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    <title>DEV Community: yuma1217</title>
    <description>The latest articles on DEV Community by yuma1217 (@yu_mattzn).</description>
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      <title>DEV Community: yuma1217</title>
      <link>https://dev.to/yu_mattzn</link>
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    <item>
      <title>Oculus Platform Settings</title>
      <dc:creator>yuma1217</dc:creator>
      <pubDate>Sun, 23 Dec 2018 11:07:50 +0000</pubDate>
      <link>https://dev.to/yu_mattzn/oculus-platform-settings-5gf2</link>
      <guid>https://dev.to/yu_mattzn/oculus-platform-settings-5gf2</guid>
      <description>&lt;h1&gt;
  
  
  Abstract
&lt;/h1&gt;

&lt;p&gt;In this post, I will write about how to OculusPlatform Setting in Unity.&lt;br&gt;
This post is reprint of &lt;a href="https://xrjapanesedeveloper.wordpress.com/2018/12/23/oculusplatformsettings/"&gt;my blog&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  Setting
&lt;/h1&gt;

&lt;h2&gt;
  
  
  OculusDashBoard
&lt;/h2&gt;

&lt;p&gt;1 : &lt;a href="https://dashboard.oculus.com/my-apps/"&gt;Go to Oculus DashBoard&lt;/a&gt;&lt;br&gt;
2 : Create New Application.&lt;br&gt;
You can get app id, so write down it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--KeVRUMUL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/Ypixal0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--KeVRUMUL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/Ypixal0.png" alt="" width="800" height="285"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(↑so sorry, all photo is Japanese. app id 16 digits number.)&lt;/p&gt;




&lt;p&gt;From here, if you test mutiplay feature in OculusPlatform, please read.&lt;br&gt;
Adding test user.&lt;/p&gt;

&lt;p&gt;3 : Select Manage &amp;gt; UserName &amp;gt; Settings &amp;gt; Test User in the left sidebar.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--jyaiytU3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/GyPREJo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--jyaiytU3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/GyPREJo.png" alt="" width="290" height="454"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;4 : Add test user. Fill password and pin number. Send.&lt;br&gt;
You should write down them. We use password later.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--C8VENg6v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/3IbGttR.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--C8VENg6v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/3IbGttR.png" alt="" width="800" height="406"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;5 : Test user is added, please write down Oculus ID, and mail address.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--uDy3tNd_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/apQfedv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--uDy3tNd_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/apQfedv.png" alt="" width="800" height="152"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;6 : (Important)Register the test user who we created as a developer.&lt;br&gt;
Select setting &amp;gt; member, then select add Developer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--YgjrW_mS--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/ZMfgjrU.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--YgjrW_mS--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/ZMfgjrU.png" alt="" width="800" height="296"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;7 : Type Oculus ID whose we created test user. Select Add.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--iheosGcy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/MqS4UlG.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--iheosGcy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/MqS4UlG.png" alt="" width="800" height="258"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now, test user is registerd.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--b5GAj43J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/0dfHCw5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--b5GAj43J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/0dfHCw5.png" alt="" width="709" height="290"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Setting in OculusPlatform is Done!&lt;/p&gt;




&lt;h2&gt;
  
  
  UnitySetting
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;In Unity's AssetStore, type Oculus Integration and import this.&lt;/li&gt;
&lt;li&gt;&lt;p&gt;In top menu, select OculuPlatform &amp;gt; EditSettings.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s---d7irJRB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/KJl4BjS.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s---d7irJRB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/KJl4BjS.png" alt="" width="709" height="102"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Type app id. This is 16 digits number in OculusDashBoard settings we got a while ago.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--KpyfxcTp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/M2yVBds.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--KpyfxcTp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/M2yVBds.png" alt="" width="555" height="168"&gt;&lt;/a&gt;&lt;br&gt;
If you created OculusRift Apps in OculusDashBoard, type appID in OculusRiftAppId line.&lt;br&gt;
If you created GearVR/OculusGo Apps in OculusDashBoard, type in GearVR App Id line.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Next, open UnityEditorSettings toggle under appId settings. Type test user address and password, click login.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--XAJ7GZpp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/gsEEe7e.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--XAJ7GZpp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://i.imgur.com/gsEEe7e.png" alt="" width="479" height="149"&gt;&lt;/a&gt;&lt;br&gt;
If you don't use test user, use your mail address and password in Oculus. Or uncheck &lt;code&gt;Use Stand Platform&lt;/code&gt; check box. If you uncheck, Unity find OculusApplication and use the information of the logged in Oculus user.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;p&gt;Setting is done.&lt;/p&gt;

&lt;p&gt;Next, I will write how to use OculusPlatformAPI.&lt;/p&gt;

</description>
      <category>oculus</category>
      <category>oculusplatform</category>
      <category>unity3d</category>
      <category>vr</category>
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