Hi, thanks for the article. Just to add that resx could also do code generation for static access point, if you prefer the resource file way. The resource file could be compiled to local dll sent to the client side and then you use ResourceManager or the static generated code to access them.
Thank you for your comment!
Yes, that's right, .resx file could be generated C# class as you said.
I know this feature, and I often use this feature for ASP.NET MVC server programming.
However, .resx editor strongly depends on Visual Studio, and .resx solution is hard to use for static contents only HTTP server scenario, I think.
Anyway, your comment very important for the readers of this article.
In past few days I have been trying to make .resx localization works client side, because I love its generated class but unfortunately the generated class keeps falling back to the neutral language and not any other localized ones even with CultureInfo override specified.
I found that the main problem is that Blazor would include only main dll which contains your main localization resx. Other languages were separated by Visual Studio to a different satellite assembly and wouldn't be sent to client side, so it only works from server where all those dll are available.
What I did is to avoid naming the resx as AAA.resx, AAA.ja.resx but instead use AAA_ja.resx so Visual Studio don't see it as localized version and put them together in the main dll and ensure client get all languages on loading the SPA web app. Then I have to make a modified version of ResourceManager that knows how to look for _ separated resource according to incoming CultureInfo. It was very hacky but somehow I could get it to work. I have summarized the steps here if anyone interested in following : gametorrahod.com/workaround-for-cl...
The dependency of Visual Studio to edit .resx file still exists, but my website wouldn't be that large for now so I could put up with the difficulties :P Still I like that .resx could pack images into a binary which reads as byte from the generated static class, so I could make localized images bytes instead of localized image paths.
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