A Japanese who codes for work and for fun.
Creates games since 2008. Made a music game, "Twin Horizons," and a puzzle game, "Drop 'n' Fill!"
For Japanese posts, head over to Qiita (@Clpsplug)
Since I code games, there are some cases where I do have to bend the principles but I try to adhere to it as much as possible.
Specifically, the part where I rarely bend SOLID principle is often close to infrastructure codes like file I/O and core logic, but I sometimes have to bend it as the level gets higher (this can be because of the game engine I happen to use at the time.)
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Since I code games, there are some cases where I do have to bend the principles but I try to adhere to it as much as possible.
Specifically, the part where I rarely bend SOLID principle is often close to infrastructure codes like file I/O and core logic, but I sometimes have to bend it as the level gets higher (this can be because of the game engine I happen to use at the time.)