Multiplayer games are 10 times more fun than single player games, but they are also hard to make. We want to focus on the game logic instead of networking and room management.
I am working on a multiplayer game server engine using TypeScript, ws. The objective is to provide a framework of server-client communication and a room management system so that developers can focus on just writing the game logic.
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github.com/SeawolvesAtCali/prisel
Multiplayer games are 10 times more fun than single player games, but they are also hard to make. We want to focus on the game logic instead of networking and room management.
I am working on a multiplayer game server engine using TypeScript, ws. The objective is to provide a framework of server-client communication and a room management system so that developers can focus on just writing the game logic.