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Exploratory testing on mobile: the messy checks that find real bugs

Exploratory testing on mobile: the messy checks that find real bugs

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5 min read
Functional testing: the boring basics that catch real bugs

Functional testing: the boring basics that catch real bugs

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5 min read
Simulating the Siglo Game in Python

Simulating the Siglo Game in Python

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2 min read
YouTube launches AI-powered Playables Builder beta to let creators design andshare their own games

YouTube launches AI-powered Playables Builder beta to let creators design andshare their own games

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2 min read
My game is blocked by antivirus. What’s going on?

My game is blocked by antivirus. What’s going on?

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5 min read
[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

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3 min read
Why I built a full-stack web app for indie game developers and artists

Why I built a full-stack web app for indie game developers and artists

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1 min read
Langjam Gamejam

Langjam Gamejam

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3 min read
Deep dive Tainted Grail [4] - MipMaps streaming

Deep dive Tainted Grail [4] - MipMaps streaming

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6 min read
A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

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2 min read
My second day with Antigravity

My second day with Antigravity

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3 min read
Resurrecting a 25-Year-Old Horror Game: How I Ported 'Fiend' to Modern Systems

Resurrecting a 25-Year-Old Horror Game: How I Ported 'Fiend' to Modern Systems

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15 min read
Building My Own Tools & Systems – Feedback Welcome

Building My Own Tools & Systems – Feedback Welcome

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1 min read
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

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3 min read
Getting Started with PixiJS v8: Quick Start Guide

Getting Started with PixiJS v8: Quick Start Guide

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2 min read
Game Dev Digest — Issue #311 - Better Performance, and more

Game Dev Digest — Issue #311 - Better Performance, and more

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11 min read
Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

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8 min read
Game Engines Explained Like You’re Choosing a Pokémon

Game Engines Explained Like You’re Choosing a Pokémon

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4 min read
The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media

The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media

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4 min read
How I Built a Browser-Based Isometric RPG with Three.js

How I Built a Browser-Based Isometric RPG with Three.js

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2 min read
Build something vs. add new features and maintaining it

Build something vs. add new features and maintaining it

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3 min read
My first day with Antigravity

My first day with Antigravity

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2 min read
Weekly update #22

Weekly update #22

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1 min read
spaceorbust – terminal rpg where github commits power space civilization

spaceorbust – terminal rpg where github commits power space civilization

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1 min read
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