Back in elementary school, our Computer's teacher created a "Games Club" in the afternoon. We programmed games using Game Maker. He would give us some instructions on paper, and we would follow them and then watch things work and play with our creations. It was mesmerizing to see all those commands being turned into actual movements and actions.
Then in college, in one of my first programming courses, our teacher assigned us to create a Solitary game using java. Pretty hard for being an introductory course, although he didn't expect any of us to actually make it work. That's when I first remember to deal with the frustration of having to make something work and not knowing or understanding how, then having to research. One long night I managed to order the cards and show them in the UI, and I just had this feeling of accomplishment, after all the struggle it took... That's when I knew this is for me.
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Back in elementary school, our Computer's teacher created a "Games Club" in the afternoon. We programmed games using Game Maker. He would give us some instructions on paper, and we would follow them and then watch things work and play with our creations. It was mesmerizing to see all those commands being turned into actual movements and actions.
Then in college, in one of my first programming courses, our teacher assigned us to create a Solitary game using java. Pretty hard for being an introductory course, although he didn't expect any of us to actually make it work. That's when I first remember to deal with the frustration of having to make something work and not knowing or understanding how, then having to research. One long night I managed to order the cards and show them in the UI, and I just had this feeling of accomplishment, after all the struggle it took... That's when I knew this is for me.