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      <title>I Built a Browser-Only Image Compressor with WebAssembly — Here's What I Learned</title>
      <dc:creator>zsk-coder</dc:creator>
      <pubDate>Thu, 19 Mar 2026 14:23:04 +0000</pubDate>
      <link>https://dev.to/zsk-coder/i-built-a-browser-only-image-compressor-with-webassembly-heres-what-i-learned-49nf</link>
      <guid>https://dev.to/zsk-coder/i-built-a-browser-only-image-compressor-with-webassembly-heres-what-i-learned-49nf</guid>
      <description>&lt;p&gt;Every online image compressor I've used works the same way: upload to a server, wait, download. TinyPNG, iLoveIMG, Compressor.io — same deal.&lt;/p&gt;

&lt;p&gt;This always annoyed me. I'm sending my photos to some random server... just to make them smaller? My laptop has a perfectly good CPU sitting right there. And with WebAssembly, the actual compression algorithms (MozJPEG, OxiPNG) can run in a browser now.&lt;/p&gt;

&lt;p&gt;So I spent the last couple of months building &lt;a href="https://pixelswift.site/" rel="noopener noreferrer"&gt;PixelSwift&lt;/a&gt; — it compresses, converts, and resizes images entirely in your browser. Nothing gets uploaded anywhere. I wanted to write up the technical bits because I ran into some non-obvious problems along the way.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why not just use a server?
&lt;/h2&gt;

&lt;p&gt;The obvious answer is privacy — your images stay on your device. But honestly, what pushed me to go fully client-side was annoyance with the upload model:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Slow connections make everything painful. I've sat there watching a progress bar for a 10MB PNG when the actual compression takes 600ms.&lt;/li&gt;
&lt;li&gt;TinyPNG caps you at 5MB per file and 20 images per batch on the free tier. I hit that limit constantly.&lt;/li&gt;
&lt;li&gt;It doesn't work offline at all. I've been on planes wishing I could just shrink a screenshot.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The privacy angle is a nice bonus for users who care about GDPR or handle sensitive documents, but for me it started as a "why is this so slow and annoying" problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  The WASM stack
&lt;/h2&gt;

&lt;p&gt;Turns out, all the heavy-lifting libraries I needed already have WASM ports thanks to the &lt;a href="https://github.com/nichenqin/jSquash" rel="noopener noreferrer"&gt;jSquash&lt;/a&gt; project (which builds on Google's Squoosh codecs):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;@jsquash/jpeg&lt;/strong&gt; — MozJPEG encoder/decoder&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;@jsquash/oxipng&lt;/strong&gt; — OxiPNG for PNG optimization&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;@jsquash/webp&lt;/strong&gt; — libwebp for WebP&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I was skeptical about quality at first, but after testing across ~100 images, compression ratios land within 2-3% of TinyPNG's output. Close enough that I can't tell the difference visually.&lt;/p&gt;

&lt;h2&gt;
  
  
  How the processing pipeline works
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;User drops files
       ↓
  Main Thread: validate, generate thumbnails, send ArrayBuffer to Worker
       ↓
  Web Worker: detect format → decode (Canvas/WASM) → process → encode → return Blob
       ↓
  Main Thread: update UI, show before/after preview, generate download link
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Web Worker part is important. MozJPEG encoding is CPU-heavy — if you run it on the main thread, the entire page freezes. No scrolling, no clicking, nothing responds. I learned this the hard way during early prototyping when my UI would just lock up for 2-3 seconds per image.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Simplified worker communication&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;worker&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/workers/imageProcessor.worker.js&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;crypto&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;randomUUID&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
  &lt;span class="na"&gt;action&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;compress&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;arrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
  &lt;span class="na"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;quality&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;format&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;jpeg&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt; &lt;span class="c1"&gt;// Transferable — moves the buffer instead of copying it&lt;/span&gt;

&lt;span class="nx"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onmessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;complete&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;blob&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Blob&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;image/jpeg&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="nf"&gt;updateUI&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;metadata&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That &lt;code&gt;Transferable&lt;/code&gt; in &lt;code&gt;postMessage&lt;/code&gt; is easy to miss. Without it, you're copying the entire ArrayBuffer to the Worker, which doubles memory usage for large files.&lt;/p&gt;

&lt;p&gt;Inside the Worker, I use OffscreenCanvas for image decoding:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;createImageBitmap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;OffscreenCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;imageData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getImageData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Works in Chrome, Edge, Firefox, and Safari 16.4+. Older Safari falls back to main-thread Canvas, which is slower but still works.&lt;/p&gt;

&lt;h2&gt;
  
  
  Gotchas I hit (and you probably will too)
&lt;/h2&gt;

&lt;h3&gt;
  
  
  WASM loading in Nuxt/Vite
&lt;/h3&gt;

&lt;p&gt;PixelSwift is built with Nuxt (deployed on Cloudflare Pages). Getting WASM modules to load correctly took more debugging than I'd like to admit.&lt;/p&gt;

&lt;p&gt;Vite's dependency optimization tries to bundle everything, but these WASM codec libraries don't play well with that. I had to exclude them:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// nuxt.config.ts&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nf"&gt;defineNuxtConfig&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;vite&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;optimizeDeps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;exclude&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@jsquash/jpeg&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@jsquash/oxipng&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@jsquash/webp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, you absolutely need to lazy-load the WASM modules. The combined size is 500KB+ gzipped — loading all of that upfront would tank your page load time.&lt;/p&gt;

&lt;h3&gt;
  
  
  Memory blowups in batch processing
&lt;/h3&gt;

&lt;p&gt;This one bit me hard. A user tested with 20 large PNGs and the tab crashed.&lt;/p&gt;

&lt;p&gt;The issue: WASM uses linear memory, and each image processing allocates inside the WASM heap. Process 20 images without cleanup and you'll blow past the memory limit.&lt;/p&gt;

&lt;p&gt;Fix: process images one-by-one in the Worker (not in parallel) and free WASM memory after each one. Boring, but it works. Memory stays flat even for big batches now.&lt;/p&gt;

&lt;h3&gt;
  
  
  SIMD makes a real difference
&lt;/h3&gt;

&lt;p&gt;The @jsquash/webp package ships two WASM binaries — one with SIMD instructions, one without. I use wasm-feature-detect to pick the right one at runtime:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;simd&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;wasm-feature-detect&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;hasSIMD&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;simd&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;wasmPath&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;hasSIMD&lt;/span&gt;
  &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/wasm/webp_enc_simd.wasm&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
  &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/wasm/webp_enc.wasm&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;initWebPEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wasmPath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With SIMD, WebP encoding is about 2-3x faster. Most modern devices support it, but the fallback is there for older hardware.&lt;/p&gt;

&lt;h2&gt;
  
  
  Some performance numbers
&lt;/h2&gt;

&lt;p&gt;Tested on a mid-range laptop (Ryzen 5, 16GB RAM):&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;What&lt;/th&gt;
&lt;th&gt;File size&lt;/th&gt;
&lt;th&gt;Time&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;JPEG compress (quality 80)&lt;/td&gt;
&lt;td&gt;3 MB&lt;/td&gt;
&lt;td&gt;~150ms&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PNG optimize via OxiPNG&lt;/td&gt;
&lt;td&gt;5 MB&lt;/td&gt;
&lt;td&gt;~600ms&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PNG → WebP conversion&lt;/td&gt;
&lt;td&gt;4 MB&lt;/td&gt;
&lt;td&gt;~300ms&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10 images, mixed formats&lt;/td&gt;
&lt;td&gt;25 MB total&lt;/td&gt;
&lt;td&gt;~3s&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;For comparison, the same 10-image batch through TinyPNG takes 15-30 seconds depending on your upload speed. On hotel wifi? Don't even bother.&lt;/p&gt;

&lt;h2&gt;
  
  
  One thing I didn't expect: multi-language SEO is a cheat code
&lt;/h2&gt;

&lt;p&gt;PixelSwift supports 8 languages. I originally added them thinking "more languages = more users." But the real win was SEO.&lt;/p&gt;

&lt;p&gt;Search "image compressor" in English and you're competing against TinyPNG (10+ years old, millions of monthly visitors). Search "画像圧縮 アップロード不要" (image compression, no upload needed) in Japanese? Almost no competition. Same for Korean, German, Portuguese.&lt;/p&gt;

&lt;p&gt;Nuxt's @nuxtjs/i18n module handles hreflang tags, localized URLs, and language detection automatically. Setting it up was maybe 2 hours of work. The SEO payoff is disproportionately large.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I got wrong
&lt;/h2&gt;

&lt;p&gt;Honestly, I spent too long perfecting the technical side. Sitemaps, Schema.org markup, structured data — all done on day one. But Google doesn't care about your perfect sitemap if you only have 3 pages with actual text content.&lt;/p&gt;

&lt;p&gt;I should have started writing blog posts (targeting stuff like "how to compress images for email" or "webp vs jpg") way earlier. A single blog post can bring in more organic traffic than a perfectly optimized tool page.&lt;/p&gt;

&lt;p&gt;Also, I wasted about two days trying to split the WASM bundles into tiny chunks for optimal loading. In practice, a simple dynamic &lt;code&gt;import()&lt;/code&gt; that loads the module when the user first uploads a file works great. Premature optimization is real.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it yourself
&lt;/h2&gt;

&lt;p&gt;The tool is at &lt;a href="https://pixelswift.site/" rel="noopener noreferrer"&gt;pixelswift.site&lt;/a&gt;. Free, no account needed.&lt;/p&gt;

&lt;p&gt;If you want proof that nothing gets uploaded — open your browser's DevTools Network tab while using it. Zero requests to any server during processing.&lt;/p&gt;

&lt;p&gt;I'm still actively working on it, so if you run into issues or have ideas, let me know in the comments.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;Curious if anyone else has shipped WASM-based tools to real users. What was the weirdest gotcha you ran into?&lt;/em&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>webassembly</category>
      <category>privacy</category>
    </item>
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