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    <title>DEV Community: youssef lghoumaigui</title>
    <description>The latest articles on DEV Community by youssef lghoumaigui (@ysflghou).</description>
    <link>https://dev.to/ysflghou</link>
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      <title>DEV Community: youssef lghoumaigui</title>
      <link>https://dev.to/ysflghou</link>
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    <language>en</language>
    <item>
      <title>About the Fail Fast principle</title>
      <dc:creator>youssef lghoumaigui</dc:creator>
      <pubDate>Wed, 04 Nov 2020 23:56:39 +0000</pubDate>
      <link>https://dev.to/ysflghou/about-the-fail-fast-principle-4kj2</link>
      <guid>https://dev.to/ysflghou/about-the-fail-fast-principle-4kj2</guid>
      <description>&lt;h2&gt;
  
  
  What is the Fail Fast principle
&lt;/h2&gt;

&lt;p&gt;The Fail Fast principle is simple and easy: stop the current operation whenever an unexpected error occurs. Please note that there are some cases where errors are expected, in this case we can handle the operation differently without the need to stop the application, a good example would be the case of unsuccessful storage read operation where a retrying mechanism makes more since than failure.&lt;/p&gt;

&lt;p&gt;You can think that failing fast can make the application fragile, but the more you catch errors early, the least it costs you to fix them, and the more your application becomes robust.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why adhere to the Fail Fast principle
&lt;/h2&gt;

&lt;p&gt;At first, it's hard to adhere to the Fail Fast principle when you see the plenty of scenarios that lead to errors and thus can stop the application, but when you fail silently and hide the errors, you are just pretending that everything is OK nevertheless it's not.&lt;br&gt;
Here are some of the benefits of the Fail Fast principle:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;No hidden exceptions&lt;/strong&gt;. If you fail silently, your program continue with hidden exceptions that can appear in a later stage of its execution, which makes it hard to spot the source of the problem or change its behavior. The Fail fast approach can make debugging easy.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Short feedback loop&lt;/strong&gt;. A lot of bugs can be fixed in development phase if we stick to the fail fast principle, and even if it gets to the production, once a problem is spotted by end users , they will have a clear understanding of the error, and, in turns, you can fix it quickly, giving the fact that you raise the right exception in the right place.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Consistent and powerful applications&lt;/strong&gt;. You are aware of the behavior of your program, and you can prevent worse consequences after failing silently like deadlocks, crashes long after the original bug, data loss and corruption, and data inconsistency.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Note that, this is not valid for some critical applications where it's better to fail safe and react appropriately, or when having some stateless server that process requests independently and can continue working even if it fails to handle a request.&lt;/p&gt;
&lt;h2&gt;
  
  
  How to Fail Fast
&lt;/h2&gt;

&lt;p&gt;Beside what's in the code, the Fail Fast principle figures also in many agile practices.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Test-driven development&lt;/strong&gt;. You don't have to stick to the TDD as it is, but always keep in mind that you have to take all scenarios that you can figure into consideration when implementing your logic.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Continuous integration&lt;/strong&gt;. An Agile practice in software development, where you can integrate your development in a shared repository and run some tests and quick sanity checks to validate your changes, and run your code against different environments where you can validate that your infrastructure is OK (environment variables, configuration files, files access, …).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Fail Fast in code&lt;/strong&gt;. The most important rule for better code is to never hide exceptions, the challenge is how to handle them. First, don't mix up handling and throwing the exceptions in the same time, and second, choose wisely when to catch your exceptions; in the highest level where you handle them directly before they are thrown directly to the user, or in the lowest level where you are interacting with some native or external code and you want to perform some actions like retrying or triggering other actions, but not in the middle.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  Example
&lt;/h2&gt;

&lt;p&gt;Here is a simple example, of the benefits of the Fail Fast principle over hiding exceptions.&lt;/p&gt;

&lt;p&gt;Let's suppose we have a service which perform an operation with retrying policy using a retry number from a configuration file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;RETRY_NUMBER&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"retryNumber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;DEFAULT_RETRY_PROPERTY&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;GetRetryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ServiceConfiguration&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetParameter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RETRY_NUMBER&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;DEFAULT_RETRY_PROPERTY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;ServiceConfiguration&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ServiceConfiguration&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetRetryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// use the retryNumberProperty here&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;p&gt;This code doesn't respect the Fail Fast principle and can lead to errors like doing too little retrying which result in an unsuccessful operation.&lt;br&gt;
You may think of it as a good workaround since we already know the default retry value, but it's not! because we don't have control over our program and the default value can be used even if the retry number is in the configuration given that it's bad written.&lt;/p&gt;

&lt;p&gt;Now, if you stick to the principle and write some code like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;RETRY_NUMBER&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"retryNumber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;GetRetryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ServiceConfiguration&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetParameter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RETRY_NUMBER&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;NullReferenceException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;$"Missing or malformed configuration property &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RETRY_NUMBER&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s"&gt; in &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;ServiceConfiguration&lt;/span&gt; &lt;span class="n"&gt;configuration&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ServiceConfiguration&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;retryNumberProperty&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetRetryNumberProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;configuration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// use the retryNumberProperty here&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;p&gt;With this implementation, we can spot and correct a problem related to the configuration reading and control the value used for the retry but in the first implementation we can spend days trying to figure out a problem showing far away from where we hid it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Resources
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://enterprisecraftsmanship.com/posts/fail-fast-principle/"&gt;https://enterprisecraftsmanship.com/posts/fail-fast-principle/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dzone.com/articles/fail-fast-principle-in-software-development"&gt;https://dzone.com/articles/fail-fast-principle-in-software-development&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://practical-programming.org/blog/fail-fast-principle-software-development/"&gt;https://practical-programming.org/blog/fail-fast-principle-software-development/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://stackoverflow.com/questions/18679090/when-to-catch-the-exception-vs-when-to-throw-the-exceptions/59511485#59511485"&gt;https://stackoverflow.com/questions/18679090/when-to-catch-the-exception-vs-when-to-throw-the-exceptions/59511485#59511485&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>design</category>
      <category>architecture</category>
      <category>agile</category>
    </item>
    <item>
      <title>Build Tic Tac Toe game with Blazor WebAssembly</title>
      <dc:creator>youssef lghoumaigui</dc:creator>
      <pubDate>Sat, 18 Jul 2020 01:46:51 +0000</pubDate>
      <link>https://dev.to/ysflghou/build-tic-tac-toe-game-with-blazor-webassembly-52ih</link>
      <guid>https://dev.to/ysflghou/build-tic-tac-toe-game-with-blazor-webassembly-52ih</guid>
      <description>&lt;p&gt;Blazor WebAssembly has officially made it to its first production release in the Microsoft Build 2020. In this post, we are going to learn some features of this amazing technology step by step building a &lt;a href="https://playtictactoe.org/"&gt;Tic Tac Toe&lt;/a&gt; game.&lt;/p&gt;

&lt;p&gt;This is the final version of our game: &lt;a href="https://ysflghou.github.io/BlazorTicTacToe/"&gt;Tic-Tac-Toe&lt;/a&gt;, let's build it step by step.&lt;/p&gt;

&lt;h1&gt;
  
  
  What is Blazor WebAssembly?
&lt;/h1&gt;

&lt;p&gt;Blazor is an open source and cross-platform web UI framework for building single-page apps using .NET and C# instead of JavaScript. Blazor is based on a powerful and flexible component model (like components in modern javascript frameworks) for building rich interactive web UI. You implement Blazor UI components using a combination of .NET code and Razor syntax: an elegant melding of HTML and C#. Blazor components can seamlessly handle UI events, bind to user input, and efficiently render UI updates.&lt;/p&gt;

&lt;p&gt;Blazor components can then be hosted in different ways to create your web app. The first supported way is called Blazor Server. In a Blazor Server app, the components run on the server using .NET Core. All UI interactions and updates are handled using a real-time WebSocket connection with the browser.&lt;/p&gt;

&lt;p&gt;Blazor WebAssembly is now the second supported way to host your Blazor components: client-side in the browser using a WebAssembly-based .NET runtime. Blazor WebAssembly includes a proper .NET runtime implemented in WebAssembly, a standardized bytecode for the web. This .NET runtime is downloaded with your Blazor WebAssembly app and enables running normal .NET code directly in the browser. No plugins or code transpilation are required. Blazor WebAssembly works with all modern web browsers, both desktop and mobile. Similar to JavaScript, Blazor WebAssembly apps run securely on the user’s device from within the browser’s security sandbox. These apps can be deployed as completely standalone static sites without any .NET server component at all, or they can be paired with ASP.NET Core to enable full stack web development with .NET, where code can be effortlessly shared with the client and server.&lt;/p&gt;

&lt;h1&gt;
  
  
  Get started
&lt;/h1&gt;

&lt;p&gt;Getting started with Blazor WebAssembly is easy: simply go to &lt;a href="https://blazor.net"&gt;https://blazor.net&lt;/a&gt; and install the latest .NET Core SDK, which includes everything you need to build and run Blazor WebAssembly apps.&lt;/p&gt;

&lt;p&gt;You can then create and run your first Blazor WebAssembly app by running:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;blazorwasm&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="nx"&gt;TicTacToe&lt;/span&gt;
&lt;span class="nx"&gt;cd&lt;/span&gt; &lt;span class="nx"&gt;TicTacToe&lt;/span&gt;
&lt;span class="nx"&gt;dotnet&lt;/span&gt; &lt;span class="nx"&gt;run&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Browse to &lt;code&gt;https://localhost:portNumber&lt;/code&gt;, and congratulations! You’ve just built and run your first Blazor WebAssembly app! note that you can find your port number in the &lt;code&gt;TicTacToe/Properties/lanchSetting.json&lt;/code&gt; file, it's often 5000/5001 unless you are using IIS.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--TDAzbQal--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/gjhoyp0pg3feabyfm9e5.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--TDAzbQal--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/gjhoyp0pg3feabyfm9e5.PNG" alt="project first look"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To maximize your Blazor productivity, be sure to install a supported version of Visual Studio for your platform of choice, or use our dear friend Visual Studio Code with C# extension.&lt;/p&gt;

&lt;p&gt;📝 There is a &lt;a href="https://docs.microsoft.com/en-us/aspnet/core/blazor/get-started?view=aspnetcore-3.1&amp;amp;tabs=visual-studio"&gt;guide&lt;/a&gt; explaining the starter project if you are interested.&lt;/p&gt;

&lt;h1&gt;
  
  
  Clean up the starter project
&lt;/h1&gt;

&lt;p&gt;To start our coding journey we will clean the starter project first:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Add a gitignore file. If you find trouble creating a .gitignore file for the starter template you can execute this command:
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;dotnet&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;gitignore&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;in the root folder of your project.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Remove unused components; &lt;code&gt;TicTacToe/Pages/Counter.razor&lt;/code&gt;, &lt;code&gt;TicTacToe/Pages/FetchData.razor&lt;/code&gt;, &lt;code&gt;TicTacToe/Shared/SurveyPrompt.razor&lt;/code&gt; and their usage.&lt;/li&gt;
&lt;li&gt;Version your project with git:
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;git init
git add .
git commit -m "initial commit"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Create components
&lt;/h1&gt;

&lt;p&gt;From blazor documentation, &lt;em&gt;Blazor apps are built using components. A component is a self-contained chunk of user interface (UI), such as a page, dialog, or form. A component includes HTML markup and the processing logic required to inject data or respond to UI events. Components are flexible and lightweight. They can be nested, reused, and shared among projects.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;All we need for now is to create a board with 9 squares. So, we create a &lt;code&gt;Square&lt;/code&gt; and a &lt;code&gt;Board&lt;/code&gt; components.&lt;br&gt;
The Square component will look like this&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Square.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"square"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;O&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .square &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt; &lt;span class="nx"&gt;solid&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;font&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;vertical&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;middle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;line&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;pointer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
    .square:hover &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;106&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;202&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the Board component:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"board"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .board &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;template&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;columns&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="nx"&gt;a8efa&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, let's modify our index page to hold the board:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Pages/Index.razor&lt;/span&gt;

&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;page&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;using&lt;/span&gt; &lt;span class="nx"&gt;TicTacToe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Components&lt;/span&gt;

&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Tic&lt;/span&gt; &lt;span class="nx"&gt;Tac&lt;/span&gt; &lt;span class="nx"&gt;Toe&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h2&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;hr&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Board&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our application looks good for now!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ywV-OehN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/l8xp0ooj8gusjcdtqw5b.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ywV-OehN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/l8xp0ooj8gusjcdtqw5b.PNG" alt="Display board"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  The javascript way: State, Props and events handling
&lt;/h1&gt;

&lt;p&gt;Let's add a custom &lt;code&gt;value&lt;/code&gt; to our squares and a click handler method, all in C# code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Square.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"square"&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;onclick&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"ChangeValue"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;@value&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;code&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nx"&gt;ChangeValue&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .square &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt; &lt;span class="nx"&gt;solid&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;font&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;vertical&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;middle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;line&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;pointer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
    .square:hover &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;106&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;202&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;These values compose the &lt;strong&gt;State&lt;/strong&gt; of the squares, we define the state in the code section of a component to hold component internal data that can change over time. The change can happen as a response to user action or system event. It is the heart of the component which determines its behavior and how it will render. It can only be accessed or modified inside the component or by the component directly.&lt;/p&gt;

&lt;p&gt;And here is the result of these changes we have made:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--2lDPdDtH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/QWIKEUU.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--2lDPdDtH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/QWIKEUU.gif" alt="state changes on click"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now, since we have to determine how the game ends and what is its state in a given time, it's better to let the Board component control the game. So we will manage our state (the squares values) in the Board component.&lt;/p&gt;

&lt;p&gt;We will pass the values and the click handler from the Board (the parent component) to the Squares (the child components).&lt;/p&gt;

&lt;p&gt;The Square component define some parameters that we can set their values whenever we use them, these are the &lt;strong&gt;Props&lt;/strong&gt; in blazor. We can't change their value inside the component receiving them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Square.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"square"&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;onclick&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"@ClickHandler"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;@value&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;functions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Parameter&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="kd"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="kd"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Parameter&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;EventCallback&lt;/span&gt; &lt;span class="nx"&gt;ClickHandler&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="kd"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="kd"&gt;set&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
.square &lt;span class="si"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt; &lt;span class="nx"&gt;solid&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;font&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;vertical&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;middle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;line&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;pointer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="si"&gt;}&lt;/span&gt;

.square:hover &lt;span class="si"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rgba&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;106&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;202&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The value of the &lt;code&gt;ClickHandler&lt;/code&gt; and &lt;code&gt;value&lt;/code&gt; will be set from the Board component where the Squares are used&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"board"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    @for (int i = 0; i &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="na"&gt;9&lt;/span&gt;&lt;span class="err"&gt;;&lt;/span&gt; &lt;span class="na"&gt;i&lt;/span&gt;&lt;span class="err"&gt;++)&lt;/span&gt;
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="nx"&gt;squareNumber&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;
                &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;values&lt;/span&gt;&lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;&lt;span class="err"&gt;]&lt;/span&gt;
                &lt;span class="na"&gt;ClickHandler&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"@(() =&amp;gt; HandleClick(squareNumber))"&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="err"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="na"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

@code &lt;span class="si"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="nx"&gt;override&lt;/span&gt; &lt;span class="nx"&gt;Task&lt;/span&gt; &lt;span class="nx"&gt;OnInitialized&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
    private void HandleClick(int i)
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
}

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .board &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;template&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;columns&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="nx"&gt;a8efa&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's see how this works:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;code&gt;@key=squareNumber&lt;/code&gt; is used to uniquely identify a component from other components.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;value=values[squareNumber]&lt;/code&gt; assign the Props value of the Square component.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;ClickHandler="@(() =&amp;gt; HandleClick(squareNumber))"/&amp;gt;&lt;/code&gt; define the click handler to be executed when a Square is clicked.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;📝 It's important to use the local variable &lt;code&gt;squareNumber&lt;/code&gt;, since the HandleClick is not called until the square is clicked, at this time the value of &lt;strong&gt;&lt;em&gt;i&lt;/em&gt;&lt;/strong&gt; is already equal to &lt;strong&gt;&lt;em&gt;9&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  Add players turns:
&lt;/h1&gt;

&lt;p&gt;Until now we are toggling the value of squares without respecting real turns.&lt;br&gt;
To do so, we just add a new boolean &lt;code&gt;xIsNext&lt;/code&gt; to our state that will toggle its value on every square click.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Next player: "@(xIsNext ? 'X' : 'O')"&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"board"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    @for (int i = 0; i &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="na"&gt;9&lt;/span&gt;&lt;span class="err"&gt;;&lt;/span&gt; &lt;span class="na"&gt;i&lt;/span&gt;&lt;span class="err"&gt;++)&lt;/span&gt;
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="nx"&gt;squareNumber&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;
                &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;values&lt;/span&gt;&lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;&lt;span class="err"&gt;]&lt;/span&gt;
                &lt;span class="na"&gt;ClickHandler&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"@(() =&amp;gt; HandleClick(squareNumber))"&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="err"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="na"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

@code &lt;span class="si"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;xIsNext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="nx"&gt;override&lt;/span&gt; &lt;span class="nx"&gt;Task&lt;/span&gt; &lt;span class="nx"&gt;OnInitialized&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
    private void HandleClick(int i)
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;xToPlay&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;xIsNext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;xToPlay&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;xToPlay&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
}

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .board &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;template&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;columns&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="nx"&gt;a8efa&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And now turns are functional:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--CGZK-mXI--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/X5ZqhNI.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--CGZK-mXI--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/X5ZqhNI.gif" alt="taking turns"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Declare a winner:
&lt;/h1&gt;

&lt;p&gt;Since the players can take turns, the next step is to be able to determine the game status at every moment so we can declare a winner or a draw when the game is over.&lt;/p&gt;

&lt;p&gt;First, let's add a &lt;code&gt;Helpers&lt;/code&gt; folder where we will create the &lt;code&gt;Helper.cs&lt;/code&gt; class that hold a static method to calculate the game status depending on the state of the squares when it's called.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Helpers/Helper.cs&lt;/span&gt;

&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nx"&gt;TicTacToe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Helpers&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nx"&gt;Helper&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt; &lt;span class="nx"&gt;CalculateGameStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;winningCombos&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
                    &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt;
                    &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]])&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;winningCombos&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;X_wins&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;O_wins&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;isBoardFull&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nx"&gt;isBoardFull&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;isBoardFull&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Draw&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotYetFiniched&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kr"&gt;enum&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;X_wins&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;O_wins&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;Draw&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;NotYetFiniched&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;p&gt;📝 Note that we have to add &lt;code&gt;@using TicTacToe.Helpers&lt;/code&gt; to the &lt;code&gt;_Imports.razor&lt;/code&gt; file so we can use it in our Board component.&lt;/p&gt;

&lt;p&gt;Now we will update the game status to show a win or a draw if it's the case, otherwise, keep switching turns normally.&lt;/p&gt;

&lt;p&gt;Replace this line of code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Next player: "@(xIsNext ? 'X' : 'O')"&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="p"&gt;@{&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Helper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;CalculateGameStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="nx"&gt;status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;X_wins&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Winner: X&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;O_wins&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Winner: O&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Draw&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Draw !&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;char&lt;/span&gt; &lt;span class="nx"&gt;nextPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;$&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Next player: {nextPlayer}&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;@status&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This sounds good, except that we can modify an already filled square, or continue playing even if the game is over, let's fix this by adding some checks in the &lt;code&gt;HandleClick&lt;/code&gt; method:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Next player: "@(xIsNext ? 'X' : 'O')"&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h3&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"board"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    @for (int i = 0; i &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="na"&gt;9&lt;/span&gt;&lt;span class="err"&gt;;&lt;/span&gt; &lt;span class="na"&gt;i&lt;/span&gt;&lt;span class="err"&gt;++)&lt;/span&gt;
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;int&lt;/span&gt; &lt;span class="nx"&gt;squareNumber&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Square&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;
                &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="na"&gt;values&lt;/span&gt;&lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="na"&gt;squareNumber&lt;/span&gt;&lt;span class="err"&gt;]&lt;/span&gt;
                &lt;span class="na"&gt;ClickHandler&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"@(() =&amp;gt; HandleClick(squareNumber))"&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="err"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="na"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

@code &lt;span class="si"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;xIsNext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="nx"&gt;override&lt;/span&gt; &lt;span class="nx"&gt;Task&lt;/span&gt; &lt;span class="nx"&gt;OnInitialized&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
    private void HandleClick(int i)
    &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;isGameFiniched&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Helper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;CalculateGameStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotYetFiniched&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameFiniched&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nx"&gt;bool&lt;/span&gt; &lt;span class="nx"&gt;xToPlay&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;xIsNext&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;xToPlay&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;O&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;xToPlay&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
}

&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt; &lt;span class="na"&gt;scoped&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    .board &lt;span class="si"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;grid&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;template&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;columns&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt; &lt;span class="nx"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;background&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="nx"&gt;a8efa&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;border&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;p&gt;This is the state of our game after these changes, yes we can play a complete game now 😀&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--XKIwzzg1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/Oj7Uh4R.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--XKIwzzg1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/Oj7Uh4R.gif" alt="winning a game"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Wanna play again ?
&lt;/h1&gt;

&lt;p&gt;We are almsot there, but once a game is over we can't play anymore (unless we refresh the page), let's play again 💪&lt;/p&gt;

&lt;p&gt;First we add a button to start a new game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- Components/Board.razor --&amp;gt;&lt;/span&gt;

&lt;span class="nt"&gt;&amp;lt;button&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"btn btn-primary"&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;onclick=&lt;/span&gt;&lt;span class="s"&gt;"PlayAgainHandler"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  New game
&lt;span class="nt"&gt;&amp;lt;/button&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With some styles:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="c"&gt;/* Components/Board.razor */&lt;/span&gt;

&lt;span class="nt"&gt;button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;border-radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;10%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;10px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the &lt;code&gt;PlayAgainHandler&lt;/code&gt; we will just re-initiliaze the state of the board so we can start another game, and since we are already doing so in &lt;code&gt;OnInitialized()&lt;/code&gt;, we can perform a small refactoring by extracting a new method &lt;code&gt;InitState()&lt;/code&gt; and call it in both &lt;code&gt;PlayAgainHandler()&lt;/code&gt; and &lt;code&gt;OnInitialized()&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Components/Board.razor&lt;/span&gt;

&lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="nx"&gt;override&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nx"&gt;OnInitialized&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;InitState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nx"&gt;PlayAgainHandler&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;InitState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nx"&gt;InitState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;char&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="nx"&gt;xIsNext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, this is our complete game!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--lo6DOK6E--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/GfQKrSu.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--lo6DOK6E--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://i.imgur.com/GfQKrSu.gif" alt="New game feature"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Final words
&lt;/h1&gt;

&lt;p&gt;Great work! We just finished our blazor webassembly game.&lt;br&gt;
It is not mush of a thing, but we discovered some of blazor features building a UI application using C# instead of javascript.&lt;/p&gt;

&lt;p&gt;Of course, we can add more features to the game but, let's keep it short for an introductive guide.&lt;/p&gt;

&lt;p&gt;Here is a live demo of our game along with the source code in github:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://ysflghou.github.io/BlazorTicTacToe/"&gt;Live Demo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/ysflghou/Tic-Tac-Toe"&gt;source code&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I hope you liked this guide. Please, feel free to share your feedback about it!&lt;/p&gt;

&lt;h1&gt;
  
  
  Some resources
&lt;/h1&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor"&gt;https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://devblogs.microsoft.com/aspnet/blazor-webassembly-3-2-0-now-available/"&gt;https://devblogs.microsoft.com/aspnet/blazor-webassembly-3-2-0-now-available/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://reactjs.org/tutorial/tutorial.html"&gt;https://reactjs.org/tutorial/tutorial.html&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://studyblazor.com/"&gt;https://studyblazor.com/&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>csharp</category>
      <category>webassembly</category>
      <category>dotnet</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
