re: HTML5 canvas - part 3: Images VIEW POST


Nice post, Guillaume!

I'm curious: have you had problems with hundreds of images per frame? I find that past a certain point, the total disk read time is slower than the frame interval, and things slow way down.


Hi Matthew,

I never tried this, but you inspire me to. And in fact I face the same problem with even a few images (depend on computer perfs I guess).
I'll keep digging and maybe get back to you ;),js,output

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