Worked for 25+ years in the IT industry first in the Federal Government, then consulting for years, then at Match.com for 15 years. Taking a sabbatical into 2022 figuring out what I'm doing next!
I am no SpriteKit or gaming expert, but my hot take is that if you are planning to make games professionally and need to make money, you should choose Unity or something similar.
SpriteKit is great for people like me -- I already know Swift -- I have no plans to make my living with it -- strictly a hobby.
I am not worried that SpriteKit will go anywhere -- there are many games that depend on it -- but I do think it's possible a SwiftUI like thing will replace it at some point.
Now SceneKit is a different story -- Apple is clearly doing something big in AR -- and right now, that's very aligned with SceneKit. Maybe the real AR solution won't be SceneKit based, but that would be surprising since the whole point of doing this now (before hardware) was to build up a library of AR content.
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Very good info!
Lou, I have to ask since I read this last week on everyone's favorite tutorial site, raywenderlich.com: raywenderlich.com/6305-2d-apple-ga...
Do you think SpriteKit is going to hang around for a few more years? Should we be moving to Unity?
I am no SpriteKit or gaming expert, but my hot take is that if you are planning to make games professionally and need to make money, you should choose Unity or something similar.
SpriteKit is great for people like me -- I already know Swift -- I have no plans to make my living with it -- strictly a hobby.
I am not worried that SpriteKit will go anywhere -- there are many games that depend on it -- but I do think it's possible a SwiftUI like thing will replace it at some point.
Now SceneKit is a different story -- Apple is clearly doing something big in AR -- and right now, that's very aligned with SceneKit. Maybe the real AR solution won't be SceneKit based, but that would be surprising since the whole point of doing this now (before hardware) was to build up a library of AR content.