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    <title>DEV Community: xd p</title>
    <description>The latest articles on DEV Community by xd p (@xd_p_0bf253a0b8e22847f792).</description>
    <link>https://dev.to/xd_p_0bf253a0b8e22847f792</link>
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      <title>DEV Community: xd p</title>
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      <title>I built a browser arrow puzzle game with randomized runs and unlockable abilities</title>
      <dc:creator>xd p</dc:creator>
      <pubDate>Tue, 29 Sep 2026 08:18:07 +0000</pubDate>
      <link>https://dev.to/xd_p_0bf253a0b8e22847f792/i-built-a-browser-arrow-puzzle-game-with-randomized-runs-and-unlockable-abilities-5547</link>
      <guid>https://dev.to/xd_p_0bf253a0b8e22847f792/i-built-a-browser-arrow-puzzle-game-with-randomized-runs-and-unlockable-abilities-5547</guid>
      <description>&lt;p&gt;I’ve been working on a browser puzzle game called &lt;strong&gt;Arrow Game&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;You can play it here:&lt;br&gt;&lt;br&gt;
&lt;a href="https://arrowgame.app/" rel="noopener noreferrer"&gt;https://arrowgame.app/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The basic rule is simple: each arrow can only leave the board in the direction it points. If another arrow blocks its path, you need to clear the blocking arrow first.&lt;/p&gt;

&lt;p&gt;That turns the board into a puzzle about finding the right removal order.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I built it
&lt;/h2&gt;

&lt;p&gt;I wanted to make a puzzle game that you can open and start playing immediately.&lt;/p&gt;

&lt;p&gt;No download.&lt;br&gt;&lt;br&gt;
No account.&lt;br&gt;&lt;br&gt;
No long setup.&lt;/p&gt;

&lt;p&gt;I also wanted repeat runs to feel a little different instead of simply replaying the exact same sequence every time.&lt;/p&gt;

&lt;h2&gt;
  
  
  Adding progression beyond the basic puzzle
&lt;/h2&gt;

&lt;p&gt;The game has a leaderboard that tracks how far you can progress.&lt;/p&gt;

&lt;p&gt;As you play, you can unlock different bows with abilities that change how later runs play.&lt;/p&gt;

&lt;p&gt;When you start a new run, the level order is reshuffled, so you don’t always encounter the same boards in the same sequence.&lt;/p&gt;

&lt;h2&gt;
  
  
  Building it for desktop and mobile
&lt;/h2&gt;

&lt;p&gt;One of the things I spent quite a bit of time on was making dense arrow boards usable on both desktop and mobile.&lt;/p&gt;

&lt;p&gt;That meant paying attention to things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;keeping arrows readable as the board gets crowded&lt;/li&gt;
&lt;li&gt;making the controls comfortable on touch screens&lt;/li&gt;
&lt;li&gt;making the first few levels understandable without a long tutorial&lt;/li&gt;
&lt;li&gt;keeping the game quick to open and play in the browser&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I’m still improving
&lt;/h2&gt;

&lt;p&gt;I’m still tuning the difficulty curve and the early-game experience.&lt;/p&gt;

&lt;p&gt;I’d especially be interested in feedback on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;whether the rules are clear when you first start&lt;/li&gt;
&lt;li&gt;whether the difficulty increases at a reasonable pace&lt;/li&gt;
&lt;li&gt;whether the bow abilities make repeat runs more interesting&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you’d like to try it:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://arrowgame.app/" rel="noopener noreferrer"&gt;https://arrowgame.app/&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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      <category>gamedev</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>indiedev</category>
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