re: Topics for Game Development VIEW POST

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Splendid topic for lots of articles, thank you for volunteering :)

A long time ago in a job far far away (1995-9), I used to work with a research team on distributed game architecture and I miss it! I'd be really interested to learn about the current state of the art for state management, scaling and large environments, numbers of players or AI in a shared system... for example, how does Elite:Dangerous actually work, or Pokemon Go?

 

Thanks for the feedback! That sounds like an awesome position - I'd love to read some articles about what it was like to be on that research team 🙂.

 

If I can remember anything I'll write it up, it was a seriously long time ago and I was on the periphery working in BT Wireplay (then Gameplay.com) creating an on-line multi-player network, helping game developers get the networking right (many made similar assumptions based on LAN games that do not work well!).

I do remember a specific problem they were addressing known as the 'Death Star Problem', how do you handle thousands of players in a single space, with large malleable objects and unpredictable events... no biggie :)

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