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Godot 4 fĂĽr Web-Spiele: Export, WASM und Browser-Performance
Ziva
Ziva
Ziva
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May 8
Godot 4 fĂĽr Web-Spiele: Export, WASM und Browser-Performance
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godot
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gamedev
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german
#
deutsch
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5 min read
Your AI Agent Evaluation Is Lying to You: Why 10 Test Runs Prove Nothing
Diven Rastdus
Diven Rastdus
Diven Rastdus
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May 8
Your AI Agent Evaluation Is Lying to You: Why 10 Test Runs Prove Nothing
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ai
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machinelearning
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python
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gamedev
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5 min read
UnrealDev.nvim Update (Apr 21 – May 6, 2026) + New Plugin: vscode-workspace.nvim
taku25
taku25
taku25
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May 8
UnrealDev.nvim Update (Apr 21 – May 6, 2026) + New Plugin: vscode-workspace.nvim
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neovim
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unrealengine
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nvim
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gamedev
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4 min read
🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent
Ishant Singh
Ishant Singh
Ishant Singh
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May 12
🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent
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ai
#
gamedev
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agents
#
godot
1
 reaction
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3 min read
How to Profile GDScript Performance in Godot 4: A 2026 Guide
Ziva
Ziva
Ziva
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May 7
How to Profile GDScript Performance in Godot 4: A 2026 Guide
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godot
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gamedev
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performance
#
programming
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6 min read
Keeping AI Characters Consistent Across Poses, Outfits, and Scenes
CodeFox
CodeFox
CodeFox
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May 8
Keeping AI Characters Consistent Across Poses, Outfits, and Scenes
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gamedev
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design
#
tutorial
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2 min read
Building a 100+ Script FiveM Server Package: Architecture Decisions That Mattered
Meteo Studios
Meteo Studios
Meteo Studios
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May 7
Building a 100+ Script FiveM Server Package: Architecture Decisions That Mattered
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showdev
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architecture
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gamedev
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performance
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5 min read
60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes
monkeymore studio
monkeymore studio
monkeymore studio
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May 11
60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes
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gamedev
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javascript
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performance
#
react
4
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9 min read
Why Open World Games Are Getting Bigger — And What That Means for Game Design
jun yan
jun yan
jun yan
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May 11
Why Open World Games Are Getting Bigger — And What That Means for Game Design
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gamedev
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2 min read
How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months
Valentyn Kurchenko-Hai
Valentyn Kurchenko-Hai
Valentyn Kurchenko-Hai
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May 6
How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months
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ai
#
gamedev
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unity3d
#
csharp
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22 min read
Introducing a OWASP Game for threat modeling Agentic AI, Cloud, Devops, Frontend, LLM, Automation, and Web
Johan Sydseter
Johan Sydseter
Johan Sydseter
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for
OWASP® Foundation
May 11
Introducing a OWASP Game for threat modeling Agentic AI, Cloud, Devops, Frontend, LLM, Automation, and Web
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ai
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security
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gamedev
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appsec
1
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10 min read
De la Grilla a la Pantalla: Cómo Centrar y Alinear Sprites con Aritmética Básica.
Lily
Lily
Lily
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May 6
De la Grilla a la Pantalla: Cómo Centrar y Alinear Sprites con Aritmética Básica.
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renpy
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python
#
gamedev
#
tutorial
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3 min read
De la Idea al PĂxel: CĂłmo Implementar el Acotamiento de Cámara Usando Min y Max en Python
Lily
Lily
Lily
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May 6
De la Idea al PĂxel: CĂłmo Implementar el Acotamiento de Cámara Usando Min y Max en Python
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renpy
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gamedev
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python
#
tutorial
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2 min read
How I've optimized chunk generation in my Minecraft clone
Romain
Romain
Romain
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May 5
How I've optimized chunk generation in my Minecraft clone
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cpp
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gamedev
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programming
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5 min read
Multi-Agent Forensics: Rescuing SAS Zombie Assault TD from the Flash Graveyard
briancampbell8
briancampbell8
briancampbell8
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May 5
Multi-Agent Forensics: Rescuing SAS Zombie Assault TD from the Flash Graveyard
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gamedev
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ai
#
csharp
#
programming
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3 min read
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