You may enjoy the book "Game Programming Patterns" by Robert Nystrom. Don't let the title fool you; these are the same patterns used in non-game programming, only presented from a game design angle to make them easier to visualize. He not only covers the what, why, and how, but also the when (as in, when NOT to use the design patterns).
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You may enjoy the book "Game Programming Patterns" by Robert Nystrom. Don't let the title fool you; these are the same patterns used in non-game programming, only presented from a game design angle to make them easier to visualize. He not only covers the what, why, and how, but also the when (as in, when NOT to use the design patterns).