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Corona Clicker - Level System and New Database

Corona Clicker - Level System and New Database

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2 min read
[Game of Purpose] Day 30 - Flying Drone with Physics

[Game of Purpose] Day 30 - Flying Drone with Physics

1
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1 min read
[Game of Purpose] Day 29

[Game of Purpose] Day 29

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1 min read
Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation

Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation

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1 min read
[Game of Purpose] Day 27

[Game of Purpose] Day 27

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1 min read
[Game of Purpose] Day 26

[Game of Purpose] Day 26

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1 min read
Countdown to js13kGames 2024

Countdown to js13kGames 2024

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1 min read
Game Development Diary #11 : Second Day Back

Game Development Diary #11 : Second Day Back

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1 min read
Creando un Tetris con JavaScript II: rotando las piezas

Creando un Tetris con JavaScript II: rotando las piezas

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3 min read
[Game of Purpose] Day 25

[Game of Purpose] Day 25

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1 min read
Trying Ratatui TUI: Rust Text-based User Interface Apps

Trying Ratatui TUI: Rust Text-based User Interface Apps

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7 min read
Making a Multiplayer WEB RPG - Part 10: Customizing Characters

Making a Multiplayer WEB RPG - Part 10: Customizing Characters

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1 min read
My Animal Mart (Part 2) - The data config problem.

My Animal Mart (Part 2) - The data config problem.

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5 min read
AssaultCube | Writing your first external cheat in RustLang

AssaultCube | Writing your first external cheat in RustLang

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8 min read
Issues with Modern Games, or, How to Engage a Game's Community

Issues with Modern Games, or, How to Engage a Game's Community

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5 min read
Corona Clicker: A Story of Redemption and Reinvention

Corona Clicker: A Story of Redemption and Reinvention

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2 min read
Gamedev.js Weekly newsletter gets… a new website!

Gamedev.js Weekly newsletter gets… a new website!

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2 min read
[Game of Purpose] Day 22

[Game of Purpose] Day 22

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1 min read
Game Development Diary #10 : Come Back

Game Development Diary #10 : Come Back

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1 min read
Why Rust?

Why Rust?

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2 min read
[Game of Purpose] Day 18 - making flying animations

[Game of Purpose] Day 18 - making flying animations

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3 min read
Octokit - No-code game maker, but for marketing?

Octokit - No-code game maker, but for marketing?

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6 min read
Optimizing Unity Projects: Architectural Patterns and Best Practices for Scalable Game Development

Optimizing Unity Projects: Architectural Patterns and Best Practices for Scalable Game Development

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6 min read
Using egui for Bevy ECS Introspection with Macroquad Rendering

Using egui for Bevy ECS Introspection with Macroquad Rendering

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7 min read
The beauty of simplicity

The beauty of simplicity

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1 min read
Babylon.js Browser MMO - DevLog - Update #4 - Entering / Leaving game synchronization

Babylon.js Browser MMO - DevLog - Update #4 - Entering / Leaving game synchronization

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1 min read
Babylon.js Browser MMO - DevLog - Update #5 - Area of interest with spatial hash grid

Babylon.js Browser MMO - DevLog - Update #5 - Area of interest with spatial hash grid

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1 min read
[Game of Purpose] Day 17

[Game of Purpose] Day 17

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2 min read
AR Game ~ Initial AR to practice ~

AR Game ~ Initial AR to practice ~

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2 min read
9 Essential Tips for Writing Efficient Shaders

9 Essential Tips for Writing Efficient Shaders

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2 min read
[Game of Purpose] Day 16

[Game of Purpose] Day 16

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2 min read
Enclave Games Monthly Report: May 2024

Enclave Games Monthly Report: May 2024

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3 min read
[Game of Purpose] Day 28 - ChatGPT to the rescue

[Game of Purpose] Day 28 - ChatGPT to the rescue

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1 min read
Top Free Game Engines for Aspiring Developers

Top Free Game Engines for Aspiring Developers

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3 min read
A Comprehensive Guide to Game Art Outsourcing for Smooth Collaboration

A Comprehensive Guide to Game Art Outsourcing for Smooth Collaboration

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1 min read
Particle Systems with Shaders: Creating particle systems for effects like fire, smoke, and magic spells.

Particle Systems with Shaders: Creating particle systems for effects like fire, smoke, and magic spells.

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2 min read
Making a Multiplayer WEB RPG - Part 9: Creating the world

Making a Multiplayer WEB RPG - Part 9: Creating the world

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3 min read
[Game of Purpose] Day 12 - VCS thoughts

[Game of Purpose] Day 12 - VCS thoughts

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2 min read
Game Dev Digest — Issue #235 - Rendering Tutorials, Physics, Community, and more

Game Dev Digest — Issue #235 - Rendering Tutorials, Physics, Community, and more

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10 min read
[Game of Purpose] Day 11

[Game of Purpose] Day 11

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1 min read
Game Development Diary #8 : Still Second Course

Game Development Diary #8 : Still Second Course

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1 min read
Game Development Diary #7 : Second Course

Game Development Diary #7 : Second Course

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1 min read
[Game of Purpose] Day 21

[Game of Purpose] Day 21

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1 min read
Game Dev Digest — Issue #236 - Cinematics, UX and more

Game Dev Digest — Issue #236 - Cinematics, UX and more

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9 min read
[Game of Purpose] Day 6

[Game of Purpose] Day 6

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1 min read
Post-Processing Effects with Shaders: Enhancing Rendered Scenes with Post-Processing Effects

Post-Processing Effects with Shaders: Enhancing Rendered Scenes with Post-Processing Effects

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3 min read
I recently got hooked on Python game engines!

I recently got hooked on Python game engines!

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3 min read
Unveiling the Enigma: Delving Deep into Shader Artistry and Self-Reflection

Unveiling the Enigma: Delving Deep into Shader Artistry and Self-Reflection

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7 min read
Improving coding skills with games! 🎮

Improving coding skills with games! 🎮

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1 min read
10 Useful Tips for Getting the Most Out of Godot

10 Useful Tips for Getting the Most Out of Godot

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3 min read
[Game of Purpose] Day 5

[Game of Purpose] Day 5

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1 min read
Game Dev Digest — Issue #237 - Graphics Programming, Animation, and more

Game Dev Digest — Issue #237 - Graphics Programming, Animation, and more

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8 min read
Mobile Game Testing: Essential Test Cases to Ship It Smooth

Mobile Game Testing: Essential Test Cases to Ship It Smooth

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5 min read
[Game of Purpose] Day 4

[Game of Purpose] Day 4

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1 min read
Turbocharge Your Shaders: Performance Optimization Tips and Tricks

Turbocharge Your Shaders: Performance Optimization Tips and Tricks

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2 min read
Advanced Shader Techniques: Delving into Ray Tracing and Signed Distance Functions

Advanced Shader Techniques: Delving into Ray Tracing and Signed Distance Functions

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4 min read
Factors Determining the Character Design Cost in 2024

Factors Determining the Character Design Cost in 2024

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1 min read
[Game of Purpose] Day 24

[Game of Purpose] Day 24

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1 min read
AR Game ~ ChatGPT API ~

AR Game ~ ChatGPT API ~

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2 min read
AR Game ~ Geospatial API ~

AR Game ~ Geospatial API ~

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3 min read
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