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    <title>DEV Community: jj</title>
    <description>The latest articles on DEV Community by jj (@youthx).</description>
    <link>https://dev.to/youthx</link>
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      <title>DEV Community: jj</title>
      <link>https://dev.to/youthx</link>
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      <title>Meet the Schizophrenic Programmer Who Made His Own Language</title>
      <dc:creator>jj</dc:creator>
      <pubDate>Sun, 18 Oct 2026 20:00:28 +0000</pubDate>
      <link>https://dev.to/youthx/meet-the-schizophrenic-programmer-who-made-his-own-language-106m</link>
      <guid>https://dev.to/youthx/meet-the-schizophrenic-programmer-who-made-his-own-language-106m</guid>
      <description>&lt;p&gt;&lt;em&gt;At 18 years old, Jack Waechter has built his own compiled programming language, plays guitar in a black metal band, and is learning to live with schizophrenia. He's been programming since he was 12, and he's only getting started.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Most 18-year-olds aren't spending their free time writing compilers, building programming languages, or figuring out how to generate machine code.&lt;/p&gt;

&lt;p&gt;But Jack Waechter, a young programmer from Chesterton, Indiana, has spent the last several years doing exactly that.&lt;/p&gt;

&lt;p&gt;He's the creator of &lt;a href="https://sere-lang.com" rel="noopener noreferrer"&gt;Sere&lt;/a&gt;, a programming language that combines Python-inspired syntax with native compilation through LLVM. It has its own compiler, runtime, type system, and an extensive standard library.&lt;/p&gt;

&lt;p&gt;He's also a black metal musician, a guitarist, and someone who has spent a significant part of his teenage years struggling with schizophrenia.&lt;/p&gt;

&lt;p&gt;Jack was diagnosed with schizoaffective disorder and has been undergoing treatment, with positive results.&lt;/p&gt;

&lt;p&gt;His life hasn't exactly been straightforward, but through everything, programming and music have remained two of his biggest passions.&lt;/p&gt;

&lt;h2&gt;
  
  
  It started with Python at 12
&lt;/h2&gt;

&lt;p&gt;Jack began teaching himself programming when he was 12 years old.&lt;/p&gt;

&lt;p&gt;Like a lot of people getting into programming, he started with Python. He learned by reading documentation, experimenting with code, and building things simply because he was curious about how they worked.&lt;/p&gt;

&lt;p&gt;But he eventually became more interested in the tools behind programming than just the programs themselves.&lt;/p&gt;

&lt;p&gt;He wanted to know how a computer understood code in the first place.&lt;/p&gt;

&lt;p&gt;How does a programming language work? How does a compiler turn text into executable instructions? Could he write one himself?&lt;/p&gt;

&lt;p&gt;By the time he was 14, he had written his first compiler.&lt;/p&gt;

&lt;p&gt;It wasn't the end of his interest in language development. It was really just the beginning.&lt;/p&gt;

&lt;p&gt;Over the following years, Jack continued studying compiler architecture, programming language design, and low-level systems programming.&lt;/p&gt;

&lt;p&gt;Eventually, he decided to create something much more ambitious: a programming language that people could actually install and use.&lt;/p&gt;

&lt;p&gt;That project became Sere.&lt;/p&gt;

&lt;h2&gt;
  
  
  Sere: Python-like syntax, native compilation
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://sere-lang.com" rel="noopener noreferrer"&gt;Sere&lt;/a&gt; is a statically typed, compiled programming language written in C++ and powered by LLVM.&lt;/p&gt;

&lt;p&gt;The idea behind it is relatively simple. Jack wanted a language that was pleasant to write, like Python, but with the performance and low-level capabilities associated with compiled languages.&lt;/p&gt;

&lt;p&gt;For example, a basic Sere program looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;void&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Hello, &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;!&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="nf"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;World&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Anyone familiar with Python will recognize the syntax.&lt;/p&gt;

&lt;p&gt;But unlike Python, Sere compiles programs into native machine code rather than running them through an interpreter.&lt;/p&gt;

&lt;p&gt;It has static typing, type inference, classes, pointers, asynchronous programming support, and its own compilation infrastructure.&lt;/p&gt;

&lt;p&gt;One of the more interesting parts of Sere is its standard library.&lt;/p&gt;

&lt;p&gt;Jack has been building it largely around the things he personally wants from a programming language. That includes OpenGL bindings for graphics programming, custom audio libraries, multiprocessing, matrix mathematics, and many other modules.&lt;/p&gt;

&lt;p&gt;He has also implemented a project system and a library format called &lt;code&gt;.slib&lt;/code&gt;, allowing developers to package and reuse Sere code.&lt;/p&gt;

&lt;p&gt;And this isn't just a language that exists as a collection of unfinished source files.&lt;/p&gt;

&lt;p&gt;Sere can be downloaded, installed, and used to build actual programs.&lt;/p&gt;

&lt;p&gt;Of course, it's still an independently developed language. There are bugs, unfinished features, and plenty of improvements that need to be made.&lt;/p&gt;

&lt;p&gt;But Jack is actively developing it, and the source code is publicly available.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Website:&lt;/strong&gt; &lt;a href="https://sere-lang.com" rel="noopener noreferrer"&gt;https://sere-lang.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/Sere-Language/sere" rel="noopener noreferrer"&gt;https://github.com/Sere-Language/sere&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Programming while struggling with schizophrenia
&lt;/h2&gt;

&lt;p&gt;There's another part of Jack's life that he's been open about.&lt;/p&gt;

&lt;p&gt;He struggles with schizophrenia.&lt;/p&gt;

&lt;p&gt;He was diagnosed with schizoaffective disorder, and his mental health has been a significant challenge throughout his teenage years.&lt;/p&gt;

&lt;p&gt;Schizophrenia can affect almost every aspect of a person's life. For Jack, dealing with his symptoms while trying to maintain his interests, work on projects, and enjoy everyday life hasn't always been easy.&lt;/p&gt;

&lt;p&gt;Some days are harder than others.&lt;/p&gt;

&lt;p&gt;Programming itself can require hours of concentration, patience, and problem-solving. Compiler development is especially demanding, since even a small mistake can lead to complicated bugs that take hours to track down.&lt;/p&gt;

&lt;p&gt;Trying to manage a serious mental illness alongside that kind of work comes with its own difficulties.&lt;/p&gt;

&lt;p&gt;But Jack hasn't stopped doing what he enjoys.&lt;/p&gt;

&lt;p&gt;He's continued developing Sere, experimenting with new projects, and spending time making music.&lt;/p&gt;

&lt;p&gt;He's also been receiving psychiatric treatment and has been experiencing positive outcomes.&lt;/p&gt;

&lt;p&gt;Things have been improving, even if there are still challenges.&lt;/p&gt;

&lt;p&gt;And while his programming accomplishments are impressive, they're not what makes his experience with schizophrenia worth talking about.&lt;/p&gt;

&lt;p&gt;What matters is that he's continuing to find things he enjoys and wants to pursue, even while dealing with an illness that can make ordinary life difficult.&lt;/p&gt;

&lt;p&gt;Schizophrenia carries a lot of stigma. People often make assumptions about someone's intelligence, personality, or future as soon as they hear the diagnosis.&lt;/p&gt;

&lt;p&gt;Jack's life is a good example of why those assumptions don't tell the whole story.&lt;/p&gt;

&lt;p&gt;He's a programmer. He's a musician. He's someone who likes building things and learning how they work.&lt;/p&gt;

&lt;p&gt;Schizophrenia is part of his life, but it isn't his entire identity.&lt;/p&gt;

&lt;h2&gt;
  
  
  When he's not programming, he's playing black metal
&lt;/h2&gt;

&lt;p&gt;Jack's interests go well beyond computers.&lt;/p&gt;

&lt;p&gt;He's a guitarist in &lt;a href="https://www.metal-archives.com/bands/Vesper%C3%A1/3540543795" rel="noopener noreferrer"&gt;Vesperá&lt;/a&gt;, a black metal band, and he's also a big fan of hardcore punk.&lt;/p&gt;

&lt;p&gt;It's an interesting contrast. One day he might be working through a difficult compiler bug, and the next he's playing guitar or working on music.&lt;/p&gt;

&lt;p&gt;But both are things he genuinely enjoys.&lt;/p&gt;

&lt;p&gt;Music gives him another creative outlet, something completely separate from writing software.&lt;/p&gt;

&lt;p&gt;And in a way, the two hobbies have quite a bit in common. Both involve experimenting, learning techniques, developing your own style, and spending a ridiculous amount of time getting small details right.&lt;/p&gt;

&lt;p&gt;Jack isn't just interested in programming because it's a potential career.&lt;/p&gt;

&lt;p&gt;He likes creating things.&lt;/p&gt;

&lt;p&gt;Whether that's a new feature in Sere, a piece of software, or music with his band, the process of making something is a big part of what keeps him interested.&lt;/p&gt;

&lt;h2&gt;
  
  
  He livestreams his development
&lt;/h2&gt;

&lt;p&gt;Jack also runs a YouTube channel called &lt;a href="https://www.youtube.com/@compilerman2254/videos" rel="noopener noreferrer"&gt;CompilerMan&lt;/a&gt;, where he livestreams his programming and development work.&lt;/p&gt;

&lt;p&gt;People can watch him work on Sere, implement features, fix bugs, and experiment with different parts of the language.&lt;/p&gt;

&lt;p&gt;And like any real programming project, things don't always go according to plan.&lt;/p&gt;

&lt;p&gt;Compiler development can be frustrating. A seemingly simple feature might require changes across several different parts of the compiler. Fixing one bug can introduce another.&lt;/p&gt;

&lt;p&gt;Sometimes an entire development session gets spent trying to understand why something that should work simply doesn't.&lt;/p&gt;

&lt;p&gt;But that's what makes watching the development process interesting.&lt;/p&gt;

&lt;p&gt;Instead of only showing polished releases, Jack shares the actual work involved in building a programming language.&lt;/p&gt;

&lt;p&gt;For people interested in compilers, programming languages, or systems programming, it's a chance to see someone actively working on a project like this.&lt;/p&gt;

&lt;p&gt;His channel can be found here:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://www.youtube.com/@compilerman2254/videos" rel="noopener noreferrer"&gt;CompilerMan on YouTube&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  There's more to someone than their diagnosis
&lt;/h2&gt;

&lt;p&gt;One of the reasons Jack's story is worth sharing is that schizophrenia is still widely misunderstood.&lt;/p&gt;

&lt;p&gt;When people hear the word, they often think of the worst possible examples they've seen in movies or on television.&lt;/p&gt;

&lt;p&gt;They don't necessarily picture an 18-year-old sitting at his computer, debugging LLVM code, writing a graphics library, or playing black metal guitar.&lt;/p&gt;

&lt;p&gt;But people with schizophrenia have hobbies, interests, personalities, ambitions, and lives outside of their illness.&lt;/p&gt;

&lt;p&gt;Jack's no different.&lt;/p&gt;

&lt;p&gt;He's had to deal with some difficult experiences, and his mental health remains something he has to take seriously.&lt;/p&gt;

&lt;p&gt;But he's also spent years learning a difficult area of computer science and turning that knowledge into something other people can use.&lt;/p&gt;

&lt;p&gt;That doesn't mean everyone with schizophrenia should be expected to accomplish something extraordinary.&lt;/p&gt;

&lt;p&gt;Nobody should have to prove their worth through productivity or achievements.&lt;/p&gt;

&lt;p&gt;Sometimes simply making it through a difficult period and finding the right treatment is a major accomplishment on its own.&lt;/p&gt;

&lt;p&gt;For Jack, improving his mental health and continuing to work on the things he loves have both been important parts of moving forward.&lt;/p&gt;

&lt;p&gt;His diagnosis hasn't erased his curiosity or his interest in creating things.&lt;/p&gt;

&lt;p&gt;And as his treatment continues to help, he's looking toward the future.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's next for Jack and Sere?
&lt;/h2&gt;

&lt;p&gt;Sere is still being actively developed.&lt;/p&gt;

&lt;p&gt;Jack continues to expand its standard library, improve the compiler, work on performance, and add features that make the language more practical for everyday development.&lt;/p&gt;

&lt;p&gt;There's no telling exactly where the project will end up.&lt;/p&gt;

&lt;p&gt;Maybe Sere will eventually attract a larger community of developers. Maybe it'll remain a smaller independent language with a dedicated group of users.&lt;/p&gt;

&lt;p&gt;Either way, Jack has already learned an enormous amount from building it.&lt;/p&gt;

&lt;p&gt;And at 18, he has plenty of time to keep learning.&lt;/p&gt;

&lt;p&gt;Six years ago, he was a 12-year-old teaching himself Python.&lt;/p&gt;

&lt;p&gt;Two years later, he had written his first compiler.&lt;/p&gt;

&lt;p&gt;Now he has his own programming language, a public GitHub repository, and people who can actually download and use what he's created.&lt;/p&gt;

&lt;p&gt;At the same time, he's continuing to work on his mental health, play music, and figure out what he wants to do with his life.&lt;/p&gt;

&lt;p&gt;His story isn't about overcoming schizophrenia through programming. It's about someone who happens to have schizophrenia and still has things he loves doing.&lt;/p&gt;

&lt;p&gt;For anyone who's struggling with their own mental health, that's something worth remembering.&lt;/p&gt;

&lt;p&gt;Having a serious illness doesn't mean your future is already decided. It doesn't mean you can't learn something new, pursue a hobby, or work toward something you care about.&lt;/p&gt;

&lt;p&gt;Progress might be slow. There might be setbacks. Some days, taking care of yourself needs to come before everything else.&lt;/p&gt;

&lt;p&gt;But improvement is possible, and there's still a lot of life to experience.&lt;/p&gt;

&lt;p&gt;Jack's still figuring things out himself.&lt;/p&gt;

&lt;p&gt;For now, he's going to keep writing code, making music, and working on Sere.&lt;/p&gt;

&lt;p&gt;And considering how much he's already done at 18, it'll be interesting to see where he takes it next.&lt;/p&gt;




&lt;h2&gt;
  
  
  Follow Jack's work
&lt;/h2&gt;

&lt;p&gt;If you're interested in Sere, compiler development, or just want to see what Jack is working on, you can find his projects here:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Sere website:&lt;/strong&gt; &lt;a href="https://sere-lang.com" rel="noopener noreferrer"&gt;https://sere-lang.com&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sere GitHub:&lt;/strong&gt; &lt;a href="https://github.com/Sere-Language/sere" rel="noopener noreferrer"&gt;https://github.com/Sere-Language/sere&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;YouTube:&lt;/strong&gt; &lt;a href="https://www.youtube.com/@compilerman2254/videos" rel="noopener noreferrer"&gt;https://www.youtube.com/@compilerman2254/videos&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Vesperá:&lt;/strong&gt; &lt;a href="https://www.metal-archives.com/bands/Vesper%C3%A1/3540543795" rel="noopener noreferrer"&gt;https://www.metal-archives.com/bands/Vesper%C3%A1/3540543795&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sere is open source, and developers are welcome to explore the code, try the language, report bugs, and contribute to the project.&lt;/p&gt;

</description>
      <category>programming</category>
      <category>discuss</category>
      <category>news</category>
      <category>mentalhealth</category>
    </item>
    <item>
      <title>Aphelion Editor - A free node-based video / VFX editor</title>
      <dc:creator>jj</dc:creator>
      <pubDate>Mon, 21 Sep 2026 05:21:16 +0000</pubDate>
      <link>https://dev.to/youthx/aphelion-editor-a-free-node-based-video-vfx-editor-5f0g</link>
      <guid>https://dev.to/youthx/aphelion-editor-a-free-node-based-video-vfx-editor-5f0g</guid>
      <description>&lt;h2&gt;
  
  
  Introducing Aphelion Editor: An Open-Source Node-Based Video Editor
&lt;/h2&gt;

&lt;p&gt;I’ve been working on &lt;strong&gt;Aphelion Editor&lt;/strong&gt;, an open-source, node-based video editing application built around the idea that editing video should feel more programmable, visual, and flexible.&lt;/p&gt;

&lt;p&gt;Instead of organizing everything around a traditional timeline, Aphelion lets you build your video processing pipeline using nodes.&lt;/p&gt;

&lt;p&gt;You connect inputs, effects, transforms, tracking, audio, and output nodes together to describe how your final video should be produced.&lt;/p&gt;

&lt;p&gt;GitHub: &lt;a href="https://github.com/aphelion-engine/aphelion-editor" rel="noopener noreferrer"&gt;https://github.com/aphelion-engine/aphelion-editor&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I Built It
&lt;/h2&gt;

&lt;p&gt;Most video editors are incredibly capable, but their workflows are usually centered around timelines, tracks, layers, and panels.&lt;/p&gt;

&lt;p&gt;I wanted to experiment with something different.&lt;/p&gt;

&lt;p&gt;What if editing a video felt closer to building a shader graph, Blender node tree, or visual program?&lt;/p&gt;

&lt;p&gt;That idea became Aphelion.&lt;/p&gt;

&lt;p&gt;The goal is not just to make another basic video editor. I want Aphelion to eventually become a serious node-based environment for compositing, effects, motion graphics, tracking, audio processing, automation, and general video production.&lt;/p&gt;

&lt;h2&gt;
  
  
  How It Works
&lt;/h2&gt;

&lt;p&gt;Aphelion represents a project as a graph.&lt;/p&gt;

&lt;p&gt;A simple workflow might look something like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Video Input
    |
    v
Transform
    |
    v
Color Correction
    |
    v
Sharpen
    |
    v
Video Output
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;More complex projects can branch, combine multiple sources, reuse processing chains, and expose parameters that can be animated over time.&lt;/p&gt;

&lt;p&gt;This makes the structure of an effect much easier to see.&lt;/p&gt;

&lt;p&gt;Instead of hunting through several menus to figure out what is happening to a clip, you can follow the graph.&lt;/p&gt;

&lt;h2&gt;
  
  
  Current Features
&lt;/h2&gt;

&lt;p&gt;Aphelion already includes a growing set of editing and compositing functionality.&lt;/p&gt;

&lt;p&gt;Some of the current features include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Node-based project graphs&lt;/li&gt;
&lt;li&gt;Video input and decoding&lt;/li&gt;
&lt;li&gt;Audio decoding and playback support&lt;/li&gt;
&lt;li&gt;Frame-by-frame evaluation&lt;/li&gt;
&lt;li&gt;Image and video processing nodes&lt;/li&gt;
&lt;li&gt;Animatable numeric and slider properties&lt;/li&gt;
&lt;li&gt;Keyframing&lt;/li&gt;
&lt;li&gt;Point tracking&lt;/li&gt;
&lt;li&gt;Planar tracking work&lt;/li&gt;
&lt;li&gt;Exposure controls&lt;/li&gt;
&lt;li&gt;Horizontal and vertical flipping&lt;/li&gt;
&lt;li&gt;Frame offsets&lt;/li&gt;
&lt;li&gt;Playback speed controls&lt;/li&gt;
&lt;li&gt;Source FPS handling&lt;/li&gt;
&lt;li&gt;Video fitting modes&lt;/li&gt;
&lt;li&gt;Media metadata probing&lt;/li&gt;
&lt;li&gt;Plugin support&lt;/li&gt;
&lt;li&gt;Project validation&lt;/li&gt;
&lt;li&gt;A custom &lt;code&gt;.aph&lt;/code&gt; project format&lt;/li&gt;
&lt;li&gt;A growing built-in node library&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The editor is written primarily in &lt;strong&gt;Python&lt;/strong&gt; using &lt;strong&gt;PyQt6&lt;/strong&gt;, with NumPy, OpenCV, FFmpeg-based media tooling, and other libraries handling the heavier media processing work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Tracking
&lt;/h2&gt;

&lt;p&gt;One area I’ve been spending a lot of time on is tracking.&lt;/p&gt;

&lt;p&gt;Aphelion currently has point-tracking infrastructure that can follow features through a sequence of frames.&lt;/p&gt;

&lt;p&gt;The longer-term goal is to make tracking data reusable throughout the graph.&lt;/p&gt;

&lt;p&gt;For example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Video Input
     |
     +------&amp;gt; Point Tracker
     |             |
     |             v
     |        Tracking Data
     |             |
     v             v
Transform &amp;lt;---------
     |
     v
Output
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That opens the door to things like automatically attaching text to objects, stabilizing footage, following faces or objects, masking moving regions, and driving effect parameters from tracked motion.&lt;/p&gt;

&lt;h2&gt;
  
  
  Audio Is Part of the Graph Too
&lt;/h2&gt;

&lt;p&gt;Video editing is not only about frames.&lt;/p&gt;

&lt;p&gt;Aphelion's evaluation system can carry synchronized audio alongside video, allowing nodes and playback systems to work with both.&lt;/p&gt;

&lt;p&gt;Internally, evaluated media can contain a video frame along with an audio sample slice associated with that frame.&lt;/p&gt;

&lt;p&gt;That architecture should eventually allow dedicated audio nodes for things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Gain&lt;/li&gt;
&lt;li&gt;EQ&lt;/li&gt;
&lt;li&gt;Compression&lt;/li&gt;
&lt;li&gt;Filtering&lt;/li&gt;
&lt;li&gt;Mixing&lt;/li&gt;
&lt;li&gt;Audio-reactive effects&lt;/li&gt;
&lt;li&gt;Waveform visualization&lt;/li&gt;
&lt;li&gt;Automation&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I want audio to feel like a first-class part of the editor rather than something bolted onto the side.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plugins
&lt;/h2&gt;

&lt;p&gt;Another major goal is extensibility.&lt;/p&gt;

&lt;p&gt;Aphelion includes a plugin system so that the node library does not have to be limited to whatever ships with the editor.&lt;/p&gt;

&lt;p&gt;Eventually, I want developers to be able to create their own nodes for things like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nd"&gt;@node&lt;/span&gt;
&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyEffect&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;frame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;intensity&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="c1"&gt;# custom processing
&lt;/span&gt;        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;frame&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That could include effects, generators, AI tools, codecs, analysis nodes, automation tools, custom UI controls, and more.&lt;/p&gt;

&lt;p&gt;A video editor gets dramatically more interesting once users can extend it themselves.&lt;/p&gt;

&lt;h2&gt;
  
  
  Performance Is One of the Biggest Challenges
&lt;/h2&gt;

&lt;p&gt;Building the UI was not the hardest part.&lt;/p&gt;

&lt;p&gt;Making a node-based video editor actually play video smoothly is.&lt;/p&gt;

&lt;p&gt;A graph may contain several expensive operations for every frame:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;decode
 -&amp;gt; resize
 -&amp;gt; transform
 -&amp;gt; tracking
 -&amp;gt; blur
 -&amp;gt; color correction
 -&amp;gt; compositing
 -&amp;gt; preview
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At 60 FPS, that entire pipeline has roughly 16 milliseconds to complete if you want real-time playback.&lt;/p&gt;

&lt;p&gt;Python makes prototyping incredibly fast, but it also means I have to be careful about where processing happens.&lt;/p&gt;

&lt;p&gt;I’ve been working on things like caching, prefetching, asynchronous media decoding, lower-resolution previews, reducing unnecessary graph evaluation, and moving expensive operations into optimized native libraries.&lt;/p&gt;

&lt;p&gt;Long-term, I also want to explore GPU-backed processing.&lt;/p&gt;

&lt;p&gt;There is a lot of optimization work left to do, but honestly, that is one of the parts of the project I find most interesting.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Project Format
&lt;/h2&gt;

&lt;p&gt;Aphelion projects use a dedicated &lt;code&gt;.aph&lt;/code&gt; project format.&lt;/p&gt;

&lt;p&gt;A project stores information such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Nodes&lt;/li&gt;
&lt;li&gt;Connections&lt;/li&gt;
&lt;li&gt;Node properties&lt;/li&gt;
&lt;li&gt;Media references&lt;/li&gt;
&lt;li&gt;Animation data&lt;/li&gt;
&lt;li&gt;Project configuration&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The graph is also validated when projects are opened to help catch invalid or broken connections before evaluation.&lt;/p&gt;

&lt;p&gt;The format is still evolving as the editor grows.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where I Want to Take Aphelion
&lt;/h2&gt;

&lt;p&gt;There is still a huge amount I want to build.&lt;/p&gt;

&lt;p&gt;Some of the areas I’m interested in include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;GPU-accelerated effects&lt;/li&gt;
&lt;li&gt;Better real-time playback&lt;/li&gt;
&lt;li&gt;Advanced compositing&lt;/li&gt;
&lt;li&gt;Masks and rotoscoping&lt;/li&gt;
&lt;li&gt;Motion tracking&lt;/li&gt;
&lt;li&gt;Better planar tracking&lt;/li&gt;
&lt;li&gt;Motion graphics&lt;/li&gt;
&lt;li&gt;Text and typography tools&lt;/li&gt;
&lt;li&gt;Audio processing nodes&lt;/li&gt;
&lt;li&gt;Proxy media&lt;/li&gt;
&lt;li&gt;Render queues&lt;/li&gt;
&lt;li&gt;Background rendering&lt;/li&gt;
&lt;li&gt;Custom node scripting&lt;/li&gt;
&lt;li&gt;More plugin APIs&lt;/li&gt;
&lt;li&gt;Color grading tools&lt;/li&gt;
&lt;li&gt;LUT support&lt;/li&gt;
&lt;li&gt;Hardware encoding and decoding&lt;/li&gt;
&lt;li&gt;Improved caching&lt;/li&gt;
&lt;li&gt;Optical flow&lt;/li&gt;
&lt;li&gt;Time remapping&lt;/li&gt;
&lt;li&gt;Expressions&lt;/li&gt;
&lt;li&gt;More advanced animation tools&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Ultimately, I want Aphelion to sit somewhere between a video editor, compositor, and visual programming environment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open Source
&lt;/h2&gt;

&lt;p&gt;Aphelion is open source, and that is a major part of the project.&lt;/p&gt;

&lt;p&gt;I want people to be able to dig into the code, experiment with the architecture, build nodes, improve performance, fix bugs, and shape where the editor goes.&lt;/p&gt;

&lt;p&gt;There are a lot of interesting problems involved in building something like this: media decoding, caching, graph evaluation, synchronization, rendering, UI architecture, tracking, audio, plugins, and performance.&lt;/p&gt;

&lt;p&gt;If any of those areas sound interesting, contributions are welcome.&lt;/p&gt;

&lt;p&gt;GitHub:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/aphelion-engine/aphelion-editor" rel="noopener noreferrer"&gt;https://github.com/aphelion-engine/aphelion-editor&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Download from the Website:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://aphelion-community.com" rel="noopener noreferrer"&gt;https://aphelion-community.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The project is still early, but it has reached the point where it is becoming something much bigger than the original experiment.&lt;/p&gt;

&lt;p&gt;I’m excited to keep pushing it forward.&lt;/p&gt;

</description>
      <category>opensource</category>
      <category>news</category>
      <category>showdev</category>
      <category>software</category>
    </item>
    <item>
      <title>Introducing Sere: a compiled language with Python-like syntax and systems-level power</title>
      <dc:creator>jj</dc:creator>
      <pubDate>Mon, 14 Sep 2026 02:07:22 +0000</pubDate>
      <link>https://dev.to/youthx/introducing-sere-a-compiled-language-with-python-like-syntax-and-systems-level-power-4pg7</link>
      <guid>https://dev.to/youthx/introducing-sere-a-compiled-language-with-python-like-syntax-and-systems-level-power-4pg7</guid>
      <description>&lt;p&gt;Today I’m launching &lt;strong&gt;Sere&lt;/strong&gt;, a compiled programming language built around a simple idea:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Python-like readability shouldn’t mean giving up native performance, static typing, or low-level control.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Sere is designed to feel familiar and lightweight while still giving you the kinds of capabilities you’d normally reach for C++, Rust, or Zig to get.&lt;/p&gt;

&lt;p&gt;A basic Sere program looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;hello from sere&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can define structs and methods without much ceremony:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Point&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;
    &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;

    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;length_sq&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Point&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;length_sq&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Under the hood, Sere is a native compiled language built on LLVM.&lt;/p&gt;

&lt;p&gt;That means you can go from readable high-level code to actual native binaries:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;sere main.sere &lt;span class="nt"&gt;-o&lt;/span&gt; main.exe
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can also inspect LLVM IR or generated assembly:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;sere &lt;span class="nt"&gt;--emit-llvm&lt;/span&gt; main.sere &lt;span class="nt"&gt;-o&lt;/span&gt; main.ll
sere &lt;span class="nt"&gt;--emit-asm&lt;/span&gt; main.sere &lt;span class="nt"&gt;-o&lt;/span&gt; main.s
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Built for more than scripting
&lt;/h2&gt;

&lt;p&gt;Sere isn’t meant to be “Python with a compiler.”&lt;/p&gt;

&lt;p&gt;The goal is to support real systems-level work while keeping the syntax approachable.&lt;/p&gt;

&lt;p&gt;That includes explicit memory control:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;owned&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Unique&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;unique&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;owned&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;

&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;owned&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Raw pointers are available when you actually need them:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Ptr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;alloc&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;]()&lt;/span&gt;

&lt;span class="nf"&gt;store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;123&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the language includes modern features like enums and pattern matching:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;Quit&lt;/span&gt;
    &lt;span class="nc"&gt;Move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;void&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;match&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;case&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Quit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bye&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="n"&gt;case&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
            &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;moving to &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Tooling matters too
&lt;/h2&gt;

&lt;p&gt;I don’t want Sere to be one of those languages where the compiler exists but the developer experience feels like 2008.&lt;/p&gt;

&lt;p&gt;Sere already has tooling for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;syntax highlighting&lt;/li&gt;
&lt;li&gt;diagnostics&lt;/li&gt;
&lt;li&gt;hover information&lt;/li&gt;
&lt;li&gt;go to definition&lt;/li&gt;
&lt;li&gt;rename&lt;/li&gt;
&lt;li&gt;VS Code integration&lt;/li&gt;
&lt;li&gt;project builds&lt;/li&gt;
&lt;li&gt;library packaging&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Libraries can be packaged into &lt;code&gt;.slib&lt;/code&gt; files and imported into other Sere projects:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;sere init-lib mathlib
sere pack
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;mathlib&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mathlib&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Native interoperability is also a major part of the project. Sere is being built with C and C++ interop in mind rather than pretending the existing native ecosystem doesn’t exist.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Sere is trying to be
&lt;/h2&gt;

&lt;p&gt;The goal is not to replace Python, C++, or Rust.&lt;/p&gt;

&lt;p&gt;It’s to explore a different balance between them.&lt;/p&gt;

&lt;p&gt;I want Sere to be a language where this feels normal:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;items&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;while this is still possible:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nb"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Ptr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;alloc&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="mi"&gt;1024&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;High-level when you want it.&lt;/p&gt;

&lt;p&gt;Low-level when you need it.&lt;/p&gt;

&lt;p&gt;Without turning every program into a wall of syntax.&lt;/p&gt;

&lt;h2&gt;
  
  
  Sere is still early
&lt;/h2&gt;

&lt;p&gt;Sere is actively being developed, and I’m not going to pretend otherwise.&lt;/p&gt;

&lt;p&gt;There are still bugs, missing features, compiler edge cases, and parts of the ecosystem that need a lot more work.&lt;/p&gt;

&lt;p&gt;But the language is at a point where people can actually download it, write code, compile native programs, build libraries, and experiment with the design.&lt;/p&gt;

&lt;p&gt;That’s why I’m launching it publicly now.&lt;/p&gt;

&lt;p&gt;I want feedback while the language is still flexible enough to change.&lt;/p&gt;

&lt;p&gt;If something is confusing, awkward, broken, or just a terrible language-design decision, I want to hear about it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try Sere
&lt;/h2&gt;

&lt;p&gt;Website:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://sere-lang.com" rel="noopener noreferrer"&gt;https://sere-lang.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GitHub:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Sere-Language/sere" rel="noopener noreferrer"&gt;https://github.com/Sere-Language/sere&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Sere is open source, and contributors are welcome.&lt;/p&gt;

&lt;p&gt;If you’re interested in compilers, LLVM, programming language design, systems programming, or just trying new languages, I’d love for you to give it a shot and tell me what you think.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Python-like syntax. Native compilation. Systems-level control.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That’s the direction I’m building Sere toward.&lt;/p&gt;

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