIA L4 have native hardware acceleration specifically
      designed &lt;span class="k"&gt;for &lt;/span&gt;FP8 math, making FP8 the optimal sweet spot &lt;span class="k"&gt;for &lt;/span&gt;performance and precision preservation.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  So where is the best place to run Gemma? AWS or GCP?
&lt;/h4&gt;

&lt;p&gt;Surprise!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare the performance on AWS vs GCP&lt;/span&gt;

▸ Thought for 4s, 725 tokens
  Comparing Cloud Performance
  I will compile a side-by-side performance comparison between the AWS EC2 ( g6.2xlarge ) and GCP Cloud Run
  deployments of Gemma 4 12B QAT on the NVIDIA L4 GPU. I'll save this as a permanent artifact.
● Create(/home/xbill/.gemini/antigravity-cli/brain/...93bb-2517db1f3c9a/gcp_vs_aws_comparison.md) (ctrl+o to expand)

  I have compiled a detailed, side-by-side performance comparison report between AWS EC2 ( g6.2xlarge ) and GCP
  Cloud Run.

  The complete comparison analysis has been saved as an artifact:
  👉 gcp_vs_aws_comparison.md

  ### 📈 Major Highlights of the Comparison
&lt;span class="p"&gt;
  1.&lt;/span&gt; Concurrency Capacity (AWS Wins 2x):
      • AWS EC2: Sustains a 100% success rate up to 1,024 concurrent users across all context windows.
      • GCP Cloud Run: Sustains a 100% success rate up to 512 concurrent users; success rates begin dropping at 1,
      024 users.
&lt;span class="p"&gt;  2.&lt;/span&gt; Peak Request Throughput (AWS Wins 2.3x):
      • AWS EC2: Achieves a maximum peak of 93.3 req/s (at 8 tokens, 256 users).
      • GCP Cloud Run: Capped at 40.3 req/s (at 8 tokens, 1,024 users) due to serverless ingress network routing
      limits.
&lt;span class="p"&gt;  3.&lt;/span&gt; Heavy Context Scaling (AWS Wins 3.2x):
      • Under maximum 16K context load at 1,024 users, AWS EC2 yields 19.9 req/s compared to GCP's 6.1 req/s.
      • At 2,048 users, GCP success rate plunges to ~22% under the memory strain, while AWS EC2 preserves a much
      higher 61.8% success rate.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about costs?!?
&lt;/h4&gt;

&lt;p&gt;The serving costs were summarized:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; what is the cost to run this on AWS with the current config
  I will check the current on-demand pricing &lt;span class="k"&gt;for &lt;/span&gt;the AWS EC2 g6.2xlarge instance &lt;span class="k"&gt;in &lt;/span&gt;us-east-1 &lt;span class="nb"&gt;.&lt;/span&gt;

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;AWS EC2 g6.2xlarge hourly price us-east-1&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

▸ Thought &lt;span class="k"&gt;for &lt;/span&gt;3s, 450 tokens
  Calculating Total Cost Breakdown
  Here is the estimated cost breakdown &lt;span class="k"&gt;for &lt;/span&gt;running the current Gemma 4 SRE serving configuration on AWS &lt;span class="k"&gt;in &lt;/span&gt;the us-
  east-1 &lt;span class="o"&gt;(&lt;/span&gt;N. Virginia&lt;span class="o"&gt;)&lt;/span&gt; region:

  &lt;span class="c"&gt;### 💰 AWS Cost Breakdown: g6.2xlarge Configuration&lt;/span&gt;

  This setup deploys the model on a g6.2xlarge instance &lt;span class="o"&gt;(&lt;/span&gt;1 x NVIDIA L4 GPU, 8 vCPUs, 32 GiB RAM&lt;span class="o"&gt;)&lt;/span&gt; with a 150 GiB  
  gp3 EBS boot volume.

   Cost Category | Rate / Metric | Estimated Cost &lt;span class="o"&gt;(&lt;/span&gt;Hourly&lt;span class="o"&gt;)&lt;/span&gt; | Estimated Cost &lt;span class="o"&gt;(&lt;/span&gt;Monthly - 24/
  &lt;span class="nt"&gt;---------------------------&lt;/span&gt;|----------------------------|-------------------------|------------------------------
   Compute &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt; | On-Demand &lt;span class="o"&gt;(&lt;/span&gt;Linux&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.9776 / hr | &lt;span class="nv"&gt;$713&lt;/span&gt;.65
   Storage &lt;span class="o"&gt;(&lt;/span&gt;150 GiB gp3&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.08 per GB-month | &lt;span class="nv"&gt;$0&lt;/span&gt;.0164 / hr | &lt;span class="nv"&gt;$12&lt;/span&gt;.00
   Total Active Running Cost | Combined Compute + Storage | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.994 / hr | ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65
  ──────
  &lt;span class="c"&gt;### 💡 Cost-Saving Recommendations &amp;amp; Alternatives&lt;/span&gt;

  1. Stop Instances When Not In Use:
      • By using the stop_ec2 tool, compute billing stops completely. You only pay &lt;span class="k"&gt;for &lt;/span&gt;the gp3 storage &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$12&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
      00/month&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="k"&gt;while &lt;/span&gt;the instance is offline.
      • Developer Workday Profile &lt;span class="o"&gt;(&lt;/span&gt;8 hrs/day, 22 days/month &lt;span class="o"&gt;=&lt;/span&gt; 176 hrs&lt;span class="o"&gt;)&lt;/span&gt;:
          • Compute: 176 hrs × &lt;span class="nv"&gt;$0&lt;/span&gt;.9776 &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nv"&gt;$172&lt;/span&gt;.06
          • Storage: &lt;span class="nv"&gt;$12&lt;/span&gt;.00
          • Total: ~&lt;span class="nv"&gt;$184&lt;/span&gt;.06 / month &lt;span class="o"&gt;(&lt;/span&gt;a ~74% saving&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;

  2. Spot Instances &lt;span class="o"&gt;(&lt;/span&gt;Up to 45% savings&lt;span class="o"&gt;)&lt;/span&gt;:
      • If workloads can tolerate short interruptions, you can provision Spot instances &lt;span class="k"&gt;in &lt;/span&gt;us-east-1 &lt;span class="k"&gt;for&lt;/span&gt; ~&lt;span class="nv"&gt;$0&lt;/span&gt;.52  
      to &lt;span class="nv"&gt;$0&lt;/span&gt;.71 / hour &lt;span class="o"&gt;(&lt;/span&gt;reducing compute costs to ~&lt;span class="nv"&gt;$380&lt;/span&gt;–&lt;span class="nv"&gt;$518&lt;/span&gt;/month &lt;span class="k"&gt;for &lt;/span&gt;24/7 workloads&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  3. Savings Plans / Reserved Instances:
      • Committing to a 1-year or 3-year term &lt;span class="k"&gt;for &lt;/span&gt;steady SRE production pipelines can yield 30% to 50% discount    
      rates on the compute portion.

────────────────────────────────────────────────────────────
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; what about a L4 Cloud run on GCP?

  I will search &lt;span class="k"&gt;for &lt;/span&gt;the specific pricing of running an NVIDIA L4 GPU on GCP Cloud Run.

● WebSearch&lt;span class="o"&gt;(&lt;/span&gt;GCP Cloud Run L4 GPU pricing hourly&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  Here is the cost breakdown &lt;span class="k"&gt;for &lt;/span&gt;running an NVIDIA L4 GPU on GCP Cloud Run and how it compares to the AWS EC2
  configuration:

  &lt;span class="c"&gt;### 💰 GCP Cloud Run (Gen2) L4 Cost Breakdown&lt;/span&gt;

  To deploy an NVIDIA L4 GPU on Cloud Run, GCP requires a minimum configuration of 4 vCPUs and 16 GiB of memory per
  container instance.

   Resource Segment | Rate / Metric | Hourly Cost &lt;span class="o"&gt;(&lt;/span&gt;Active&lt;span class="o"&gt;)&lt;/span&gt; | Monthly Cost &lt;span class="o"&gt;(&lt;/span&gt;24/7 Run&lt;span class="o"&gt;)&lt;/span&gt;
  &lt;span class="nt"&gt;----------------------------&lt;/span&gt;|----------------------------|---------------------------|---------------------------
   NVIDIA L4 GPU | Per-second allocation | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.670 / hr | &lt;span class="nv"&gt;$489&lt;/span&gt;.10
   vCPUs &lt;span class="o"&gt;(&lt;/span&gt;4 Units&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.082 per vCPU-hour | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.328 / hr | &lt;span class="nv"&gt;$239&lt;/span&gt;.44
   Memory &lt;span class="o"&gt;(&lt;/span&gt;16 GiB&lt;span class="o"&gt;)&lt;/span&gt; | &lt;span class="nv"&gt;$0&lt;/span&gt;.009 per GiB-hour | ~&lt;span class="nv"&gt;$0&lt;/span&gt;.144 / hr | &lt;span class="nv"&gt;$105&lt;/span&gt;.12
   Total Active Cost | Combined GPU + Compute | ~&lt;span class="nv"&gt;$1&lt;/span&gt;.142 / hr | ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66
  ──────
  &lt;span class="c"&gt;### ⚖️ AWS EC2 vs. GCP Cloud Run Cost &amp;amp; Operational Trade-offs&lt;/span&gt;

  &lt;span class="c"&gt;#### 1. 24/7 Steady-State Production workloads (AWS Wins)&lt;/span&gt;

  • AWS EC2 &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65 / month &lt;span class="o"&gt;(&lt;/span&gt;Compute + Storage&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • GCP Cloud Run &lt;span class="o"&gt;(&lt;/span&gt;Min Instances &lt;span class="o"&gt;=&lt;/span&gt; 1&lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66 / month.
  • Verdict: If you need the model server always online to prevent cold starts, AWS EC2 is about 13% cheaper per
  month on-demand.
  &lt;span class="c"&gt;#### 2. Scaling to Zero / Serverless Scale (GCP Wins)&lt;/span&gt;
  • GCP Cloud Run &lt;span class="o"&gt;(&lt;/span&gt; min-instances 0 &lt;span class="o"&gt;)&lt;/span&gt;: Pay &lt;span class="nv"&gt;$0&lt;/span&gt; when idle. Only pay ~&lt;span class="nv"&gt;$1&lt;/span&gt;.14 per hour when requests are actively
  executing.
  • AWS EC2: Compute costs &lt;span class="k"&gt;continue &lt;/span&gt;to accrue hourly unless you explicitly trigger standard shutdown/startup
  operations.
  • The Cold Start Trap: Because vLLM takes 3 to 5 minutes to initialize weights and reserve VRAM on startup,
  scaling to zero on GCP Cloud Run is generally unusable &lt;span class="k"&gt;for &lt;/span&gt;low-latency interactive applications, making a minimum
  instance of 1 a practical necessity.

────────────────────────────────────────────────────────────
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; compare the two

  Here is the comprehensive comparison of running the Gemma 4 12B QAT SRE agent on AWS EC2 vs. GCP Cloud Run:

  &lt;span class="c"&gt;### ⚖️ The Definitive Comparison: AWS EC2 vs. GCP Cloud Run&lt;/span&gt;
  ──────
  &lt;span class="c"&gt;### 1. Performance: AWS Wins 🏆&lt;/span&gt;

  • Concurrency Capacity: AWS EC2 maintains a 100% request success rate up to 1024 concurrent &lt;span class="nb"&gt;users &lt;/span&gt;across all
  context window sizes &lt;span class="o"&gt;(&lt;/span&gt;from 4 to 16K tokens&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; GCP Cloud Run begins showing request degradation at 512 concurrent  
  users.
  • Peak Throughput: AWS EC2 achieves 93.3 req/s &lt;span class="o"&gt;(&lt;/span&gt;at 8 tokens, 256 &lt;span class="nb"&gt;users&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; compared to GCP Cloud Run&lt;span class="s1"&gt;'s 40.3 req/s
  due to serverless load balancer ingress limits.
  • Heavy Context Workloads (16K tokens / 1024 users): AWS handles heavy memory pressure better, delivering 19.9   
  req/s at 26.98s average latency compared to GCP'&lt;/span&gt;s 6.1 req/s at 33.78s average latency.
  ──────
  &lt;span class="c"&gt;### 2. Pricing &amp;amp; Cost: AWS Wins (for Production) 🏆&lt;/span&gt;

  • Always-On &lt;span class="o"&gt;(&lt;/span&gt;Production&lt;span class="o"&gt;)&lt;/span&gt; Cost:
      • AWS EC2 &lt;span class="o"&gt;(&lt;/span&gt; g6.2xlarge &lt;span class="o"&gt;)&lt;/span&gt;: ~&lt;span class="nv"&gt;$725&lt;/span&gt;.65 / month &lt;span class="o"&gt;(&lt;/span&gt;includes 150 GiB gp3 disk storage&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
      • GCP Cloud Run: ~&lt;span class="nv"&gt;$833&lt;/span&gt;.66 / month &lt;span class="o"&gt;(&lt;/span&gt;vCPU, memory, and L4 GPU combined&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  • The Scale-to-Zero Caveat: While GCP Cloud Run technically supports scaling to zero &lt;span class="o"&gt;(&lt;/span&gt;costing &lt;span class="nv"&gt;$0&lt;/span&gt; when idle&lt;span class="o"&gt;)&lt;/span&gt;, a
  cold startup of the vLLM server loading a 12B model takes 3 to 5 minutes. For any live application, you must keep
  at least 1 instance warmed up &lt;span class="o"&gt;(&lt;/span&gt; min-instances 1 &lt;span class="o"&gt;)&lt;/span&gt;, negating this advantage.
  ──────
  &lt;span class="c"&gt;### 3. SRE &amp;amp; Maintenance Overhead: GCP Wins 🏆&lt;/span&gt;

  • AWS EC2: Requires OS patch management, security group rules, SSH keys, Docker daemon configurations, and SSM
  agent handshakes.
  • GCP Cloud Run: Fully managed serverless container runtime. Ingress routing, HTTPS certificates, health checking,
  and basic container health monitoring are handled automatically out of the box.
  ──────
  &lt;span class="c"&gt;### 📋 Summary Recommendation&lt;/span&gt;

  • Choose AWS EC2 &lt;span class="k"&gt;if &lt;/span&gt;you are building a production SRE diagnostic platform that demands high-volume log ingestions,
  low query latencies, and high concurrency capability at the lowest cost.
  • Choose GCP Cloud Run &lt;span class="k"&gt;if &lt;/span&gt;you prioritize zero maintenance overhead and rapid deployment cycles, and are
  comfortable paying a slight premium &lt;span class="o"&gt;(&lt;/span&gt;~13%&lt;span class="o"&gt;)&lt;/span&gt; to avoid managing virtual machines.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI and AWS was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot Amazone EC2 Model deployments.&lt;/p&gt;

</description>
      <category>aws</category>
      <category>nvidial4</category>
      <category>mcps</category>
      <category>gemma</category>
    </item>
    <item>
      <title>Local MCP Development with Python and Kiro</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Sun, 14 Jun 2026 23:27:50 +0000</pubDate>
      <link>https://dev.to/aws-builders/local-mcp-development-with-python-and-kiro-5ffc</link>
      <guid>https://dev.to/aws-builders/local-mcp-development-with-python-and-kiro-5ffc</guid>
      <description>&lt;p&gt;Leveraging Kiro CLI and the underlying LLM to build Model Context Protocol (MCP) AI applications with Python with a local development environment.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foo00mig0t29a5jk7qhiu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foo00mig0t29a5jk7qhiu.png" width="800" height="779"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Aren’t There a Trillion Python MCP Demos?
&lt;/h4&gt;

&lt;p&gt;Yes there are.&lt;/p&gt;

&lt;p&gt;Python has traditionally been the main coding language for ML and AI tools. The goal of this article is to provide a minimal viable basic working MCP stdio server that can be run locally without any unneeded extra code or extensions.&lt;/p&gt;

&lt;h4&gt;
  
  
  Haven’t You Done this One Before?
&lt;/h4&gt;

&lt;p&gt;What is old is new.&lt;/p&gt;

&lt;p&gt;This article extends a previous article covering using Gemini CLI with MCP servers. The original article is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://xbill999.medium.com/local-mcp-development-with-python-and-gemini-cli-bfa9cea8bd1b" rel="noopener noreferrer"&gt;Local MCP Development with Python and Gemini CLI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The same structured approach is used to enable Python MCP servers on Kiro CLI.&lt;/p&gt;

&lt;h4&gt;
  
  
  This seems Pretty Basic- why even Bother?!
&lt;/h4&gt;

&lt;p&gt;When configuring a new environment and new tools — the key to a successful deployment is to validate the basic building blocks for the approach. Python MCP servers allow CLI tools like Kiro to be dynamically extended with a clear approach to enable minimal MCP tools. Before attempting more complicated MCP tools - a set of basic MCP commands with the simplest MCP protocol (studio) is used to verify the functionality.&lt;/p&gt;

&lt;h4&gt;
  
  
  AWS Setup
&lt;/h4&gt;

&lt;p&gt;The AWS CLI provides the basic tools for working with the AWS services:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://aws.amazon.com/cli/" rel="noopener noreferrer"&gt;AWS CLI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check the AWS installation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;/usr/local/bin/aws &lt;span class="nt"&gt;--version&lt;/span&gt;
&lt;span class="go"&gt;aws-cli/2.34.57 Python/3.14.5 Linux/6.6.137+ exe/x86_64.ubuntu.24
&lt;/span&gt;&lt;span class="gp"&gt;xbill9@cloudshell:~ (aisprint-491218)$&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once the tools are installed — login to the AWS console:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws login &lt;span class="nt"&gt;--remote&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What is Kiro
&lt;/h4&gt;

&lt;p&gt;Kiro is an agentic, AI-powered Integrated Development Environment (IDE) built by Amazon Web Services (AWS) designed to help developers move from initial concepts to production-ready software. Based on a fork of VS Code (Code OSS), Kiro feels familiar while acting like an autonomous co-developer. [&lt;a href="https://dev.to/aws-builders/introducing-kiro-an-ai-ide-that-thinks-like-a-developer-42jp"&gt;1&lt;/a&gt;, &lt;a href="https://caylent.com/blog/kiro-first-impressions" rel="noopener noreferrer"&gt;2&lt;/a&gt;, &lt;a href="https://www.constellationr.com/insights/news/aws-launches-kiro-ide-powered-ai-agents" rel="noopener noreferrer"&gt;3&lt;/a&gt;]&lt;/p&gt;

&lt;h4&gt;
  
  
  Installing Kiro
&lt;/h4&gt;

&lt;p&gt;The main download site for Kiro is:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;https://kiro.dev/
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://kiro.dev/" rel="noopener noreferrer"&gt;Kiro: Bring engineering rigor to agentic development&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8jto4o59z59l417plw06.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8jto4o59z59l417plw06.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;for the CLI download — click CLI:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;curl &lt;span class="nt"&gt;-fsSL&lt;/span&gt; https://cli.kiro.dev/install | bash
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Python MCP Documentation
&lt;/h4&gt;

&lt;p&gt;The official GitHub Repo provides samples and documentation for getting started:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/modelcontextprotocol/python-sdk" rel="noopener noreferrer"&gt;GitHub - modelcontextprotocol/python-sdk: The official Python SDK for Model Context Protocol servers and clients&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The most common MCP Python deployment path uses the FASTMCP library:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gofastmcp.com/getting-started/welcome" rel="noopener noreferrer"&gt;Welcome to FastMCP - FastMCP&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Kiro CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Hello World Style Python MCP Server is built with stdio transport. This server is validated with Kiro CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Kiro CLI to the local process via MCP. The MCP client (Kiro CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;p&gt;Next- the basic MCP server is extended with Kiro CLI to add several new tools in standard Python code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python interpreter and a working Kiro CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/kiro-codeassist
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;kiro-codeassist
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;agy-cli-codeassist
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Hello World with STDIO Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;__name__&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt; __main__&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="c1"&gt;# Explicitly use stdio transport
&lt;/span&gt;    &lt;span class="n"&gt;mcp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;transport&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;stdio&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Checking the Code
&lt;/h4&gt;

&lt;p&gt;The Makefile has built in targets to validate the code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make &lt;span class="nb"&gt;help&lt;/span&gt;
&lt;span class="go"&gt;Usage: make [target]

Targets:
  build Build the application
  clean Clean up temporary/compiled files
  format Format the code
  help Show this help message
  install Install dependencies
  lint Lint the code
  pull Pull latest changes from git
  push Push changes to git
  release Install dependencies in release mode
  run Run the application
  status Show git status
  test Run tests
  type-check Type-check the code
&lt;/span&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; 
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The source can be linted and tested:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make lint
&lt;span class="go"&gt;Linting the code...
&lt;/span&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make &lt;span class="nb"&gt;test&lt;/span&gt;
&lt;span class="go"&gt;Running tests...
=============================================== test session starts ================================================
platform linux -- Python 3.13.13, pytest-9.0.2, pluggy-1.6.0
rootdir: /home/xbill/kiro-codeassist/mcp-stdio-python
plugins: anyio-4.13.0
collected 7 items                                                                                                  

test_logging.py .... [57%]
test_greet.py ... [100%]

================================================ 7 passed in 0.35s =================================================
&lt;/span&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make type-check
&lt;span class="go"&gt;Type-checking the code...
Success: no issues found in 3 source files
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~/kiro-codeassist/mcp-stdio-python
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~/kiro-codeassist/mcp-stdio-python
make release
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can validate the final result by checking the messages:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make release
&lt;span class="go"&gt;Installing dependencies...
Requirement already satisfied: mcp==1.20.0 in /home/xbill/.pyenv/versions/3.13.13/lib/python3.13/site-packages (from -r requirements.txt (line 1)) (1.20.0)
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Kiro CLI
&lt;/h4&gt;

&lt;p&gt;The default Kiro CLI MCP settings points to the local studio Python MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;xbill@penguin:~/kiro-codeassist/mcp-stdio-python/.kiro/settings$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;more&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;mcp.json&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"hello-stdio-python"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/kiro-codeassist/mcp-stdio-python/main.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="nl"&gt;"disabled"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Kiro CLI
&lt;/h4&gt;

&lt;p&gt;Finally- Kiro CLI is restarted and the MCP connection over stdio to the Python Code is validated, The full session will start:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt; /mcp list · 1 configured
────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
 search: type to filter

 Configured Servers
 Name Status Details
 hello-stdio-python ● running 3 tools
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And you can then connect to the MCP Server over stdio:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  greet A Ghost and Two Snakes!

↓ greet
    ╰ param=A Ghost and Two Snakes!

────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
 greet requires approval
   Yes, single permission             
 ❯ Trust, always allow in this session
   No (Tab to edit)                   
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So what sorcery makes this happen?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  explain how this works

  Let me look at the server code to give you an accurate explanation.
● Read /home/xbill/kiro-codeassist/mcp-stdio-python/main.py

  Here's how it works end-to-end:

  The MCP Protocol

  MCP (Model Context Protocol) is a standard for exposing tools to AI clients. The server and client communicate
  over stdio (standard input/output) using JSON-RPC messages — the client writes requests to the process's stdin,
  and reads responses from stdout.

  The Server (main.py)

  - FastMCP from the mcp library handles all the protocol boilerplate (JSON-RPC framing, tool discovery, etc.)
  - Tools are defined with the @mcp.tool() decorator — just plain Python functions. FastMCP introspects the
  function's name, docstring, and type hints to auto-generate the tool schema.
  - The greet tool is trivially simple: it just returns whatever string you pass in as param.
  - Logging goes to stderr (not stdout) so it doesn't pollute the JSON-RPC stream on stdout.
  - mcp.run(transport="stdio") starts the event loop, blocking and processing messages as they arrive.

  What happened when you typed greet A Ghost and Two Snakes!

  1. Kiro (the MCP client) sent a tools/call JSON-RPC request to the server's stdin.
  2. main.py routed it to the greet function with param="A Ghost and Two Snakes!".
  3. The function returned the string, FastMCP wrapped it in a TextContent response, and wrote it to stdout.
  4. Kiro received and displayed the result.                                

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Extending the Python MCP Server with Kiro CLI
&lt;/h4&gt;

&lt;p&gt;Now that the basic MCP functionality has been tested and verified with Kiro CLI- the Python server code can be extended with new MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;/context add main.py
with main.py add 2 new MCP tools - one that gets the AWS CLI version and one that gets the Kiro CLI version
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Restart Kiro CLI and check for the new MCP tools:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  list mcp tools

  The MCP tools available from the hello-stdio-python server are:

  - greet — Get a greeting from the local stdio server. Takes a param (string) and returns it back.
  - get_aws_cli_version — Get the installed AWS CLI version.
  - get_kiro_cli_version — Get the installed Kiro CLI version.
  - get_system_info — Get host system information (OS, CPU count, memory).
  - get_system_time — Get the current system time on the host machine.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Get the system time:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;●&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;get_system_time&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"content"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="err"&gt;...+&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;lines&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;(ctrl+o&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;toggle)&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="mi"&gt;2026-06-14&lt;/span&gt;&lt;span class="err"&gt;T&lt;/span&gt;&lt;span class="mi"&gt;19&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;13&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;14&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And system Info:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;  &lt;/span&gt;&lt;span class="err"&gt;get_system_info&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="err"&gt;●&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;get_system_info&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"content"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="err"&gt;...+&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;lines&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;(ctrl+o&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;toggle)&lt;/span&gt;&lt;span class="w"&gt;

  &lt;/span&gt;&lt;span class="err"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;OS:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Linux&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;6.6&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;99-09128&lt;/span&gt;&lt;span class="err"&gt;-g&lt;/span&gt;&lt;span class="mi"&gt;14e87&lt;/span&gt;&lt;span class="err"&gt;a&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="err"&gt;a&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="err"&gt;b&lt;/span&gt;&lt;span class="mi"&gt;71&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="err"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Architecture:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;x&lt;/span&gt;&lt;span class="mi"&gt;86&lt;/span&gt;&lt;span class="err"&gt;_&lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="err"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;CPUs:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="err"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Memory:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;4.32&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;GB&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And AWS/Kiro versions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  get_aws_cli_version

● get_aws_cli_version

  AWS CLI version: 2.35.4

  Full details: aws-cli/2.35.4 Python/3.14.5 Linux/6.6.99-09128-g14e87a8a9b71 exe/x86_64.debian.13

▸ Credits: 0.06 • Time: 6s
────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
  get_kiro_cli_version

● get_kiro_cli_version
    {
      "content": [
        {
    ...+9 lines (ctrl+o to toggle)

  Kiro CLI version: 2.7.0

▸ Credits: 0.06 • Time: 4s
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The information from the MCP tool execution comes back into the current Kiro CLI context. You can use the information returned from the tools along with the underlying Models:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  can I play Cyberpunk 2077 on this system?

  Based on the system info: no, not without significant workarounds.

  The main blockers:

  - RAM: 4.32 GB — Cyberpunk 2077 requires a minimum of 8 GB, recommended 12 GB. This alone disqualifies the system.
  - OS: Linux — The game supports Linux via Steam/Proton, but performance overhead makes the already-tight specs
  even worse.
  - CPU: 12 cores — That's actually fine.
  - GPU: Unknown — We don't have GPU info, which is the other critical component. Minimum is a GTX 970 / RX 480.

  Even if you had a capable GPU, the 4.32 GB of RAM is a hard blocker.

▸ Credits: 0.04 • Time: 5s
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But you can still play Doom!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; can I play Classic Doom on this machine?

  Yes, easily. Classic Doom &lt;span class="o"&gt;(&lt;/span&gt;1993&lt;span class="o"&gt;)&lt;/span&gt; requires:

  - 4 MB RAM — you have 4.32 GB
  - 386/486 CPU — you have a modern x86_64 with 12 cores

  Run it via a &lt;span class="nb"&gt;source &lt;/span&gt;port like Chocolate Doom &lt;span class="o"&gt;(&lt;/span&gt;https://www.chocolate-doom.org/&lt;span class="o"&gt;)&lt;/span&gt; or GZDoom &lt;span class="o"&gt;(&lt;/span&gt;https://zdoom.org/&lt;span class="o"&gt;)&lt;/span&gt;:

  &lt;span class="nb"&gt;sudo &lt;/span&gt;apt &lt;span class="nb"&gt;install &lt;/span&gt;chocolate-doom

  You&lt;span class="s1"&gt;'ll need the original doom.wad file (purchased from Steam/GOG), or use the free freedoom WAD:

  sudo apt install freedoom

▸ Credits: 0.04 • Time: 4s

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using Python for MCP development with Kiro CLI was validated with an incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Kiro CLI running as a MCP client in the same local environment.&lt;/p&gt;

&lt;p&gt;Kiro CLI was then used to extend the sample Python code with several MCP tools and use these tools inside the context for the underlying LLM.&lt;/p&gt;

&lt;p&gt;This approach can be extended to more complex deployments using other MCP transports and Cloud based options.&lt;/p&gt;




</description>
      <category>mcpserver</category>
      <category>kiro</category>
      <category>llm</category>
      <category>kirocli</category>
    </item>
    <item>
      <title>Extending a MCP/A2A Currency Agent with AG-UI and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Fri, 12 Jun 2026 16:50:26 +0000</pubDate>
      <link>https://dev.to/gde/extending-a-mcpa2a-currency-agent-with-ag-ui-and-antigravity-cli-4kd1</link>
      <guid>https://dev.to/gde/extending-a-mcpa2a-currency-agent-with-ag-ui-and-antigravity-cli-4kd1</guid>
      <description>&lt;h4&gt;
  
  
  Building an Agent with A2A, MCP, ADK, and AG-UI
&lt;/h4&gt;

&lt;p&gt;This tutorial aims to extend and test a currency Agent using A2A and MCP protocols with the AG-UI protocol for custom presentation.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6gyx8t7cy41ocx3m293i.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6gyx8t7cy41ocx3m293i.jpeg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Reduce, Re-Use, Re-Cycle!
&lt;/h4&gt;

&lt;p&gt;This paper is a re-visiting of the original currency Agent Codelab:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://codelabs.developers.google.com/codelabs/currency-agent#0" rel="noopener noreferrer"&gt;Getting Started with MCP, ADK and A2A | Google Codelabs&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and a GitHub Repo:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/jackwotherspoon/currency-agent" rel="noopener noreferrer"&gt;GitHub - jackwotherspoon/currency-agent: A sample agent demonstrating A2A + ADK + MCP working together.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In this updated version, the Antigravity CLI is used to add support for AG-UI and extend the existing user interface.&lt;/p&gt;

&lt;h4&gt;
  
  
  What is the A2A protocol?
&lt;/h4&gt;

&lt;p&gt;The Agent2Agent (A2A) protocol, an open communication standard for AI agents, was initially introduced by Google in April 2025. It is specifically engineered to facilitate seamless interoperability within multi-agent systems, enabling AI agents developed by diverse providers or built upon disparate AI agent frameworks to communicate and collaborate effectively.&lt;/p&gt;

&lt;p&gt;A good overview of the A2A protocol can be found here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://a2a-protocol.org/latest/" rel="noopener noreferrer"&gt;A2A Protocol&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Language Support For the A2A Protocol
&lt;/h4&gt;

&lt;p&gt;The official ADK for Python, GO, and Java provide built-in support for working with the A2A protocol. For other programming languages like JS, Rust, and .NET — 3rd party libraries are available to add support for the protocol.&lt;/p&gt;

&lt;p&gt;The main source for A2A Language support is the GitHub repo:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/a2aproject/A2A" rel="noopener noreferrer"&gt;GitHub - a2aproject/A2A: An open protocol enabling communication and interoperability between opaque agentic applications.&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  AG-UI
&lt;/h4&gt;

&lt;p&gt;AG-UI (Agent-User Interaction) is an open-source protocol that standardizes how AI agents communicate with frontend web applications. It acts as a universal adapter between backend AI logic (like LangGraph or CrewAI) and user interfaces, handling streaming responses, tool executions, and state synchronization out of the box. [&lt;a href="https://github.com/ag-ui-protocol/ag-ui" rel="noopener noreferrer"&gt;1&lt;/a&gt;, &lt;a href="https://medium.com/@jatingargiitk/ag-ui-the-interface-protocol-for-human-agent-collaboration-a93025ab327c" rel="noopener noreferrer"&gt;2&lt;/a&gt;, &lt;a href="https://www.copilotkit.ai/blog/introducing-ag-ui-the-protocol-where-agents-meet-users" rel="noopener noreferrer"&gt;3&lt;/a&gt;, &lt;a href="https://techcommunity.microsoft.com/blog/appsonazureblog/ag-ui-the-future-of-agent-driven-user-interfaces/4515769" rel="noopener noreferrer"&gt;4&lt;/a&gt;]&lt;/p&gt;

&lt;p&gt;More details are available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://docs.ag-ui.com/introduction" rel="noopener noreferrer"&gt;AG-UI Overview - Agent User Interaction Protocol&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  A2UI
&lt;/h4&gt;

&lt;p&gt;A2UI (Agent-to-User Interface) is an open-source protocol that allows AI agents to dynamically generate and stream rich, interactive user interfaces in real-time. [&lt;a href="https://a2ui.org/introduction/what-is-a2ui/" rel="noopener noreferrer"&gt;1&lt;/a&gt;, &lt;a href="https://www.copilotkit.ai/blog/build-with-googles-new-a2ui-spec-agent-user-interfaces-with-a2ui-ag-ui" rel="noopener noreferrer"&gt;2&lt;/a&gt;]&lt;/p&gt;

&lt;p&gt;Instead of an AI relying on pre-built screens or just returning plain text in a chat window, A2UI enables the agent to instantly build and display tailored components like interactive charts, date-pickers, or approval forms. [&lt;a href="https://a2ui.org/introduction/what-is-a2ui/" rel="noopener noreferrer"&gt;1&lt;/a&gt;, &lt;a href="https://www.copilotkit.ai/blog/build-with-googles-new-a2ui-spec-agent-user-interfaces-with-a2ui-ag-ui" rel="noopener noreferrer"&gt;2&lt;/a&gt;]&lt;/p&gt;

&lt;p&gt;&lt;a href="https://a2ui.org/introduction/what-is-a2ui/" rel="noopener noreferrer"&gt;What is A2UI? - A2UI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  More Word Salad Protocols — What about A2A-XYZ?
&lt;/h4&gt;

&lt;p&gt;This article provides a good overview of how the various protocols fit together:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/@visrow/a2a-mcp-ag-ui-a2ui-the-essential-2026-ai-agent-protocol-stack-ee0e65a672ef" rel="noopener noreferrer"&gt;A2A, MCP, AG-UI, A2UI: The Essential 2026 AI Agent Protocol Stack&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Confused yet? But wait- there’s more!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://a2ui.org/introduction/agent-ui-ecosystem/" rel="noopener noreferrer"&gt;How Does A2UI Compare? - A2UI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.copilotkit.ai/ag-ui-and-a2ui" rel="noopener noreferrer"&gt;AG-UI and A2UI: Understanding the Differences | CopilotKit&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Checking the Developer Environment
&lt;/h4&gt;

&lt;p&gt;Verify that all the prerequisite packages and compilers are installed — and clone the sample Github repo:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;git clone https://github.com/xbill9/currency-agent-agui
&lt;span class="nb"&gt;cd &lt;/span&gt;currency-agent-agui
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once you have your Google Cloud Project and preferred authentication method — run the &lt;strong&gt;init.sh&lt;/strong&gt; script to validate the setup:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/currency-agent-agui$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;span class="go"&gt;
[environment: Development]
Updated property [core/project].
ADC is valid.
Environment setup
GOOGLE_GENAI_USE_VERTEXAI=1
GOOGLE_CLOUD_PROJECT=comglitn
GOOGLE_CLOUD_LOCATION=us-central1
IMAGEN_MODEL="imagen-3.0-fast-generate-001"
GENAI_MODEL="gemini-2.5-flash"
Cloud Login
  Credentialed Accounts
ACTIVE ACCOUNT
* xbill@glitnir.com
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;strong&gt;set_env.sh&lt;/strong&gt; script is provided to set common ADK environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;xbill@penguin:~/currency-agent-agui$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh 
&lt;span class="go"&gt;Current Environment
GOOGLE_GENAI_USE_VERTEXAI=false
GOOGLE_CLOUD_PROJECT=comglitn
GOOGLE_CLOUD_LOCATION=us-central1
GENAI_MODEL="gemini-2.5-flash"

Cloud Login
  Credentialed Accounts
ACTIVE ACCOUNT
* xbill@glitnir.com
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Debugging API Permission Errors
&lt;/h4&gt;

&lt;p&gt;If your application default credentials expires or your Google Cloud Authentication expires you will get an error. The workaround is to re-authenticate:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gcloud auth login
gcloud auth application-default login
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Another common error is that the environment variables are not set correctly. Go the the root directory and re-run the &lt;strong&gt;set_env.sh&lt;/strong&gt; to set the variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~/currency-agent-agui
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  A2A Debugging Tools -A2A Inspector
&lt;/h4&gt;

&lt;p&gt;The A2A Inspector is a standalone tool that provides low level visibility into the A2A protocol. The GitHub is available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/a2aproject/a2a-inspector" rel="noopener noreferrer"&gt;GitHub - a2aproject/a2a-inspector: Validation Tools for A2A Agents&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A summary of the features of the A2A inspector can be found here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://a2aprotocol.ai/docs/guide/a2a-inspector" rel="noopener noreferrer"&gt;A2A Protocol Documentation&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To install the A2A Inspector:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/a2aproject/a2a-inspector
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then follow the build instructions — you need &lt;strong&gt;&lt;em&gt;uv&lt;/em&gt;&lt;/strong&gt; , and a recent version of  &lt;strong&gt;&lt;em&gt;node&lt;/em&gt;&lt;/strong&gt; :&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/a2aproject/a2a-inspector/blob/main/README.md" rel="noopener noreferrer"&gt;a2a-inspector/README.md at main · a2aproject/a2a-inspector&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Staring the A2A Inspector
&lt;/h4&gt;

&lt;p&gt;Once the A2A inspector has been installed- you can validate the installation by using this URL:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://127.0.0.1:5001/" rel="noopener noreferrer"&gt;http://127.0.0.1:5001/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbqclvl5u4czdo3caj2k1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbqclvl5u4czdo3caj2k1.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Local A2A Validation with A2A Inspector
&lt;/h4&gt;

&lt;p&gt;The local A2A agent is checked with the A2A Inspector:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; which port is the a2a server listening on

The A2A server is listening on port 10000 .

This is configured when starting the service (e.g., via uvicorn currency_agent.agent:a2a_app --port 10000 ).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and then the Agent card is retrieved:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F56lb6zxu4lb1okswpoyn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F56lb6zxu4lb1okswpoyn.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and the Agent skill cross checked:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ddabvbiib7fmbp6zvfc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ddabvbiib7fmbp6zvfc.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI with MCP Connection
&lt;/h4&gt;

&lt;p&gt;The Master Agent starts a FastMCP server interface. This allows Antigravity CLI to be used as a MCP client:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;xbill@penguin:~/currency-agent-agui/.agents$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;more&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;mcp_config.json&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="nl"&gt;"currency_mcp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"serverUrl"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"http://localhost:8080/mcp"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The MCP tools can be reviewed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers

Plugins (~/.gemini/antigravity-cli/plugins)
   ✓ currency_mcp Tools: get_exchange_rate
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The MCP tool functionality can be checked with Antigravity:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what does get_exchange_rate do?&lt;/span&gt;

I will search the repository to locate the definition of the get_exchange_rate tool.

● Search(Grep search) (ctrl+o to expand)

I will view the definition of the get_exchange_rate tool in server.py.

● Read(/home/xbill/currency-agent/mcp-server/server.py) (ctrl+o to expand)

The server.py tool is an MCP tool defined in server.py.

&lt;span class="gu"&gt;### What it does:&lt;/span&gt;

It retrieves the currency exchange rate between two currencies for a specific date (or the latest date) using the
  free Frankfurter API https://www.frankfurter.dev/.

&lt;span class="gu"&gt;### Parameters:&lt;/span&gt;

• currency_from ( str , default "USD" ): The source currency code (e.g. "USD" , "GBP" , "CAD" ).
  • currency_to ( str , default "EUR" ): The destination currency code to convert to (e.g. "EUR" , "JPY" , "AUD" 
  ).
  • currency_date ( str , default "latest" ): The date for the exchange rate query (formatted as YYYY-MM-DD or    
  "latest" ).

&lt;span class="gu"&gt;### Returns:&lt;/span&gt;

It returns a Python dictionary containing the Frankfurter API response:

{
      "amount": 1.0,
      "base": "USD",       
      "date": "2026-06-03",
      "rates": {      
        "EUR": 0.86103
      } 
    }

If an HTTP request fails or returns an invalid response, it catches the error and returns a dictionary detailing the
  error (e.g., {"error": "API request failed: ..."} ).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Where Does AG-UI come in?
&lt;/h4&gt;

&lt;p&gt;The first version used a Vanilla TS interface to the backend agent system. AG-UI provides a standard way to look at the components:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F750%2F1%2AbXzCPtDBVBXYe69jgHJkcg.avif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F750%2F1%2AbXzCPtDBVBXYe69jgHJkcg.avif"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  So What is all this Doing?
&lt;/h4&gt;

&lt;p&gt;All of the setup and configuration allows you to start debugging and visualizing Agent flows using the A2A protocol. The currency Agent has been validated using the A2A Inspector and the MCP interface via Antigravity CLI.&lt;/p&gt;

&lt;p&gt;The make help provides the main project targets:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="nl"&gt;xbill@penguin&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="nf"&gt;~/currency-agent-agui$ make help&lt;/span&gt;
&lt;span class="nl"&gt;Available commands&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
  &lt;span class="err"&gt;install&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Install&lt;/span&gt; &lt;span class="err"&gt;all&lt;/span&gt; &lt;span class="err"&gt;project&lt;/span&gt; &lt;span class="err"&gt;dependencies&lt;/span&gt; &lt;span class="err"&gt;(including&lt;/span&gt; &lt;span class="err"&gt;frontend&lt;/span&gt; &lt;span class="err"&gt;and&lt;/span&gt; &lt;span class="err"&gt;react&lt;/span&gt; &lt;span class="err"&gt;UI)&lt;/span&gt;
  &lt;span class="err"&gt;start&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Start&lt;/span&gt; &lt;span class="err"&gt;all&lt;/span&gt; &lt;span class="err"&gt;services&lt;/span&gt; &lt;span class="err"&gt;in&lt;/span&gt; &lt;span class="err"&gt;background&lt;/span&gt; &lt;span class="err"&gt;(MCP&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="err"&gt;Agent&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="err"&gt;AG-UI)&lt;/span&gt;
  &lt;span class="err"&gt;stop&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Stop&lt;/span&gt; &lt;span class="err"&gt;all&lt;/span&gt; &lt;span class="err"&gt;background&lt;/span&gt; &lt;span class="err"&gt;services&lt;/span&gt; &lt;span class="err"&gt;(including&lt;/span&gt; &lt;span class="err"&gt;AG-UI)&lt;/span&gt;
  &lt;span class="err"&gt;status&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Check&lt;/span&gt; &lt;span class="err"&gt;status&lt;/span&gt; &lt;span class="err"&gt;of&lt;/span&gt; &lt;span class="err"&gt;background&lt;/span&gt; &lt;span class="err"&gt;services&lt;/span&gt;
  &lt;span class="err"&gt;mcp&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Start&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;MCP&lt;/span&gt; &lt;span class="err"&gt;Server&lt;/span&gt; &lt;span class="err"&gt;(foreground)&lt;/span&gt;
  &lt;span class="err"&gt;agent&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Start&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;A2A&lt;/span&gt; &lt;span class="err"&gt;Agent&lt;/span&gt; &lt;span class="err"&gt;Server&lt;/span&gt; &lt;span class="err"&gt;(foreground)&lt;/span&gt;
  &lt;span class="err"&gt;frontend&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Build&lt;/span&gt; &lt;span class="err"&gt;and&lt;/span&gt; &lt;span class="err"&gt;start&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;FastAPI&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="err"&gt;Vanilla&lt;/span&gt; &lt;span class="err"&gt;TS&lt;/span&gt; &lt;span class="err"&gt;frontend&lt;/span&gt; &lt;span class="err"&gt;server&lt;/span&gt; &lt;span class="err"&gt;(port&lt;/span&gt; &lt;span class="err"&gt;8000)&lt;/span&gt;
  &lt;span class="err"&gt;frontend-install&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Install&lt;/span&gt; &lt;span class="err"&gt;dependencies&lt;/span&gt; &lt;span class="err"&gt;for&lt;/span&gt; &lt;span class="err"&gt;FastAPI&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="err"&gt;Vanilla&lt;/span&gt; &lt;span class="err"&gt;TS&lt;/span&gt; &lt;span class="err"&gt;frontend&lt;/span&gt;
  &lt;span class="err"&gt;frontend-build&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Build&lt;/span&gt; &lt;span class="err"&gt;Vanilla&lt;/span&gt; &lt;span class="err"&gt;TS&lt;/span&gt; &lt;span class="err"&gt;frontend&lt;/span&gt; &lt;span class="err"&gt;assets&lt;/span&gt;
  &lt;span class="err"&gt;react-install&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Install&lt;/span&gt; &lt;span class="err"&gt;dependencies&lt;/span&gt; &lt;span class="err"&gt;for&lt;/span&gt; &lt;span class="err"&gt;React&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="err"&gt;CopilotKit&lt;/span&gt; &lt;span class="err"&gt;UI&lt;/span&gt;
  &lt;span class="err"&gt;react-ui&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Start&lt;/span&gt; &lt;span class="err"&gt;React&lt;/span&gt; &lt;span class="err"&gt;Frontend&lt;/span&gt; &lt;span class="err"&gt;UI&lt;/span&gt; &lt;span class="err"&gt;(port&lt;/span&gt; &lt;span class="err"&gt;3000)&lt;/span&gt;
  &lt;span class="err"&gt;react-agent&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Start&lt;/span&gt; &lt;span class="err"&gt;React&lt;/span&gt; &lt;span class="err"&gt;Frontend&lt;/span&gt; &lt;span class="err"&gt;Agent&lt;/span&gt; &lt;span class="err"&gt;(port&lt;/span&gt; &lt;span class="err"&gt;8008)&lt;/span&gt;
  &lt;span class="err"&gt;test-client&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;A2A&lt;/span&gt; &lt;span class="err"&gt;Client&lt;/span&gt; &lt;span class="err"&gt;(test&lt;/span&gt; &lt;span class="err"&gt;queries)&lt;/span&gt;
  &lt;span class="err"&gt;e2e-test&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;end-to-end&lt;/span&gt; &lt;span class="err"&gt;tests&lt;/span&gt; &lt;span class="err"&gt;(alias&lt;/span&gt; &lt;span class="err"&gt;for&lt;/span&gt; &lt;span class="err"&gt;test-client)&lt;/span&gt;
  &lt;span class="err"&gt;adktest&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;interactive&lt;/span&gt; &lt;span class="err"&gt;ADK&lt;/span&gt; &lt;span class="err"&gt;CLI&lt;/span&gt; &lt;span class="err"&gt;for&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;agent&lt;/span&gt;
  &lt;span class="err"&gt;test&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;all&lt;/span&gt; &lt;span class="err"&gt;tests&lt;/span&gt; &lt;span class="err"&gt;(pytest)&lt;/span&gt;
  &lt;span class="err"&gt;frontend-test&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;frontend&lt;/span&gt; &lt;span class="err"&gt;specific&lt;/span&gt; &lt;span class="err"&gt;tests&lt;/span&gt;
  &lt;span class="err"&gt;react-test&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;end-to-end&lt;/span&gt; &lt;span class="err"&gt;tests&lt;/span&gt; &lt;span class="err"&gt;on&lt;/span&gt; &lt;span class="err"&gt;React&lt;/span&gt; &lt;span class="err"&gt;UI&lt;/span&gt; &lt;span class="err"&gt;and&lt;/span&gt; &lt;span class="err"&gt;React&lt;/span&gt; &lt;span class="err"&gt;Agent&lt;/span&gt;
  &lt;span class="err"&gt;test-agui&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;AG-UI&lt;/span&gt; &lt;span class="err"&gt;CopilotKit&lt;/span&gt; &lt;span class="err"&gt;Validator&lt;/span&gt; &lt;span class="err"&gt;(validate_agui.py)&lt;/span&gt;
  &lt;span class="err"&gt;lint&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;linting&lt;/span&gt; &lt;span class="err"&gt;checks&lt;/span&gt; &lt;span class="err"&gt;(ruff)&lt;/span&gt;
  &lt;span class="err"&gt;format&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Auto-format&lt;/span&gt; &lt;span class="err"&gt;code&lt;/span&gt; &lt;span class="err"&gt;(ruff)&lt;/span&gt;
  &lt;span class="err"&gt;clean&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Remove&lt;/span&gt; &lt;span class="err"&gt;caches&lt;/span&gt; &lt;span class="err"&gt;and&lt;/span&gt; &lt;span class="err"&gt;logs&lt;/span&gt;
  &lt;span class="err"&gt;deploy&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Deploy&lt;/span&gt; &lt;span class="err"&gt;to&lt;/span&gt; &lt;span class="err"&gt;Cloud&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;using&lt;/span&gt; &lt;span class="err"&gt;Cloud&lt;/span&gt; &lt;span class="err"&gt;Build&lt;/span&gt;
  &lt;span class="err"&gt;logs&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Read&lt;/span&gt; &lt;span class="err"&gt;logs&lt;/span&gt; &lt;span class="err"&gt;from&lt;/span&gt; &lt;span class="err"&gt;Cloud&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt;
  &lt;span class="err"&gt;endpoint&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Get&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;Cloud&lt;/span&gt; &lt;span class="err"&gt;Run&lt;/span&gt; &lt;span class="err"&gt;service&lt;/span&gt; &lt;span class="err"&gt;endpoint&lt;/span&gt;
  &lt;span class="err"&gt;remote-status&lt;/span&gt; &lt;span class="err"&gt;-&lt;/span&gt; &lt;span class="err"&gt;Check&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;status&lt;/span&gt; &lt;span class="err"&gt;of&lt;/span&gt; &lt;span class="err"&gt;the&lt;/span&gt; &lt;span class="err"&gt;remote&lt;/span&gt; &lt;span class="err"&gt;endpoint&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Makefile provides targets to build and manage the project:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;install
&lt;/span&gt;Installing dependencies...
uv &lt;span class="nb"&gt;sync
&lt;/span&gt;Resolved 109 packages &lt;span class="k"&gt;in &lt;/span&gt;1ms
Checked 105 packages &lt;span class="k"&gt;in &lt;/span&gt;0.80ms
make frontend-install
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Installing frontend dependencies...
&lt;span class="nb"&gt;cd &lt;/span&gt;frontend/frontend &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; npm &lt;span class="nb"&gt;install

&lt;/span&gt;up to &lt;span class="nb"&gt;date&lt;/span&gt;, audited 16 packages &lt;span class="k"&gt;in &lt;/span&gt;665ms

5 packages are looking &lt;span class="k"&gt;for &lt;/span&gt;funding
  run &lt;span class="sb"&gt;`&lt;/span&gt;npm fund&lt;span class="sb"&gt;`&lt;/span&gt; &lt;span class="k"&gt;for &lt;/span&gt;details

1 moderate severity vulnerability

To address all issues, run:
  npm audit fix

Run &lt;span class="sb"&gt;`&lt;/span&gt;npm audit&lt;span class="sb"&gt;`&lt;/span&gt; &lt;span class="k"&gt;for &lt;/span&gt;details.
uv pip &lt;span class="nb"&gt;install&lt;/span&gt; &lt;span class="nt"&gt;-r&lt;/span&gt; frontend/requirements.txt
Checked 14 packages &lt;span class="k"&gt;in &lt;/span&gt;28ms
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
make react-install
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Installing React frontend dependencies...
&lt;span class="nb"&gt;cd &lt;/span&gt;frontend-react &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; npm &lt;span class="nb"&gt;install&lt;/span&gt;

&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; adk-starter@0.1.0 postinstall
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; npm run &lt;span class="nb"&gt;install&lt;/span&gt;:agent


&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; adk-starter@0.1.0 &lt;span class="nb"&gt;install&lt;/span&gt;:agent
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; ./scripts/setup-agent.sh &lt;span class="o"&gt;||&lt;/span&gt; scripts&lt;span class="se"&gt;\s&lt;/span&gt;etup-agent.bat

Resolved 79 packages &lt;span class="k"&gt;in &lt;/span&gt;0.91ms
Checked 75 packages &lt;span class="k"&gt;in &lt;/span&gt;0.57ms

up to &lt;span class="nb"&gt;date&lt;/span&gt;, audited 1195 packages &lt;span class="k"&gt;in &lt;/span&gt;3s

232 packages are looking &lt;span class="k"&gt;for &lt;/span&gt;funding
  run &lt;span class="sb"&gt;`&lt;/span&gt;npm fund&lt;span class="sb"&gt;`&lt;/span&gt; &lt;span class="k"&gt;for &lt;/span&gt;details

9 vulnerabilities &lt;span class="o"&gt;(&lt;/span&gt;5 low, 3 moderate, 1 high&lt;span class="o"&gt;)&lt;/span&gt;

To address issues that &lt;span class="k"&gt;do &lt;/span&gt;not require attention, run:
  npm audit fix

To address all issues &lt;span class="o"&gt;(&lt;/span&gt;including breaking changes&lt;span class="o"&gt;)&lt;/span&gt;, run:
  npm audit fix &lt;span class="nt"&gt;--force&lt;/span&gt;

Run &lt;span class="sb"&gt;`&lt;/span&gt;npm audit&lt;span class="sb"&gt;`&lt;/span&gt; &lt;span class="k"&gt;for &lt;/span&gt;details.
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Lint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
Running linting checks &lt;span class="o"&gt;(&lt;/span&gt;ruff check + format&lt;span class="o"&gt;)&lt;/span&gt;...
uv run ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
uv run ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
21 files already formatted
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Test:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;test
&lt;/span&gt;Running tests...
make stop
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Stopping servers...
make[1]: &lt;span class="k"&gt;***&lt;/span&gt; &lt;span class="o"&gt;[&lt;/span&gt;Makefile:68: stop] Killed
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
make: &lt;span class="o"&gt;[&lt;/span&gt;Makefile:194: &lt;span class="nb"&gt;test&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; Error 2 &lt;span class="o"&gt;(&lt;/span&gt;ignored&lt;span class="o"&gt;)&lt;/span&gt;
make start
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Starting MCP Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Waiting &lt;span class="k"&gt;for &lt;/span&gt;MCP Server to initialize...
Starting A2A Agent Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend UI &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend Agent &lt;span class="k"&gt;in &lt;/span&gt;background...
Services started. Logs: mcp.log, agent.log, react-ui.log, react-agent.log
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
uv run pytest
&lt;span class="o"&gt;================================================&lt;/span&gt; &lt;span class="nb"&gt;test &lt;/span&gt;session starts &lt;span class="o"&gt;=================================================&lt;/span&gt;
platform linux &lt;span class="nt"&gt;--&lt;/span&gt; Python 3.13.13, pytest-9.0.3, pluggy-1.6.0
rootdir: /home/xbill/currency-agent-agui
configfile: pyproject.toml
plugins: asyncio-1.3.0, anyio-4.10.0
asyncio: &lt;span class="nv"&gt;mode&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;Mode.STRICT, &lt;span class="nv"&gt;debug&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;False, &lt;span class="nv"&gt;asyncio_default_fixture_loop_scope&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;None, &lt;span class="nv"&gt;asyncio_default_test_loop_scope&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="k"&gt;function
&lt;/span&gt;collected 17 items
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Time to Start some Currency Arbitrage!
&lt;/h4&gt;

&lt;p&gt;The servers are started:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make start
Starting MCP Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Waiting &lt;span class="k"&gt;for &lt;/span&gt;MCP Server to initialize...
Starting A2A Agent Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend UI &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend Agent &lt;span class="k"&gt;in &lt;/span&gt;background...
Services started. Logs: mcp.log, agent.log, react-ui.log, react-agent.log
xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;

xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make status
Checking status of background services...
  MCP Server: Running &lt;span class="o"&gt;(&lt;/span&gt;PID 5398 5505 &lt;span class="o"&gt;)&lt;/span&gt;
  A2A Agent Server: Running &lt;span class="o"&gt;(&lt;/span&gt;PID 5508 5665 &lt;span class="o"&gt;)&lt;/span&gt;
  Frontend Server: Stopped
  AG-UI Agent: Running &lt;span class="o"&gt;(&lt;/span&gt;PID 5769 &lt;span class="o"&gt;)&lt;/span&gt;
  AG-UI React UI: Running &lt;span class="o"&gt;(&lt;/span&gt;PID 5608 &lt;span class="o"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and checked end-to-end:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make react-test
Running React UI &amp;amp; Agent E2E tests...
make stop
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Stopping servers...
make[1]: &lt;span class="k"&gt;***&lt;/span&gt; &lt;span class="o"&gt;[&lt;/span&gt;Makefile:68: stop] Killed
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
make: &lt;span class="o"&gt;[&lt;/span&gt;Makefile:226: react-test] Error 2 &lt;span class="o"&gt;(&lt;/span&gt;ignored&lt;span class="o"&gt;)&lt;/span&gt;
make start
make[1]: Entering directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
Starting MCP Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Waiting &lt;span class="k"&gt;for &lt;/span&gt;MCP Server to initialize...
Starting A2A Agent Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend UI &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend Agent &lt;span class="k"&gt;in &lt;/span&gt;background...
Services started. Logs: mcp.log, agent.log, react-ui.log, react-agent.log
make[1]: Leaving directory &lt;span class="s1"&gt;'/home/xbill/currency-agent-agui'&lt;/span&gt;
uv run python3 frontend-react/scripts/test_react_e2e.py

&lt;span class="o"&gt;==================================================&lt;/span&gt;
🚀 Running React UI &amp;amp; Agent End-to-End Test
&lt;span class="o"&gt;==================================================&lt;/span&gt;

&lt;span class="o"&gt;===&lt;/span&gt; Test Case 1: Checking Servers Health &lt;span class="o"&gt;====&lt;/span&gt;
✓ React Agent on port 8008 is healthy.
✓ React UI Server on port 3000 is healthy and reachable.

&lt;span class="o"&gt;===&lt;/span&gt; Test Case 2: Streaming Query to Currency Agent via Next.js &lt;span class="o"&gt;====&lt;/span&gt;
i Sending POST request to Next.js API route: &lt;span class="o"&gt;[&lt;/span&gt;http://localhost:3000/api/copilotkit/agent/currency&lt;span class="se"&gt;\_&lt;/span&gt;agent/run]&lt;span class="o"&gt;(&lt;/span&gt;http://localhost:3000/api/copilotkit/agent/currency_agent/run&lt;span class="o"&gt;)&lt;/span&gt;
✓ Connected to SSE stream. Parsing events...
i Event: RUN_STARTED
i Event: TOOL_CALL_START -&amp;gt; get_exchange_rate
✓ SSE Stream completed successfully.
✓ The agent successfully invoked a tool during execution.
i Agent response:
&amp;lt;a2ui-json&amp;gt;
&lt;span class="o"&gt;{&lt;/span&gt;
  &lt;span class="s2"&gt;"version"&lt;/span&gt;: &lt;span class="s2"&gt;"v0.9"&lt;/span&gt;,
  &lt;span class="s2"&gt;"createSurface"&lt;/span&gt;: &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="s2"&gt;"surfaceId"&lt;/span&gt;: &lt;span class="s2"&gt;"currency_conversion_surface"&lt;/span&gt;,
    &lt;span class="s2"&gt;"catalogId"&lt;/span&gt;: &lt;span class="s2"&gt;"https://a2ui.org/specification/v0_9/basic_catalog.json"&lt;/span&gt;,
    &lt;span class="s2"&gt;"theme"&lt;/span&gt;: &lt;span class="o"&gt;{&lt;/span&gt;
      &lt;span class="s2"&gt;"agentDisplayName"&lt;/span&gt;: &lt;span class="s2"&gt;"Currency Agent"&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
  &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&amp;lt;/a2ui-json&amp;gt;
&amp;lt;a2ui-json&amp;gt;
&lt;span class="o"&gt;{&lt;/span&gt;
  &lt;span class="s2"&gt;"version"&lt;/span&gt;: &lt;span class="s2"&gt;"v0.9"&lt;/span&gt;,
  &lt;span class="s2"&gt;"updateComponents"&lt;/span&gt;: &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="s2"&gt;"surfaceId"&lt;/span&gt;: &lt;span class="s2"&gt;"currency_conversion_surface"&lt;/span&gt;,
    &lt;span class="s2"&gt;"components"&lt;/span&gt;: &lt;span class="o"&gt;[&lt;/span&gt;
      &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="s2"&gt;"id"&lt;/span&gt;: &lt;span class="s2"&gt;"root"&lt;/span&gt;,
        &lt;span class="s2"&gt;"component"&lt;/span&gt;: &lt;span class="s2"&gt;"Card"&lt;/span&gt;,
        &lt;span class="s2"&gt;"child"&lt;/span&gt;: &lt;span class="s2"&gt;"conversion_text"&lt;/span&gt;
      &lt;span class="o"&gt;}&lt;/span&gt;,
      &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="s2"&gt;"id"&lt;/span&gt;: &lt;span class="s2"&gt;"conversion_text"&lt;/span&gt;,
        &lt;span class="s2"&gt;"component"&lt;/span&gt;: &lt;span class="s2"&gt;"Text"&lt;/span&gt;,
        &lt;span class="s2"&gt;"text"&lt;/span&gt;: &lt;span class="s2"&gt;"100 USD is equal to 85.91 EUR."&lt;/span&gt;
      &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;]&lt;/span&gt;
  &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&amp;lt;/a2ui-json&amp;gt;
✓ Agent streamed content back to UI successfully.

&lt;span class="o"&gt;==================================================&lt;/span&gt;
🎉 ALL REACT E2E TEST CHECKS PASSED SUCCESSFULLY!

xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make start
Starting MCP Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Waiting &lt;span class="k"&gt;for &lt;/span&gt;MCP Server to initialize...
Starting A2A Agent Server &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend UI &lt;span class="k"&gt;in &lt;/span&gt;background...
Starting AG-UI React Frontend Agent &lt;span class="k"&gt;in &lt;/span&gt;background...
Services started. Logs: mcp.log, agent.log, react-ui.log, react-agent.log
xbill@penguin:~/currency-agent-agui&lt;span class="nv"&gt;$ &lt;/span&gt;make test-agui
Running AG-UI CopilotKit Validator...
uv run python3 frontend-react/scripts/validate_agui.py
i Both port 3000 &lt;span class="o"&gt;(&lt;/span&gt;Next.js&lt;span class="o"&gt;)&lt;/span&gt; and 8008 &lt;span class="o"&gt;(&lt;/span&gt;React Agent&lt;span class="o"&gt;)&lt;/span&gt; are open. Defaulting validation to &lt;span class="s1"&gt;'nextjs'&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;

&lt;span class="o"&gt;==================================================&lt;/span&gt;
🚀 Running AG-UI CopilotKit Validator on target: NEXTJS
&lt;span class="o"&gt;==================================================&lt;/span&gt;

&lt;span class="o"&gt;===&lt;/span&gt; Test Case 1: Health &amp;amp; Reachability &lt;span class="o"&gt;====&lt;/span&gt;
✓ Next.js server is reachable at &lt;span class="o"&gt;[&lt;/span&gt;http://localhost:3000/api/copilotkit]&lt;span class="o"&gt;(&lt;/span&gt;http://localhost:3000/api/copilotkit&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;HTTP 405&lt;span class="o"&gt;)&lt;/span&gt;

&lt;span class="o"&gt;===&lt;/span&gt; Test Case 2: Capabilities Discovery &lt;span class="o"&gt;====&lt;/span&gt;
i Skipping capabilities GET check &lt;span class="k"&gt;for &lt;/span&gt;Next.js &lt;span class="o"&gt;(&lt;/span&gt;queried internally by CopilotKit runtime&lt;span class="o"&gt;)&lt;/span&gt;

&lt;span class="o"&gt;===&lt;/span&gt; Test Case 3: Streamed Currency Conversion &amp;amp; A2UI Output &lt;span class="o"&gt;====&lt;/span&gt;
i Sending conversion request and reading SSE stream...
i Tool execution started: get_exchange_rate
✓ SSE Stream completed with valid flow transitions.
✓ A2UI JSON payload extracted and successfully parsed as valid JSON.
  Extracted Components: &lt;span class="o"&gt;[{&lt;/span&gt;&lt;span class="s2"&gt;"id"&lt;/span&gt;: &lt;span class="s2"&gt;"root"&lt;/span&gt;, &lt;span class="s2"&gt;"component"&lt;/span&gt;: &lt;span class="s2"&gt;"Card"&lt;/span&gt;, &lt;span class="s2"&gt;"child"&lt;/span&gt;: &lt;span class="s2"&gt;"conversion_details"&lt;/span&gt;&lt;span class="o"&gt;}&lt;/span&gt;, &lt;span class="o"&gt;{&lt;/span&gt;&lt;span class="s2"&gt;"id"&lt;/span&gt;: &lt;span class="s2"&gt;"conversion_details"&lt;/span&gt;, &lt;span class="s2"&gt;"component"&lt;/span&gt;: &lt;span class="s2"&gt;"Column"&lt;/span&gt;, &lt;span class="s2"&gt;"children"&lt;/span&gt;: &lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="s2"&gt;"conversion_titl...

=== Test Case 4: Agent Guardrails &amp;amp; Domain Enforcement ====
i Sending off-topic request and reading SSE stream...
✓ Agent correctly refused to answer off-topic prompt (Matched: ['only assist', 'currency'])
  Response text: I can only assist with currency-related queries.

=== Test Case 5: Thread State Retrieval ====
i Skipping thread state retrieval check for Next.js (not exposed on API route)

==================================================
🎉 ALL INTEGRATION VALIDATION CHECKS PASSED SUCCESSFULLY!
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Start the Currency Session
&lt;/h4&gt;

&lt;p&gt;Once all the agents have been started — the react interface on port 3000 is connected with a standard web browser:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmrh19dlupluf9udervf9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmrh19dlupluf9udervf9.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The new AG-UI tools are presented:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqffmovxehb1rr7p7mtac.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqffmovxehb1rr7p7mtac.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And in plain text:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Exchange Rate Details
Date: 6/5/2026

💵
From
USD
➔
To
JPY
Fetching...
1 USD = ? JPY
1 USD is equal to 159.86 JPY (as of 2026-06-05).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Co-Pilot chat-style box allows for more complex queries:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5kcji90zzfa8cs47vmds.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5kcji90zzfa8cs47vmds.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and the results are presented:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;USD Exchange Rates (as of 2026-06-05)
Currency
Rate (1 USD = X)
CAD

1.3882

THB

32.635

GBP

0.74255

JPY

159.86
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  So how does AG-UI actually work?
&lt;/h4&gt;

&lt;p&gt;Antigravity was used for a detailed breakdown:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;give&lt;/span&gt; &lt;span class="nx"&gt;some&lt;/span&gt; &lt;span class="nx"&gt;examples&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;how&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;ag&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;ui&lt;/span&gt; &lt;span class="nx"&gt;code&lt;/span&gt; &lt;span class="nx"&gt;works&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="nx"&gt;currency&lt;/span&gt; &lt;span class="nx"&gt;project&lt;/span&gt; &lt;span class="nx"&gt;focus&lt;/span&gt; &lt;span class="nx"&gt;on&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;react&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt;

&lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;currency&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;agent&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;agui&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;frontend&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;react&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;components&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;CopilotProvider&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tsx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="err"&gt;▸&lt;/span&gt; &lt;span class="nx"&gt;Thought&lt;/span&gt; &lt;span class="nx"&gt;Process&lt;/span&gt;
  &lt;span class="nx"&gt;Analyzing&lt;/span&gt; &lt;span class="nx"&gt;A2UI&lt;/span&gt; &lt;span class="nx"&gt;Provider&lt;/span&gt;
  &lt;span class="nx"&gt;In&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="nf"&gt;frontend &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;frontend&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;react&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;AG&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;UI&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;A2UI&lt;/span&gt; &lt;span class="nx"&gt;framework&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;structured&lt;/span&gt; &lt;span class="nx"&gt;around&lt;/span&gt; &lt;span class="nx"&gt;three&lt;/span&gt; &lt;span class="nx"&gt;main&lt;/span&gt; &lt;span class="nx"&gt;parts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
  &lt;span class="nx"&gt;catalog&lt;/span&gt; &lt;span class="nx"&gt;registration&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;message&lt;/span&gt; &lt;span class="nx"&gt;streaming&lt;/span&gt; &lt;span class="nx"&gt;interception&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;surface&lt;/span&gt; &lt;span class="nx"&gt;rendering&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
  &lt;span class="nx"&gt;Here&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;how&lt;/span&gt; &lt;span class="nx"&gt;each&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="nx"&gt;works&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
  &lt;span class="err"&gt;──────&lt;/span&gt;
  &lt;span class="err"&gt;###&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="nx"&gt;Catalog&lt;/span&gt; &lt;span class="nc"&gt;Registration &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;A2UIProvider&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;

  &lt;span class="nx"&gt;In&lt;/span&gt; &lt;span class="nx"&gt;CopilotProvider&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tsx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="nx"&gt;application&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;wrapped&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;A2UIProvider&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;

    &lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;A2UIProvider&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@copilotkit/a2ui-renderer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;                                                      
    &lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;customCatalog&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./A2UICustomCatalog&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;                                                           

    &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;CopilotProvider&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;                                                        
      &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;                                                                                                     
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;CopilotKit&lt;/span&gt; &lt;span class="nx"&gt;runtimeUrl&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/api/copilotkit&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="nx"&gt;agent&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;currency_agent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;                                           
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;A2UIProvider&lt;/span&gt; &lt;span class="nx"&gt;catalog&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;customCatalog&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;                                                                   
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;                                                                                             
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/A2UIProvider&amp;gt;                                                                                         &lt;/span&gt;&lt;span class="err"&gt; 
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/CopilotKit&amp;gt;                                                                                             &lt;/span&gt;&lt;span class="err"&gt; 
&lt;/span&gt;      &lt;span class="p"&gt;);&lt;/span&gt;                                                                                                           
    &lt;span class="p"&gt;}&lt;/span&gt;                                                                                                              

  &lt;span class="err"&gt;•&lt;/span&gt; &lt;span class="nx"&gt;customCatalog&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Defined&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;A2UICustomCatalog&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tsx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;built&lt;/span&gt; &lt;span class="nx"&gt;using&lt;/span&gt; &lt;span class="nf"&gt;createCatalog&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="nx"&gt;It&lt;/span&gt; &lt;span class="nx"&gt;specifies&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt;
&lt;span class="nx"&gt;component&lt;/span&gt;
  &lt;span class="nf"&gt;props &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;using&lt;/span&gt; &lt;span class="nx"&gt;Zod&lt;/span&gt; &lt;span class="nx"&gt;schemas&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;associates&lt;/span&gt; &lt;span class="nx"&gt;them&lt;/span&gt; &lt;span class="kd"&gt;with&lt;/span&gt; &lt;span class="nx"&gt;custom&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="nf"&gt;elements &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;like&lt;/span&gt; &lt;span class="nx"&gt;Card&lt;/span&gt; &lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Table&lt;/span&gt; &lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;BarChart&lt;/span&gt; &lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt;  
  &lt;span class="nx"&gt;LineChart&lt;/span&gt; &lt;span class="p"&gt;).&lt;/span&gt;
  &lt;span class="err"&gt;──────&lt;/span&gt;
  &lt;span class="err"&gt;###&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="nx"&gt;Message&lt;/span&gt; &lt;span class="nx"&gt;Streaming&lt;/span&gt; &lt;span class="nx"&gt;Interception&lt;/span&gt;

  &lt;span class="nx"&gt;In&lt;/span&gt; &lt;span class="nx"&gt;page&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tsx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;custom&lt;/span&gt; &lt;span class="nx"&gt;markdown&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="nx"&gt;intercepts&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;assistant&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;s stream:

    const CustomMarkdownRenderer = ({ content, ...props }: any) =&amp;gt; {                                               
      const { cleanText, parsed, surfaceId } = parseA2UIContent(content);                                          
      return (                                                                                                     
        &amp;lt;div className="flex flex-col gap-2 w-full"&amp;gt;                                                               
          &amp;lt;CopilotChatAssistantMessage.MarkdownRenderer                                                            
            {...props}                                                                                             
            content={cleanText}                                                                                    
          /&amp;gt;                                                                                                       
          {parsed &amp;amp;&amp;amp; surfaceId &amp;amp;&amp;amp; (                                                                                
            &amp;lt;A2UIContainer parsedJson={parsed} surfaceId={surfaceId} /&amp;gt;                                            
          )}                                                                                                       
        &amp;lt;/div&amp;gt;                                                                                                     
      );                                                                                                           
    };                                                                                                             

  • parseA2UIContent : Strips the &amp;lt;a2ui-json&amp;gt; block from the text content (so JSON code never shows up in the
  chatbot bubbles) and parses it into a valid JavaScript object.
  • cleanText : Rendered as standard markdown message bubbles.
  • A2UIContainer : Mounted only when valid A2UI JSON payload exists in the response.
  ──────
  ### 3. Surface Rendering &amp;amp; State Synchronization

  In page.tsx, the container handles component injection and rendering:

    const A2UIContainer = ({ parsedJson, surfaceId }: { parsedJson: any; surfaceId: string }) =&amp;gt; {                 
      const { processMessages, getSurface } = useA2UI();                                                           

      useEffect(() =&amp;gt; {                                                                                            
        if (parsedJson) {                                                                                          
          const messagesToProcess = [];                                                                            

          // 1. If the surface isn&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt; &lt;span class="nx"&gt;created&lt;/span&gt; &lt;span class="nx"&gt;yet&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;synthesize&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;createSurface&lt;/span&gt; &lt;span class="nx"&gt;message&lt;/span&gt;                               
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;parsedJson&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;updateComponents&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;surfaceId&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;getSurface&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;                                
            &lt;span class="nx"&gt;messagesToProcess&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;                                                                               
              &lt;span class="na"&gt;version&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0.9&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;                                                                                      
              &lt;span class="na"&gt;createSurface&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;                                                                                     
                &lt;span class="na"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;                                                                              
                &lt;span class="na"&gt;catalogId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://a2ui.org/specification/v0_9/basic_catalog.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="c1"&gt;// 2. Queue the updateComponents instructions&lt;/span&gt;
          &lt;span class="nx"&gt;messagesToProcess&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;parsedJson&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nf"&gt;processMessages&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;messagesToProcess&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;parsedJson&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;processMessages&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;getSurface&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

      &lt;span class="c1"&gt;// 3. Render the synchronized surface UI natively&lt;/span&gt;
      &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;mt-3 w-full&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;A2UIRenderer&lt;/span&gt; &lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="err"&gt;•&lt;/span&gt; &lt;span class="nx"&gt;processMessages&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Dynamically&lt;/span&gt; &lt;span class="nx"&gt;updates&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;A2UI&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="nx"&gt;machine&lt;/span&gt; &lt;span class="nx"&gt;on&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="nx"&gt;side&lt;/span&gt; &lt;span class="kd"&gt;with&lt;/span&gt; &lt;span class="nx"&gt;components&lt;/span&gt; &lt;span class="nx"&gt;sent&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt;
  &lt;span class="nx"&gt;agent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
  &lt;span class="err"&gt;•&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;A2UIRenderer&lt;/span&gt; &lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;surfaceId&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt; : Renders the specific component tree for that surface by pullin&lt;/span&gt;&lt;span class="err"&gt;g
&lt;/span&gt;  &lt;span class="nx"&gt;matched&lt;/span&gt; &lt;span class="nx"&gt;components&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;configured&lt;/span&gt; &lt;span class="nx"&gt;catalog&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The goal of the demo/article was to enable AG-UI integration on a functional agent supporting common protocols like A2A and MCP.&lt;/p&gt;

&lt;p&gt;The currency agent was chosen as a starting point and new AG-UI presentation objects were added to the user interface with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;This interface was tested with a frontend local React server.&lt;/p&gt;

&lt;p&gt;Finally- the updated project integration was summarized, and code reviewed with Antigravity CLI.&lt;/p&gt;

</description>
      <category>googleadk</category>
      <category>mcps</category>
      <category>antigravitycli</category>
      <category>agui</category>
    </item>
    <item>
      <title>IOS Midsommer Madness</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Fri, 12 Jun 2026 12:43:27 +0000</pubDate>
      <link>https://dev.to/gde/ios-midsommer-madness-5h4</link>
      <guid>https://dev.to/gde/ios-midsommer-madness-5h4</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/june-game-jam-2026-06-03"&gt;June Solstice Game Jam&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Your Iphone can now celebrate the Solstace! When you have a hammer- everything is a nail! This installment brings a Flutter build running on IOS!&lt;/p&gt;

&lt;p&gt;A complete IOS App is built using Flutter with Xcode and some Joystick bugs are fixed!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frwwssqkx8ypmnnfz6vz8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frwwssqkx8ypmnnfz6vz8.png" width="799" height="356"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  What I Built
&lt;/h3&gt;

&lt;p&gt;When it comes to Summar Solstace — the place to be is Sweden. It is one of the highlights of the calendar.&lt;/p&gt;

&lt;p&gt;This project aimed to recreate some of the mystique around the event- just in time for some fresh surestromming!&lt;/p&gt;

&lt;p&gt;Now you can get it on the GO!&lt;/p&gt;

&lt;p&gt;In a previous article, the web app was refactored to be Flutter compatible. This installment adds an IOS build from the Flutter code base and deploys it to an Iphone.&lt;/p&gt;

&lt;h3&gt;
  
  
  Code
&lt;/h3&gt;

&lt;p&gt;GitHub repo is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/xbill9/midsommer-flutter" rel="noopener noreferrer"&gt;GitHub - xbill9/midsommer-flutter: Midsommer Madness game in Flutter / Web view&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Midsommer Madness game in Flutter / Web view
&lt;/h3&gt;

&lt;p&gt;The first version of the article built the app out as a web based game:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/midsommer-madness-3077"&gt;Midsommer Madness&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Then, the app was converted to Android:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/mobile-midsommer-madness-ohe"&gt;Android Midsommer Madness&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And finally to Flutter:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dev.to/gde/flutter-midsommer-madnesss-kkb"&gt;Flutter Midsommer Madnesss&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Game Play
&lt;/h4&gt;

&lt;p&gt;The key levels include:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;IKEA Warehouse:&lt;/strong&gt; Battle crowded, flatpack-carrying shoppers who throw box projectiles at you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Systembolaget:&lt;/strong&gt; The state-owned liquor shop crowded with drunk Swedes stumbling and lobbing green beer bottles.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lördagsgodis:&lt;/strong&gt; Sugar rush Saturday! Dodge hyperactive, strung-out Swedish kids throwing sweet candy projectiles.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The Swedish Pub:&lt;/strong&gt; Sing along with Frank Zappa fans singing “Bobby Brown” (shouting and firing glowing letters B, O, B, B, Y).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Volvo Highway:&lt;/strong&gt; A survival lane-crossing level where…&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  My Lingonberries are ripening- get to work!
&lt;/h3&gt;

&lt;p&gt;How do you deploy this?&lt;/p&gt;

&lt;p&gt;To build for IOS- you need a recent Mac system with Xcode tools installed along with Flutter. You can use standard Mac installs for Xcode and Flutter is available directly or via Homebrew.&lt;/p&gt;

&lt;p&gt;The build environment will look similar to this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fydedqtycbxjeibqudnc8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fydedqtycbxjeibqudnc8.png" width="800" height="486"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Makefile included with the project has IOS targets:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;m3:midsommer-flutter xbill$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;make &lt;span class="nb"&gt;help&lt;/span&gt;
&lt;span class="go"&gt;========================================================================
🇸🇪 Midsommer Madness Flutter Build &amp;amp; Development Controls 🇸🇪
========================================================================
Available commands:
  make dev - Start the local web server for browser play (from assets/)
  make build-apk - Compile the Flutter App and build Debug APK
  make build-ios - Compile the Flutter App and build iOS app (no codesign)
  make install-apk - Install the compiled debug APK on a connected device/emulator
  make clean - Clean Flutter build outputs and temporary caches
  make logcat - Monitor application logs using Flutter logger
========================================================================
&lt;/span&gt;&lt;span class="gp"&gt;m3:midsommer-flutter xbill$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;pwd&lt;/span&gt;
&lt;span class="go"&gt;/Users/xbill/midsommer-flutter
&lt;/span&gt;&lt;span class="gp"&gt;m3:midsommer-flutter xbill$&lt;/span&gt;&lt;span class="w"&gt; 
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;OK. Tell me more!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; how do I build the IOS version of this?&lt;/span&gt;

● ListDir(/Users/xbill/midsommer-flutter)
● Read(/Users/xbill/midsommer-flutter/Makefile)
● Read(/Users/xbill/midsommer-flutter/README.md) (ctrl+o to expand)

  To build the iOS version of this project, you can use the following
  methods:

  ### 1. Build via CLI (Without Code Signing)

  If you want to compile the iOS version quickly without setting up
  provisioning profiles or code signing, you can run the command defined in
  the Makefile:&lt;span class="sb"&gt;

    make build-ios                                                           

&lt;/span&gt;  Alternatively, you can run the underlying Flutter command directly:&lt;span class="sb"&gt;

    flutter build ios --no-codesign                                          
&lt;/span&gt;  ──────
  ### 2. Build for the iOS Simulator

  If you want to build and run the application specifically for testing
  inside the macOS iOS Simulator:&lt;span class="sb"&gt;

    flutter build ios --simulator                                            

&lt;/span&gt;  And then run it using:&lt;span class="sb"&gt;

    flutter run                                                              
&lt;/span&gt;  ──────
  ### 3. Build &amp;amp; Run via Xcode (For Physical Devices / App Store)

  To configure signing certificates, team provisioning profiles, and run on a
  physical iOS device:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Open the iOS project workspace in Xcode:
    open ios/Runner.xcworkspace                                              
&lt;span class="p"&gt;
  2.&lt;/span&gt; In Xcode, select the Runner project in the left sidebar.
&lt;span class="p"&gt;  3.&lt;/span&gt; Under the Signing &amp;amp; Capabilities tab, select your developer Team and
  bundle identifier to resolve code signing.
&lt;span class="p"&gt;  4.&lt;/span&gt; Select your connected target device or simulator at the top, and click
  the Play button to build and run.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  OK — Lets get this Party Started
&lt;/h4&gt;

&lt;p&gt;Switch to the Flutter repo and run the Makefile:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; make build-ios

○ Bash&lt;span class="o"&gt;(&lt;/span&gt;make build-ios&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  I have started the make build-ios &lt;span class="nb"&gt;command &lt;/span&gt;&lt;span class="k"&gt;in &lt;/span&gt;the background. Please
  approve the &lt;span class="nb"&gt;command &lt;/span&gt;execution &lt;span class="k"&gt;in &lt;/span&gt;your terminal/UI &lt;span class="k"&gt;if &lt;/span&gt;prompted. I will
  notify you as soon as the build completes or &lt;span class="k"&gt;if &lt;/span&gt;any errors occur.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once Xcode has been configured — you can deploy the app to a local Iphone:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; flutter build ios

● Bash&lt;span class="o"&gt;(&lt;/span&gt;flutter build ios&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  I have started the flutter build ios &lt;span class="nb"&gt;command &lt;/span&gt;&lt;span class="k"&gt;in &lt;/span&gt;the background to build
  the signed app bundle.

  Please approve the execution &lt;span class="k"&gt;if &lt;/span&gt;prompted. I will &lt;span class="nb"&gt;let &lt;/span&gt;you know as soon as
  it completes.

  The signed iOS app bundle has been built successfully!

  • Output File: build/ios/iphoneos/Runner.app 

  You can now deploy it to your connected device:

    ios-deploy &lt;span class="nt"&gt;--bundle&lt;/span&gt; build/ios/iphoneos/Runner.app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and send it to an Iphone:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;● Bash&lt;span class="o"&gt;(&lt;/span&gt;ios-deploy &lt;span class="nt"&gt;--bundle&lt;/span&gt; build/ios/iphoneos/Runner.app&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;ctrl+o to &lt;span class="nb"&gt;expand&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;

  The signed application has been successfully deployed to your connected
  iOS device!

    &lt;span class="o"&gt;[&lt;/span&gt;95%] GeneratingApplicationMap                                         
    &lt;span class="o"&gt;[&lt;/span&gt;100%] InstallComplete                                                  
    &lt;span class="o"&gt;[&lt;/span&gt;100%] Installed package build/ios/iphoneos/Runner.app                  

  The game should now be visible on your device&lt;span class="s1"&gt;'s home screen.

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Screenshots or It didn’t Happen!
&lt;/h4&gt;

&lt;p&gt;Once the full Flutter App has been built — you can transfer it to an Iphone for testing:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnodziqza1wdw2n9r2mdo.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnodziqza1wdw2n9r2mdo.jpeg" width="800" height="1066"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftkdl4yf9wk7ztx7sy8qc.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftkdl4yf9wk7ztx7sy8qc.jpeg" width="800" height="1066"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  This is Fun! How do I add my own levels?
&lt;/h4&gt;

&lt;p&gt;The levels can be directly added with Antigravity CLI:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;add&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;godis&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;where&lt;/span&gt; &lt;span class="nx"&gt;strung&lt;/span&gt; &lt;span class="nx"&gt;out&lt;/span&gt; &lt;span class="nx"&gt;kids&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nx"&gt;lordagsgodis&lt;/span&gt; 
&lt;span class="err"&gt;▸&lt;/span&gt; &lt;span class="nx"&gt;Thought&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;525&lt;/span&gt; &lt;span class="nx"&gt;tokens&lt;/span&gt; &lt;span class="nx"&gt;Considering&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="nx"&gt;Placement&lt;/span&gt; 
&lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;search&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;ID&lt;/span&gt; &lt;span class="nx"&gt;checks&lt;/span&gt; &lt;span class="nx"&gt;referencing&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;prepare&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;adding&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;th&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Search&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;lvl&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="nx"&gt;checks&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;495&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;585&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;inspect&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;configurations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;▸&lt;/span&gt; &lt;span class="nx"&gt;Thought&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.8&lt;/span&gt;&lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="nx"&gt;tokens&lt;/span&gt; &lt;span class="nx"&gt;Sequencing&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;Levels&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;setLevelAudioMode&lt;/span&gt; &lt;span class="nx"&gt;method&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;prepare&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;adding&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Lördagsgodis&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;setLevelAudioMode&lt;/span&gt; &lt;span class="nx"&gt;method&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;map&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;scales&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;tempos&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;checks&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;tickSequencer&lt;/span&gt; &lt;span class="nx"&gt;inside&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;prepare&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;next&lt;/span&gt; &lt;span class="kd"&gt;set&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;replacements&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;shift&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;conditionals&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;music&lt;/span&gt; &lt;span class="nx"&gt;sequencer&lt;/span&gt; &lt;span class="nx"&gt;tickSequencer&lt;/span&gt; &lt;span class="nx"&gt;method&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;accommodate&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;progression&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;920&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;935&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;locate&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;exact&lt;/span&gt; &lt;span class="nx"&gt;Maypole&lt;/span&gt; &lt;span class="nx"&gt;check&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;initLevel&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;1060&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1070&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;1290&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1300&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;1360&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1375&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;1370&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1385&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;1460&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1475&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;ID&lt;/span&gt; &lt;span class="nx"&gt;checks&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;final&lt;/span&gt; &lt;span class="nx"&gt;Maypole&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;register&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;candy&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;throwing&lt;/span&gt; &lt;span class="nx"&gt;kids&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;HUD&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;start&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;prepare&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;insertion&lt;/span&gt; &lt;span class="nx"&gt;edit&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;545&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;585&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;▸&lt;/span&gt; &lt;span class="nx"&gt;Thought&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;1.2&lt;/span&gt;&lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="nx"&gt;tokens&lt;/span&gt; &lt;span class="nx"&gt;Refining&lt;/span&gt; &lt;span class="nx"&gt;The&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="nx"&gt;Design&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;insert&lt;/span&gt; &lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;shift&lt;/span&gt; &lt;span class="nx"&gt;subsequent&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;IDs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;re&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;calculate&lt;/span&gt; &lt;span class="nx"&gt;scores&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;950&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;985&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;locate&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;spawnEnemy&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="nx"&gt;statement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;985&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;1010&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 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&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;▸&lt;/span&gt; &lt;span class="nx"&gt;Thought&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;2.1&lt;/span&gt;&lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="nx"&gt;tokens&lt;/span&gt; &lt;span class="nx"&gt;Considering&lt;/span&gt; &lt;span class="nx"&gt;Projectile&lt;/span&gt; &lt;span class="nx"&gt;Design&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;search&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ZappaFan&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;locate&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;suitable&lt;/span&gt; &lt;span class="nx"&gt;place&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;insert&lt;/span&gt; &lt;span class="nx"&gt;CandyKid&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;Lordagsgodis&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Search&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;ZappaFan&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;2120&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;2145&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;insert&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;CandyKid&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;Lordagsgodis&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;definitions&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;right&lt;/span&gt; &lt;span class="nx"&gt;after&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;Drunkard&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;275&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;325&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;add&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;sidebar&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;tracker&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt; &lt;span class="nx"&gt;through&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;midsommer&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;madness&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;run&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;syntax&lt;/span&gt; &lt;span class="nx"&gt;check&lt;/span&gt; &lt;span class="nx"&gt;on&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;using&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;ensure&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;classes&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;configurations&lt;/span&gt; &lt;span class="nx"&gt;are&lt;/span&gt; &lt;span class="nx"&gt;syntax&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt; &lt;span class="nx"&gt;free&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Bash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;view&lt;/span&gt; &lt;span class="nx"&gt;lines&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="mi"&gt;45&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;game_overview&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;md&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;inspect&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;sequence&lt;/span&gt; &lt;span class="nx"&gt;list&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gemini&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;antigravity&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;cli&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;brain&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="nx"&gt;ba&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;4622&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;b252&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;003672&lt;/span&gt;&lt;span class="nx"&gt;e1b73f&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game_overview&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;md&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt; &lt;span class="nx"&gt;game_overview&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;md&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;describe&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;layout&lt;/span&gt; &lt;span class="nx"&gt;including&lt;/span&gt; &lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt; &lt;span class="err"&gt;●&lt;/span&gt; &lt;span class="nc"&gt;Edit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/home/&lt;/span&gt;&lt;span class="nx"&gt;xbill&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gemini&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;antigravity&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;cli&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;brain&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="nx"&gt;ba&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;4622&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;b252&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;003672&lt;/span&gt;&lt;span class="nx"&gt;e1b73f&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;game_overview&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;md&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctrl&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;I&lt;/span&gt; &lt;span class="nx"&gt;have&lt;/span&gt; &lt;span class="nx"&gt;successfully&lt;/span&gt; &lt;span class="nx"&gt;added&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;Midsommer&lt;/span&gt; &lt;span class="nx"&gt;Madness&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;featuring&lt;/span&gt; &lt;span class="nx"&gt;hyperactive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
&lt;span class="nx"&gt;sugar&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;rushed&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt; &lt;span class="nx"&gt;throwing&lt;/span&gt; &lt;span class="nx"&gt;Saturday&lt;/span&gt; &lt;span class="nx"&gt;candy&lt;/span&gt; &lt;span class="nx"&gt;at&lt;/span&gt; &lt;span class="nx"&gt;Sven&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

&lt;span class="err"&gt;###&lt;/span&gt; &lt;span class="nx"&gt;Summary&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;Changes&lt;/span&gt;
&lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="nc"&gt;Setup &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Inserted&lt;/span&gt; &lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;shifting&lt;/span&gt; &lt;span class="nx"&gt;following&lt;/span&gt; &lt;span class="nx"&gt;levels&lt;/span&gt; &lt;span class="nx"&gt;up&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ABBA&lt;/span&gt; &lt;span class="nx"&gt;Disco&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Updated&lt;/span&gt; &lt;span class="nx"&gt;all&lt;/span&gt; &lt;span class="nx"&gt;final&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;check&lt;/span&gt; &lt;span class="nx"&gt;logic&lt;/span&gt; &lt;span class="nx"&gt;throughout&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;span class="nx"&gt;Added&lt;/span&gt; &lt;span class="nx"&gt;CandyKid&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;Lordagsgodis&lt;/span&gt; &lt;span class="nc"&gt;Classes &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="p"&gt;):&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Defined&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;right&lt;/span&gt; &lt;span class="nx"&gt;after&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;Drunkard&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Behavior&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;CandyKid&lt;/span&gt; &lt;span class="nx"&gt;has&lt;/span&gt; &lt;span class="nx"&gt;high&lt;/span&gt; &lt;span class="nf"&gt;speed &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;1.8&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;low&lt;/span&gt; &lt;span class="nf"&gt;health &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;35&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;throws&lt;/span&gt; &lt;span class="nx"&gt;sweets&lt;/span&gt; &lt;span class="nx"&gt;rapidly&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Kids&lt;/span&gt; &lt;span class="nx"&gt;shiver&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;vibrate&lt;/span&gt; &lt;span class="nx"&gt;rapidly&lt;/span&gt; &lt;span class="nx"&gt;on&lt;/span&gt; &lt;span class="nx"&gt;screen&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;depict&lt;/span&gt; &lt;span class="nx"&gt;their&lt;/span&gt; &lt;span class="nx"&gt;extreme&lt;/span&gt; &lt;span class="nx"&gt;sugar&lt;/span&gt; &lt;span class="nx"&gt;rush&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Lordagsgodis&lt;/span&gt; &lt;span class="nx"&gt;are&lt;/span&gt; &lt;span class="nx"&gt;fast&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;moving&lt;/span&gt; &lt;span class="nx"&gt;candy&lt;/span&gt; &lt;span class="nf"&gt;projectiles &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;round&lt;/span&gt; &lt;span class="nx"&gt;jelly&lt;/span&gt; &lt;span class="nx"&gt;drops&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;square&lt;/span&gt; &lt;span class="nx"&gt;sweet&lt;/span&gt; &lt;span class="nx"&gt;gel&lt;/span&gt; &lt;span class="nx"&gt;blocks&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;candy&lt;/span&gt;
 &lt;span class="nx"&gt;star&lt;/span&gt; &lt;span class="nx"&gt;crosses&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;that&lt;/span&gt; &lt;span class="nx"&gt;rotate&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;flight&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="nx"&gt;come&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;variety&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;bright&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;span class="nx"&gt;Music&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Modified&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;include&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="nx"&gt;happy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;hyperactive&lt;/span&gt; &lt;span class="mi"&gt;150&lt;/span&gt; &lt;span class="nx"&gt;BPM&lt;/span&gt; &lt;span class="nx"&gt;C&lt;/span&gt; &lt;span class="nx"&gt;Major&lt;/span&gt; &lt;span class="nx"&gt;chiptune&lt;/span&gt; &lt;span class="nx"&gt;track&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nx"&gt;Level&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
 &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Lördagsgodis&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Shifted&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;conditions&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;map&lt;/span&gt; &lt;span class="nx"&gt;Levels&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;and&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;their&lt;/span&gt; &lt;span class="nx"&gt;respective&lt;/span&gt; &lt;span class="nx"&gt;custom&lt;/span&gt; &lt;span class="nx"&gt;chiptune&lt;/span&gt;
 &lt;span class="nx"&gt;hooks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;span class="nx"&gt;UI&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;Documentation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;renumerated&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;sidebar&lt;/span&gt; &lt;span class="nx"&gt;tracker&lt;/span&gt; &lt;span class="nx"&gt;list&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;show&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
 &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;Updated&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="nx"&gt;progression&lt;/span&gt; &lt;span class="nx"&gt;descriptions&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;game_overview&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;md&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary- How did we get here?
&lt;/h4&gt;

&lt;p&gt;In the first article, a Node.JS browser based webapp was built.&lt;/p&gt;

&lt;p&gt;Then this app was converted to a Native Android APK. From there- the codebase was refactored to be Flutter compatible and deployed as a Flutter Android APK. Finally- this Flutter codebase was used along with Xcode to produce an IOS compatible version from a Mac Laptop.&lt;/p&gt;

&lt;p&gt;This IOS version was downloaded to an Iphone and was fully playable.&lt;/p&gt;

</description>
      <category>antigravitycli</category>
      <category>devchallenge</category>
      <category>gamechallenge</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Lessons Learned: Deployment Trade-offs with Gemma4, NVIDIA L4, Cloud Run, and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Thu, 11 Jun 2026 14:11:07 +0000</pubDate>
      <link>https://dev.to/gde/lessons-learned-deployment-trade-offs-with-gemma4-nvidia-l4-cloud-run-and-antigravity-cli-lnl</link>
      <guid>https://dev.to/gde/lessons-learned-deployment-trade-offs-with-gemma4-nvidia-l4-cloud-run-and-antigravity-cli-lnl</guid>
      <description>&lt;p&gt;This article provides a step by step guide for debugging a Gemma 4 model to a Google Cloud Run hosted GPU enabled system. The 31B dense model was unsuccessfully deployed to the L4 GPU and a deep dive into why this model won’t fit on systems with limited GPU resources.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on Cloud Run with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/gemma-sre-self-hosted-vllm-infrastructure-agent-afda000c0943" rel="noopener noreferrer"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-31B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-31B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips/gpu-31B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_LOCATION"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"us-east4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"VLLM_BASE_URL"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"https://gpu-31b-qat-l4-devops-agent-289270257791.us-east4.run.app"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-31B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers
Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +21 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 31B model is a dense model:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://huggingface.co/google/gemma-4-31B" rel="noopener noreferrer"&gt;google/gemma-4-31B · Hugging Face&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  NVIDIA L4 on Cloud Run
&lt;/h4&gt;

&lt;p&gt;The L4 on Google Cloud Run provides a cost-effective “scale to zero” option for providing inference:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://developer.nvidia.com/blog/google-cloud-run-adds-support-for-nvidia-l4-gpus-nvidia-nim-and-serverless-ai-inference-deployments-at-scale/" rel="noopener noreferrer"&gt;Google Cloud Run Adds Support for NVIDIA L4 GPUs, NVIDIA NIM, and Serverless AI Inference Deployments at Scale | NVIDIA Technical Blog&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Quantization-Aware Training (QAT)
&lt;/h4&gt;

&lt;p&gt;One of the key issues with deploying models is available GPU memory based in the hardware footprint. Along with the new 12B model release- new versions of the model that use QAT to reduce the memory requirements have been released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/quantization-aware-training-gemma-4/" rel="noopener noreferrer"&gt;Gemma 4 QAT models: Optimizing model compression for mobile and laptop efficiency&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Attempt to Deploy The Standard 31B Model on L4
&lt;/h4&gt;

&lt;p&gt;Antigravity and the MCP server tools are used to analyze the deployment options:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; will a standard Gemma4 26AB fit on the L4 cloud run GPU with 24 GB memory?&lt;/span&gt;

  No, a standard (unquantized bfloat16 ) Gemma 4 26B model will not fit natively in the VRAM of a single 24 GB    
  NVIDIA L4 GPU.

  Here is why:

  ### 1. The Weight Math ( bfloat16 / 16-bit)

  • Parameters: 26 Billion
  • Precision: bfloat16 (requires 2 bytes per parameter)
  • Weights-only Size: 26 B × 2 bytes ≈ 𝟓𝟐 GB of memory.
  • GPU Limit: The NVIDIA L4 has only 24 GB of VRAM.

  Since the unquantized weights alone (52 GB) are more than double the total VRAM of the L4 GPU (24 GB), the model
  cannot be loaded into the GPU's memory.
  ──────
  ### 2. How to make 26B run on a single L4 GPU

  To run a 26B model on a single L4, you have two options:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Use the QAT (Quantization-Aware Training) 4-bit version ( w4a16-ct ):
      • Compressed to 4-bit, the weight footprint drops to ~13 GB, which easily fits on the 24 GB L4 GPU, leaving
      ~8-11 GB of VRAM for the KV cache.
&lt;span class="p"&gt;  2.&lt;/span&gt; CPU Offloading:
      • You can force the unquantized bfloat16 model to load by offloading more than 30 GB of weights to the host
      CPU memory. However, this is not recommended for production because swapping weights between the CPU RAM and
      GPU VRAM over the PCIe bus will make inference extremely slow (often &amp;lt;1 token/sec).

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What!?! The unquantized version of the model is larger than you would expect. The L4 Cloud Run GPU only has 24GB! Can this be done?&lt;/p&gt;

&lt;h4&gt;
  
  
  What about trying CPU offloading?
&lt;/h4&gt;

&lt;p&gt;There has to be more than one way to skin a cat!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; why is CPU offloading not recommended?&lt;/span&gt;

▸ Thought Process
  Analyzing CPU Offloading
  CPU offloading is not recommended for production environments because it introduces a severe hardware bottleneck
  that destroys inference performance.

  Here is a breakdown of the technical reasons:

  ### 1. The PCIe Bandwidth Bottleneck (The Primary Culprit)

  When you run model layers, the GPU needs to read the model weights for every single token generated.

  • GPU VRAM Bandwidth: The NVIDIA L4 has an internal memory bandwidth of ~300 GB/s.
  • PCIe Gen 4 Bandwidth (CPU ↔ GPU): The link between the host CPU RAM and the GPU maxes out at ~31.5 GB/s (and is
  often lower in virtualized cloud environments).

  Transferring weights from host CPU memory to GPU memory is 10x slower than reading them directly from VRAM. The
  GPU spends most of its time idle, waiting for the next set of weights to arrive over the PCIe bus (known as a
  "compute bubble").
  ──────
  ### 2. Severe Latency Degradation

  Because of the PCIe bottleneck, token generation speed drops off a cliff:

  • Native VRAM Serving: Typically generates 30 to 60+ tokens per second.
  • CPU Offloaded Serving: Typically drops to 1 to 5 tokens per second (or even lower for larger context windows),
  which feels sluggish and unusable for interactive chat or real-time SRE diagnostics.
  ──────
  ### 3. Increased Cloud Cost &amp;amp; CPU Overhead

  To offload weights to CPU RAM, you have to request much larger host machine sizes:

  • Extra Host RAM: You must provision at least 32 GB or 64 GB of system RAM just to hold the offloaded weights.
  • CPU Resource Contention: The CPU must actively manage the high-speed paging/swapping of layers to the GPU,
  increasing CPU overhead and potentially starving other processes (like web servers or logging agents) running on
  the same container.
  • Higher Cloud Bill: On Cloud Run, paying for large CPU and memory allocations (e.g., 8 vCPUs and 32 GB RAM)
  around the clock negates the cost advantage of using a single, efficient GPU.
  ──────
  ### Summary

  CPU offloading is a great development/debugging tool because it lets you test large models on cheap, low-VRAM
  GPUs without triggering Out-Of-Memory (OOM) errors. However, for a production API, it is always better to
  quantize the model further (e.g., using INT4/QAT) or scale up to a larger GPU (like an A100 or H100) to keep the
  entire model footprint natively in VRAM.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  QAT Model Versions
&lt;/h4&gt;

&lt;p&gt;This leaves the new QAT encoded models as the best option:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summary QAT 31B model deployment options on NVIDIA L4 Cloud Run&lt;/span&gt;

▸ Thought Process
  Considering Deployment Options
  Deploying the Gemma 4 31B QAT model ( google/gemma-4-31B-it-qat-w4a16-ct ) on a single NVIDIA L4 GPU on Cloud Run
  (Gen2) requires balancing the 24 GB VRAM limit and Cloud Run's container execution constraints.

  There are two primary deployment configurations on Cloud Run:
  ──────
  ### 1. The Concurrency-First Configuration (Current Setup)

  Designed to handle multi-user API load without running out of memory.
  • vLLM Arguments:
    --cpu-offload-gb 14                                                                                            
    --max-model-len 8192                                                                                           
    --kv-cache-dtype fp8                                                                                           
    --gpu-memory-utilization 0.90                                                                                  

  • Cloud Run Specs: 8 vCPUs, 32 GiB RAM, 1 NVIDIA L4 GPU.
  • Storage Strategy: GCS FUSE Volume Mount (with caching flags: max-conns-per-host=100;stat-cache-ttl=3600s;type-
  cache-ttl=3600s ) for model weights.
  • Performance:
      • Concurrency: Up to 512 concurrent users with 100% request success rate.
      • Latency: Moderate (swapping weights over the PCIe bus due to CPU offloading creates a speed bottleneck).
      • Cold Start Time: ~6.5 minutes (400 seconds) to mount and load the weights into memory.

  ──────
  ### 2. The Speed-First Configuration (In-VRAM Serving)

  Designed to maximize token generation speeds for a single user or a small team.

  • vLLM Arguments:
    --max-model-len 4096                                                                                           
    --kv-cache-dtype fp8                                                                                           
    --gpu-memory-utilization 0.95
    # Omit --cpu-offload-gb completely (0 offload)

  • Cloud Run Specs: 4 or 8 vCPUs, 16 or 32 GiB RAM, 1 NVIDIA L4 GPU.
  • Storage Strategy: GCS FUSE Volume Mount.
  • Performance:
      • Concurrency: Low (supports ≤32 concurrent users before VRAM memory limits queue or fail requests).
      • Latency: Very Fast (the model weights are entirely in GPU VRAM, eliminating CPU-GPU transfer bottlenecks).
      • Cold Start Time: ~5.5 minutes to load weights into VRAM.

  ──────
  ### ⚠️ Cloud Run Platform Requirements &amp;amp; Gotchas

  Whichever configuration you choose, Cloud Run requires the following settings to deploy successfully:

  • Startup Probes: Because loading a 31B parameter model takes several minutes, standard startup timeouts will
  crash the container. You must extend the startup probe:
      • initialDelaySeconds=240 (maximum Cloud Run allows)
      • periodSeconds=60 , failureThreshold=30 , timeoutSeconds=50 (gives the container up to 34 minutes to
      start up).
  • FUSE Mount Permissions: The official vllm-openai container runs as UID/GID 1001 ( vllm ). You must mount
  your GCS bucket with the options uid=1001;gid=1001 or the container will crash with a Permission Denied error.
  • No CPU Throttling: You must deploy with --no-cpu-throttling so that CPU resources remain allocated to
  coordinate with the GPU during periods of inactivity.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about the KV Cache? Can I Quant that to 4 bit?
&lt;/h4&gt;

&lt;p&gt;At first pass — it seems like the best way to optimize GPU memory is to quant the KV Cache to 4 bits- but that has side-effects:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the quant for the kv cache&lt;/span&gt;

  The KV cache is quantized to FP8 (8-bit floating point), enabled via the --kv-cache-dtype=fp8 startup flag.
  ### Key Benefits of FP8 KV Cache:
&lt;span class="p"&gt;  1.&lt;/span&gt; 50% VRAM Savings: Quantizing the KV cache from standard 16-bit ( bfloat16 ) to 8-bit ( fp8 ) cuts the memory
  required to store context history per token in half.
&lt;span class="p"&gt;  2.&lt;/span&gt; Higher Concurrency: By freeing up significant VRAM space, it allows the model to handle much higher
  concurrency levels (up to 512 concurrent users on this setup) within the same 24 GB hardware limit.
&lt;span class="p"&gt;  3.&lt;/span&gt; Negligible Quality Loss: Standard FP8 KV cache quantization maintains near-identical accuracy compared to
  unquantized bfloat16 caches.

────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; can the NVIDIA L4 use 4 bit quant for kv&lt;/span&gt;

▸ Thought for 2s, 325 tokens
  Considering Hardware Support
  Technically yes, but it is not recommended for the NVIDIA L4 in production due to hardware limitations and       
  performance trade-offs.

  Here is the breakdown of why:

  ### 1. Lack of Native Hardware Support

  The NVIDIA L4 (Ada Lovelace architecture) has native hardware Tensor Core support for FP8 and INT8 data formats.
  It does not have native hardware acceleration for 4-bit calculations (like INT4 or FP4) inside the attention
  layers. To use a 4-bit KV cache, the GPU must dequantize the values back to FP16 or FP8 on-the-fly during
  attention computation, adding significant arithmetic overhead.

  ### 2. The "De-acceleration" Effect

  Because of the on-the-fly dequantization overhead, running a 4-bit KV cache on the L4 can actually reduce your   
  token generation throughput (tokens/sec) compared to FP8, even though it saves more VRAM.

  ### 3. Serious Quality Degradation

  While FP8 KV cache quantization is virtually lossless compared to bfloat16 , 4-bit KV cache quantization results
  in noticeable loss of model quality. The model is much more likely to lose track of long-context reasoning,
  generate repetitive text, or fail to follow complex prompt instructions.

  ### Summary

  For the NVIDIA L4, FP8 is the optimal sweet spot—providing the maximum VRAM savings possible without sacrificing
  speed or model accuracy.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So for the L4 hardware footprint — an 8 bit KV Cache is the best trade off between memory usage and performance.&lt;/p&gt;

&lt;p&gt;This deployment looks feasible:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the memory breakdown on the GPU&lt;/span&gt;

▸ Thought for 2s, 450 tokens
  Analyzing GPU Memory Usage
  I will query the logs to retrieve the exact memory profiling breakdown reported by vLLM on startup.

● Bash(gcloud logging read "resource.type=cloud_run_revision AND resource.labels.service_name=gpu-31b-qat-l4-devops-
...)
● gpu-devops-agent/status_vllm(vLLM Status)
● gpu-devops-agent/analyze_gpu_logs(GPU Logs Analysis)
● ListDir(/home/xbill/gemma4-tips/gpu-31B-qat-L4-devops-agent)
● Read(/home/xbill/gemma4-tips/gpu-31B-qat-L4-devops-agent/benchmark_report_summary.md)
● gpu-devops-agent/get_vllm_gpu_deployment_config(GPU deployment configuration)
● Search(Search server.py)
● Read(/home/xbill/gemma4-tips/gpu-31B-qat-L4-devops-agent/server.py) (ctrl+o to expand)

▸ Thought for 3s, 641 tokens
  Analyzing VRAM Allocation
  On the NVIDIA L4 GPU (24 GB physical VRAM, ~22.96 GiB usable), the memory breakdown for the Gemma 4 31B QAT model
  deployment ( google/gemma-4-31B-it-qat-w4a16-ct ) is as follows:

  ### 📊 GPU Memory Allocation Breakdown

   Memory Segment | Size (GB) | Percentage of Total | Purpose / Configuration Details
  ----------------------|-----------|---------------------|--------------------------------------------------------
   Total Available VRAM | 24.00 GB | 100% | Physical VRAM limit on a single NVIDIA L4.
● Read(/home/xbill/gemma4-tips/gpu-31B-qat-L4-devops-agent/model_comparison.md)
   vLLM Reserved Budget | 21.60 GB | 90% | Controlled by --gpu-memory-utilization=0.90 to
                        | | | allocate a dedicated pool for vLLM.
   GPU Model Weights | ~5.80 GB | ~24% | The remaining weight footprint on the GPU. The rest
                        | | | (~13.6 GB of the ~19.5 GB total model footprint) is
                        | | | offloaded to the CPU host RAM (from the allocated      
                        | | | 32Gi Cloud Run memory) using --cpu-offload-gb=14 .
   KV Cache Pool (FP8) | ~15.80 GB | ~66% | Memory allocated for request context. By configuring   
                        | | | --kv-cache-dtype=fp8 , the memory required per token
                        | | | is cut by 50%, allowing for a ~64x boost in concurrent 
                        | | | capacity (up to 512 concurrent users).
   CUDA &amp;amp; OS Overhead | 2.40 GB | 10% | Unallocated headroom reserved for CUDA context
                        | | | initialization, workspace memory, runtime PyTorch
                        | | | kernels, and operating system overhead to prevent out-
                        | | | of-memory (OOM) crashes.

  ### 💡 Key SRE &amp;amp; DevOps Takeaways

  • Standard 31B vs QAT 31B: Without quantization and offloading, the standard 31B model in bfloat16 requires
  over 60 GB of VRAM for weights alone, which fails to load on a single L4 GPU.
  • CPU Offloading: Setting --cpu-offload-gb=14 is what makes this model run successfully on a single L4. It
  splits the weight storage between the host RAM and GPU VRAM, keeping the VRAM active weight footprint low enough
  • FP8 KV Cache: Using FP8 quantization for the KV cache maximizes context capacity, enabling the model to support
  high concurrency (up to 512 concurrent users at 100% request success rate).
  to leave significant room for the KV cache.

────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; what is the context size&lt;/span&gt;

  The configured context size for this deployment is 8,192 tokens, defined by the --max-model-len=8192 argument
  in the vLLM container startup settings.
  ### Key Details:
  • Configured Limit: 8,192 tokens (caps the maximum context window per request to prevent VRAM depletion).
  • Quantization Efficiency: Since --kv-cache-dtype=fp8 is enabled, the memory footprint of this 8K context is
  halved compared to native 16-bit precision, leaving plenty of VRAM to maintain high concurrency.
────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; are there any better memory layouts? or is this the best?&lt;/span&gt;

▸ Thought Process
  Considering Memory Layouts
  This layout is highly optimized for high concurrency under strict hardware limitations, but whether it is the
  "best" depends on your primary performance goal (e.g., maximizing request throughput vs. minimizing single-user
  latency).

  Here is an analysis of the current layout and alternative, potentially better memory layouts depending on your
  needs.
  ──────
  ### 1. The Current Layout (The Concurrency-First Layout)

  • Configuration: --cpu-offload-gb=14 , --max-model-len=8192 , --kv-cache-dtype=fp8 , --gpu-memory-           
  utilization=0.90 
  • How it works: By offloading 14 GB of model weights to the host CPU RAM, only ~5.5 GB of weights reside on
  the GPU at any one time. This leaves a massive ~15.8 GB of VRAM open for the KV Cache.
  • Pros: Supports up to 512 concurrent users with a 100% success rate.
  • Cons: Single-user latency (time-to-first-token and inter-token latency) is slower because active weights must
  be continuously transferred from host CPU RAM to GPU VRAM during the forward pass.
  ──────
  ### 2. Alternative Layout A: The Low-Latency/High-Speed Layout (Recommended for low concurrency)

  If you only need to support a small number of concurrent requests (e.g., &amp;lt;16 or 32 users) but want much faster   
  token generation speed, you should run the model entirely on the GPU.

  • Configuration: --cpu-offload-gb=0 (or remove the flag), --max-model-len=4096 , --kv-cache-dtype=fp8 , --  
  gpu-memory-utilization=0.95 
  • How it works: All ~13 GB of the 31B QAT weights are loaded into VRAM. With a tighter max context length of   
  4096 , the KV cache size is restricted, fitting the remaining ~9 GB of VRAM.
  • Pros: Maximum inference speed. No CPU-to-GPU transfer bottlenecks during inference.
  • Cons: Concurrency limits will drop (above 32-64 concurrent users, you may encounter OOM errors or requests
  being queued).
  ──────
  ### 3. Alternative Layout B: The 12B QAT "Sweet Spot" Layout

  If you want the best of both worlds (zero offloading latency and high concurrency) on a single L4 GPU, moving
  down to the 12B QAT model is often a better production choice.

  • Configuration: Use google/gemma-4-12B-it-qat-w4a16-ct , --cpu-offload-gb=0 , --max-model-len=8192 
  • How it works: The 12B QAT model weights are only ~6 GB . The entire model fits on the L4 GPU with zero
  offloading, leaving ~16 GB of VRAM for the KV cache.
  • Pros: Extremely fast token generation, supports high concurrency, and retains high reasoning accuracy.
  ──────
  ### Summary Recommendation

  • Use the current layout if you must serve the 31B model to hundreds of users simultaneously.
  • Switch to Alternative Layout A (eliminate offloading, reduce context to 4K) if you want the fastest response   
  time for a single user/small team.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So the trade-off becomes context size vs concurrency to optimize the limited GPU memory.&lt;/p&gt;

&lt;h4&gt;
  
  
  Did that Voodoo Work?
&lt;/h4&gt;

&lt;p&gt;The Cloud Run Deployment was re-started:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; is the startup time enough for the health check timeout on cloud run&lt;/span&gt;

▸ Thought for 2s, 479 tokens
  Analyzing Startup Time
  Yes, the startup probe configuration is more than sufficient for the model load time:

  ### Startup Probe Configuration breakdown:

  • initialDelaySeconds=240 : Cloud Run will wait 4 minutes (240 seconds) before sending the first health check
  request.
  • periodSeconds=60 : After the initial delay, it checks health every 60 seconds.
  • failureThreshold=30 : It allows up to 30 failed health checks before declaring the deployment dead.
  • timeoutSeconds=50 : Each individual health check request is allowed 50 seconds to respond.

  ### Total Startup Budget:&lt;span class="sb"&gt;

    Total Timeout Budget = 240 s + (30 × 60 s) = 2040 seconds (≈34 minutes)

&lt;/span&gt;  Typically, mounting the model weights via GCS FUSE and loading the ~13 GB Gemma 4 31B QAT weights into GPU memory
  takes between 3 to 8 minutes on a cold start. Therefore, the 34-minute total budget provides a very safe margin
  of error.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Wuhoo. We have deployment!&lt;/p&gt;

&lt;h4&gt;
  
  
  Did that tweak work?
&lt;/h4&gt;

&lt;p&gt;The model deployment was re-checked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  Based on the system logs and vLLM configuration of the active Cloud Run instance (Revision gpu-31b-qat-l4-devops-
  agent-00010-9jt ), here is the summary of memory allocation:

  ### 📟 GPU VRAM Allocation (NVIDIA L4 — 24 GB Total VRAM)

  • GPU Memory Pool Limit ( --gpu-memory-utilization ): 90% of VRAM (~21.6 GB) is allocated to the vLLM process.
  • Weights Compression: Utilizing Quantization-Aware Training (QAT) 4-bit weights ( w4a16-ct format) allows the
  31B model to fit comfortably in VRAM. (Without QAT, a standard 31B bfloat16 model requires ~62 GB of VRAM,
  which is impossible to host on a single L4).
  • KV Cache Configuration:
      • Precision: FP8 ( --kv-cache-dtype fp8 ), cutting KV cache token footprint in half.
      • Capacity: 48,161 tokens allocated for KV cache.
  • CUDA Graph Memory Profiling: PIECEWISE = 5 (largest context length 16), FULL = 4 (largest context length 8).
  ──────
  ### 🖥️ System RAM Allocation (Cloud Run Container — 32 GB Total RAM)

  • Provisioned Memory: 32 GiB allocated to the container.
  • CPU Offloading ( --cpu-offload-gb ): 14.0 GB of system RAM is designated for CPU offloading of weight
  computations, reducing active VRAM usage.
  • Loading Strategy: lazy safetensors loading strategy to minimize memory spikes on startup.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Uh-Oh. The model seems sluggish and that CPU offloading doesn’t look like it is helping!&lt;/p&gt;

&lt;p&gt;Time for the smaller context but no offloading option:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The query appears to hang (or proceed extremely slowly) due to the current vLLM CPU Offloading configuration on
  the Cloud Run deployment:

  ### 🔍 Diagnostic Details
&lt;span class="p"&gt;
  1.&lt;/span&gt; Low Generation Throughput: The server logs show the generation throughput is currently running at only 0.8 to 
&lt;span class="p"&gt;  1.&lt;/span&gt;6 tokens/sec:
    Engine 000: Avg prompt throughput: 0.0 tokens/s, Avg generation throughput: 1.6 tokens/s, Running: 2 reqs      
&lt;span class="p"&gt;
  2.&lt;/span&gt; The Cause: The service is running with --cpu-offload-gb=14 (the default layout). Because some layers/weights
  of the model are offloaded to system memory (CPU), vLLM must swap data between system RAM and GPU VRAM constantly
  during inference, resulting in extremely slow token generation that feels like a hang.
  ──────
  ### ⚡ How to Fix (Deploy in Low-Latency Mode)
  You can redeploy the service in Low-Latency/High-Speed Layout. This disables CPU offloading ( --cpu-offload-gb=0 
  ), runs the entire model on the GPU, and limits the context length to 4096 to ensure it fits:

  You can invoke the deploy_vllm tool with the low_latency flag set to True :

  • MCP Tool: deploy_vllm(low_latency=True) 
  This will update the service parameters to:
  • --cpu-offload-gb=0 (Run entirely on GPU)
  • --max-model-len=4096 
  • --gpu-memory-utilization=0.95 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  But Will it Blend?
&lt;/h4&gt;

&lt;p&gt;Now the deployment status can be reviewed again:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  When we updated the default deployment to run entirely on the GPU ( --cpu-offload-gb=0 ), the container crashed
  during initialization with the following error:

  │ torch.OutOfMemoryError: CUDA out of memory. Tried to allocate 2.62 GiB. GPU 0 has a total capacity of 21.96   
  GiB
  │ of which 2.15 GiB is free. Process 1148 has 19.81 GiB memory in use. 

  #### Why did this happen?
&lt;span class="p"&gt;
  1.&lt;/span&gt; Pre-Allocation Limit ( --gpu-memory-utilization=0.95 ): By default in low-latency mode, we set the GPU memory
  utilization to 0.95 (95%). This instructs vLLM to reserve 95% of the total L4 VRAM (~20.86 GB) for its model
  weights and KV cache pool.
&lt;span class="p"&gt;  2.&lt;/span&gt; PyTorch Compilation Overhead: This leaves only 5% of VRAM (~1.1 GB) unallocated. During startup, vLLM runs a
  warmup step to profile memory and capture CUDA graphs for accelerated execution.
&lt;span class="p"&gt;  3.&lt;/span&gt; The Crash: During this warmup compilation phase, PyTorch tried to allocate an intermediate activation tensor
  of 2.62 GiB, but only 2.15 GiB of free VRAM was available, triggering the CUDA OOM crash.
  ──────
  ### 🛠️ The Resolution

  We modified the low-latency parameter defaults in server.py to reduce --gpu-memory-utilization from 0.95 
  to 0.85 (85%):

  • More Headroom: This reserves 15% of the VRAM (~3.3 GB) for PyTorch workspace, activation tensors, and CUDA
  graph warming.
  • No OOM: The 3.3 GB headroom easily accommodates the 2.62 GiB allocation request.
  • High Token Capacity: At 85% utilization, the KV cache pool still has room for ~47,000 tokens (plenty for high
  concurrency).

  The redeployment is currently running to apply this fix. I will notify you as soon as it completes.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Looks like it cut it too close! GPU memory is extremely tight. The deployment is restarted. Still no dice! This model does not want to run!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt; I have updated the low-latency configuration to use no CPU offloading ( --cpu-offload-gb=0 ) while incorporating
  eager execution mode ( --enforce-eager ) to bypass CUDA graph memory overhead.

  ### ⚡ Updates Applied
&lt;span class="p"&gt;  1.&lt;/span&gt; Configured GPU-Only Eager Mode:
      • Changed --cpu-offload-gb=0 back to ensure 100% execution on GPU.
      • Added the --enforce-eager flag to disable CUDA graph profiling/capture. This frees up the ~2.6 GB VRAM
      workspace that PyTorch otherwise reserves during compilation startup, allowing the entire model weights and
      KV cache to fit on the L4 VRAM without offloading.
      • Restored --gpu-memory-utilization=0.95 to maximize token capacity.
&lt;span class="p"&gt;  2.&lt;/span&gt; Synchronized Code &amp;amp; Configs: Applied these configuration parameters across server.py, the Makefile,
  and the unit tests in test_agent.py.
&lt;span class="p"&gt;  3.&lt;/span&gt; Triggered Redeployment: Initiated the deployment task in the background.

  I will monitor the progress of the revision creation and let you know when the service is online.

────────────────────────────────────────────────────────────
&lt;span class="gt"&gt;&amp;gt; what do these changes do&lt;/span&gt;

  Here is a breakdown of what the latest changes do and how they solve both the latency and memory constraints on
  the NVIDIA L4 GPU (24 GB VRAM):

  ### 1. --cpu-offload-gb=0 (Run 100% on GPU)

  • What it does: Bypasses offloading any layer weights to system RAM.
  • Why it matters: Previously, offloading 14 GB of the model weights to the CPU forced the engine to copy
  computations back and forth over the PCIe bus during every forward pass. Eliminating offloading increases
  generation speeds dramatically (from a slow ~1.6 tokens/sec to native hardware speeds of 15–30+ tokens/sec).

  ### 2. --enforce-eager (Bypass CUDA Graphs)

  • What it does: Forces vLLM to run in eager execution mode, disabling CUDA graph capturing at startup.
  • Why it matters: By default, vLLM traces and compiles CUDA graphs to optimize execution latency. However, this
  tracing/profiling process requires allocating a large temporary memory workspace of ~2.6 GB VRAM at startup.
  Because a 31B model already consumes almost the entire 24 GB VRAM, that 2.6 GB workspace triggered the CUDA Out-
  of-Memory (OOM) crash. Disabling CUDA graphs saves this memory overhead, allowing the weights to load safely.

  ### 3. --gpu-memory-utilization=0.95 (Maximize Cache Space)

  • What it does: Raises the VRAM budget back to 95% of total GPU memory.
  • Why it matters: Now that we have bypassed the 2.6 GB CUDA graph tracing overhead, we can safely expand vLLM's
  active memory pool to 95%. This maximizes the space available for the FP8 KV cache, allowing the server to handle
  high numbers of concurrent users without running out of context memory.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One more deployment:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The CUDA Out of Memory (OOM) error occurs during the model weight loading/initialization phase, which happens
  before the engine reserves any VRAM for the context window (KV Cache):
&lt;span class="p"&gt;
  1.&lt;/span&gt; Static Weights Size: The Gemma 4 31B model's static weights are ~15.5 GiB (quantized to 4-bit).
&lt;span class="p"&gt;  2.&lt;/span&gt; Vocabulary &amp;amp; Output Layer Embeddings: The model has a very large vocabulary embedding and Language Model (LM)
  head, which together account for another ~4.7 GiB.
&lt;span class="p"&gt;  3.&lt;/span&gt; Framework/CUDA Runtime Overhead: PyTorch, CUDA context variables, and internal drivers require ~1.5 to 2.0 GiB
  of overhead.

  Summing these up:&lt;span class="sb"&gt;

    Total Base VRAM = 15.5 GiB (Weights) + 4.7 GiB (Embeddings) + 2.0 GiB (Overhead) ≈ 22.2 GiB

&lt;/span&gt;  Because a single NVIDIA L4 GPU has exactly 24 GB (22.35 GiB usable) of VRAM, loading 100% of these parameters
  onto the GPU leaves almost no space left for PyTorch's execution context, causing the engine to crash during
  startup with a torch.OutOfMemoryError before it even has the chance to configure a context window of any size.

  ### Why the 5 GB CPU offload compromise works

  By setting --cpu-offload-gb=5 , vLLM's UVAOffloader moves only the vocabulary embeddings and LM head (~4.7    
  GiB) into host CPU RAM, leaving 100% of the transformer layers (the actual attention/computation layers) running 
  on the GPU.

  • No Compute Bottleneck: Because vocabulary lookup only occurs once at the start of a prompt and once when
  decoding a token, offloading it has a negligible effect on latency.
  • Full GPU Core Utilization: The actual heavy-lifting attention layers are entirely preserved in VRAM, allowing
  the model to generate tokens at full speed.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;How about this approach?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;▸ Thought for 1s, 2.4k tokens
  Analyzing Server Configurations
  The generation speed is slow (~2 tokens/sec) because we are forced to offload the model's vocabulary embeddings
  and language model (LM) head to CPU host memory.

  ### Why this bottlenecks performance

  Even if you shrink the context window to 2048 or 1024 , the static model parameters themselves are too large
  to fit in the L4 GPU's VRAM:

  • Transformer Layers (INT4): ~15.5 GiB
  • Vocabulary Embedding &amp;amp; LM Head (BF16): ~9.4 GiB (5.05 billion parameters)
  • Total Model Weights: ~24.9 GiB
  • NVIDIA L4 GPU Limit: 24.0 GB (approx. 22.35 GiB usable in practice)

  Because the weights alone (~24.9 GiB) exceed the L4's physical VRAM limit, setting --cpu-offload-gb=0 will
  result in an immediate CUDA Out of Memory error during boot, regardless of how small the context window is.

  With --cpu-offload-gb=5 active, vLLM offloads the LM head matrix to CPU RAM. During generation, the model must
  execute the LM head lookup for every single generated token. Reading these offloaded weights from CPU RAM is
  bottlenecked by the CPU memory bandwidth and the PCIe bus, restricting token generation to ~2 tokens/second.
  ──────
  ### How to get high speed (30+ tokens/sec)

  You have two main paths to avoid CPU offloading and achieve fast generation speeds:

  #### Option 1: Use a Smaller Model (Recommended for L4 GPU)

  If you must run on a single NVIDIA L4 GPU, you can switch to a smaller model footprint that fits 100% in VRAM:

  • Gemma 4 12B QAT ( google/gemma-4-12b-it-qat-w4a16-ct ): The weights fit comfortably on the L4 GPU, leaving
  plenty of VRAM for the KV cache and enabling lightning-fast generation.
  • Gemma 4 4B QAT ( google/gemma-4-4b-it-qat-w4a16-ct ).

  #### Option 2: Deploy to a GPU with More VRAM

  If you need to use the 31B QAT model, you can run it on a GPU instance with a larger memory footprint:

  • NVIDIA RTX 6000 Ada (48GB VRAM)
  • NVIDIA A100 (40GB or 80GB VRAM)

  On these GPUs, you can set --cpu-offload-gb=0 and run the model completely in VRAM.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What about a low-end TPU?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; is v6e-1 an option ?&lt;/span&gt;

● WebSearch(GCP TPU v6e minimum slice size v6e-1 v6e-4) (ctrl+o to expand)

  Yes, v6e-1 is a fully supported option on Google Cloud.

  Here are the details for deploying to a v6e-1 :

  ### 🛠 Hardware Topology

  • GCP Accelerator Type: v6e-1 (which uses a 1x1 TPU chip topology).
  • Machine Type: ct6e-standard-1t (contains 1 TPU chip and 1/8th of a physical TPU host slice).
  • Cost: $1.375 per hour (or ~$33.00/day since TPUs must run continuously).

  ### 🚀 Why it's a great fit for Gemma 31B QAT

  Because a single TPU v6e chip provides 32 GB of high-bandwidth memory (HBM), you can load the entire 31B model
  weights + embeddings + LM head directly into the TPU's memory without any CPU offloading:

  • Footprint: ~27.5 GB total for the model and runtime.
  • Remaining Memory: ~4.5 GB remains free to act as the KV cache context window.
  • Performance: Because the vocabulary embeddings and LM head remain 100% in local high-speed HBM (bandwidth of 1.
  63 Terabytes per second), it will generate tokens at full speed (30+ tokens/sec) instead of crawling at 2
  tokens/sec.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about Cost Trade-offs?
&lt;/h4&gt;

&lt;p&gt;A high level cost analysis was done:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; how much more expensive are these options?&lt;/span&gt;

● Read(/home/xbill/gemma4-tips/gpu-31B-6000-devops-agent/cost_per_token_analysis.md) (ctrl+o to expand)

▸ Thought Process
  Analyzing Cloud Costs
  Here is a cost comparison of the active serving options on Google Cloud Platform (GCP).

   Deployment Option | Active Hourly… | Sca… | Daily Cost (If Lef… | Primary Use Case
  ---------------------------------|----------------|------|---------------------|---------------------------------
   Current Setup: 1x L4 GPU (Cloud | ~$1.37 / hour | Yes | $0.00 (Spins down | Low-concurrency, spiky
   Run) | | | to 0) | workloads (runs slow).
   Option A: 2x L4 GPUs (GKE / | ~$1.36 / hour | No | ~$32.64 / day | Balanced production APIs. Runs
   GCE) | | (Unl | | at full speed.
                                   | | ess | |
                                   | | usin | |
                                   | | g | |
                                   | | GKE | |
                                   | | Auto | |

  ### 💳 Hardware Cost Breakdown
                                   | | scal | |
                                   | | er) | |
   Option B: 1x RTX 6000 Pro | ~$3.76 / hour | Yes | $0.00 (Spins down | Spiky developers/SRE workflows
   (Cloud Run) | | | to 0) | requiring full speed.
   Option C: Cloud TPU v6e-4 (VM | ~$5.50 / hour | No | $132.00 / day | 24/7 high-throughput production
   Slice) | | | | (especially long-context).
  ──────
  ### 💡 Financial Recommendations
&lt;span class="p"&gt;
  1.&lt;/span&gt; For Spiky/Occasional SRE Diagnostics (Developers run it on-demand):
      • Winner: RTX 6000 Pro (Cloud Run).
      • Even though the hourly rate ($3.76/hr) is higher than the L4 GPU, because it scales to zero when idle, you
      only pay when active. If your team uses it for a total of 2 hours per day, your daily bill is only $7.52/day,
      and you get maximum generation speeds (30+ tokens/sec).
&lt;span class="p"&gt;  2.&lt;/span&gt; For Spiky SRE Diagnostics but on a Budget:
      • Winner: Current 1x L4 GPU (Cloud Run).
      • If you don't mind the slow ~2 tokens/second generation speed during SRE query investigations, this is the
      cheapest option by far, as you pay ~$1.37/hr only when queries are running.
&lt;span class="p"&gt;  3.&lt;/span&gt; For 24/7 Production/API Gateways:
      • Winner: Cloud TPU v6e-4 (or GKE with 2x L4s if context windows are short).
      • TPUs are significantly more cost-efficient per million tokens when running continuous, high-concurrency, or
      long-context workloads. For long contexts, TPUs perform 8x cheaper per token than GPUs due to their high
      memory bandwidth.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;Not every deployment is successful. Beyond storing model weights, the KV cache, context window, and initial setup need fast GPU memory to deploy successfully. The key to sizing a deployment with hardware constraints is managing the GPU memory and validating the trade-offs for latency and throughput.&lt;/p&gt;

</description>
      <category>antigravitycli</category>
      <category>mcps</category>
      <category>gemma4</category>
      <category>googlecloudrun</category>
    </item>
    <item>
      <title>Deployment Planning with Gemma 26B, NVIDIA L4, MCP, Cloud Run, and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Wed, 10 Jun 2026 17:37:21 +0000</pubDate>
      <link>https://dev.to/gde/deployment-planning-with-gemma-26b-nvidia-l4-mcp-cloud-run-and-antigravity-cli-kn0</link>
      <guid>https://dev.to/gde/deployment-planning-with-gemma-26b-nvidia-l4-mcp-cloud-run-and-antigravity-cli-kn0</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to a Google Cloud Run hosted GPU enabled system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on Cloud Run with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/gemma-sre-self-hosted-vllm-infrastructure-agent-afda000c0943" rel="noopener noreferrer"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Python MCP Documentation
&lt;/h4&gt;

&lt;p&gt;The official GitHub Repo provides samples and documentation for getting started:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/modelcontextprotocol/python-sdk" rel="noopener noreferrer"&gt;GitHub - modelcontextprotocol/python-sdk: The official Python SDK for Model Context Protocol servers and clients&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-26B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-26B-qat-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips/gpu-26B-qat-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_LOCATION"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"us-east4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"VLLM_BASE_URL"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"https://gpu-26b-qat-l4-devops-agent-289270257791.us-east4.run.app"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers
Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +21 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; get_help

Here is the help documentation and active environment configuration for the GPU vLLM DevOps Agent:

### ⚙️ Active Environment Configuration

• Project ID ( GOOGLE_CLOUD_PROJECT ): aisprint-491218 
  • Region ( GOOGLE_CLOUD_LOCATION ): us-east4 
  • Model Name ( MODEL_NAME ): /mnt/models/gemma-4-26B-A4B-it 
  • GCS Bucket ( BUCKET_NAME ): aisprint-491218-bucket 
  • vLLM Endpoint ( VLLM_BASE_URL ): https://gpu-26b-l4-devops-agent-289270257791.us-east4.run.app 
  • Active Mode: Running in CLOUD RUN mode targeting NVIDIA L4 GPU in us-east4 .
  ──────
  ### 🧰 Available MCP Tools

#### 🐳 Infrastructure &amp;amp; Deployment

• deploy_vllm : Deploys vLLM to Cloud Run GPU (NVIDIA L4 in us-east4 ).
  • destroy_vllm : Deletes the Cloud Run vLLM service.
  • status_vllm : Checks the status of the Cloud Run vLLM service.
  • update_vllm_scaling : Updates min/max instances for scaling.
  • get_vllm_deployment_config : Generates the gcloud deployment command.
  • get_vllm_gpu_deployment_config : Generates a GKE manifest for GPU (NVIDIA L4).
  • check_gpu_quotas : Checks L4 and other GPU quotas for a region.

#### 📦 Model Management

• list_vertex_models : Lists models in the Vertex AI Registry.
  • list_bucket_models : Lists model weights in the GCS bucket.
  • save_hf_token : Securely saves a Hugging Face API token to Secret Manager.
  • get_vertex_ai_model_copy_instructions : Instructions to copy a model from Vertex AI Model Garden to GCS.
  • get_huggingface_model_copy_instructions : Instructions to download a model from Hugging Face and upload it to GCS.
  • get_huggingfacehub_download_path : Resolves the local cache path using huggingface_hub .

#### 📊 Monitoring &amp;amp; Status

• get_system_status : Provides a high-level status dashboard of the Cloud Run service and health.
  • get_endpoint : Verifies connectivity and returns the active service URL.
  • get_model_details : Retrieves detailed model metadata and engine state from /v1/models .
  • verify_model_health : Deep health check by querying the model with a simple prompt and measuring latency.

#### 📈 Performance &amp;amp; Benchmarking

• run_benchmark : Runs performance/concurrency benchmark sweeps against the Cloud Run vLLM GPU endpoint.

#### 💬 Interaction &amp;amp; Diagnostics

• query_gemma4 : Primary tool to query the self-hosted model with standard chat message format.
  • query_gemma4_with_stats : Queries the model and returns streaming performance statistics (TTFT, throughput).
  • query_vllm : Direct text completions querying tool.
  • analyze_cloud_logging : Fetches logs from GCP Logging and analyzes them using the model.
  • analyze_gpu_logs : Fetches Cloud Run logs and uses Gemma 4 to analyze them for SRE/DevOps errors.
  • suggest_sre_remediation : Suggests remediation plans for SRE errors using the model.
  ──────
  ### 📂 Key Source Code Reference Files

• MCP Server Implementation: server.py
  • Project Documentation: README.md
  • Agent Test Suite: test_agent.py
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 26AB model is a combination of experts model:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://huggingface.co/google/gemma-4-26B-A4B" rel="noopener noreferrer"&gt;google/gemma-4-26B-A4B · Hugging Face&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  NVIDIA L4 on Cloud Run
&lt;/h4&gt;

&lt;p&gt;The L4 on Google Cloud Run provides a cost-effective “scale to zero” option for providing inference:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://developer.nvidia.com/blog/google-cloud-run-adds-support-for-nvidia-l4-gpus-nvidia-nim-and-serverless-ai-inference-deployments-at-scale/" rel="noopener noreferrer"&gt;Google Cloud Run Adds Support for NVIDIA L4 GPUs, NVIDIA NIM, and Serverless AI Inference Deployments at Scale | NVIDIA Technical Blog&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Quantization-Aware Training (QAT)
&lt;/h4&gt;

&lt;p&gt;One of the key issues with deploying models is available GPU memory based in the hardware footprint. Along with the new 12B model release- new versions of the model that use QAT to reduce the memory requirements have been released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/quantization-aware-training-gemma-4/" rel="noopener noreferrer"&gt;Gemma 4 QAT models: Optimizing model compression for mobile and laptop efficiency&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Attempt to Deploy The Standard 26AB Model on L4
&lt;/h4&gt;

&lt;p&gt;Antigravity and the MCP server tools are used to analyze the deployment options:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; will a standard Gemma4 26AB fit on the L4 cloud run GPU with 24 GB memory?

  I will inspect the local documentation files, specifically model_comparison.md and benchmark_report_summary.md, to
find the precise
  details of running standard Gemma 4 26B vs QAT 26B on an L4 GPU.

● Read(/home/xbill/gemma4-tips/gpu-26B-qat-L4-devops-agent/model_comparison.md) (ctrl+o to expand)

  No, the standard Gemma 4 26B Standard (bfloat16) model will not fit on a single NVIDIA L4 GPU with 24 GB VRAM:

  1. Standard 26B (bfloat16) Weight Footprint: Unquantized bfloat16 weights require over 52 GB of VRAM just to
  load the model. This completely exceeds the 24 GB limit of a single L4 GPU, leading to Out of Memory (OOM) errors
  during startup or requiring massive offloading that degrades performance.
  2. The 26B QAT MoE Solution: To run a 26B-class model on a single L4 GPU, you must use the Quantization-Aware    
  Training (QAT) MoE version ( google/gemma-4-26B-A4B-it-qat-w4a16-ct ). It reduces the weight footprint to ~13 GB,
  leaving ~11 GB of VRAM for the KV cache. This enables stable operation and supports concurrency levels up to 512
  users.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What!?! The unquantized version of the model is larger than you would expect. The L4 Cloud Run GPU only has 24GB! Can this be done?&lt;/p&gt;

&lt;h4&gt;
  
  
  QAT Model Versions
&lt;/h4&gt;

&lt;p&gt;This leaves the new QAT encoded models as the best option:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summary QAT 26AB model deployment options&lt;/span&gt;

▸ Thought for 2s, 912 tokens
  Reviewing QAT Deployment Options
  The Gemma 4 26B QAT (Quantization-Aware Training) models represent a Mixture-of-Experts (MoE) architecture with
  26B total parameters (activating ~4B per token).

  Here is a summary of the official deployment formats and target engines available for the Gemma 4 26B QAT model:

  ### 1. Cloud Serving (High-Throughput Engines)

  • Format Suffix: -qat-w4a16-ct (e.g., google/gemma-4-26B-A4B-it-qat-w4a16-ct )
  • Serialization: Serialized natively in the compressed-tensors (ct) format.
  • Target Engines: vLLM and SGLang.
  • Use Case: Production-grade, high-concurrency cloud serving on mid-tier datacenter GPUs (like a single NVIDIA L4
  GPU with 24 GB VRAM).
  • VRAM Footprint: ~13 GB (leaving ~11 GB for KV cache to support up to 512 concurrent users).

  ### 2. Local Desktop &amp;amp; Edge Deployment (CPU/GPU Co-serving)

  • Format Suffix: -qat-q4_0-gguf 
  • Target Engines: llama.cpp, LM Studio, and Ollama.
  • Use Case: Local development, offline serving on consumer laptops (Apple Silicon M-series, Windows/Linux
  desktops with consumer GPUs), or CPU-only servers.
  • Benefit: Zero-setup drop-in compatibility and fast local CPU execution.

  ### 3. Speculative Decoding (High-Speed Inference)

  • Format Suffix: -qat-q4_0-unquantized (Primary Model) paired with -qat-q4_0-unquantized-assistant (Drafter)
  • Target Engines: Specialized inference engines supporting Multi-Token Prediction (MTP) draft models.
  • Use Case: Extreme speed requirements. Runs the primary 26B model alongside a matching smaller drafter model to
  drastically accelerate token generation times.

  ### 4. Custom Downstream Formats

  • Format Suffix: -qat-q4_0-unquantized 
  • Use Case: Research, custom compilation, or converting weights into other platform-specific formats (such as
  Apple MLX). It provides the half-precision weights extracted directly from the QAT training pipeline before
  serialization.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about the KV Cache? Can I Quant that to 4 bit?
&lt;/h4&gt;

&lt;p&gt;At first pass — it seems like the best way to optimize GPU memory is to quant the KV Cache to 4 bits- but that has side-effects:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; what is the quant for the kv cache

  The KV cache is quantized to FP8 (8-bit floating point) precision.

  In our vLLM deployment, this is enabled via the --kv-cache-dtype fp8 startup flag. Using FP8 quantization cuts
  the memory footprint of the KV cache roughly in half compared to 16-bit precision (FP16/BF16), which is essential
  for maximizing context window length and supporting high-concurrency serving on a single GPU.

────────────────────────────────────────────────────────────
&amp;gt; can the L4 use 4 bit quant for kv

  I will run a web search to check if vLLM or standard LLM serving setups support 4-bit KV cache quantization on
  NVIDIA L4 GPUs.

● WebSearch(vLLM KV cache quantization 4-bit) (ctrl+o to expand)

  No, the NVIDIA L4 GPU and vLLM cannot effectively use 4-bit quantization for the KV cache:

  1. vLLM Engine Support: Mainline vLLM does not support 4-bit KV cache quantization (like INT4 or FP4) in
  production. It currently supports FP8 ( --kv-cache-dtype fp8 ) and FP16/BF16.
  2. L4 Hardware Architecture: The NVIDIA L4 (Ada Lovelace architecture) lacks native hardware-accelerated tensor
  core support for performing attention operations directly on 4-bit values. In contrast, it has native, high-
  performance hardware acceleration for FP8 operations.
  3. The Dequantization Bottleneck: To perform attention with a 4-bit KV cache, the engine must dequantize the
  values back to FP16/BF16 on the fly before calculating attention. This dequantization process introduces
  significant compute overhead and memory latency, which cancels out the memory size benefits.
  4. Accuracy Loss: 4-bit quantization on the KV cache causes severe degradation in reasoning quality and context
  retention compared to FP8, which maintains nearly identical performance to unquantized baselines.

──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
&amp;gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So for the L4 hardware footprint — an 8 bit KV Cache appears to be the best trade off between memory usage and performance.&lt;/p&gt;

&lt;p&gt;This deployment looks feasible:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summarize memory usage on the L4 GPU&lt;/span&gt;

  I will view the contents of benchmark_report_summary.md to extract detailed memory metrics and cache allocation
parameters for
  the L4 GPU.

● Read(/home/xbill/gemma4-tips/gpu-26B-qat-L4-devops-agent/benchmark_report_summary.md) (ctrl+o to expand)

  Here is the summary of memory usage on the NVIDIA L4 GPU (24 GB VRAM) when deploying various configurations of
  the Gemma 4 model:

  ### 📊 Model VRAM Footprint &amp;amp; KV Cache Allocation

   Model Configuration | Weights F… | Free VRAM f… | Concurrency &amp;amp; SRE Suitability
  -----------------------------|------------|--------------|-------------------------------------------------------
   Gemma 4 26B Standard (BF16) | ~52 GB | 0 GB (Cannot | Incompatible: Exceeds L4 VRAM capacity, causing OOMs
                               | | load) | at startup.
   Gemma 4 26B QAT MoE (INT4) | ~13 GB | ~11 GB | Optimal: Fits comfortably. Supports up to 512
                               | | | concurrent users with a 100% success rate when paired
                               | | | with FP8 KV cache.
   Gemma 4 12B QAT (INT4) | ~6 GB | ~18 GB | Excellent Headroom: Provides maximum KV cache space,
                               | | | ideal for long-context tasks.
   Gemma 4 4B (FP8) | ~4 GB | ~19 GB | High Throughput / Low Quality: Smallest footprint but
                               | | | struggles with complex SRE reasoning tasks.

  ### 💡 Key Memory Optimization Insights

  • FP8 KV Cache Quantization ( --kv-cache-dtype fp8 ): Enabled in the deployment config, this quantizes the KV
  cache to 8-bit precision. This cuts the cache memory requirement in half, allowing the 26B QAT model to utilize
  its ~11 GB of free VRAM to handle large context windows (up to 16k tokens) and high concurrencies.
  • The QAT Advantage: Compressing the 26B model weights to 4-bit (via Quantization-Aware Training) frees up ~11 GB
  of VRAM for serving cache. This results in a ~64x improvement in concurrency capacity compared to standard
  configurations.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Did that Voodoo Work?
&lt;/h4&gt;

&lt;p&gt;The Cloud Run Deployment was re-started:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; status

  I will check the latest log entries to see &lt;span class="k"&gt;if &lt;/span&gt;the shard loading has progressed or &lt;span class="k"&gt;if &lt;/span&gt;it&lt;span class="s1"&gt;'s starting to speed up.

● Bash(gcloud logging read '&lt;/span&gt;logName:&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"stdout"&lt;/span&gt; OR &lt;span class="s2"&gt;"stderr"&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; AND resource.labels.service_name&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"gpu-...) (ctrl+o to
expand)

  The deployment is progressing well:

  1. Prefetching Completed: The background prefetching of model weights into the memory page cache finished
  completely in 310 seconds ( 14:23:17 UTC ).
  2. Shard Loading Progress: The engine has completed loading 2 of the 5 shards (40% Completed at 14:24:00 UTC ).

  The average time per shard dropped from 241 seconds to 165 seconds and is expected to speed up further since all
  files are now fully cached in the node's page cache.

  I will set a 180-second (3-minute) timer to check back.
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Antigravity continues the deployment in the background:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
&amp;gt; /tasks
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
Tasks
Agent Backgrounded
&amp;gt; ● make deploy running
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Did that work?
&lt;/h4&gt;

&lt;p&gt;The model deployment was re-checked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; is the health check timer long enough to load the model

▸ Thought for 2s, 574 tokens
  Diagnosing the Problem
  Based on our live logs and SRE analysis, no, the current health check timer is not long enough and is causing
  deployment failure loops.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One of the common issues on larger models is the time to load the model can interfere with the health check functions on Cloud Run. This was adjusted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt; ### 🛠️ SRE Remediation Plan

  We need to modify the startup probe configuration to increase the failure threshold and initial delay, allowing
  up to 25 minutes for startup:
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  But Will it Blend?
&lt;/h4&gt;

&lt;p&gt;The process was restarted.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Great news! The Cloud Run vLLM GPU service has successfully completed its initialization and is now healthy and  
  active.

  ### Deployment Status

  • Status: Ready: True (healthy)
  • Active Revision: gpu-26b-qat-l4-devops-agent-00006-78w 
  • Service Endpoint: https://gpu-26b-qat-l4-devops-agent-wgcq55zbfq-uk.a.run.app 
  ──────
  ### Deep Health Check Results

  I performed a deep health check on the active model endpoint:

  • Model: /mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct 
  • Response: "Yes, I am working! How can I help you today?..." 
  • Latency: 3.48 seconds

  ### Summary of Events

  1. Model Loading (FUSE): Completed successfully in 11 minutes and 4 seconds (664.24 seconds total to fetch all 5
  safetensors shards over GCS FUSE).
  2. Warmup / JIT compilation: torch.compile graph optimization took 98.93 seconds, followed by a 4.03-second
  warmup query.
  3. Transition to Active: Cloud Run verified the /health startup probe at 14:53:44 UTC, shifting the revision
  status from Unknown to True (Ready), routing 100% of incoming traffic to the new revision.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Check the memory usage on the L4 GPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt; Here is the memory usage summary for serving the Gemma 4 26B QAT model ( google/gemma-4-26B-A4B-it-qat-w4a16-ct )
  on a single NVIDIA L4 GPU (24 GB VRAM):

  ### 📊 L4 GPU VRAM Memory Allocation Breakdown

   Category | Size | VRAM % | Description
  ---------------------|-----------|--------|----------------------------------------------------------------------
   Total VRAM Capacity | 24.00 GB | 100% | Hardware capacity of a single NVIDIA L4 GPU.
   Model Weights | ~16.44 GB | 68.5% | Quantized model weights ( w4a16 INT4 parameters + bfloat16 
                       | | | embeddings &amp;amp; normalizations).
   KV Cache Pool | ~5.16 GB | 21.5% | VRAM reserved by vLLM for dynamic request token storage (configured
                       | | | via --gpu-memory-utilization=0.90 ).
   OS / CUDA Overhead | ~2.40 GB | 10.0% | Reserved headroom for CUDA kernels, activation memory, and system
                       | | | runtime.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the current freshly deployed metrics:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  I have queried and checked the /metrics Prometheus endpoint of the model server. Here is a summary of the
  active model metrics:

  ### 📊 Active Model Server Metrics

   Metric Name | Value | Description
  -----------------------------|-------------------------|---------------------------------------------------------
    vllm:num_requests_running | 0.0 | Currently running active inference requests.
    vllm:num_requests_waiting | 0.0 | Requests queued in the scheduling pipeline.
    vllm:kv_cache_usage_perc | 0.0% | Current percentage of the KV cache pool being utilized.
                               | | (Service is idle).
    vllm:cache_config_info | See configuration below | Active vLLM cache configuration properties.
  ──────
  ### ⚙️ Active Cache Configuration Properties

  From the vllm:cache_config_info metadata:

  • GPU Memory Utilization: 0.9 (90% of GPU VRAM allocated to the engine).
  • KV Cache Precision: fp8 (8-bit quantized keys and values).
  • Block Size: 16 tokens per memory block.
  • Allocated GPU Blocks: 7097 blocks in VRAM.

  #### 💡 Derived Capacity Insights:&lt;span class="sb"&gt;

    Total Cache Capacity = 7097 blocks × 16 tokens/block = 113,552 tokens

&lt;/span&gt;  This means the service has a total pool size of 113,552 tokens dynamically shared among requests, facilitating
  massive parallel serving context allocations without running out of cache pages.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; verify_model_health

  The model health check was performed and has PASSED:

  • Model: /mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct 
  • Response: "Yes, I am working! How can I help you today?..." 
  • Inference Latency: 0.34 seconds (reduced from 3.48 seconds on the initial check now that compilation JIT       
  kernels have warmed up).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; get_active_models
● gpu-devops-agent/get_model_details(Get model details) (ctrl+o to expand)

  The active model running on the Cloud Run GPU deployment is:

  ### 🧩 Active Model Info

  • Model ID: /mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct (Google Gemma 4 26B QAT INT4 model)
  • Owned by: vllm 
  • Status: Healthy ✅

  You can target this model ID /mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct when sending completions requests to
  the endpoint at https://gpu-26b-qat-l4-devops-agent-289270257791.us-east4.run.app/v1/chat/completions .

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;&amp;gt; get_system_details

● gpu-devops-agent/get_system_status(Get system status) (ctrl+o to expand)

  The system status details for your deployment are as follows:

  ### 🌀 GPU Cloud Run System Status Dashboard

  • vLLM Service Health: 🟢 Online
  • Service Endpoint: https://gpu-26b-qat-l4-devops-agent-289270257791.us-east4.run.app 
  • Cloud Run Resource State: 🟢 Ready
  • Active Revision: gpu-26b-qat-l4-devops-agent-00006-78w 

  The model is fully warmed up and compile caches are loaded. You can interact with it using the SRE tools (e.g.   
  query_gemma4 , query_gemma4_with_stats ) or query the endpoint directly.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the Cloud Run Service
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible as a standard Cloud Run Service:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkg9z7a8xwitwdkkrbypw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkg9z7a8xwitwdkkrbypw.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; query_gemma4_with_stats what is Gemma?&lt;/span&gt;
● gpu-devops-agent/query_gemma4_with_stats(Query Gemma 4 with stats) (ctrl+o to expand)
  Here are the results of your query to the running Gemma 4 model along with the serving performance statistics:

  ### 📊 Performance Statistics (NVIDIA L4 GPU)

  • Model: /mnt/models/gemma-4-26B-A4B-it-qat-w4a16-ct 
  • Time to First Token (TTFT): 0.124s (extremely fast prefill)
  • Generation Throughput: 61.67 tokens/sec
  • Total Tokens Generated: ~689 tokens
  • Total Generation Time: 11.297s
  ──────
  ### 💬 Model Response: What is Gemma?

  Gemma is a family of lightweight, state-of-the-art open weights models developed by Google DeepMind.

  They are built using the same technology, data, and infrastructure used to create Gemini, Google's most powerful
  AI models. While Gemini is a large, closed-source model accessed via APIs, Gemma is designed to be accessible,
  smaller, and easily deployable by developers on their own hardware.

  Here is a breakdown of what makes Gemma significant:

  #### 1. "Open Weights" vs. "Open Source"

  Technically, Gemma is an open weights model:

  • What this means: Google provides the pre-trained weights (the parameters of the model) so you can download them
  and run them on your own hardware.
  • The Benefit: You do not have to rely on a Google API; you can run it locally on your laptop or a private server
  for absolute data privacy. However, the exact training codebase and raw datasets remain proprietary.

  #### 2. Key Features

  • Resource Efficiency: Gemma models are trained across various parameter counts (ranging from smaller edge models
  up to 27B+ parameter sizes). Because they are compact, they can run on consumer-grade hardware or standard cloud
  instances (like a single NVIDIA L4 GPU) instead of requiring multi-GPU setups.
  • High Performance: Despite their size, they punch above their weight class, often outperforming much larger
  legacy models in coding, mathematics, and reasoning.
  • Safety Integration: Google trained Gemma using advanced reinforcement learning with human feedback (RLHF) and
  alignment techniques to prevent the generation of harmful content.

  #### 3. Summary Comparison

   Feature | Gemini | Gemma
  ----------------------------|-----------------------------------|------------------------------------------------
   Access Type | Proprietary API / Closed | Open Weights
   Size | Massive (Multi-modal cloud scale) | Small / Medium (e.g., 2B, 7B, 26B, 31B)
   Distribution | Google AI Studio / Vertex AI | Kaggle / Hugging Face / GGUF / Ollama / vLLM
   Inference Location | Google Data Centers | Local Workstation, Edge device, or Private VPC

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Model
&lt;/h4&gt;

&lt;p&gt;The benchmark sweep was kicked off:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;  Because a full sweep of 12 concurrencies × 12 context windows &lt;span class="o"&gt;=&lt;/span&gt; 144 configurations involves sending a large
  volume of requests under high concurrencies &lt;span class="o"&gt;(&lt;/span&gt;up to 2048 parallel &lt;span class="nb"&gt;users&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;, this run will take some &lt;span class="nb"&gt;time &lt;/span&gt;to
  complete.

  The system will automatically notify me when the background task finishes. I will compile and present the final
  report, tables, and generated charts to you as soon as it concludes. No action is required on your part.

──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; /tasks
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
Tasks
Agent Backgrounded
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; ● python3 benchmark_sweep.py running

&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; summarize results

  A &lt;span class="nb"&gt;complete&lt;/span&gt;, formatted summary of the new benchmark sweep is available &lt;span class="k"&gt;in &lt;/span&gt;the newly created artifact:
  👉 new_benchmark_report_summary.md

  &lt;span class="c"&gt;### 🔑 Key Operational Decisions &amp;amp; Action Items&lt;/span&gt;

  1. Address the 16K Context Failure:
      • Problem: Requests with a 16,384-token context failed because the total sequence length &lt;span class="o"&gt;(&lt;/span&gt;input + 1 output
      token&lt;span class="o"&gt;)&lt;/span&gt; exceeded the vLLM &lt;span class="nt"&gt;--max-model-len&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;16384 boundary.
      • Action: If 16K active context is required, we need to update the deployment configuration to increase the &lt;span class="nt"&gt;--&lt;/span&gt;
      max-model-len parameter slightly &lt;span class="o"&gt;(&lt;/span&gt;e.g. to 17000 or 32768 &lt;span class="o"&gt;)&lt;/span&gt;, though this will reserve more KV Cache VRAM
      and slightly reduce concurrent capacity.
  2. Optimize Cloud Run Queuing Bottlenecks:
      • Problem: High-concurrency tests &lt;span class="o"&gt;(&lt;/span&gt;1024+ &lt;span class="nb"&gt;users&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; experienced up to 32s latency due to requests piling up &lt;span class="k"&gt;in
      &lt;/span&gt;queues because the service configuration specifies &lt;span class="nt"&gt;--concurrency&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;4 and max-instances&lt;span class="o"&gt;=&lt;/span&gt;1 &lt;span class="nb"&gt;.&lt;/span&gt;
      • Action: To handle high concurrent production traffic without queuing delays, we should increase &lt;span class="nt"&gt;--&lt;/span&gt;        
      concurrency limits or scale out the horizontal replicas &lt;span class="o"&gt;(&lt;/span&gt; &lt;span class="nt"&gt;--max-instances&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; 1&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt;
  3. Verify the QAT Advantage:
      • The QAT model maintained a 100% success rate at 2048 concurrent &lt;span class="nb"&gt;users &lt;/span&gt;&lt;span class="k"&gt;for &lt;/span&gt;contexts up to 256 tokens,
      confirming the significant memory optimization benefits of the w4a16 weight footprint on a single L4 GPU.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwl36p9u1a0tcrcz6bu4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwl36p9u1a0tcrcz6bu4.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Comparison with QAT Models
&lt;/h4&gt;

&lt;p&gt;Compare the models:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;compare the QAT 26AB vs the non QAT
&lt;span class="gt"&gt;
&amp;gt; compare the QAT 26AB vs the non QAT benchmarks&lt;/span&gt;

● Read(/home/xbill/gemma4-tips/gpu-26B-qat-L4-devops-agent/backup_benchmark_results/benchmark_report_summary.md)
● ListDir(/home/xbill/gemma4-tips)
● ListDir(/home/xbill/gemma4-tips/gpu-26B-L4-devops-agent)
● Read(/home/xbill/gemma4-tips/gpu-26B-L4-devops-agent/benchmark_report.md)
● Read(/home/xbill/gemma4-tips/gpu-26B-L4-devops-agent/benchmark_results.csv) (ctrl+o to expand)

  The benchmark comparison between Gemma 4 26B QAT and Gemma 4 26B Standard (Non-QAT) shows the dramatic impact of
  Quantization-Aware Training (QAT) on serving capacity.
  ──────
  ### 📊 Benchmark Comparison Highlights

   Metric | Gemma 4 26B Standard (Non-QAT) | Gemma 4 26B QAT MoE
  ------------------------------|----------------------------------------|-----------------------------------------
   Active Weights Footprint | 52 GB (bfloat16) / 26 GB (FP8) | ~13 GB ( w4a16 compressed)
   Max Stable Concurrency | &amp;lt; 8 users (unquantized) / &amp;lt; 16 users | Up to 512 users (100% success rate)
                                | (FP8) |
   Inference Token Output Speed | 25 - 40 tokens/s (under low load) | ~61.67 tokens/s (consistent per
                                | | request)
   Concurrency Scaling Capacity | ❌ Strictly Limited: VRAM exhaustion | High: vLLM allocates 7,097 GPU blocks
                                | halts continuous batching. | (113,552 tokens cache capacity).
  ──────
  ### 🔍 Deep Dive: Why the Benchmarks Differ

  #### 1. The VRAM Overhead Cliff

  • Standard Baseline: The unquantized standard 26B model weights (~52 GB) completely exceed the 24 GB hardware
  limit of a single L4. Even with Post-Training Quantization (PTQ) to FP8 (~26 GB weights), the model leaves 0 GB
  for vLLM's KV cache.
      • Result: At concurrencies above 8–16, the engine runs out of GPU memory for token context storage,
      triggering immediate Out-of-Memory (OOM) failures or rendering the service unstable.
  • QAT Baseline: By using w4a16 (4-bit weight serialization), the weights compress down to ~16.44 GB of storage
  overhead on disk and VRAM.
      • Result: This leaves 7.56 GB of free VRAM. vLLM uses 90% utilization to allocate a large pool of 7,097 GPU  
      blocks (total capacity of 113,552 tokens), allowing the engine to successfully queue and serve up to 512     
      concurrent users without crashing.

  #### 2. Throughput Efficiency via MoE (Active 4B Parameters)

  • Standard 26B: Every single forward pass requires calculating activations across all 26 billion parameters.
  • QAT 26B MoE: Although it retains the reasoning capability of the full 26B parameters, it only activates 4      
  billion parameters per token at runtime. This speeds up processing significantly, delivering a high throughput of
  ~61.67 tokens/second and enabling quick prefill times (TTFT of 0.124s).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What about other Gemma 4 model sizes?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; compare 26B QAT to 12B QAT, 26B QAT to 12B non QAT, 26B QAT to 4B QAT, 26B QAT to 4B non QAT&lt;/span&gt;

● Read(/home/xbill/gemma4-tips/gpu-4B-qat-L4-devops-agent/benchmark_report.md) (ctrl+o to expand)

  Here are the direct pairwise SRE and benchmark comparisons for the Gemma 4 26B QAT against the other model
  configurations on a single NVIDIA L4 GPU:
  ──────
  ### 1️⃣ 26B QAT vs. 12B QAT

  • VRAM Allocation:
      • 26B QAT: ~13 GB weight footprint → leaves ~11 GB VRAM for KV cache.
      • 12B QAT: ~6 GB weight footprint → leaves ~18 GB VRAM for KV cache.
  • Performance &amp;amp; Concurrency:
      • Throughput: 26B QAT is a Mixture-of-Experts (MoE) model that activates only 4B parameters per token, giving
      it a throughput peak of ~50–70 req/s. The dense 12B QAT peaks at ~40 req/s because it must activate all 12B
      parameters per token.
      • Max Stable Concurrency: Under standard SRE workloads, 26B QAT is highly optimized and maintains a 100%     
      success rate up to 512 concurrent users (with MoE routing &amp;amp; FP8 cache). 12B QAT maintains a 100% success rate
      up to 256 concurrent users (the larger cache pool compensates for the denser parameter forward passes).
  • Intelligence &amp;amp; Reasoning:
      • 26B QAT has vastly superior reasoning capabilities (near-bfloat16 26B standard baseline), making it highly
      suitable for complex trace analysis, multi-agent operations, and multi-step tool-calling workflows. 12B QAT
      is good for standard diagnostic scripting but struggles with long-chain reasoning or highly complex, nested
      log debugging.

  ──────
  ### 2️⃣ 26B QAT vs. 12B Non-QAT (Standard)

  • VRAM Allocation:
      • 26B QAT: ~13 GB weight footprint → leaves ~11 GB VRAM for KV cache.
      • 12B Non-QAT: ~12 GB weight footprint → leaves ~12 GB VRAM for KV cache.
  • Performance &amp;amp; Concurrency:
      • Throughput: 26B QAT runs at ~50–70 req/s peak (due to MoE parameter gating of 4B parameters/token). 12B Non-
      QAT runs at ~23.5 req/s peak (dense 12B parameters calculated per token).
      • Max Stable Concurrency: 26B QAT scales safely up to 512 concurrent users (100% success). 12B Non-QAT begins
      to bottleneck earlier, showing higher queue rates and failing to scale past 64 concurrent users efficiently.
  • Intelligence &amp;amp; Reasoning:
      • 26B QAT provides a massive step-up in logic and reasoning capabilities while requiring practically the same
      memory footprint (~13 GB vs. ~12 GB) and running more than twice as fast.

  ──────
  ### 3️⃣ 26B QAT vs. 4B QAT

  • VRAM Allocation:
      • 26B QAT: ~13 GB weight footprint → leaves ~11 GB VRAM for KV cache.
      • 4B QAT: ~2 GB weight footprint → leaves ~22 GB VRAM for KV cache.
  • Performance &amp;amp; Concurrency:
      • Throughput: 4B QAT is highly lightweight and peaks at ~80-90 tokens/second (~40-45 req/s). 26B QAT matches
      or exceeds this requests-per-second rate under concurrent batching (peaking at ~50–70 req/s) due to the MoE
      architecture executing only 4B active parameters per token while leveraging superior parallel memory
      architectures.
      • Max Stable Concurrency: 4B QAT can support extremely high concurrencies (1000+) for basic text generation
      due to its massive KV cache headroom, whereas 26B QAT handles up to 512 users at 100% success rate.
  • Intelligence &amp;amp; Reasoning:
      • There is no comparison in reasoning quality. 4B QAT struggles to execute sequential function calls,
      consistently fails to parse structured JSON outputs for automation, and cannot handle complex log formats.
      26B QAT is a fully functional SRE agent capable of complex, multi-tool diagnostics.

  ──────
  ### 4 26B QAT vs. 4B Non-QAT (Standard)

  • VRAM Allocation:
      • 26B QAT: ~13 GB weight footprint → leaves ~11 GB VRAM for KV cache.
      • 4B Non-QAT (FP8): ~4 GB weight footprint → leaves ~20 GB VRAM for KV cache.
  • Performance &amp;amp; Concurrency:
      • Throughput &amp;amp; Concurrency: 4B Non-QAT serves basic prompts quickly and handles high concurrency, but the 26B
      QAT performs comparably in raw generation throughput (thanks to MoE parameter gating and continuous batching)
      while handling up to 512 users with a 100% success rate.
  • Intelligence &amp;amp; Reasoning:
      • 4B Non-QAT lacks the parameter depth and reasoning capacity required for automated SRE tasks. The 26B QAT
      is the minimum viable size for high-quality, zero-shot SRE agent capabilities on a single L4 GPU.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;are you sure?!?!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; is 26B QAT better than 12B QAT on L4 GPU cloud run?&lt;/span&gt;

▸ Thought Process
  Analyzing Cloud Run Constraints
  Yes, the 26B QAT is still functionally better in terms of serving performance and reasoning depth, but on Cloud  
  Run GPU specifically, the 12B QAT is often the more practical and reliable deployment choice due to serverless
  platform constraints.

  Here is the comparison tailored to the Cloud Run environment:

  ### 1. 🚀 Startup Time &amp;amp; Cold Starts (GCS FUSE)

  Cloud Run instances scale down to zero when idle and spin up on-demand.

  • 12B QAT (~6 GB weights): Takes about 4 to 5 minutes to mount and fully load the weights from the GCS bucket.
  • 26B QAT (~13 GB weights): Takes about 11 minutes to fully load.
  • Cloud Run Impact: An 11-minute cold start for the 26B QAT means client requests will experience severe timeouts
  during scale-up events. The 12B QAT cuts this cold-start window in half.

  ### 2. 🧠 RAM Limitations &amp;amp; OOM Risks

  GPU-enabled Cloud Run instances have strict system RAM allocations (defaulting to 16 GiB, configurable up to 32
  GiB).

  • 26B QAT: During initialization, loading the weights into system RAM before moving them to the L4 GPU takes ~16.
  77 GiB of memory. On a standard 16GiB Cloud Run instance, this pushes the container to the absolute limit and
  can trigger random Out-of-Memory (OOM) crashes during startup. To run it stably, you must provision a more
  expensive 32GiB memory configuration.
  • 12B QAT: Only takes ~7 to 8 GiB of system RAM to load, which runs comfortably inside the standard 16GiB Cloud
  Run memory tier without any OOM risk.

  ### 3. 💸 Concurrency &amp;amp; Scale-to-Zero Economics

  • Because the 26B QAT requires higher memory specifications ( 32GiB RAM) to run stably, it has a higher baseline
  runtime cost.
  • If your SRE tasks are sparse (e.g., executing only when an alert fires), the 12B QAT is much more cost-
  effective to scale up, execute, and scale back down to zero.
  ──────
  ### 🏁 Verdict for Cloud Run GPU Deployments

  • Choose the 12B QAT if you are deploying a cost-effective, auto-scaling service that frequently scales to zero,
  as it offers safer RAM overhead (runs on 16GiB) and much faster cold starts (4-5 mins).
  • Choose the 26B QAT only if you can afford to configure 32GiB of memory, plan to keep min-instances=1 (to
  avoid cold-start penalties), and absolutely require advanced 26B SRE reasoning capabilities.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cost per Token
&lt;/h4&gt;

&lt;p&gt;So how much will all this cost you?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  Calculating Cloud Run Costs
  Calculating the cost per token on Cloud Run GPU requires looking at the combined pay-per-second hardware pricing
  for the instance CPU, RAM, and the NVIDIA L4 GPU.

  GPUs on Cloud Run require the execution environment to have "CPU always allocated", meaning billing runs
  continuously while the container instance is active.
  ──────
  ### 💵 Hardware Allocation Rates (GCP US Regions)

  • vCPU Rate: ~$0.00002400 per vCPU-second
  • RAM Rate: ~$0.00000250 per GiB-second
  • NVIDIA L4 GPU Rate: ~$0.00020000 per GPU-second (approx. $0.72/hr)
  ──────
  ### 1️⃣ 12B QAT Cost Per Token

  • System Specs Required: 4 vCPUs + 16 GiB Memory + 1 L4 GPU (fits comfortably in 16 GiB RAM).
  • Hourly Running Cost:
      • CPU: 4 × $0.00002400 = $0.000096
      • RAM: 16 × $0.00000250 = $0.000040
      • GPU: 1 × $0.00020000 = $0.000200
      • Total Cost: $0.000336 per second (approx. $1.21 / hour)
  • Generation Throughput: ~80 tokens/second (single-user baseline)
  • Cost Per Token:&lt;span class="sb"&gt;

    $0.000336 / second                                                                                            
    ─────────────────── = $0.00000420 per token                                                                   
    80 tokens / second                                                                                            

    * **$0.0042 per 1,000 tokens** (or **$4.20 per Million tokens** )                                             
&lt;/span&gt;  ──────
  ### 2️⃣ 26B QAT MoE Cost Per Token

  • System Specs Required: 4 vCPUs + 32 GiB Memory + 1 L4 GPU (requires 32 GiB RAM to prevent startup memory OOMs).
  • Hourly Running Cost:
      • CPU: 4 × $0.00002400 = $0.000096
      • RAM: 32 × $0.00000250 = $0.000080 (RAM size doubled)
      • GPU: 1 × $0.00020000 = $0.000200
      • Total Cost: $0.000376 per second (approx. $1.35 / hour)
  • Generation Throughput: ~61.67 tokens/second (measured baseline)
  • Cost Per Token:&lt;span class="sb"&gt;

     $0.000376 / second
    ────────────────────── = $0.00000609 per token
    61.67 tokens / second

    * **$0.0061 per 1,000 tokens** (or **$6.10 per Million tokens** )
&lt;/span&gt;  ──────
  ### 📊 Summary Cost Comparison

   Model | Specs (vCPU/RAM/GPU) | Runnin… | Outpu… | Cost p… | SRE ROI (Quality vs. Cost)
  -------------|----------------------|---------|--------|---------|-----------------------------------------------
   12B QAT | 4 vCPU / 16 GB / L4 | $1.21 | ~80 | $4.20 | Good: Fast, cheap, ideal for routine
               | | | | | pipelines.
   26B QAT MoE | 4 vCPU / 32 GB / L4 | $1.35 | ~61.67 | $6.10 | Excellent: 45% higher cost but brings 26B
               | | | | | logic for complex tasks.

  (Note: These figures assume the container instance is active and processing requests. Under Cloud Run's scale-to-
  zero model, when traffic stops and instances scale down to 0, your running cost drops to $0.00/hour).
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot Cloud Run Model deployments.&lt;/p&gt;

</description>
      <category>nvidia</category>
      <category>mcps</category>
      <category>googlecloudrun</category>
      <category>gemma</category>
    </item>
    <item>
      <title>Debugging Deployments with Gemma 12B, NVIDIA L4, MCP, Cloud Run, and Antigravity CLI</title>
      <dc:creator>xbill</dc:creator>
      <pubDate>Wed, 10 Jun 2026 01:05:21 +0000</pubDate>
      <link>https://dev.to/gde/debugging-deployments-with-gemma-12b-nvidia-l4-mcp-cloud-run-and-antigravity-cli-32eg</link>
      <guid>https://dev.to/gde/debugging-deployments-with-gemma-12b-nvidia-l4-mcp-cloud-run-and-antigravity-cli-32eg</guid>
      <description>&lt;p&gt;This article provides a step by step debugging guide for deploying Gemma 4 to a Google Cloud Run hosted GPU enabled system,. A suite of Python MCP tools is built to simplify management of the vLLM hosted Gemma 4 deployment with Antigravity CLI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fprgzxj1uzsqeaii6cvvv.jpeg" width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What is this project trying to Do?
&lt;/h4&gt;

&lt;p&gt;This project is a DevOps/SRE assistant that uses a Gemma 4 model hosted on Cloud Run with GPU. It provides tools to provision the Docker container and deploy the model, as well as for observability and performance testing.&lt;/p&gt;

&lt;p&gt;This project is similar to a previous project that targeted GPU hosted Gemma4 instances on GCP:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/gemma-sre-self-hosted-vllm-infrastructure-agent-afda000c0943" rel="noopener noreferrer"&gt;Gemma-SRE: Self-Hosted vLLM Infrastructure Agent&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;Antigravity CLI is the follow-on successor to Gemini CLI- the terminal driven, agent assisted coding tool.&lt;/p&gt;

&lt;p&gt;Full details on installing Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Testing the Antigravity CLI Environment
&lt;/h4&gt;

&lt;p&gt;Once you have all the tools in place- you can test the startup of Antigravity CLI.&lt;/p&gt;

&lt;p&gt;You will need to authenticate with a Google Cloud Project or your Google Account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;agy
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will start the interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6mvg4a6tnyt4j8666lb1.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Full Installation Instructions
&lt;/h4&gt;

&lt;p&gt;The detailed installation instructions for Antigravity CLI are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://medium.com/google-cloud/getting-started-with-antigravity-cli-26c5da90951f" rel="noopener noreferrer"&gt;Getting Started with Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Python MCP Documentation
&lt;/h4&gt;

&lt;p&gt;The official GitHub Repo provides samples and documentation for getting started:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/modelcontextprotocol/python-sdk" rel="noopener noreferrer"&gt;GitHub - modelcontextprotocol/python-sdk: The official Python SDK for Model Context Protocol servers and clients&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Where do I start?
&lt;/h4&gt;

&lt;p&gt;The strategy for starting MCP development for model management is a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;First, the basic development environment is setup with the required system variables, and a working Antigravity CLI configuration.&lt;/p&gt;

&lt;p&gt;Then, a minimal Python MCP Server is built with stdio transport. This server is validated with Antigravity CLI in the local environment.&lt;/p&gt;

&lt;p&gt;This setup validates the connection from Antigravity CLI to the local server via MCP. The MCP client (Antigravity CLI) and the Python MCP server both run in the same local environment.&lt;/p&gt;

&lt;h4&gt;
  
  
  Setup the Basic Environment
&lt;/h4&gt;

&lt;p&gt;At this point you should have a working Python environment and a working Antigravity CLI installation. The next step is to clone the GitHub samples repository with support scripts:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd&lt;/span&gt; ~
git clone https://github.com/xbill9/gemma4-tips
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run &lt;strong&gt;init.sh&lt;/strong&gt; from the cloned directory.&lt;/p&gt;

&lt;p&gt;The script will attempt to determine your shell environment and set the correct variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-12B-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;init.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your session times out or you need to re-authenticate- you can run the &lt;strong&gt;set_env.sh&lt;/strong&gt; script to reset your environment variables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;gpu-12B-L4-devops-agent
&lt;span class="nb"&gt;source &lt;/span&gt;set_env.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Variables like PROJECT_ID need to be setup for use in the various build scripts- so the set_env script can be used to reset the environment if you time-out.&lt;/p&gt;

&lt;h4&gt;
  
  
  Model Management Tool with MCP Stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the standard MCP libraries provide is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level MCP tool implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;The connection over stdio will look similar to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Initialize FastMCP server
&lt;/span&gt;&lt;span class="n"&gt;mcp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FastMCP&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Self-Hosted vLLM DevOps Agent&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Running the Python Code
&lt;/h4&gt;

&lt;p&gt;First- switch the directory with the Python version of the MCP sample code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;~/gemma4-tips/gpu-12B-L4-devops-agent
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run the release version on the local system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;make &lt;span class="nb"&gt;install
&lt;/span&gt;Processing ./.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The project can also be linted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/gpu-12B-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make lint
ruff check &lt;span class="nb"&gt;.&lt;/span&gt;
All checks passed!
ruff format &lt;span class="nt"&gt;--check&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt;
6 files already formatted
mypy &lt;span class="nb"&gt;.&lt;/span&gt;
Success: no issues found &lt;span class="k"&gt;in &lt;/span&gt;6 &lt;span class="nb"&gt;source &lt;/span&gt;files
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And a test run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;xbill@penguin:~/gemma4-tips/gpu-12B-L4-devops-agent&lt;span class="nv"&gt;$ &lt;/span&gt;make &lt;span class="nb"&gt;test
&lt;/span&gt;python test_agent.py
2026-05-29 19:07:48,275 - vllm-devops-agent - INFO - Initializing DevOps Agent MCP Server...
.........2026-05-29 19:07:48,318 - vllm-devops-agent - INFO - Querying Cloud Run model with prompt: &lt;span class="s1"&gt;'Hello...'&lt;/span&gt;
2026-05-29 19:07:48,318 - vllm-devops-agent - INFO - Model response: &lt;span class="s1"&gt;'Response from Gemma...'&lt;/span&gt;
.2026-05-29 19:07:48,319 - vllm-devops-agent - INFO - Querying model with stats with prompt: &lt;span class="s1"&gt;'Hello...'&lt;/span&gt;
2026-05-29 19:07:48,320 - vllm-devops-agent - INFO - Model response with stats: &lt;span class="nv"&gt;TTFT&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;0.000s, &lt;span class="nv"&gt;TotalTime&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;0.000s
.......
&lt;span class="nt"&gt;----------------------------------------------------------------------&lt;/span&gt;
Ran 17 tests &lt;span class="k"&gt;in &lt;/span&gt;0.024s
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  MCP stdio Transport
&lt;/h4&gt;

&lt;p&gt;One of the key features that the MCP protocol provides is abstracting various transport methods.&lt;/p&gt;

&lt;p&gt;The high level tool MCP implementation is the same no matter what low level transport channel/method that the MCP Client uses to connect to a MCP Server.&lt;/p&gt;

&lt;p&gt;The simplest transport that the SDK supports is the stdio (stdio/stdout) transport — which connects a locally running process. Both the MCP client and MCP Server must be running in the same environment.&lt;/p&gt;

&lt;p&gt;In this project Antigravity CLI is used as the MCP client to interact with the Python MCP server code.&lt;/p&gt;

&lt;h4&gt;
  
  
  Antigravity CLI mcp_config.json
&lt;/h4&gt;

&lt;p&gt;A sample MCP server file is provided in the .agents directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"mcpServers"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"gpu-devops-agent"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="s2"&gt;"/home/xbill/gemma4-tips/gpu-12b-L4-devops-agent/server.py"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"env"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_PROJECT"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"aisprint-491218"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"GOOGLE_CLOUD_LOCATION"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"us-east4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"VLLM_BASE_URL"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"https://gpu-12b-l4-devops-agent-289270257791.us-east4.run.app"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"MODEL_NAME"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/mnt/models/gemma-4-12B-it"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Validation with Antigravity CLI
&lt;/h4&gt;

&lt;p&gt;The final connection test uses Antigravity CLI as a MCP client with the Python code providing the MCP server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MCP Servers
Plugins (~/.gemini/antigravity-cli/plugins)
&amp;gt; ✓ google-dev-knowledge Tools: search_documents, answer_query, get_documents
   ✓ gpu-devops-agent Tools: save_hf_token, get_vllm_endpoint, list_vertex_models, list_bucket_models,
                       analyze_cloud_logging, +21 more
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Model Lifecycle Management via MCP
&lt;/h4&gt;

&lt;p&gt;The MCP tools provide a complete suite of agent-oriented operations for managing vLLM deployment on Cloud Run or a TPU.&lt;/p&gt;

&lt;p&gt;Overview of MCP tools :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_help&lt;/span&gt;

  Here is the help documentation and active environment configuration for the GPU vLLM DevOps Agent:

  ### ⚙️ Active Environment Configuration

  • Project ID ( GOOGLE_CLOUD_PROJECT ): aisprint-491218 
  • Region ( GOOGLE_CLOUD_LOCATION ): us-east4 
  • Model Name ( MODEL_NAME ): /mnt/models/gemma-4-26B-A4B-it 
  • GCS Bucket ( BUCKET_NAME ): aisprint-491218-bucket 
  • vLLM Endpoint ( VLLM_BASE_URL ): &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;https://gpu-26b-l4-devops-agent-289270257791.us-east4.run.app&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="sx"&gt;https://gpu-26b-l4-devops-agent-289270257791.us-east4.run.app&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 
  • Active Mode: Running in CLOUD RUN mode targeting NVIDIA L4 GPU in us-east4 .
  ──────
  ### 🧰 Available MCP Tools

  #### 🐳 Infrastructure &amp;amp; Deployment

  • deploy_vllm : Deploys vLLM to Cloud Run GPU (NVIDIA L4 in us-east4 ).
  • destroy_vllm : Deletes the Cloud Run vLLM service.
  • status_vllm : Checks the status of the Cloud Run vLLM service.
  • update_vllm_scaling : Updates min/max instances for scaling.
  • get_vllm_deployment_config : Generates the gcloud deployment command.
  • get_vllm_gpu_deployment_config : Generates a GKE manifest for GPU (NVIDIA L4).
  • check_gpu_quotas : Checks L4 and other GPU quotas for a region.

  #### 📦 Model Management

  • list_vertex_models : Lists models in the Vertex AI Registry.
  • list_bucket_models : Lists model weights in the GCS bucket.
  • save_hf_token : Securely saves a Hugging Face API token to Secret Manager.
  • get_vertex_ai_model_copy_instructions : Instructions to copy a model from Vertex AI Model Garden to GCS.
  • get_huggingface_model_copy_instructions : Instructions to download a model from Hugging Face and upload it to GCS.
  • get_huggingfacehub_download_path : Resolves the local cache path using huggingface_hub .

  #### 📊 Monitoring &amp;amp; Status

  • get_system_status : Provides a high-level status dashboard of the Cloud Run service and health.
  • get_endpoint : Verifies connectivity and returns the active service URL.
  • get_model_details : Retrieves detailed model metadata and engine state from /v1/models .
  • verify_model_health : Deep health check by querying the model with a simple prompt and measuring latency.

  #### 📈 Performance &amp;amp; Benchmarking

  • run_benchmark : Runs performance/concurrency benchmark sweeps against the Cloud Run vLLM GPU endpoint.

  #### 💬 Interaction &amp;amp; Diagnostics

  • query_gemma4 : Primary tool to query the self-hosted model with standard chat message format.
  • query_gemma4_with_stats : Queries the model and returns streaming performance statistics (TTFT, throughput).
  • query_vllm : Direct text completions querying tool.
  • analyze_cloud_logging : Fetches logs from GCP Logging and analyzes them using the model.
  • analyze_gpu_logs : Fetches Cloud Run logs and uses Gemma 4 to analyze them for SRE/DevOps errors.
  • suggest_sre_remediation : Suggests remediation plans for SRE errors using the model.
  ──────
  ### 📂 Key Source Code Reference Files

  • MCP Server Implementation: server.py
  • Project Documentation: README.md
  • Agent Test Suite: test_agent.py
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Getting Started with Gemma 4 on GPU
&lt;/h4&gt;

&lt;p&gt;The Official vLLM repo also has Gemma4 specific information:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vllm-project/vllm/releases" rel="noopener noreferrer"&gt;Releases · vllm-project/vllm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Gemma 12B model was just released:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.google/innovation-and-ai/technology/developers-tools/introducing-gemma-4-12b/" rel="noopener noreferrer"&gt;Introducing Gemma 4 12B: a unified, encoder-free multimodal model&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Attempt to Deploy The Standard 12B Model
&lt;/h4&gt;

&lt;p&gt;The MCP server tools are used to deploy the model to Cloud Run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;deploy the model
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But — wait! The unquantized version of the model is larger than you would expect:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The 12B Gemma models (such as the latest Gemma 4 12B Unified) 
possess ≈ 12B parameters. 

The physical raw weight sizes on disk and VRAM requirements depend directly on the quantization level and precision format you choose to deploy:

BF16 / FP16 (Unquantized): ≈ 24 GB to 26.7 GB
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The L4 Cloud Run GPU only has 24GB! Can this be done?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  I have created a comprehensive comparison and guide on deployment options for running Gemma 4 12B on a 24GB L4
  GPU. You can view the details in the artifact: deployment_options_l4_12b.md.
  ### 🔑 Key Takeaways:
&lt;span class="p"&gt;
  1.&lt;/span&gt; 🟢 Option 1: QAT ( w4a16-ct ) Model (Highly Recommended)
      • Model: google/gemma-4-12B-it-qat-w4a16-ct 
      • VRAM Footprint: ~6–7 GB, leaving ~17 GB for KV cache.
      • Context Window: Supports large context lengths (32k+) and high concurrency (8+ sequences).
      • Resource Costs: Saves compute on Cloud Run host memory (16GiB RAM / 4 vCPUs).
      • Quality: Negligible quality degradation due to Quantization-Aware Training.
&lt;span class="p"&gt;  2.&lt;/span&gt; 🔴 Option 2: Unquantized BF16 Model (High Risk of OOM)
      • Model: google/gemma-4-12B-it 
      • VRAM Footprint: ~23.9 GB (occupies 99.5% of the L4 VRAM).
      • Constraints: You must strictly limit the model to a context length of 1024 / 2048 and maximum sequence
      concurrency of 1–2 to avoid GPU Out-Of-Memory (OOM) failures.
      • Resource Costs: Needs a larger host container (32GiB RAM / 8 vCPUs) to copy weights during startup.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Lets try some other options:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; for the google/gemma-4-12B-it are there any options to reduce memory without using the qat model&lt;/span&gt;

▸ Thought for 2s, 774 tokens
  Exploring Memory Optimization

● google-dev-knowledge/answer_query(Query vLLM quantization)
● WebSearch(vllm on the fly FP8 quantization OR runtime quantization without prequantized model) (ctrl+o to expand)
▸ Thought Process
  Discovering FP8 Support
  Yes, there are several powerful options to reduce memory usage using the standard, unquantized google/gemma-4-  
  12B-
  it model checkpoint.

  By leveraging runtime / on-the-fly features in vLLM, you can achieve a massive memory reduction without needing a
  pre-quantized QAT or AWQ/GPTQ checkpoint.
  ──────
  ### 1. On-the-Fly FP8 Weight Quantization ( --quantization fp8 )
  vLLM supports dynamic FP8 quantization during model loading:
  • How it works: It loads the standard BF16 weights and quantizes them to 8-bit ( E4M3 format) on the fly as it
  puts them onto the GPU.
  • VRAM Saved: Cuts the weight footprint in half (from ~24 GB to ~12 GB), leaving the remaining ~12 GB of L4 VRAM
  entirely for the KV Cache.
  • L4 Advantage: The NVIDIA L4 has native hardware support for FP8 (Ada Lovelace architecture), meaning you will
  get high execution speeds.
  • Parameter: Add --quantization fp8 to your vLLM args.
  ──────
  ### 2. KV Cache Quantization ( --kv-cache-dtype nvfp4 or fp8 )

  Independent of the weights, you can compress the memory footprint of active context tokens:

  • nvfp4 (4-bit): Compresses the key-value cache to 4-bit precision, saving 4x memory for active context tokens.
  • fp8 (8-bit): Compresses the KV cache to 8-bit precision, saving 2x memory.
  • Parameter: Add --kv-cache-dtype nvfp4 to compress KV cache to the maximum extent.
  ──────
  ### 3. Disable CUDA Graphs ( --enforce-eager )

  By default, vLLM pre-allocates execution buffers (CUDA graphs) for different input shape ranges, which can
  consume
  1–2 GB of VRAM static overhead.

  • Action: Disable CUDA graphs to reclaim this memory.
  • Parameter: Add --enforce-eager .
  ──────
  ### 4. Enable Chunked Prefill ( --enable-chunked-prefill )

  Large prompt inputs can cause sudden spikes in activation memory (prefill memory) which triggers OOMs.

  • Action: Chunk prompt processing into smaller blocks (e.g., 4096 tokens at a time) to flatten the memory spike.
  • Parameter: Add --enable-chunked-prefill --max-num-batched-tokens 4096 .
  ──────
  ### ⚠️ Crucial System RAM Caveat (Cloud Run)

  Because the model is quantized during loading, the container must first fetch the full 24 GB BF16 model. If you
  copy the model to local /tmpfs memory to speed up loading, the container host RAM will spike.

  • Requirement: Keep the Cloud Run configuration at --memory=32Gi and --cpu=8 to ensure the host machine
  doesn't run out of system memory during the initial download/load phase.
  ──────
  ### 🚀 Updated Deployment Command (No QAT, Runtime-Quantized)

  Here is the exact command to deploy the standard google/gemma-4-12B-it model with these runtime memory
  optimizations:&lt;span class="sb"&gt;

    gcloud beta run deploy gpu-12b-l4-devops-agent \                                                               
      --project=aisprint-491218 \                                                                                  
      --image=vllm/vllm-openai:latest \                                                                            
      --gpu=1 \                                                                                                    
      --add-volume=name=model-volume,type=cloud-storage,bucket=aisprint-491218-bucket,readonly=true \              
      --gpu-type=nvidia-l4 \                                                                                       
      --memory=32Gi \                                                                                              
      --cpu=8 \                                                                                                    
      --execution-environment=gen2 \                                                                               
      --add-volume-mount=volume=model-volume,mount-path=/mnt/models \                                              
      --args=--model=/mnt/models/gemma-4-12B-it,--dtype=bfloat16,--quantization=fp8,--max-model-len=16384,--disable-
&lt;/span&gt;  chunked-mm-input,--gpu-memory-utilization=0.90,--kv-cache-dtype=nvfp4,--tensor-parallel-size=1,--max-num-seqs=8,--
  enable-chunked-prefill,--max-num-batched-tokens=4096,--enable-auto-tool-choice,--tool-call-parser=gemma4,--      
  reasoning-parser=gemma4,--async-scheduling,--enforce-eager,--limit-mm-per-prompt={},--host=0.0.0.0,--port=8000 &lt;span class="se"&gt;\ &lt;/span&gt;
      --no-allow-unauthenticated &lt;span class="se"&gt;\ &lt;/span&gt;                                                                                
      --region=us-east4 &lt;span class="se"&gt;\ &lt;/span&gt;                                                                                         
      --no-gpu-zonal-redundancy &lt;span class="se"&gt;\ &lt;/span&gt;                                                                                 
      --timeout=3600                                                                                               

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Did that Voodoo Work?
&lt;/h4&gt;

&lt;p&gt;The Cloud Run Deployment was re-started:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The deployment failed with a CUDA Out-of-Memory (OOM) error.

  ### Why the OOM still occurs with CPU offloading:

  • The vLLM V1 Engine parameter initialization: In recent vLLM versions (where the V0 engine has been fully
  deprecated), the model instantiation phase ( init_parameters ) instantiates the entire structure of the model on
  the active GPU first (allocating 21.61 GB of VRAM for the 12B BF16 weights) before it applies any CPU weight
  offloading or online quantization.
  • Because 21.61 GB is nearly 100% of the usable VRAM on a 24GB L4 GPU, PyTorch runs out of memory during
  parameter initialization before the offloading or runtime FP8 quantization routines can take effect.

  This means it is physically impossible to load the unquantized google/gemma-4-12B-it model checkpoint on a
  single
  24GB L4 GPU using vLLM's dynamic runtime quantization or offloading paths.
  ──────
  ### What are your options now?
&lt;span class="p"&gt;  1.&lt;/span&gt; Option 1: Deploy using the pre-quantized QAT checkpoint (Recommended &amp;amp; Natively supported in your bucket)
      • The model gemma-4-12B-it-qat-w4a16-ct is already present in your GCS bucket ( gs://aisprint-491218-      
      bucket/gemma-4-12B-it-qat-w4a16-ct/ ). It loads directly as 4-bit weights (~6 GB), completely bypassing VRAM
      loading spikes, and runs with high performance.
      • You can deploy it using the dedicated agent workspace: gpu-12B-qat-L4-devops-agent.
&lt;span class="p"&gt;  3.&lt;/span&gt; Option 3: Use a smaller model that fits natively in BF16
&lt;span class="p"&gt;  2.&lt;/span&gt; Option 2: Deploy a pre-quantized Post-Training Quantization (PTQ) FP8 checkpoint
      • If you want to avoid QAT, you can download a pre-quantized FP8 checkpoint (e.g., google/gemma-4-12B-it-ptq-
      fp8 or community AWQ versions) locally, upload it to your GCS bucket, and modify the model path to target it.
      This will load directly in FP8 (12 GB) and bypass the loading spike.
      • You can use a model like gemma-4-E4B-it (which is a 4B parameter model and occupies only ~8 GB of VRAM),
      fitting natively on L4 in full precision without any quantization.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  What about the QAT Models?
&lt;/h4&gt;

&lt;p&gt;A deep dive into deploying the 12B QAT model is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://xbill999.medium.com/12b-gemma-4-qat-deployment-with-nvidia-l4-cloud-run-mcp-and-antigravity-cli-944d603b4ab5" rel="noopener noreferrer"&gt;12B Gemma 4 QAT Deployment with NVIDIA L4, Cloud Run, MCP, and Antigravity CLI&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  What other Quantization options are there?
&lt;/h4&gt;

&lt;p&gt;I get it. The standard model is too big with unquantized weights- and forget about the KV cache. What else can be done?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; is there a SFP8 / INT8 (8-bit) version of 12b-it?&lt;/span&gt;

  Yes, there is indeed a Structured Floating-Point 8-bit (SFP8) version of the Gemma 4 12B-it model. SFP8 is a low-
  precision 8-bit format officially supported by Google for the Gemma 4 family.

  ### 📊 SFP8 Weight Footprint vs. Other Precisions

  For the Gemma 4 12B model, the memory required for the weights drops significantly under SFP8:

  • BF16 (16-bit): 26.7 GB (requires &amp;gt; 32 GB of system VRAM to run comfortably with KV cache).
  • SFP8 (8-bit): 13.4 GB (fits easily on a 24GB L4 GPU, leaving ~10 GB for the KV cache).
  • Q4_0 (4-bit): 6.7 GB.
  ──────
  ### 📦 Where to get SFP8/FP8 versions of 12b-it:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Pre-Quantized FP8 Checkpoints (Hugging Face):
  While Google does not host a standalone repository under the name google/gemma-4-12b-it-sfp8 on Hugging Face,
  several optimized pre-quantized FP8 checkpoints are hosted by the community:
      • vrfai/gemma-4-12B-it-fp8 (Quantized using NVIDIA ModelOpt).
      • AxionML/Gemma-4-12B-FP8 (Uses per-block E4M3 FP8 weight-only quantization to preserve activations).
      • bahadirakdemir/gemma-4-12B-it-text-fp8 (Text-only FP8 optimization).
&lt;span class="gt"&gt;
&amp;gt; which hugging face SFP8/FP8 is the best option?&lt;/span&gt;

● WebSearch(AxionML/Gemma-4-12B-FP8 OR vrfai/gemma-4-12B-it-fp8 vllm) (ctrl+o to expand)
▸ Thought for 3s, 555 tokens
  Analyzing FP8 Options
  The best option for your vLLM deployment on the 24GB L4 GPU is:

  ### 🟢 vrfai/gemma-4-12B-it-fp8 

  Here is why this is the optimal choice for your setup:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Instruction-Tuned ( -it ):
  This repository is quantized from the instruction-tuned ( -it ) base. Since your DevOps/SRE assistant relies
  heavily on following system prompts, extracting logs, and formatting tool calls, using the instruction-tuned
  version is mandatory. Other versions (like AxionML/Gemma-4-12B-FP8 ) are based on the pre-trained base model and
  will not follow prompts or formatting instructions reliably.
&lt;span class="p"&gt;  2.&lt;/span&gt; Native vLLM Compatibility (NVIDIA ModelOpt):
  This model was quantized using NVIDIA ModelOpt to standard FP8 ( E4M3 format). vLLM has native, stable support
  for loading ModelOpt checkpoints directly. You can serve it simply by pointing to this model path and specifying --
  quantization fp8 (or it will auto-detect the configuration).
      • Contrast: AxionML 's version uses a custom per-block weight-only FP8 format ( fp8_pb_wo ) that is
      optimized specifically for SGLang and is prone to compilation/kernel errors in standard vLLM environments.
&lt;span class="p"&gt;  3.&lt;/span&gt; Bypasses the Loading VRAM Spike:
  Since the weights in this repository are already saved in FP8 format, vLLM will load them directly as 8-bit
  tensors (~13.4 GB) onto the L4 GPU, completely avoiding the 21.61 GB BF16 VRAM instantiation spike that caused
  your previous deployments to crash.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  But Will it Blend?
&lt;/h4&gt;

&lt;p&gt;Check the memory usage on the L4 GPU:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  Analyzing KV Cache Usage
  Based on the real-time vLLM engine metrics retrieved from the /metrics endpoint:

  ### 1. VRAM Allocation (NVIDIA L4 GPU - 24 GB Total)

  • Target GPU Memory Utilization: 90% of total VRAM (allocated to vLLM's memory pool, which is approximately 21.6 
  GB).
  • Model Weight Footprint: The 12B parameter model quantized to FP8 ( gemma-4-12B-it-text-fp8 ) consumes
  approximately 12 GB of VRAM for model weights.
  • Pre-allocated KV Cache Blocks: 6,695 blocks are pre-allocated in the remaining VRAM pool for KV cache storage.

  ### 2. Active Cache &amp;amp; Request Usage

  • Current KV Cache Usage ( vllm:kv_cache_usage_perc ): 0.0% (currently idle with no active sessions).
  • Running Requests: 0
  • Waiting Requests: 0
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cross Check The Deployed Model
&lt;/h4&gt;

&lt;p&gt;Once the model starts locally- the MCP tool allows for model verification:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; verify_model_health&lt;/span&gt;

  I'll inspect the schema for the verify_model_health tool to understand its required parameters.

● Read(/home/xbill/.gemini/antigravity-cli/mcp/gpu-devops-agent/verify_model_health.json) (ctrl+o to expand)

  I will now run the model health check using the verify_model_health tool.

● gpu-devops-agent/verify_model_health(Model health check) (ctrl+o to expand)

  The health check for the Cloud Run GPU-hosted model has successfully passed:

  • Status: ✅ PASSED
  • Model Path: /tmp/model 
  • Response: 'Yes, I am working correctly! How can I help you to...' 
  • Latency: 1.35 seconds
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_active_models&lt;/span&gt;

  I will call get_model_details to check what model is currently active and serving.

● gpu-devops-agent/get_model_details(Get active model details) (ctrl+o to expand)

  The active model currently serving on the Cloud Run GPU endpoint is:

  • Model ID: /tmp/model 
  • Object Type: model 
  • Owner: vllm 
  • Health Status ( /health ): Healthy ✅
  • Base URL: https://gpu-12b-l4-devops-agent-289270257791.us-east4.run.app 

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the endpoint:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_endpoint&lt;/span&gt;

  I will inspect the schema for the get_endpoint tool.

● Read(/home/xbill/.gemini/antigravity-cli/mcp/gpu-devops-agent/get_endpoint.json) (ctrl+o to expand)

  I will now query the active endpoint using the get_endpoint tool.

● gpu-devops-agent/get_endpoint(Get active endpoint) (ctrl+o to expand)

  The active Cloud Run vLLM service endpoint is:

  • Endpoint URL: https://gpu-12b-l4-devops-agent-289270257791.us-east4.run.app 
  • Status: Online 🟢
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and status:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; get_system_details&lt;/span&gt;

  I will inspect the schema for the get_system_status tool to see if it is the closest match for
  "get_system_details".

● Read(/home/xbill/.gemini/antigravity-cli/mcp/gpu-devops-agent/get_system_status.json) (ctrl+o to expand)

  I will invoke the get_system_status tool to retrieve the system status details.

● gpu-devops-agent/get_system_status(Get system status) (ctrl+o to expand)

  The system status details for the GPU Cloud Run service are:

  • vLLM Health: Online 🟢 ( https://gpu-12b-l4-devops-agent-289270257791.us-east4.run.app )
  • Cloud Run Service Status: Ready 🟢
  • Recommended Next Action: Use query_gemma4 to interact with the model.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Check the Cloud Run Service
&lt;/h4&gt;

&lt;p&gt;Once Deployed — the model is visible as a standard Cloud Run Service:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpi4u86hgbk2hl09bwdmh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpi4u86hgbk2hl09bwdmh.png" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Review the Model
&lt;/h4&gt;

&lt;p&gt;Check the model details:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what are the model details?&lt;/span&gt;
  • Model ID / Name: /tmp/model (copied locally to tmpfs from the GCS FUSE bucket directory gemma-4-12B-it-   
  text-fp8 )
  • Underlying Architecture: Gemma4UnifiedForConditionalGeneration (Gemma 4 12B Instruction Model)
  • Maximum Context Length ( max_model_len ): 16384 tokens
  • Weights Quantization: modelopt (ModelOpt FP8 weight quantization format)
  • Data Type ( dtype ): bfloat16 (Activation precision)
  • KV Cache Data Type ( kv_cache_dtype ): fp8 (Pre-allocated into 13,278 GPU cache blocks)
  • Served Engine: vLLM (v1 Engine: v0.22.1rc1.dev288+gd8218b1ee )
  • Endpoint URL: https://gpu-12b-l4-devops-agent-wgcq55zbfq-uk.a.run.app 
  • Status: Healthy ✅

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once everything is online — you can send queries to the Model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;  The model's response along with the performance statistics are detailed below:

  ### 💬 Model Response

  Gemma is a family of lightweight, state-of-the-art open models built by Google DeepMind.

  If you are familiar with Google’s largest AI models (like Gemini), you can think of Gemma as their "smaller,"
  more accessible siblings. While Gemini is designed for massive enterprise tasks, Gemma is designed to run on
  local hardware (like a laptop or a personal workstation) while still maintaining high intelligence.

  Here are the key things to know about Gemma:

  • Open Weights: Google releases the model weights so that developers can download, customize, and run it on their
  own hardware under an open license.
  • Gemini Lineage: It was built using the same research, infrastructure, and technology used to create the Gemini
  models, allowing it to punch above its weight class in reasoning, coding, and math.
  • Efficiency: Because they are relatively small (ranging from 2B to 27B parameters), they run comfortably on
  consumer-grade hardware or serverless GPUs.
  ──────
  ### 📊 Performance Statistics

  • Active Model: /tmp/model (Gemma 4 12B IT)
  • Time to First Token (TTFT): 6.405s 
  • Total Generation Time: 60.426s 
  • Throughput: 12.09 tokens/s 
  • Estimated Tokens Generated: 653 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Benchmark the Local Model
&lt;/h4&gt;

&lt;p&gt;The local model was benchmarked:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The benchmark sweep has completed successfully. Here are the compiled results across all combinations of context
  window sizes and concurrency levels:
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is visualized:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpkz6bgfi0yzf5qqtqrx9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpkz6bgfi0yzf5qqtqrx9.png" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Comparison with QAT Models
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt; I have generated a comprehensive benchmark comparison between the Standard FP8/BF16 serving configuration and the
  QAT INT4 serving configuration.

  You can view the detailed report here: benchmark_comparison.md.

  ### Summary of Key Findings

  • VRAM Bottleneck: On the 24GB NVIDIA L4 GPU, the unquantized standard model weights consume ~24GB of VRAM,
  leaving 0GB for vLLM's KV cache. The QAT model weights consume only ~6GB, leaving ~18GB of VRAM for the KV cache
  and concurrent user contexts.
  • Throughput Speedup: The QAT model achieves up to a 1.73x throughput speedup at short context sizes (e.g., peak
  throughput of 40.30 req/s vs. 23.38 req/s for standard).
  • Context Capacity: The Standard model crashes (0% success rate) at 16K context size due to out-of-memory errors,
  whereas the QAT model successfully scales to 32K context lengths and maintains active throughput.
  • Concurrency Stability: At extreme concurrency levels (C=2048), QAT sustains significantly higher success rates
  (e.g., 100% vs. 50.9% success at context length 8).
  • Anomaly Note: The high latency observed at Concurrency=1 for both models is caused by vLLM container
  crashes/restarts under the previous maximum load (C=2048), triggering a Cloud Run cold start.&lt;span class="sb"&gt;


&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Compare the models:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; is standard qat better&lt;/span&gt;

▸ Thought for 2s, 386 tokens
  Analyzing the Best Approach
  QAT (Quantization-Aware Training) is significantly better for serving Gemma 4 12B on a single NVIDIA L4 GPU (24GB
  VRAM).

  Here is why:

  ### 1. The VRAM Cliff (Memory Availability)

  • Standard: Storing unquantized bfloat16 weights consumes ~24GB of VRAM, leaving 0GB for vLLM's KV cache.
  Concurrency drops to 8 users before success rates fall off.
  • QAT: Compressing weights to 4-bit uses only ~6GB, leaving ~18GB of VRAM free for the KV cache. This enables
  scaling to 1024 concurrent users with high success rates.

  ### 2. Context Window Scaling

  • Standard: Fails entirely (0% success rate, Out of Memory) at 16K context lengths.
  • QAT: Serves context lengths up to 32K tokens stably.

  ### 3. Throughput &amp;amp; Latency

  • Throughput: QAT achieves up to 1.73x higher peak throughput (40.30 req/s vs. 23.38 req/s) at low context sizes.
  • Latency: QAT's average latency is consistently 6% to 17% lower across all concurrency levels.

  ### 4. Accuracy Retention

  • Because the model was trained with quantization in the loop (QAT), it retains nearly identical reasoning and   
  coding accuracy as the unquantized 12B Standard model, far outperforming smaller parameter models (like 4B) or
  standard Post-Training Quantization (PTQ).

  ### Conclusion

  For single-GPU (24GB) production workloads, QAT is the optimal choice. The Standard model should only be run if
  you have multi-GPU/TPU setups or require unquantized precision for highly sensitive tasks.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What about the current custom quant model?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt; Analyzing Deployment Details
  Here is a direct comparison between the QAT Model and your Current Deployment:

  ### 📋 Technical Comparison

   Metric / Setting | Current Deployment ( gpu-1… | QAT Model ( gpu-12b-qat-l4… | Comparison Advantage
  -----------------------|-----------------------------|-----------------------------|-----------------------------
   Active Model | /tmp/model (Copied from | gemma-4-12B-it-qat-w4a16- | QAT: Trained with
                         | gemma-4-12B-it-text-fp8 ) | ct | quantization in the loop;
                         | | | retains higher accuracy
                         | | | than standard post-training
                         | | | quantization (PTQ).
   Quantization | FP8 Weights &amp;amp; Activations | INT4 Weights &amp;amp; FP16 | QAT: Smaller memory
                         | (PTQ) | Activations (QAT) | footprint per weight.
   Weight VRAM Footprint | ~12 GB | ~6 GB | QAT: Uses 50% less VRAM for
                         | | | weights, freeing up space
                         | | | for user sessions.
   KV Cache Settings | --kv-cache-dtype=auto | --kv-cache-dtype=fp8 (FP8 | QAT: Compresses KV cache
                         | (FP16/BF16 cache) | cache) | memory in half, allowing
                         | | | more tokens to fit.
   Max Context Length | 16384 (16K context - | 32768 (32K context - | QAT: Doubles context
                         | crashes at limit) | stable) | capability (32K vs 16K).
  ──────
  ### ⚡ Performance Comparison (from Sweeps)

  • Throughput (Tokens/Requests per Second): The QAT model achieved up to 40.30 req/s peak throughput compared to
  the current deployment's 23.38 req/s peak (a 1.72x speedup for QAT).
  • Latency: The QAT model exhibits 6% to 17% lower average latency across all concurrent loads.
  • Stability at Scale: At concurrency = 2048 (with context = 8), the current deployment drops to 50.9% success    
  rate due to VRAM starvation, whereas QAT maintains 100% success rate.

  ### 💡 Recommendation

  You should upgrade your current deployment to the QAT model. Doing so will cut your VRAM weight footprint in
  half, double your maximum context window to 32K, and improve serving throughput by up to 72% on the same NVIDIA
  L4 hardware.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One last cross check — what about a kv fp8 quant on a standard model vs standard vs QAT?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; summarize progressive_comparison.md&lt;/span&gt;

  Here is a summary of the progressive serving configurations analyzed in progressive_comparison.md:

  • Memory vs. Performance Trade-off: The performance of Gemma 4 on a 24GB L4 GPU is governed by how much VRAM is
  left for the KV cache after storing model weights.
  • Standard Unquantized (BF16): Weights take 24 GB (100% VRAM), leaving 0 GB for cache. It is unusable for
  concurrent workloads.
  • Standard FP8 (Auto KV): Weights take 12 GB, leaving 12 GB for cache. Uncompressed cache memory limits
  concurrency to &amp;lt;= 16 and context window to &amp;lt;= 8K.
  • Standard FP8 + FP8 KV Cache: Weights take 12 GB, and the 12 GB cache is compressed in half. This raises stable
  concurrency to 512 users, but 16K+ context windows still fail due to weight footprint constraints.
  • QAT INT4 + FP8 KV Cache: Weights take only 6 GB, leaving 18 GB for the compressed cache. This enables 16K/32K  
  context windows, high concurrency, and 1.72x higher throughput while retaining nearly 100% unquantized accuracy.

  Verdict: The QAT INT4 + FP8 KV configuration is the optimal setup for DevOps/SRE serving, providing the only
  stable long-context (16K+) execution path on single L4 GPU hardware.

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;are you sure?!?!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;&lt;span class="gt"&gt;&amp;gt; what is the bottleneck for deployment of 12B on the L4?&lt;/span&gt;

▸ Thought for 2s, 354 tokens
  Identifying the Bottleneck
  The primary bottleneck for deploying the Gemma 4 12B model on a single NVIDIA L4 GPU is VRAM Capacity            
  (specifically, the conflict between Model Weight footprint and KV Cache memory space).

  Here is the breakdown of how this bottleneck manifests:

  ### 1. The VRAM Ceiling

  The NVIDIA L4 GPU has exactly 24 GB of VRAM.

  ### 2. Weight Footprint vs. Cache Starvation

  • Weight Footprint: A 12B parameter model stored in bfloat16 precision requires 24 GB of memory just to load
  the model into memory.
  • The Conflict: Loading unquantized weights leaves 0 GB for vLLM's KV cache. The KV cache is required to store
  the attention states of current user sessions. Without VRAM for the KV cache, the engine must drop requests, fail
  with Out-of-Memory (OOM) errors, or offload cache to CPU system memory (which destroys performance).

  ### 3. Concurrency and Context Length Limits

  Every concurrent user and every token in the conversation context increases the KV Cache demand:

  • A single unquantized 1024-token session consumes significant cache space.
  • Scaling to 16K context window or 512 concurrent users requires gigabytes of cache memory.

  ### 4. How the Bottleneck is Resolved

  To run the 12B model successfully on L4, you must reduce both memory footprints:
&lt;span class="p"&gt;
  1.&lt;/span&gt; Weight Quantization: Compressing weights to FP8 (12 GB footprint) or INT4 QAT (6 GB footprint) frees up 12–18 
  GB of VRAM.
&lt;span class="p"&gt;  2.&lt;/span&gt; KV Cache Quantization: Running --kv-cache-dtype=fp8 halves the VRAM needed per token, doubling the effective
  capacity of the remaining cache buffer.
&lt;span class="gt"&gt;
&amp;gt; how does qat make a difference?&lt;/span&gt;

▸ Thought for 2s, 521 tokens
  Defining QAT Advantages
  Quantization-Aware Training (QAT) makes a critical difference in three key areas: Accuracy Retention, VRAM       
  Capacity, and Serving Throughput.

  Here is how it compares to standard Post-Training Quantization (PTQ):
  ──────
  ### 1. Accuracy Retention (Reasoning Capability)

  • The PTQ Problem: Standard Post-Training Quantization simply rounds weights after the model is already trained.
  Rounding weights down to 4-bit (INT4) destroys the model's accuracy, causing it to lose reasoning capabilities,
  hallucinate, and fail at complex SRE tasks or structured tool calling.
  • The QAT Solution: QAT models simulate the precision loss during the training process. The model learns to
  compensate for the lower precision by adjusting its remaining parameters. As a result, the INT4 QAT model retains
  ~99.8% of the accuracy and reasoning capability of the unquantized bfloat16 model.
  ──────
  ### 2. Doubling VRAM Headroom for the KV Cache

  Because QAT compresses the weights to 4-bit (INT4) instead of 8-bit (FP8) or 16-bit (BF16), it drastically
  reduces
  the memory footprint on the GPU:

  • Unquantized (BF16): Weights use 24 GB → Leaves 0 GB for KV cache.
  • Standard Quantized (FP8): Weights use 12 GB → Leaves 12 GB for KV cache.
  • QAT (INT4): Weights use 6 GB → Leaves 18 GB for KV cache.

  This extra 6 GB of free VRAM is the difference between failure and success for long-context applications,
  allowing
  QAT to serve 16K and 32K context windows where FP8 models fail due to memory starvation.
  ──────
  ### 3. Throughput Speedups (Reduced Memory Bandwidth)

  During the token generation phase of LLM serving, the GPU is memory-bandwidth bottlenecked (it spends most of its
  time moving model weights from GPU memory to the processing cores).

  • Because INT4 weights are half the size of FP8 weights, the GPU spends half as much time transferring weights.
  • This results in the 1.72x peak throughput speedup (up to 40.30 req/s vs. 23.38 req/s) observed in our low-
  context benchmarks.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Summary
&lt;/h4&gt;

&lt;p&gt;The strategy for using MCP for Gemma 4 GPU deployment with Antigravity CLI was validated with a incremental step by step approach.&lt;/p&gt;

&lt;p&gt;A minimal stdio transport MCP Server was started from Python source code and validated with Antigravity CLI running as a MCP client in the same local environment. This Python server provided all of the management tools to deploy and troubleshoot Cloud Run Model deployments.&lt;/p&gt;

</description>
      <category>mcps</category>
      <category>nvidial4</category>
      <category>gemma12b</category>
      <category>googlecloudrun</category>
    </item>
  </channel>
</rss>
