<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Yannick W</title>
    <description>The latest articles on DEV Community by Yannick W (@yannickweste).</description>
    <link>https://dev.to/yannickweste</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4012706%2F971e83de-9e95-4afe-a418-e194ffa8b7b4.png</url>
      <title>DEV Community: Yannick W</title>
      <link>https://dev.to/yannickweste</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/yannickweste"/>
    <language>en</language>
    <item>
      <title>I built AppLaunchFlow to turn raw app screenshots into store-ready launch assets</title>
      <dc:creator>Yannick W</dc:creator>
      <pubDate>Thu, 02 Jul 2026 19:19:59 +0000</pubDate>
      <link>https://dev.to/yannickweste/i-built-applaunchflow-to-turn-raw-app-screenshots-into-store-ready-launch-assets-56bb</link>
      <guid>https://dev.to/yannickweste/i-built-applaunchflow-to-turn-raw-app-screenshots-into-store-ready-launch-assets-56bb</guid>
      <description>&lt;p&gt;Launching a mobile app is weirdly fragmented.&lt;/p&gt;

&lt;p&gt;You build the actual product in one place, then suddenly you need:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;App Store screenshots&lt;/li&gt;
&lt;li&gt;Play Store screenshots&lt;/li&gt;
&lt;li&gt;ASO copy&lt;/li&gt;
&lt;li&gt;promo videos&lt;/li&gt;
&lt;li&gt;localized screenshots&lt;/li&gt;
&lt;li&gt;app icons&lt;/li&gt;
&lt;li&gt;social launch graphics&lt;/li&gt;
&lt;li&gt;keyword tracking&lt;/li&gt;
&lt;li&gt;maybe store publishing too&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And somehow all of that usually means jumping between Figma, Canva, spreadsheets, video tools, translation tools, App Store Connect, Play Console, and a folder full of exports named &lt;code&gt;final-final-v3.png&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;I built &lt;strong&gt;AppLaunchFlow&lt;/strong&gt; because I wanted one workspace for the launch assets around an app.&lt;/p&gt;

&lt;p&gt;The idea is simple: upload your raw app screenshots once, then reuse them across everything else.&lt;/p&gt;

&lt;p&gt;AppLaunchFlow can help generate and edit:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;App Store and Play Store screenshot sets&lt;/li&gt;
&lt;li&gt;ASO copy and metadata&lt;/li&gt;
&lt;li&gt;App preview / promo videos&lt;/li&gt;
&lt;li&gt;social graphics and OG images&lt;/li&gt;
&lt;li&gt;3D mockups&lt;/li&gt;
&lt;li&gt;app icons&lt;/li&gt;
&lt;li&gt;localized screenshots and copy&lt;/li&gt;
&lt;li&gt;keyword tracking after launch&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The screenshot editor is the core of it. AI can draft layouts and copy, but you still get a visual editor to adjust text, spacing, colors, device frames, order, and export sizes. I wanted it to feel fast, but not like a black box.&lt;/p&gt;

&lt;p&gt;There is also a promo video workflow that turns screenshots into a storyboard, an icon composer with layered editing, and a keyword monitor so you can see whether your ASO changes are actually moving rankings.&lt;/p&gt;

&lt;p&gt;The landing page says: Store-ready assets in minutes.&lt;/p&gt;

&lt;p&gt;That is the whole goal. Not to replace building the app, but to remove the repetitive launch work around it.&lt;/p&gt;

&lt;p&gt;You can try it here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.applaunchflow.com" rel="noopener noreferrer"&gt;https://www.applaunchflow.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’d love feedback from other mobile devs: what is still the most annoying part of preparing an app store launch?&lt;/p&gt;

</description>
      <category>mobile</category>
      <category>indiehackers</category>
      <category>webdev</category>
      <category>saas</category>
    </item>
  </channel>
</rss>
