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Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

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1 min read
From Algorithms to Adventures

From Algorithms to Adventures

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4 min read
Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game

Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game

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2 min read
Getting Started with 2D Games Using Pyxel (Part 3): Preparing Resource Files

Getting Started with 2D Games Using Pyxel (Part 3): Preparing Resource Files

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3 min read
I Built a Christmas Endless Runner Game Using Only AI (with Antigravity)

I Built a Christmas Endless Runner Game Using Only AI (with Antigravity)

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2 min read
Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET

Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET

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4 min read
🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

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2 min read
etcGrab Cube — My Browser-Based VR Full-Body Tracking System

etcGrab Cube — My Browser-Based VR Full-Body Tracking System

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2 min read
Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

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2 min read
Building a Game Website With Zero Coding Experience (Thanks to Codex

Building a Game Website With Zero Coding Experience (Thanks to Codex

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3 min read
Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

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10 min read
Intersection-Aware Asset Placement using Computational Geometry and ML

Intersection-Aware Asset Placement using Computational Geometry and ML

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2 min read
Build an Amazing glassmorphism themed Hangman game using Gemini

Build an Amazing glassmorphism themed Hangman game using Gemini

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1 min read
Weekly update #21

Weekly update #21

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1 min read
New platform for Game Devs

New platform for Game Devs

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1 min read
[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

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3 min read
3 Ways to Create A Floor in Godot

3 Ways to Create A Floor in Godot

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1 min read
End up building a decent ADV game engine with Antigravity and Chat GPT

End up building a decent ADV game engine with Antigravity and Chat GPT

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2 min read
YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

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6 min read
How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

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4 min read
A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

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3 min read
The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

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6 min read
What LiveOps Really Is and What It Can Achieve

What LiveOps Really Is and What It Can Achieve

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3 min read
How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

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4 min read
The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

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5 min read
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