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    <title>DEV Community: Zaky Abdurrahman</title>
    <description>The latest articles on DEV Community by Zaky Abdurrahman (@zaky_abdur).</description>
    <link>https://dev.to/zaky_abdur</link>
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      <title>DEV Community: Zaky Abdurrahman</title>
      <link>https://dev.to/zaky_abdur</link>
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    <item>
      <title>Bullet Impact Simulation Using Phaser and Matter</title>
      <dc:creator>Zaky Abdurrahman</dc:creator>
      <pubDate>Mon, 18 Apr 2022 00:28:03 +0000</pubDate>
      <link>https://dev.to/zaky_abdur/bullet-impact-simulation-using-phaser-and-matter-3a70</link>
      <guid>https://dev.to/zaky_abdur/bullet-impact-simulation-using-phaser-and-matter-3a70</guid>
      <description>&lt;p&gt;Phaser JS is an open source JavaScript game framework for creating 2d HTML5 game. It is shipped with two physics engine: arcade and matter. While arcade is the one used in the official tutorial of phaser and relatively simple (collision, gravity, etc). Matter is a library of its own and can be used for more complex physics involving mass, density, force, friction, etc&lt;/p&gt;

&lt;p&gt;Matter has its own &lt;a href="https://brm.io/matter-js/docs/"&gt;documentation&lt;/a&gt;, but also has a documentation on Phaser API docs. So understanding how to use it on Phaser is quite challenging for me as for some things you can use the docs at phaser, but for other things, such as the body module, I need to read the matter docs instead. After some struggle, I managed to create a simple simulation of two bodies colliding with a collision detector. I hope it can be helpful for those who want to try making something in phaser using matter engine&lt;/p&gt;

&lt;p&gt;Source code with demo link:&lt;br&gt;
&lt;a href="https://github.com/RussianMartabak/matter-impact"&gt;https://github.com/RussianMartabak/matter-impact&lt;/a&gt;&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>programming</category>
      <category>gamedev</category>
      <category>todayilearned</category>
    </item>
    <item>
      <title>JavaScript Challenge #1 : Splitting an Army</title>
      <dc:creator>Zaky Abdurrahman</dc:creator>
      <pubDate>Wed, 30 Mar 2022 00:26:59 +0000</pubDate>
      <link>https://dev.to/zaky_abdur/javascript-challenge-1-splitting-an-army-3fe7</link>
      <guid>https://dev.to/zaky_abdur/javascript-challenge-1-splitting-an-army-3fe7</guid>
      <description>&lt;p&gt;In this first series of articles I'm writing, I will take any fun challenge that I find anywhere, such as websites, daily life or even video games and try solving them using JavaScript. You can totally try solving them yourself, as I will provide boilerplates for each challenge, and your solution could actually be better than mine. All you need is a basic knowledge in JavaScript and Vue&lt;/p&gt;

&lt;p&gt;So in this first challenge, as the title suggests, is splitting an army evenly into two lesser armies. What do you mean by army? It's pretty simple&lt;br&gt;
I was playing a grand strategy game called Victoria II, where you are in charge of the government of a nation during the Victorian era (of course). However, one thing is bothering me. The feature to split the army doesn't work properly!&lt;/p&gt;

&lt;p&gt;This single army has 10 infantry regiments, 2 hussar regiments, 2 engineer regiments and 8 artillery regiments&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--YNFV76aw--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/353qc75phc6rc9pg7bzd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--YNFV76aw--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/353qc75phc6rc9pg7bzd.png" alt="Image description" width="583" height="544"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After I split it, they became this&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--m0NDJcwm--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/kzspr1rkonzwkii174su.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--m0NDJcwm--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/kzspr1rkonzwkii174su.png" alt="Image description" width="880" height="438"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;one army has two engineer regiments, one less infantry regiments. The other one will be in for a hard time because they cannot make any defenses if the enemy launch an assault against them!&lt;/p&gt;
&lt;h2&gt;
  
  
  The Challenge
&lt;/h2&gt;

&lt;p&gt;Let's fix this problem ourselves. We want to make a JavaScript code that will take an object with properties defining the numbers of each regiment and split it evenly. here is the specifics:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;take and army object &lt;/li&gt;
&lt;li&gt;return an array of two objects that resulted from the splitting&lt;/li&gt;
&lt;li&gt;all regiments should number in integer, we don't want a half strength regiment do we?&lt;/li&gt;
&lt;/ol&gt;
&lt;h2&gt;
  
  
  Starter Code
&lt;/h2&gt;

&lt;p&gt;Feel free to copy this code and start solving the problem first. This codes contain barebone UI for inputting and outputting data&lt;/p&gt;
&lt;h2&gt;
  
  
  HTML
&lt;/h2&gt;

&lt;p&gt;code for index.html&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="cp"&gt;&amp;lt;!DOCTYPE html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;html&lt;/span&gt; &lt;span class="na"&gt;lang=&lt;/span&gt;&lt;span class="s"&gt;"en"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;head&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;charset=&lt;/span&gt;&lt;span class="s"&gt;"UTF-8"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;http-equiv=&lt;/span&gt;&lt;span class="s"&gt;"X-UA-Compatible"&lt;/span&gt; &lt;span class="na"&gt;content=&lt;/span&gt;&lt;span class="s"&gt;"IE=edge"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"viewport"&lt;/span&gt; &lt;span class="na"&gt;content=&lt;/span&gt;&lt;span class="s"&gt;"width=device-width, initial-scale=1.0"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"https://cdn.jsdelivr.net/npm/vue@2.6.14/dist/vue.js"&lt;/span&gt; &lt;span class="na"&gt;defer&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"./main.js"&lt;/span&gt; &lt;span class="na"&gt;defer&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;link&lt;/span&gt; &lt;span class="na"&gt;rel=&lt;/span&gt;&lt;span class="s"&gt;"stylesheet"&lt;/span&gt; &lt;span class="na"&gt;href=&lt;/span&gt;&lt;span class="s"&gt;"./styles.css"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;title&amp;gt;&lt;/span&gt;Splitter&lt;span class="nt"&gt;&amp;lt;/title&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"app"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;form&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="na"&gt;submit.prevent=&lt;/span&gt;&lt;span class="s"&gt;"split()"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;label&lt;/span&gt; &lt;span class="na"&gt;for=&lt;/span&gt;&lt;span class="s"&gt;"infantry"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Infantry&lt;span class="nt"&gt;&amp;lt;/label&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"number"&lt;/span&gt; &lt;span class="na"&gt;v-model.number=&lt;/span&gt;&lt;span class="s"&gt;"infantry"&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"infantry"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;label&lt;/span&gt; &lt;span class="na"&gt;for=&lt;/span&gt;&lt;span class="s"&gt;"artillery"&lt;/span&gt; &lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Artillery&lt;span class="nt"&gt;&amp;lt;/label&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"number"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="na"&gt;v-model.number=&lt;/span&gt;&lt;span class="s"&gt;"artillery"&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"artillery"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;label&lt;/span&gt; &lt;span class="na"&gt;for=&lt;/span&gt;&lt;span class="s"&gt;"engineer"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Engineer&lt;span class="nt"&gt;&amp;lt;/label&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"number"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="na"&gt;v-model.number=&lt;/span&gt;&lt;span class="s"&gt;"engineer"&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"engineer"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;label&lt;/span&gt; &lt;span class="na"&gt;for=&lt;/span&gt;&lt;span class="s"&gt;"hussar"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Hussar&lt;span class="nt"&gt;&amp;lt;/label&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"number"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="na"&gt;v-model.number=&lt;/span&gt;&lt;span class="s"&gt;"hussar"&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"hussar"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;br&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"submit"&lt;/span&gt; &lt;span class="na"&gt;value=&lt;/span&gt;&lt;span class="s"&gt;"SPLIT"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/form&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"output"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;v-for=&lt;/span&gt;&lt;span class="s"&gt;"(army, index) in armies"&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"army-card"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="nt"&gt;&amp;lt;h4&amp;gt;&lt;/span&gt;{{'Army ' + index}}&lt;span class="nt"&gt;&amp;lt;/h4&amp;gt;&lt;/span&gt;
                &lt;span class="nt"&gt;&amp;lt;ul&amp;gt;&lt;/span&gt;
                    &lt;span class="nt"&gt;&amp;lt;li&lt;/span&gt; &lt;span class="na"&gt;v-for=&lt;/span&gt;&lt;span class="s"&gt;"(val, key) in army"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt; {{val + ' ' + key}} &lt;span class="nt"&gt;&amp;lt;/li&amp;gt;&lt;/span&gt;
                &lt;span class="nt"&gt;&amp;lt;/ul&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  CSS
&lt;/h2&gt;

&lt;p&gt;code for styles.css&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;box-sizing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;border-box&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;#output&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;gap&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;16px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.army-card&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1px&lt;/span&gt; &lt;span class="nb"&gt;solid&lt;/span&gt; &lt;span class="no"&gt;black&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;8px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;text-align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;left&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;inline&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  JavaScript
&lt;/h2&gt;

&lt;p&gt;code for main.js&lt;br&gt;
You can just work on the split method, all other functionalities has been taken care of&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//this is the code for view and submit event&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;  &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Vue&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;el&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;#app&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;infantry&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;artillery&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;engineer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;hussar&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;army&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;//use this.army to get the inputted army&lt;/span&gt;
        &lt;span class="na"&gt;armies&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="c1"&gt;//use this.armies to store the result&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;methods&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="na"&gt;split&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;formArmy&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="c1"&gt;//your code here&lt;/span&gt;




        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="c1"&gt;//this is for constructing an army object based on input from the form&lt;/span&gt;
        &lt;span class="na"&gt;formArmy&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;infantry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;infantry&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;artillery&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;artillery&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;engineer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;engineer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;hussar&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hussar&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;army&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;infantry&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;artillery&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;engineer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;hussar&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;table&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;army&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Solution
&lt;/h2&gt;

&lt;p&gt;There is only three cases we need to take into account. Is the number odd? even? is the army will be empty? and react accordingly. We use object looping to move the regiments between the two new armies&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;formArmy&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="c1"&gt;//your code here&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;army1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;army2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
            &lt;span class="c1"&gt;//loop trough each values in object and attempt to divide&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;army&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;army&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;//if impossible to divide&lt;/span&gt;
                    &lt;span class="nx"&gt;army1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;regiments&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;//if a type of regiments are even&lt;/span&gt;
                    &lt;span class="nx"&gt;army1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;//if the regiments numbered odd&lt;/span&gt;

                    &lt;span class="nx"&gt;army1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regiments&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;army1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;&lt;span class="c1"&gt;//army 2 get the remnants&lt;/span&gt;

                &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;army2Sum&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;army2Sum&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;armies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;army1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="c1"&gt;//push army2 if not all its units is 0&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;army2Sum&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
                &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;armies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;army2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The result:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s---pw_v2JG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/cf93wms86cgt4ao16nw2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s---pw_v2JG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/cf93wms86cgt4ao16nw2.png" alt="Image description" width="328" height="412"&gt;&lt;/a&gt;&lt;br&gt;
That's it! GG, now you know how to split an army if you ever decided to make an RTS game or you are in charge of an army. Thanks for reading :)&lt;/p&gt;

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