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re: Publisher Denied My Game Because of Custom C++ Engine VIEW POST

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re: I was thinking that maybe creating your own engine makes it difficult for other developers to keep the work later? Since it will probably not be (o...
 

Yea I've been aware the game is looking like a great fit for mobile and am very open to it. The porting wouldn't take ages but it also wouldn't be done next week.

Licensing is one thing I never considered. Nor did I get far enough in discussions to start considering it. I was/am assuming that as long as I retain IP I also retain code licenses, which is certainly a desire of mine, though I could see a publisher wanting some of that pie as well... making it super complicated. I have to assume they could be licensed that specific edition while I retain rights to the engine for future projects, but ... yikes, never considered that either!

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