Hey Joel, I'm using the agora blueprints implementation in Unreal 4.26. On windows it works great but when I try to load the same project on mac with the ios plugin, the plugin compiles and the blueprint nodes show up in the project but unreal crashes immediately after agora initializes, both in unreal editor as well as packaged.
Any ideas why this would happen?
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Hey Joel, I'm using the agora blueprints implementation in Unreal 4.26. On windows it works great but when I try to load the same project on mac with the ios plugin, the plugin compiles and the blueprint nodes show up in the project but unreal crashes immediately after agora initializes, both in unreal editor as well as packaged.
Any ideas why this would happen?