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    <title>DEV Community: yoking chan</title>
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      <title>I turned a hummed melody into MIDI without uploading anything</title>
      <dc:creator>yoking chan</dc:creator>
      <pubDate>Thu, 15 Oct 2026 14:14:27 +0000</pubDate>
      <link>https://dev.to/yoking_chan_8b2d3e3102d26/i-turned-a-hummed-melody-into-midi-without-uploading-anything-5fch</link>
      <guid>https://dev.to/yoking_chan_8b2d3e3102d26/i-turned-a-hummed-melody-into-midi-without-uploading-anything-5fch</guid>
      <description>&lt;h1&gt;
  
  
  How I run Spotify's basic-pitch audio-to-MIDI model entirely in the browser
&lt;/h1&gt;

&lt;p&gt;I built an audio-to-MIDI converter where your audio never leaves your machine. Drop in a guitar riff, a hummed melody, or a piano recording, and you get an editable MIDI file back — no upload, no server, no queue. It runs Spotify's open-source &lt;a href="https://github.com/spotify/basic-pitch" rel="noopener noreferrer"&gt;basic-pitch&lt;/a&gt; model locally with TensorFlow.js.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;[DEMO GIF]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Try it: &lt;strong&gt;&lt;a href="https://tunenoodle.com/audio-to-midi" rel="noopener noreferrer"&gt;https://tunenoodle.com/audio-to-midi&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Two things pushed me client-side. Musicians are (rightly) protective of unreleased audio, and "upload your track to our servers" is a trust cost I didn't want to pay. The second reason is less noble: client-side inference means no GPU bill. The model is ~0.9 MB, modern browsers have everything else needed, so the tradeoff was easy.&lt;/p&gt;

&lt;p&gt;Here's what the pipeline actually looks like.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 1 — Let the browser's audio graph do the decode and resample
&lt;/h2&gt;

&lt;p&gt;basic-pitch expects &lt;strong&gt;mono audio at 22.05 kHz&lt;/strong&gt;. Writing a resampler for that is unnecessary — the Web Audio API already has one. &lt;code&gt;decodeAudioData&lt;/code&gt; handles any input format the browser can play (mp3, wav, ogg, m4a…), and an &lt;code&gt;OfflineAudioContext&lt;/code&gt; with a 22,050 Hz sample rate does the downmix and resample in a single pass:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;decoded&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;decodeFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;// decodeAudioData underneath&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;offline&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;OfflineAudioContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;decoded&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;22050&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="mi"&gt;22050&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;source&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;offline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createBufferSource&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;decoded&lt;/span&gt;
&lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;offline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;destination&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="c1"&gt;// Float32Array, mono, 22.05 kHz — exactly what the model wants&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;samples&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;offline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;startRendering&lt;/span&gt;&lt;span class="p"&gt;()).&lt;/span&gt;&lt;span class="nf"&gt;getChannelData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Three lines of setup replaced what would have been a page of DSP code, and it reuses the browser's highly optimized resampler.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 2 — Hand the samples to a Web Worker without copying them
&lt;/h2&gt;

&lt;p&gt;Inference takes seconds. That cannot run on the main thread, and a couple of minutes of audio is megabytes of &lt;code&gt;Float32Array&lt;/code&gt; that I don't want to structured-clone. &lt;code&gt;postMessage&lt;/code&gt; with a transfer list gives zero-copy handoff:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;worker&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./audio-to-midi.worker.ts&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;meta&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;module&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nx"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;threshold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;minFrames&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;modelUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/models/basic-pitch/model.json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="c1"&gt;// transferred, not copied&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One bundler note: wrapping the worker path in &lt;code&gt;new URL(..., import.meta.url)&lt;/code&gt; is what makes Vite emit it as a proper module worker instead of silently breaking on build.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 3 — Running basic-pitch in the worker
&lt;/h2&gt;

&lt;p&gt;I self-host the model (~0.9 MB: &lt;code&gt;model.json&lt;/code&gt; plus the weight shard) from my own origin rather than a CDN. Same-origin means it's cacheable, there's no third-party CORS or uptime dependency, and it keeps working under a strict CSP.&lt;/p&gt;

&lt;p&gt;Inside the worker, the interesting part is short:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;BasicPitch&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;noteFramesToTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;outputToNotesPoly&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@spotify/basic-pitch&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;tf&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@tensorflow/tfjs&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;

&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;tf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setBackend&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cpu&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;tf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ready&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;model&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;BasicPitch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;modelUrl&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;[][]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;onsets&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;[][]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;

&lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;evaluateModel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(...&lt;/span&gt;&lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="nx"&gt;onsets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(...&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;progress&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;progress&lt;/span&gt; &lt;span class="p"&gt;}),&lt;/span&gt; &lt;span class="c1"&gt;// model reports progress per window&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;notes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;outputToNotesPoly&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onsets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;threshold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;minFrames&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="nb"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;notes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;noteFramesToTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;notes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;finally&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A few deliberate choices:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;CPU backend, forced.&lt;/strong&gt; This is a one-shot batch job, and in a worker the CPU backend is the predictable one — no GPU context setup, no graphics-memory pressure competing with the page. For a model this size, the speed difference is measured in seconds, not minutes.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Progress comes free.&lt;/strong&gt; &lt;code&gt;evaluateModel&lt;/code&gt; calls back per analysis window, so I forward those numbers to the UI and the progress bar is honest.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;dispose()&lt;/code&gt; in a &lt;code&gt;finally&lt;/code&gt;.&lt;/strong&gt; TF.js tensors are not garbage-collected promptly. Skip this and the third or fourth conversion in a session starts eating hundreds of MB.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Step 4 — From frame activations to notes
&lt;/h2&gt;

&lt;p&gt;The model outputs per-frame pitch activations and onset activations. &lt;code&gt;outputToNotesPoly&lt;/code&gt; turns them into note events, and three parameters matter for perceived quality:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;notes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;noteFramesToTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;outputToNotesPoly&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onsets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;threshold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;minFrames&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;threshold&lt;/code&gt; is the confidence a pitch must reach — this is the sensitivity slider in the UI.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;0.3&lt;/code&gt; is the onset threshold, kept fixed.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;minFrames&lt;/code&gt; is how many consecutive frames a pitch must persist before it counts as a note. This is the parameter that kills flickering false positives on noisy input.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Then I map the notes to a MIDI document: round and clamp the pitch to the MIDI range, derive velocity from the note amplitude, and reject anything above 10,000 notes. The output lands in an in-browser MIDI editor where you can fix wrong notes and export a &lt;code&gt;.mid&lt;/code&gt; file.&lt;/p&gt;

&lt;h2&gt;
  
  
  The unglamorous parts that matter in production
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Cancellation is &lt;code&gt;terminate()&lt;/code&gt;.&lt;/strong&gt; A running &lt;code&gt;evaluateModel&lt;/code&gt; loop won't politely stop, so I wire an &lt;code&gt;AbortSignal&lt;/code&gt; straight to &lt;code&gt;worker.terminate()&lt;/code&gt;. When a user drops the wrong 10-minute file, they should not wait for it.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;"No notes found" is an outcome, not a bug.&lt;/strong&gt; Silence, speech, and heavily percussive material legitimately produce nothing. It gets a specific error message and a hint ("try a clearer, more melodic recording"), not a silent failure.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cap everything.&lt;/strong&gt; A 20 MB limit before decoding, and transcription results above 10,000 notes get rejected outright. Both exist because a user will absolutely feed it a two-hour podcast.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The same pattern runs MP3 export
&lt;/h2&gt;

&lt;p&gt;The converter's sibling feature — exporting a selection as MP3 — uses the identical worker + transferable pattern with &lt;a href="https://github.com/zhuker/lamejs" rel="noopener noreferrer"&gt;lamejs&lt;/a&gt;. Two details from that side that cost me an afternoon:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;encoder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Mp3Encoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;channels&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sampleRate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;192&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;// kbps&lt;/span&gt;

&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;at&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;at&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;at&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1152&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;// 1152 samples = one MP3 frame&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;pcm&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Int16Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;v&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;c&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;v&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;32768&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;32767&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c1"&gt;// asymmetric on purpose&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="nx"&gt;out&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;encoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;encodeBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pcm&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;out&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;encoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;flush&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Feed &lt;code&gt;encodeBuffer&lt;/code&gt; exactly 1152 samples at a time — that's the MP3 frame size, and the encoder's buffering gets weird if you guess wrong. And convert float to Int16 asymmetrically: −1.0 should map to −32768, but +1.0 must clamp to 32767, or your loudest frames overflow.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it
&lt;/h2&gt;

&lt;p&gt;The tool is live at &lt;strong&gt;&lt;a href="https://tunenoodle.com/audio-to-midi" rel="noopener noreferrer"&gt;https://tunenoodle.com/audio-to-midi&lt;/a&gt;&lt;/strong&gt; — it also pairs with a MIDI editor, a sheet-music scanner, and a MusicXML player if you want to go from recording to notation.&lt;/p&gt;

&lt;p&gt;If you build something similar, or if you've hit the WebGL-vs-CPU tradeoff on TF.js in workers, I'd like to hear how you handled it in the comments.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>programming</category>
      <category>productivity</category>
      <category>javascript</category>
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