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    <title>DEV Community: Yasin Emre ÇAKMAK</title>
    <description>The latest articles on DEV Community by Yasin Emre ÇAKMAK (@yasin_emreakmak_1920928).</description>
    <link>https://dev.to/yasin_emreakmak_1920928</link>
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      <title>DEV Community: Yasin Emre ÇAKMAK</title>
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      <title>I Built a 3D Game for My Little Cousin With AI. It's Now on the App Store.</title>
      <dc:creator>Yasin Emre ÇAKMAK</dc:creator>
      <pubDate>Sat, 10 Oct 2026 21:23:03 +0000</pubDate>
      <link>https://dev.to/yasin_emreakmak_1920928/i-built-a-3d-game-for-my-little-cousin-with-ai-its-now-on-the-app-store-pa9</link>
      <guid>https://dev.to/yasin_emreakmak_1920928/i-built-a-3d-game-for-my-little-cousin-with-ai-its-now-on-the-app-store-pa9</guid>
      <description>&lt;p&gt;&lt;em&gt;What vibe coding can actually ship, from a non-game-developer's weekends&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;My little cousin loves dinosaurs more than anything. A few weekends ago I decided to make a dinosaur game just for them. I'm not a game developer. I had never built a 3D game, never touched a game engine seriously, and never submitted anything to the App Store.&lt;/p&gt;

&lt;p&gt;Today that game, &lt;a href="https://apps.apple.com/us/app/dinomino/id6809052147" rel="noopener noreferrer"&gt;Dinomino&lt;/a&gt;, is free on the App Store and Google Play. This is how it happened, and what it says about what one person can now build with AI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fspogpqv7bm36v1t96azc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fspogpqv7bm36v1t96azc.png" alt="Dinomino gameplay" width="640" height="296"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here is a 35-second gameplay clip:&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/713pwMCIAD8" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h2&gt;
  
  
  What Dinomino is
&lt;/h2&gt;

&lt;p&gt;Dinomino is a 3D dinosaur tycoon game for kids. You hatch eggs in incubation nests, raise baby dinosaurs, and bring two of them to the Love Cloud, where they merge into a brand-new species. Shops earn you coins to expand your park, and you walk around with a big on-screen joystick that small hands can use. Progress saves automatically.&lt;/p&gt;

&lt;p&gt;It's built with &lt;strong&gt;Three.js&lt;/strong&gt; and wrapped to run as a native app on iPhone, iPad and Android.&lt;/p&gt;

&lt;h2&gt;
  
  
  How "vibe coding" worked in practice
&lt;/h2&gt;

&lt;p&gt;I didn't write a design document. I described what I wanted in plain language and let the AI write the code. Then I played it on my phone.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The single most useful habit: screenshots.&lt;/strong&gt; When something looked wrong, I took a screenshot and sent it back with one sentence. "The joystick covers the shop button." "This dinosaur is floating." It's far faster than explaining a bug in words.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The second habit: tiny, specific requests.&lt;/strong&gt; "Make the egg wobble before it hatches" works. "Make hatching more fun" produces something generic.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The third: a real tester.&lt;/strong&gt; Watching my cousin play showed me in thirty seconds what I would never have noticed. Kids don't read instructions, they tap everything, and they lose patience fast.&lt;/p&gt;

&lt;h2&gt;
  
  
  What the AI was great at
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Setting up 3D scenes, lighting and cameras&lt;/li&gt;
&lt;li&gt;Game logic: eggs, timers, merging rules, coins&lt;/li&gt;
&lt;li&gt;Turning a vague idea into a working first version in minutes&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Where I still had to think hard
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Save and load.&lt;/strong&gt; As features piled up, keeping old saves working needed care.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Performance&lt;/strong&gt; on phones once many animated dinosaurs were on screen.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Store submission.&lt;/strong&gt; Screenshots, privacy forms, review rules: no shortcut there.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Taste.&lt;/strong&gt; The AI will build anything. Deciding what should exist is still your job.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What this means
&lt;/h2&gt;

&lt;p&gt;A few years ago a game like this would have needed a small team. Now the bottleneck isn't writing code, it's knowing what you want and testing it with real people.&lt;/p&gt;

&lt;p&gt;If you'd like to see the result, Dinomino is free:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;iPhone and iPad: &lt;a href="https://apps.apple.com/us/app/dinomino/id6809052147" rel="noopener noreferrer"&gt;https://apps.apple.com/us/app/dinomino/id6809052147&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Android: &lt;a href="https://play.google.com/store/apps/details?id=com.kodnuke.dinotycoon" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.kodnuke.dinotycoon&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I'd love to hear what you're building with AI, or any questions about the workflow.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>gamedev</category>
      <category>threejs</category>
      <category>showdev</category>
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