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The tap was on time: input buffering in a one-button minigame
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 12
The tap was on time: input buffering in a one-button minigame
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gamedev
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gamedesign
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ux
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indiedev
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1
 comment
4 min read
Building the Higher or Lower Game: A Fun Way to Practice Python Fundamentals
Tehreem Fatima
Tehreem Fatima
Tehreem Fatima
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Sep 12
Building the Higher or Lower Game: A Fun Way to Practice Python Fundamentals
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programming
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python
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gamedev
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learning
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1
 comment
4 min read
We Built an Arcade for Our Own Game Engine
Olu Desire
Olu Desire
Olu Desire
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Sep 15
We Built an Arcade for Our Own Game Engine
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showdev
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javascript
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gamedev
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webdev
2
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10 min read
Designing a Crash-Style Demo Interface in the Browser
Bairam Bekk
Bairam Bekk
Bairam Bekk
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Sep 10
Designing a Crash-Style Demo Interface in the Browser
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webdev
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javascript
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gamedev
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design
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4 min read
Tripo's 3 Billion Yuan Round Came With a Customer List
Dean Lee
Dean Lee
Dean Lee
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Sep 10
Tripo's 3 Billion Yuan Round Came With a Customer List
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ai
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economics
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venturecapital
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gamedev
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5 min read
Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development
DomTech Gaming
DomTech Gaming
DomTech Gaming
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Sep 11
Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development
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gamedev
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indiedev
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unrealengine
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mmorpg
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1 min read
After js13k: a next project with no 13KB cap
David Lifschitz
David Lifschitz
David Lifschitz
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Sep 14
After js13k: a next project with no 13KB cap
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showdev
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javascript
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gamedev
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opensource
1
 reaction
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1
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1 min read
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
unity source code
unity source code
unity source code
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Sep 9
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
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unity3d
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gamedev
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csharp
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mobile
1
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9 min read
Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed
Spacebar CPS Test
Spacebar CPS Test
Spacebar CPS Test
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Sep 9
Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed
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showdev
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webdev
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javascript
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gamedev
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1 min read
Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs
xiaoyumao
xiaoyumao
xiaoyumao
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Sep 9
Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs
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webdev
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documentation
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gamedev
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ux
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4 min read
How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs
xiaoyumao
xiaoyumao
xiaoyumao
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Sep 9
How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs
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webdev
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documentation
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gamedev
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ux
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4 min read
Interrupting the player is a cost you choose
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 9
Interrupting the player is a cost you choose
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gamedev
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gamedesign
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ux
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idlegames
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2 min read
Building a Daily Interactive Map for the PEAK Game
Carmella Reed
Carmella Reed
Carmella Reed
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Sep 9
Building a Daily Interactive Map for the PEAK Game
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webdev
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nextjs
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gamedev
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cloud
1
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5 min read
Building a Gemini VIII narrative game: making uncertainty playable
Dan Lee-Odinson
Dan Lee-Odinson
Dan Lee-Odinson
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Sep 9
Building a Gemini VIII narrative game: making uncertainty playable
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showdev
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gamedev
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webdev
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ai
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4 min read
Making a GBA game with GPT-6 Astra
Hugo Duprez
Hugo Duprez
Hugo Duprez
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Sep 9
Making a GBA game with GPT-6 Astra
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ai
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gamedev
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1 min read
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