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Anastasiia Ogneva

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Nephalem's nightmare. Exploring errors in Diablo 3 server emulator code

Nephalem's nightmare. Exploring errors in Diablo 3 server emulator code

2
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11 min read

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21 bugs in 21st version of Apache NetBeans

21 bugs in 21st version of Apache NetBeans

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13 min read
Static analyzer nudges you to write clean code

Static analyzer nudges you to write clean code

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4 min read
Bugs that buzzed a lot

Bugs that buzzed a lot

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6 min read
Code of game engine written in Java: what does it hide?

Code of game engine written in Java: what does it hide?

4
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9 min read
How not to check array size in C++

How not to check array size in C++

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9 min read
Simple & quick search for bugs in Unity games (for C# developers)

Simple & quick search for bugs in Unity games (for C# developers)

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8 min read
Setting up static analysis for Unreal Engine project

Setting up static analysis for Unreal Engine project

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6 min read
Invincible null: digging into nopCommerce source code

Invincible null: digging into nopCommerce source code

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9 min read
Don't fix anything — cultivate acceptance instead: bugs in games that have become features

Don't fix anything — cultivate acceptance instead: bugs in games that have become features

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10 min read
Let's check Blender

Let's check Blender

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16 min read
Why it is bad idea to check result of malloc call with assert

Why it is bad idea to check result of malloc call with assert

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4 min read
OOP in real-life cases

OOP in real-life cases

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12 min read
PVS-Studio extension for Visual Studio Code: searching for errors in Java code

PVS-Studio extension for Visual Studio Code: searching for errors in Java code

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8 min read
Shall we check pointer for NULL before calling free function?

Shall we check pointer for NULL before calling free function?

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9 min read
Qt Creator* in search of Qt Creator bugs

Qt Creator* in search of Qt Creator bugs

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20 min read
Off we go! Digging into the game engine of War Thunder and interviewing its devs

Off we go! Digging into the game engine of War Thunder and interviewing its devs

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14 min read
Introducing SAST into the development process

Introducing SAST into the development process

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1 min read
Bugs and suspicious places in .NET 8 source code

Bugs and suspicious places in .NET 8 source code

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8 min read
A hard quiz to crack for C++ programmers by Sergei Kushnirenko

A hard quiz to crack for C++ programmers by Sergei Kushnirenko

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3 min read
PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more

PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more

2
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5 min read
Operation K. Looking for bugs in the IntelliJ IDEA code

Operation K. Looking for bugs in the IntelliJ IDEA code

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6 min read
30 years of DOOM: new code, new bugs

30 years of DOOM: new code, new bugs

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22 min read
Few words about Java code hygiene

Few words about Java code hygiene

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6 min read
Day when Skynet becomes self-aware, and 69 reasons to chill out with colleagues. Part 1.

Day when Skynet becomes self-aware, and 69 reasons to chill out with colleagues. Part 1.

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10 min read
Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity

Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity

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8 min read
Games! How they write code for SDL (+ interview with the creator)

Games! How they write code for SDL (+ interview with the creator)

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7 min read
What's new in .NET 8?

What's new in .NET 8?

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5 min read
Using the PVS-Studio extension for VS Code to effectively handle errors in C# code

Using the PVS-Studio extension for VS Code to effectively handle errors in C# code

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5 min read
Microsoft PowerToys: the GitHub king among C# projects with C++ errors

Microsoft PowerToys: the GitHub king among C# projects with C++ errors

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11 min read
A deep look into YTsaurus. Availability, reliability, open source

A deep look into YTsaurus. Availability, reliability, open source

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8 min read
Typos, null pointers, and treacherous TAB: 33 fragments in the GTK library

Typos, null pointers, and treacherous TAB: 33 fragments in the GTK library

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4 min read
Interview with developers of Flipper Zero — a multi-tool for hackers and pentesters

Interview with developers of Flipper Zero — a multi-tool for hackers and pentesters

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10 min read
What's new in C# 12: overview

What's new in C# 12: overview

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8 min read
FreeCAD and undefined behavior in C++ code: meditation for developers

FreeCAD and undefined behavior in C++ code: meditation for developers

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8 min read
PVS-Studio 7.27: check C# code in VS Code, analyze Unreal Engine projects in Rider, and more

PVS-Studio 7.27: check C# code in VS Code, analyze Unreal Engine projects in Rider, and more

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3 min read
PVS-Studio helps optimize Unity Engine projects

PVS-Studio helps optimize Unity Engine projects

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6 min read
5 amusing oddities in the code of Entity Framework Core

5 amusing oddities in the code of Entity Framework Core

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6 min read
Bug detection in Unreal Engine projects

Bug detection in Unreal Engine projects

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2 min read
Checking the GCC 13 compiler

Checking the GCC 13 compiler

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7 min read
Beta testing: PVS-Studio plugin for VS Code checks .NET projects

Beta testing: PVS-Studio plugin for VS Code checks .NET projects

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1 min read
Simple, yet easy-to-miss errors in code

Simple, yet easy-to-miss errors in code

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2 min read
Oh my C! How they wrote code back in the Quake days

Oh my C! How they wrote code back in the Quake days

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14 min read
Common patterns of typos in programming

Common patterns of typos in programming

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4 min read
Improved static analyzer has been released

Improved static analyzer has been released

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1 min read
DefectDojo and PVS-Studio: tracking errors and vulnerabilities

DefectDojo and PVS-Studio: tracking errors and vulnerabilities

1
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1 min read
Analysis of suspicious code fragments in MassTransit

Analysis of suspicious code fragments in MassTransit

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5 min read
Does C# always have boxing with string concatenation and interpolation?

Does C# always have boxing with string concatenation and interpolation?

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1 min read
Ryujinx: re-checking the Nintendo Switch emulator using PVS-Studio

Ryujinx: re-checking the Nintendo Switch emulator using PVS-Studio

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1 min read
Heroes of Code and Magic: VCMI game engine analysis

Heroes of Code and Magic: VCMI game engine analysis

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1 min read
Singly and doubly linked lists in C and C++: general description and 4 implementations

Singly and doubly linked lists in C and C++: general description and 4 implementations

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1 min read
Examining suspicious code fragments in AWS SDK for .NET

Examining suspicious code fragments in AWS SDK for .NET

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1 min read
Terrible tips for a C++ developer

Terrible tips for a C++ developer

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2 min read
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