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I built a quiz game to tell Pokémon from prescription drugs

I built a quiz game to tell Pokémon from prescription drugs

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1 min read
Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes

Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes

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3 min read
AI-Powered Dynamic Conversations With NPCs in Godot

AI-Powered Dynamic Conversations With NPCs in Godot

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5 min read
Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)

Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)

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2 min read
Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

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2 min read
🎮 Why Simple Web Games Still Work (and What I Learned Building One)

🎮 Why Simple Web Games Still Work (and What I Learned Building One)

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2 min read
Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)

Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)

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2 min read
Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮

Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮

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2 min read
TIA Portal - TP700 - Naughts & Crosses

TIA Portal - TP700 - Naughts & Crosses

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1 min read
How I Built a Stroke Capture System for an AI Drawing Game

How I Built a Stroke Capture System for an AI Drawing Game

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2 min read
Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator

Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator

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2 min read
Exploratory testing on mobile: the messy checks that find real bugs

Exploratory testing on mobile: the messy checks that find real bugs

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5 min read
From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

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19 min read
Functional testing: the boring basics that catch real bugs

Functional testing: the boring basics that catch real bugs

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5 min read
Simulating the Siglo Game in Python

Simulating the Siglo Game in Python

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2 min read
My game is blocked by antivirus. What’s going on?

My game is blocked by antivirus. What’s going on?

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5 min read
[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

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3 min read
Why I built a full-stack web app for indie game developers and artists

Why I built a full-stack web app for indie game developers and artists

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1 min read
Langjam Gamejam

Langjam Gamejam

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3 min read
Deep dive Tainted Grail [4] - MipMaps streaming

Deep dive Tainted Grail [4] - MipMaps streaming

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6 min read
A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

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2 min read
My second day with Antigravity

My second day with Antigravity

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3 min read
Building My Own Tools & Systems – Feedback Welcome

Building My Own Tools & Systems – Feedback Welcome

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1 min read
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

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3 min read
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