My main issue with most of these games about programming is how they're about solving one problem at a time. Level one, tell robot to move 60 steps left. Level two, tell robot to move 20 steps right, jump, go 40 steps right. Level three, yet another script to write...
And it's different from katas, where each problem is vastly different. It's still the same game, except instead of using a gamepad, you tell the robot how to exactly solve the level step by step. Something I hated about Quadrilateral Cowboy too.
Screeps is different, you need to create one algorithm to control your colony and then improve it over time. There's no single solution, there's no starting the script from scratch because it's only sets of commands. There's a beauty in creating strategies, teaching your robots to think, recognize patterns, form group behaviors, cooperate.
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Wow, those look nice, we have to check them out, thank you!
Another game, albeit very old, is Colobot.
My main issue with most of these games about programming is how they're about solving one problem at a time. Level one, tell robot to move 60 steps left. Level two, tell robot to move 20 steps right, jump, go 40 steps right. Level three, yet another script to write...
And it's different from katas, where each problem is vastly different. It's still the same game, except instead of using a gamepad, you tell the robot how to exactly solve the level step by step. Something I hated about Quadrilateral Cowboy too.
Screeps is different, you need to create one algorithm to control your colony and then improve it over time. There's no single solution, there's no starting the script from scratch because it's only sets of commands. There's a beauty in creating strategies, teaching your robots to think, recognize patterns, form group behaviors, cooperate.