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Running classic MU Online Season 6 in the browser and on mobile
Domingos Martins
Domingos Martins
Domingos Martins
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Nov 1
Running classic MU Online Season 6 in the browser and on mobile
#
showdev
#
webdev
#
gamedev
#
javascript
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2 min read
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How I made a Game with Claude from scratch
Simone Sturniolo
Simone Sturniolo
Simone Sturniolo
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Nov 1
How I made a Game with Claude from scratch
#
ai
#
claude
#
gamedev
#
vibecoding
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6 min read
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I ran a 2005 Windows game in a browser tab: static recompilation to WebAssembly and WebGPU
Md. Mobin
Md. Mobin
Md. Mobin
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Nov 1
I ran a 2005 Windows game in a browser tab: static recompilation to WebAssembly and WebGPU
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webassembly
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webgpu
#
gamedev
#
reverseengineering
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5 min read
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The last error in an Unreal Engine cook log is often a lie: notes from 37 controlled runs
Laurent Gouhier
Laurent Gouhier
Laurent Gouhier
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Nov 1
The last error in an Unreal Engine cook log is often a lie: notes from 37 controlled runs
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unrealengine
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gamedev
#
debugging
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5 min read
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Alien: Isolation: When Should an SF Interface Be Difficult to Use?
Lucas
Lucas
Lucas
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Nov 1
Alien: Isolation: When Should an SF Interface Be Difficult to Use?
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gamedev
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4 min read
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Redesigning Solitaire for one thumb (and A/B testing where the deck goes)
NitroPlayer
NitroPlayer
NitroPlayer
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Nov 1
Redesigning Solitaire for one thumb (and A/B testing where the deck goes)
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webdev
#
javascript
#
gamedev
#
ux
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4 min read
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When clipping a triangle creates a zero-area face: a Monster Forge case study
Mr Q
Mr Q
Mr Q
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Nov 1
When clipping a triangle creates a zero-area face: a Monster Forge case study
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python
#
gamedev
#
opensource
1
 reaction
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4 min read
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How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?
GameOptim
GameOptim
GameOptim
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Nov 2
How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?
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unity3d
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crash
#
resources
#
gamedev
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8 min read
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Fast simulation code is slow to write, so generators write it
Marius-Florin Cristian
Marius-Florin Cristian
Marius-Florin Cristian
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Nov 1
Fast simulation code is slow to write, so generators write it
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showdev
#
gamedev
#
go
#
programming
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5 min read
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I'm back! (with more AI power!)
tomokat
tomokat
tomokat
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Nov 1
I'm back! (with more AI power!)
#
codex
#
antigravity
#
gamedev
#
utility
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5 min read
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Future Thinking Means Designing for What Comes Next
Shivraj Jadeja
Shivraj Jadeja
Shivraj Jadeja
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Nov 2
Future Thinking Means Designing for What Comes Next
#
design
#
gamedev
#
softwaredevelopment
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1 min read
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Diagnosing dark sprite edges: a practical alpha compositing check
liangqi zhao
liangqi zhao
liangqi zhao
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Nov 2
Diagnosing dark sprite edges: a practical alpha compositing check
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gamedev
#
programming
#
softwaredevelopment
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 comment
2 min read
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Miyamoto says AI can do the work but not the making
Indie Tooling
Indie Tooling
Indie Tooling
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Nov 1
Miyamoto says AI can do the work but not the making
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gamedev
#
ai
#
gamedesign
#
indiedev
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5 min read
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Quantifying Game Complexity: A Data-Driven Analysis of Board Games with Python & LLMs
Tabletop Dev Labs
Tabletop Dev Labs
Tabletop Dev Labs
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Nov 1
Quantifying Game Complexity: A Data-Driven Analysis of Board Games with Python & LLMs
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datascience
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python
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gamedev
#
ai
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3 min read
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Is that FiveM script safe? What a backdoor scanner can and cannot tell you
RPScripts
RPScripts
RPScripts
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Nov 1
Is that FiveM script safe? What a backdoor scanner can and cannot tell you
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lua
#
programming
#
gamedev
#
tutorial
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3 min read
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