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    <title>DEV Community: Yusuf İhsan Görgel</title>
    <description>The latest articles on DEV Community by Yusuf İhsan Görgel (@yusufihsangorgel).</description>
    <link>https://dev.to/yusufihsangorgel</link>
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      <title>DEV Community: Yusuf İhsan Görgel</title>
      <link>https://dev.to/yusufihsangorgel</link>
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    <item>
      <title>Building a Spatial Grid Particle System in Flutter Web</title>
      <dc:creator>Yusuf İhsan Görgel</dc:creator>
      <pubDate>Fri, 03 Apr 2026 16:09:50 +0000</pubDate>
      <link>https://dev.to/yusufihsangorgel/building-a-spatial-grid-particle-system-in-flutter-web-4oa5</link>
      <guid>https://dev.to/yusufihsangorgel/building-a-spatial-grid-particle-system-in-flutter-web-4oa5</guid>
      <description>&lt;p&gt;I recently built my developer portfolio entirely in Flutter Web. Instead of using a template, I wanted something with real engineering depth — cinematic backgrounds, interactive particles, and proper architecture.&lt;/p&gt;

&lt;p&gt;The most interesting technical challenge was the &lt;strong&gt;particle system&lt;/strong&gt;. Here's how I solved the performance problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Problem: O(n²) Neighbor Lookups
&lt;/h2&gt;

&lt;p&gt;A constellation particle effect draws connecting lines between nearby particles. The naive approach checks every pair:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="c1"&gt;// O(n²) — kills performance at 50+ particles&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;distance&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;threshold&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;particles&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With 100 particles, that's 4,950 distance checks per frame. At 60fps, it's choppy.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Solution: Spatial Grid Hashing
&lt;/h2&gt;

&lt;p&gt;Divide the viewport into cells. Each particle registers in its cell. To find neighbors, only check the 9 surrounding cells:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_SpatialGrid&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;cellSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_Particle&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_cells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;

  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;_key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;cx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cellSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;cy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cellSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;cx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;10000&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;cy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_Particle&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_cells&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;_key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt; &lt;span class="o"&gt;??=&lt;/span&gt; &lt;span class="p"&gt;[])&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_Particle&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;neighbors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;cx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cellSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;cy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cellSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_Particle&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;[];&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="n"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;dx&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;dx&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_cells&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="n"&gt;cx&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;dx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;10000&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cy&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt;&lt;span class="p"&gt;)];&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;addAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cell&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now each particle only checks ~9 cells × ~5 particles = ~45 checks instead of 100. &lt;strong&gt;O(n) instead of O(n²).&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The Full System
&lt;/h2&gt;

&lt;p&gt;The particle system has more going on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Cursor repulsion&lt;/strong&gt; — particles within 200px of the mouse get pushed away with spring physics&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Connection lines&lt;/strong&gt; — drawn between particles within 120px, with opacity based on distance&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Scene-aware&lt;/strong&gt; — particle density and speed change based on which section you're scrolling through (controlled by a &lt;code&gt;SceneDirector&lt;/code&gt; state machine)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lifecycle-aware&lt;/strong&gt; — animations pause when the browser tab is hidden&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;RepaintBoundary&lt;/strong&gt; — isolated from the rest of the widget tree to avoid unnecessary repaints&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The Cinematic Background Stack
&lt;/h2&gt;

&lt;p&gt;The portfolio layers 7 visual elements:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Dark base color&lt;/li&gt;
&lt;li&gt;Animated mesh gradient (Lissajous-curve blob movement with mouse parallax)&lt;/li&gt;
&lt;li&gt;Film grain overlay (pre-rasterized 256×256 texture via &lt;code&gt;toImageSync&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Constellation particles (spatial grid system)&lt;/li&gt;
&lt;li&gt;Vignette overlay (per-scene intensity)&lt;/li&gt;
&lt;li&gt;Scrollable content&lt;/li&gt;
&lt;li&gt;Fixed UI (sidebars, scroll dots, cursor)&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Each scene (Hero, About, Experience, Projects, Contact) maps to a movie color palette — Blade Runner 2049, Dune, The Matrix, Spider-Verse, and Interstellar. A &lt;code&gt;SceneDirector&lt;/code&gt; controller crossfades between them with 200px blend zones.&lt;/p&gt;

&lt;h2&gt;
  
  
  Architecture
&lt;/h2&gt;

&lt;p&gt;The project uses Clean Architecture with Dart 3.x patterns:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;abstract interface class&lt;/code&gt; for domain contracts&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;final class&lt;/code&gt; on all concrete classes&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;switch&lt;/code&gt; expressions and &lt;code&gt;case when&lt;/code&gt; pattern guards&lt;/li&gt;
&lt;li&gt;GetX for reactive state (scroll, scene, language, sound controllers)&lt;/li&gt;
&lt;li&gt;185 automated tests&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Try It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Live demo:&lt;/strong&gt; &lt;a href="https://developeryusuf.com" rel="noopener noreferrer"&gt;developeryusuf.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/Yusufihsangorgel/Flutter-Web-Portfolio" rel="noopener noreferrer"&gt;Yusufihsangorgel/Flutter-Web-Portfolio&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's fully forkable — change your JSON data, photo, and meta tags. All content is data-driven.&lt;/p&gt;

&lt;p&gt;Would love feedback, especially on the particle system performance and the scroll-driven scene architecture.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;Built with Flutter 3.41, Dart 3.7, zero external UI dependencies.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>dart</category>
      <category>webdev</category>
      <category>opensource</category>
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