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Building Fairness Into PvP Gambling: The Story of Marble Strike

Building Fairness Into PvP Gambling: The Story of Marble Strike

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2 min read
Dev Log 1

Dev Log 1

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1 min read
🌙 MoonScript — A Cleaner, Softer, More Beautiful Lua

🌙 MoonScript — A Cleaner, Softer, More Beautiful Lua

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2 min read
I Built a Game That Reads Your Mind (Using 100% AI)

I Built a Game That Reads Your Mind (Using 100% AI)

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2 min read
ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

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4 min read
Slicing Through Code: How I Built Fruit Ninja

Slicing Through Code: How I Built Fruit Ninja

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1 min read
Building the Classic 2048 Game with HTML5 and JavaScript

Building the Classic 2048 Game with HTML5 and JavaScript

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3 min read
Rasterizer Project - Part 3: Geometry

Rasterizer Project - Part 3: Geometry

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5 min read
Building 'Block City Racer': Procedural Generation & Performance in Three.js

Building 'Block City Racer': Procedural Generation & Performance in Three.js

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2 min read
Checking osu! and exploring features of static analyzers

Checking osu! and exploring features of static analyzers

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11 min read
Game Dev Digest — Issue #304 - Optimization, and more

Game Dev Digest — Issue #304 - Optimization, and more

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9 min read
Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

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1 min read
Helldivers 2 Storage Crisis Solved

Helldivers 2 Storage Crisis Solved

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5 min read
Squared2D Game Engine Update

Squared2D Game Engine Update

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1 min read
Introduction to MSRL Web

Introduction to MSRL Web

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4 min read
Line by Line, HOW do I query my BSP?

Line by Line, HOW do I query my BSP?

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6 min read
Weekly Update #15

Weekly Update #15

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1 min read
Using AI to prototype games in the browser

Using AI to prototype games in the browser

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14 min read
Game development with SpecKit, Rust and Bevy

Game development with SpecKit, Rust and Bevy

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3 min read
Parin Game Engine Devlog – October 2025

Parin Game Engine Devlog – October 2025

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3 min read
Air Fiesta: When the Balloons Multiplied

Air Fiesta: When the Balloons Multiplied

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4 min read
Implementing Minimax for Game AI: From Basic Algorithm to Optimized Search

Implementing Minimax for Game AI: From Basic Algorithm to Optimized Search

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4 min read
Zero to Game Dev - Introduction

Zero to Game Dev - Introduction

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3 min read
Building "Trickster's Table": A Card Game Suite with Gemini AI Studio (zero coding)

Building "Trickster's Table": A Card Game Suite with Gemini AI Studio (zero coding)

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4 min read
My Current Tech Stack in 2026

My Current Tech Stack in 2026

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4 min read
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