re: What was THAT moment you understood you wanted to become a dev? VIEW POST

TOP OF THREAD FULL DISCUSSION
re: We testers did 6 days a week 10 hours per day. Some devs had a 6-7 days 10 hours shifts. That was often many months long, since it was a big compan...

I honestly think we're all moving toward the wrong direction. The game industry is living in a speed-up productivity bubble very similar to the late 90's when, for the first time, a common employee started to count as mere gear within the system and big companies could do basicaly whatever they wanted in the name of new technologies.
I understand that we all have our role in this story, because of the demand process. Think of Amazon, for example.
I think we need to reorder things and no more accept money as the only valuable thing in our careeer.

code of conduct - report abuse