DEV Community

Codewithrandom Blogs
Codewithrandom Blogs

Posted on

Build the Flappy Bird Game using HTML and JavaScript Code

Hello Coder! Welcome to the Codewithrandom blog. In this Article, we Create Flappy Bird Game using HTML and JavaScript Code.

What is flappy bird source code?

Flappy Bird is an endless game that has a bird that is controlled by the user using the spacebar. The player must prevent the bird from hitting obstacles like pipes. Every time the bird moves through the pipes, the score goes up by one. When the bird hits the pipes or plummets to the ground due to gravity, the game is over. The procedures that must be performed to create this game are described in the sections below.

We can learn a lot about CSS and JavaScript from the game Flappy Bird. In order to give our flappy bird game a dynamic aspect, we will examine photographs and their characteristics. Using fundamental JavaScript concepts, we will also include the control movements of the birds in our game. This tutorial will demonstrate how to make a responsive Flappy Bird game utilizing fundamental JavaScript, HTML, and CSS ideas.

I hope you enjoy our blog so let's start with a basic HTML structure for the Flappy Bird Game Code.

Flappy Bird Html Code:-

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8" />
        <meta http-equiv="X-UA-Compatible" content="IE=edge" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <title>Flappy Bird Game</title>
    </head>
    <body>
        <h3>flappyBird Game</h3>
        <div class="random">
            <canvas id="canvas" width="288" height="512"></canvas>
        </div>
        <script src="flappyBird.js"></script>
    </body>
</html>
Enter fullscreen mode Exit fullscreen mode

Give our flappy bird game a framework. Using the h3 tag selector, we will give our flappy bird game's heading inside the body section. Now using the div tag with the class "random" The Flappy Bird image's container will be made. The canvas Method is now being used, with 512 and 288 as the width and height, respectively.

There is all the HTML code & Css code for the Flappy Bird Game Code. Now you can see output without Css and JavaScript. This is only the HTML coding output for Flappy Bird Game Code. Then we write Css And JavaScript for Flappy Bird Game Code.

Flappy Bird CSS Code:-

.random {
    height: 100vh;
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: center;
}
h3 {
    text-align: center;
    font-size: 2rem;
}
Enter fullscreen mode Exit fullscreen mode

Now applying the class selector at random 100 vh will be chosen as the height. We'll use the width property to change the display type to "set to flex" and the width to 100%. We will put the element in the centre by using the Align item property.

We'll inside the letter from the H3 Times. Put the text in centre alignment. utilising the text-align attribute. The text's font size is also set to 2 REM.

Flappy Bird JavaScript Code:-

"use strict";

var cvs = document.getElementById("canvas");
var ctx = cvs.getContext("2d");

// load images
var bird = new Image();
var bg = new Image();
var fg = new Image();
var pipeNorth = new Image();
var pipeSouth = new Image();

bird.src = "images/bird.png";
bg.src = "images/bg.png";
fg.src = "images/fg.png";
pipeNorth.src = "images/pipeNorth.png";
pipeSouth.src = "images/pipeSouth.png";

// some variables
var gap = 85;
var constant;
var bX = 10;
var bY = 150;
var gravity = 1.5;
var score = 0;

// audio files
var fly = new Audio();
var scor = new Audio();

fly.src = "sounds/fly.mp3";
scor.src = "sounds/score.mp3";

// on key down
document.addEventListener("keydown", moveUp);

function moveUp() {
  bY -= 25;

  fly.play();
}

// pipe coordinates
var pipe = [];

pipe[0] = {
  x: cvs.width,

  y: 0,
};

// draw images
function draw() {
  ctx.drawImage(bg, 0, 0);

  for (var i = 0; i < pipe.length; i++) {
    constant = pipeNorth.height + gap;

    ctx.drawImage(pipeNorth, pipe[i].x, pipe[i].y);
    ctx.drawImage(pipeSouth, pipe[i].x, pipe[i].y + constant);

    pipe[i].x--;

    if (pipe[i].x == 125) {
      pipe.push({
        x: cvs.width,
        y: Math.floor(Math.random() * pipeNorth.height) - pipeNorth.height,
      });
    }

    // detect collision
    if (
      (bX + bird.width >= pipe[i].x &&
        bX <= pipe[i].x + pipeNorth.width &&
        (bY <= pipe[i].y + pipeNorth.height ||
          bY + bird.height >= pipe[i].y + constant)) ||
      bY + bird.height >= cvs.height - fg.height
    ) {
      location.reload(); // reload the page
    }

    if (pipe[i].x == 5) {
      score++;
      scor.play();
    }
  }

  ctx.drawImage(fg, 0, cvs.height - fg.height);
  ctx.drawImage(bird, bX, bY);

  bY += gravity;
  ctx.fillStyle = "#000";
  ctx.font = "20px Verdana";
  ctx.fillText("Score : " + score, 10, cvs.height - 20);
  requestAnimationFrame(draw);
}

draw();
Enter fullscreen mode Exit fullscreen mode

Use strict is the first remark in the code.
This ensures that the code will execute without any issues.
The object CVS, a canvas element on the page, is created in the following line.

The context of this canvas is then obtained, and it is saved in the ctx variable.

The next several lines also load the audio files fly and score while loading images into the variables bird, bg, fg, pipeNorth, pipeSouth, and score.

Two images are loaded by the code—one for the bird and one for the background.

Next, a "gap" variable is created and given a value of 85 pixels.
The x and y coordinates of the bird's beginning place on the screen are then determined using variables called bX and bY.

When the bird is released by pressing a key on the keyboard, gravity and score will be used to determine whether it flies north or south of the pipe.

It then loops through each pipe and draws it on top of the background image, using a constant height for each pipe.
The code also checks to see if there is a collision between any pipes and the bird.

If so, it reloads the page with an animation that plays when you click on one of the pipes.

The code is a very simple example of the use of requestAnimationFrame function.

Now we have completed our Flappy Bird JavaScript Code. Here is our updated output with Html and JavaScript. Hope you like the Flappy Bird Game Source Code. you can see the output video and project screenshots.

See our other blogs and gain knowledge in front-end development. Thank you!

In this post, we learn how to create a Flappy Bird Game Using Html and JavaScript Code. If we made a mistake or any confusion, please drop a comment to reply or help you in easy learning.

Written by - CodeWithRandom/Anki 

Top comments (0)