I'd suggest you look into the Godot Engine as an alternative too. While it is using it's own language (GDScript) by default, it also supports C# alongside many other languages. I've been using Unity before and switched to Godot because it's just way more lightweight (no installation, just a <30MB download). Also Godot is open source and completely free to use (unlike Unity where you have to pay to use the dark theme). You find tons of free tutorials online and the official documentation is great too. And you're not bound to using Visual Studio as an IDE but can also use VS Code or other tools to code and debug your projects.
I installed Godot over a year ago but never played around with it. I didn't realize it allowed C#. I'll have to update it and try it out. Thanks for the suggestion.
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I'd suggest you look into the Godot Engine as an alternative too. While it is using it's own language (GDScript) by default, it also supports C# alongside many other languages. I've been using Unity before and switched to Godot because it's just way more lightweight (no installation, just a <30MB download). Also Godot is open source and completely free to use (unlike Unity where you have to pay to use the dark theme). You find tons of free tutorials online and the official documentation is great too. And you're not bound to using Visual Studio as an IDE but can also use VS Code or other tools to code and debug your projects.
Just a suggestion from my side :)
I installed Godot over a year ago but never played around with it. I didn't realize it allowed C#. I'll have to update it and try it out. Thanks for the suggestion.