MousePaw Media is looking for C++ and Python developers who are interested in working on unusual, cutting-edge libraries, tools, and games. Here's a look at a few of our current projects:
PawLIB 1.1: High-performance, memory efficient containers and utilities for the C++ language. We're expanding our testing library (Goldilocks), improving and expanding our data structures (Flex), making message output a delight again (IOChannel), and building a tool for streamlining the design of CLI interfaces (Blueshell).
Ratscript: A brand new language which seeks to combine an innovative, obvious syntax with a powerful combination of paradigms. Ratscript is being designed specifically for the next generation of game development. Takes cues from Python and Rust, among others.
Anari: A vector-based animation engine implemented in C++, allowing for memory-efficient interactive animations to be deployed onto old and new hardware alike.
We have three open source game projects in progress: Omission, Infiltrator, and DiamondQuest. All three are to be implemented in Python 3, likely using the Qt5 (PySide2) toolkit.
See something you like? Jump right in! We have a robust development platform, centered around a carefully-honed Phabricator instance.
MousePaw Media is looking for C++ and Python developers who are interested in working on unusual, cutting-edge libraries, tools, and games. Here's a look at a few of our current projects:
PawLIB 1.1: High-performance, memory efficient containers and utilities for the C++ language. We're expanding our testing library (Goldilocks), improving and expanding our data structures (Flex), making message output a delight again (IOChannel), and building a tool for streamlining the design of CLI interfaces (Blueshell).
Ratscript: A brand new language which seeks to combine an innovative, obvious syntax with a powerful combination of paradigms. Ratscript is being designed specifically for the next generation of game development. Takes cues from Python and Rust, among others.
Anari: A vector-based animation engine implemented in C++, allowing for memory-efficient interactive animations to be deployed onto old and new hardware alike.
We have three open source game projects in progress: Omission, Infiltrator, and DiamondQuest. All three are to be implemented in Python 3, likely using the Qt5 (PySide2) toolkit.
See something you like? Jump right in! We have a robust development platform, centered around a carefully-honed Phabricator instance.
For more information, visit mousepawmedia.com/opensource or contact
developers (at) mousepawmedia (dot) com
.