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Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

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12 min read
Why One Simple Knife Took Me Hours to Unwrap

Why One Simple Knife Took Me Hours to Unwrap

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2 min read
Solo Geliştirici Olarak "İnternetsiz" Mobil Kelime Oyunu Geliştirmek: Teknik Süreç

Solo Geliştirici Olarak "İnternetsiz" Mobil Kelime Oyunu Geliştirmek: Teknik Süreç

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2 min read
Assimp: Experimental Rust bindings

Assimp: Experimental Rust bindings

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1 min read
How I Optimized 650+ Unicode Fonts to Hit 95+ PageSpeed on Mobile

How I Optimized 650+ Unicode Fonts to Hit 95+ PageSpeed on Mobile

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2 min read
Camera Movement Finally Made My Scene Feel Cinematic

Camera Movement Finally Made My Scene Feel Cinematic

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2 min read
There Is No Perfect Game Engine — And That’s Okay

There Is No Perfect Game Engine — And That’s Okay

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2 min read
Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

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7 min read
# Building NONRESOLVED: What If You Forgot You Were a Predator?

# Building NONRESOLVED: What If You Forgot You Were a Predator?

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2 min read
Dev 03 - Asset Creation with Photoshop Pattern View

Dev 03 - Asset Creation with Photoshop Pattern View

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1 min read
We need to talk about gamedev! Or at least I do.

We need to talk about gamedev! Or at least I do.

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4 min read
The Bingo Revolution: How I Built the World's Most Immersive 3D Bingo Platform

The Bingo Revolution: How I Built the World's Most Immersive 3D Bingo Platform

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4 min read
Why My AI Couldn’t See the Player in Unreal Engine

Why My AI Couldn’t See the Player in Unreal Engine

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2 min read
Why My Blender Scene Looked Flat Until Lighting Clicked

Why My Blender Scene Looked Flat Until Lighting Clicked

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2 min read
Unity as data, not a platform — the idea behind NextLiber VRM

Unity as data, not a platform — the idea behind NextLiber VRM

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2 min read
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